Help making a cheap DM/SR soft capped for PVE


CheshireKatt

 

Posted

Ok, been to long since I made a scrapper build. Been working on a Widow, a Defender, and a Corruptor. Looking to role up a DM/SR scrapper. Do not want a travel power, ninja run for that. I tend to fall into scrapper lock...a lot, so I do not plan to take hasten. Everything else is fair game. I only have around 10 million to start, as I haven't done more than make the toon. The only expensive IO I have a reciepe for is Steadfast 3% Def. Want this to be low budget fun, more time killing less time shopping. And I have no clue what the markets like at the moment.
Thanks for any help given, I just can't seem to rap my head around it.


 

Posted

Quote:
Originally Posted by CheshireKatt View Post
Ok, been to long since I made a scrapper build. Been working on a Widow, a Defender, and a Corruptor. Looking to role up a DM/SR scrapper. Do not want a travel power, ninja run for that. I tend to fall into scrapper lock...a lot, so I do not plan to take hasten. Everything else is fair game. I only have around 10 million to start, as I haven't done more than make the toon. The only expensive IO I have a reciepe for is Steadfast 3% Def. Want this to be low budget fun, more time killing less time shopping. And I have no clue what the markets like at the moment.
Thanks for any help given, I just can't seem to rap my head around it.
10 million is a pretty tiny budget, but it should still be possible to get what you want. You've already got a steadfast +def, so that's one major purchase taken care of, and means you don't need much from set bonuses to get you over 45%. A couple of sets of multi-strikes in your PBAOEs, Red Fortune in Weave and Thunderstrike in epic ranged attack will get you what you need.

Something along these lines (note: I did this pretty quickly so there are 7 slots still left to allocate):

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Acc-I(A), Dmg-I(23), Dmg-I(23), Dmg-I(37), EndRdx-I(37), RechRdx-I(37)
Level 1: Focused Fighting -- DefBuff-I(A), DefBuff-I(3), EndRdx-I(3)
Level 2: Focused Senses -- DefBuff-I(A), DefBuff-I(5), EndRdx-I(5)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11)
Level 6: Hurdle -- Empty(A)
Level 8: Siphon Life -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(17), Heal-I(19)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
Level 14: Health -- Heal-I(A), Heal-I(15)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
Level 18: Agile -- DefBuff-I(A), DefBuff-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Quickness -- Run-I(A)
Level 24: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29)
Level 26: Soul Drain -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(29), M'Strk-Dmg/EndRdx(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(33)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36)
Level 35: Evasion -- DefBuff-I(A), DefBuff-I(36), EndRdx-I(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(39), ResDam-I(39), EndRdx-I(40)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Physical Perfection -- EndMod-I(A), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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With a bit of canny shopping, most of the sets can be bought pretty cheaply and need no rare salvage to craft. You'd probably want to frankenslot the single target attacks to get more out of them, and dark consumption and conserve power should help to smooth out your end use. You'll also have a fair bit of wiggle room with the remaining slots. Hopefully this helps you out, or gives something you can build form.


 

Posted

If you have the steadfast +3% you don't need something else to soft cap your /SR.

Just :
- 3 slot def all your def power (but not CJ, only 1 def)
- take weave
- take manoeuvre

And you are softcapped.


 

Posted

This is probably the cheapest I could make it but ptobably just the regular IO's will be way more than 10 mill even if you have the recipes and the salvage to craft them. Took Caltrops at lvl 49 for... some resaon I guess:

Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Smite -- Acc-I(A), Acc-I(23), RechRdx-I(23), Dmg-I(37), Dmg-I(37), Dmg-I(37)
Level 1: Focused Fighting -- EndRdx-I(A), EndRdx-I(3), DefBuff-I(3), DefBuff-I(40), DefBuff-I(45)
Level 2: Focused Senses -- EndRdx-I(A), EndRdx-I(5), DefBuff-I(5), DefBuff-I(40), DefBuff-I(46)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Dmg/EndRdx/Rchg(11)
Level 6: Hurdle -- Jump-I(A), Jump-I(39)
Level 8: Siphon Life -- Acc-I(A), Acc-I(13), RechRdx-I(13), Dmg-I(15), Dmg-I(17), Dmg-I(19)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(39), Jump-I(46)
Level 14: Health -- Heal-I(A), Heal-I(15), Heal-I(48)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(40)
Level 18: Agile -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Quickness -- Run-I(A)
Level 24: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29)
Level 26: Soul Drain -- Acc-I(A), RechRdx-I(29), RechRdx-I(31), RechRdx-I(31), ToHit-I(31), Dmg-I(33)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(39)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- Acc-I(A), Acc-I(33), RechRdx-I(34), Dmg-I(34), Dmg-I(34), Dmg-I(36)
Level 35: Evasion -- EndRdx-I(A), EndRdx-I(36), DefBuff-I(36), DefBuff-I(43), DefBuff-I(46)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Shadow Punch -- Acc-I(A), Acc-I(45), RechRdx-I(45), Dmg-I(48), Dmg-I(50), Dmg-I(50)
Level 47: Swift -- Run-I(A)
Level 49: Caltrops -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 4,88% Defense(Smashing)
  • 4,88% Defense(Lethal)
  • 4,88% Defense(Fire)
  • 4,88% Defense(Cold)
  • 4,25% Defense(Energy)
  • 4,25% Defense(Negative)
  • 3% Defense(Psionic)
  • 6,75% Defense(Melee)
  • 5,5% Defense(Ranged)
  • 6,75% Defense(AoE)
  • 5% Enhancement(RechargeTime)
  • MezResist(Immobilize) 2,2%
  • MezResist(Sleep) 3,3%
  • MezResist(Stun) 3,3%
  • 3,15% Resistance(Fire)
  • 3,15% Resistance(Cold)
------------
Set Bonuses:
Multi Strike
(Shadow Maul)
  • MezResist(Sleep) 1,65%
  • 0,95% Resistance(Fire,Cold)
  • MezResist(Stun) 1,65%
  • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
  • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
Multi Strike
(Dark Consumption)
  • MezResist(Sleep) 1,65%
  • 0,95% Resistance(Fire,Cold)
  • MezResist(Stun) 1,65%
  • 1,88% Defense(AoE), 0,94% Defense(Fire), 0,94% Defense(Cold)
  • 1,88% Defense(Melee), 0,94% Defense(Lethal), 0,94% Defense(Smashing)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2,2%
  • 1,26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)



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