Help making a cheap DM/SR soft capped for PVE
Ok, been to long since I made a scrapper build. Been working on a Widow, a Defender, and a Corruptor. Looking to role up a DM/SR scrapper. Do not want a travel power, ninja run for that. I tend to fall into scrapper lock...a lot, so I do not plan to take hasten. Everything else is fair game. I only have around 10 million to start, as I haven't done more than make the toon. The only expensive IO I have a reciepe for is Steadfast 3% Def. Want this to be low budget fun, more time killing less time shopping. And I have no clue what the markets like at the moment.
Thanks for any help given, I just can't seem to rap my head around it. |
Something along these lines (note: I did this pretty quickly so there are 7 slots still left to allocate):
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Acc-I(A), Dmg-I(23), Dmg-I(23), Dmg-I(37), EndRdx-I(37), RechRdx-I(37)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), EndRdx-I(3)
Level 2: Focused Senses -- DefBuff-I(A), DefBuff-I(5), EndRdx-I(5)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11)
Level 6: Hurdle -- Empty(A)
Level 8: Siphon Life -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(17), Heal-I(19)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
Level 14: Health -- Heal-I(A), Heal-I(15)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
Level 18: Agile -- DefBuff-I(A), DefBuff-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Quickness -- Run-I(A)
Level 24: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29)
Level 26: Soul Drain -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(29), M'Strk-Dmg/EndRdx(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(33)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36)
Level 35: Evasion -- DefBuff-I(A), DefBuff-I(36), EndRdx-I(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(39), ResDam-I(39), EndRdx-I(40)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Physical Perfection -- EndMod-I(A), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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If you have the steadfast +3% you don't need something else to soft cap your /SR.
Just :
- 3 slot def all your def power (but not CJ, only 1 def)
- take weave
- take manoeuvre
And you are softcapped.
This is probably the cheapest I could make it but ptobably just the regular IO's will be way more than 10 mill even if you have the recipes and the salvage to craft them. Took Caltrops at lvl 49 for... some resaon I guess:
Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Smite -- Acc-I(A), Acc-I(23), RechRdx-I(23), Dmg-I(37), Dmg-I(37), Dmg-I(37)
Level 1: Focused Fighting -- EndRdx-I(A), EndRdx-I(3), DefBuff-I(3), DefBuff-I(40), DefBuff-I(45)
Level 2: Focused Senses -- EndRdx-I(A), EndRdx-I(5), DefBuff-I(5), DefBuff-I(40), DefBuff-I(46)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11)
Level 6: Hurdle -- Jump-I(A), Jump-I(39)
Level 8: Siphon Life -- Acc-I(A), Acc-I(13), RechRdx-I(13), Dmg-I(15), Dmg-I(17), Dmg-I(19)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(39), Jump-I(46)
Level 14: Health -- Heal-I(A), Heal-I(15), Heal-I(48)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(40)
Level 18: Agile -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Quickness -- Run-I(A)
Level 24: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29)
Level 26: Soul Drain -- Acc-I(A), RechRdx-I(29), RechRdx-I(31), RechRdx-I(31), ToHit-I(31), Dmg-I(33)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(39)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- Acc-I(A), Acc-I(33), RechRdx-I(34), Dmg-I(34), Dmg-I(34), Dmg-I(36)
Level 35: Evasion -- EndRdx-I(A), EndRdx-I(36), DefBuff-I(36), DefBuff-I(43), DefBuff-I(46)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Shadow Punch -- Acc-I(A), Acc-I(45), RechRdx-I(45), Dmg-I(48), Dmg-I(50), Dmg-I(50)
Level 47: Swift -- Run-I(A)
Level 49: Caltrops -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 4,88% Defense(Smashing)
- 4,88% Defense(Lethal)
- 4,88% Defense(Fire)
- 4,88% Defense(Cold)
- 4,25% Defense(Energy)
- 4,25% Defense(Negative)
- 3% Defense(Psionic)
- 6,75% Defense(Melee)
- 5,5% Defense(Ranged)
- 6,75% Defense(AoE)
- 5% Enhancement(RechargeTime)
- MezResist(Immobilize) 2,2%
- MezResist(Sleep) 3,3%
- MezResist(Stun) 3,3%
- 3,15% Resistance(Fire)
- 3,15% Resistance(Cold)
Set Bonuses:
Multi Strike
(Shadow Maul)
- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Dark Consumption)
- MezResist(Sleep) 1,65%
- 0,95% Resistance(Fire,Cold)
- MezResist(Stun) 1,65%
- 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
- 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
(Tough)
- 3% Defense(All)
(Weave)
- MezResist(Immobilize) 2,2%
- 1,26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)
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Ok, been to long since I made a scrapper build. Been working on a Widow, a Defender, and a Corruptor. Looking to role up a DM/SR scrapper. Do not want a travel power, ninja run for that. I tend to fall into scrapper lock...a lot, so I do not plan to take hasten. Everything else is fair game. I only have around 10 million to start, as I haven't done more than make the toon. The only expensive IO I have a reciepe for is Steadfast 3% Def. Want this to be low budget fun, more time killing less time shopping. And I have no clue what the markets like at the moment.
Thanks for any help given, I just can't seem to rap my head around it.