Perma 33 Fire/WP tank
Fire/WP ... brute? Scrapper?
*coughforumtitlecough*
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
HI all
I've decided to make a perma 30 tank for midlevel recipe drops, but I'm having trouble figuring out a decent build. I usually play defenders, so my first attempt seems pretty aweful. You mind helping me out with a critique? |
I would get the Martial Arts pack if you haven't already. That lets you drop Super Speed, at a minimum; you have a travel power already that is perfectly serviceable for a tanker. You could pick up Taunt for TF runs or another attack.
I have a tanker built on similar principles, though I levelled her to 50. But all her set bonuses are still there at 40, and most of them at 30. I chose Fire/DB for that purpose, and it works well.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
A few things stick out a bit to me on first glance.
I'd slot High Pain Tolerance with heals before I put in damage res, and if you are going to slot dam res in it, put your 3 Steadfasts in there and move the 6 Titanium Coating to Mind Over Body, as you'll get more benefit from them there. Personally, I'd have 2 heals and the Steadfast 3% Defence unique in HPT, and 4 Reactive Armours in Mind Over Body for the additional Energy/Negative def bonus.
Rise to the Challenge - this needs to be slotted with heals. The regen boost from this is the key to WP survivability, so you want to max that out, and the to hit debuff is too low to be worth slotting for. This would be a pretty good place for 3-4 Numina's, aiming for as much heal enhancement as possible.
I think I'd slot your attacks differently too. Kinetic Combats are good in Scorch, but lack accuracy in the set, so an extra slot to boost that a litlle wouldn't be a bad idea. I don't like Breath of Fire much as an attack - it takes a little positioning to get the most out of it, and I think you'd get a lot more utility out of putting the slots from there into Fire Sword Circle. It's your heaviest hitting AOE and works really well in conjunction with Combustion when you're in the center of a group of enemies, where Rise to the Challenge is at its most effective. Personally, I'd use 3-4 Eradication plus either 2 Scirocco's or 3 Cleaving Blow in both PBAOEs. I'd also skip the fitness pool and resurgence, and pick up boxing/tough and combat jumping instead. Weave would also be a good choice if you think you can run another toggle. I get the appeal of having stamina and quick recovery, but with good slotting plus the Numina's unique you've used I think you'd get more value from the extra resistance and defence instead.
I'd go for something more like this I think. I've left SOs in some slots wherever there would be little practical benefits from slotting IOs:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 34 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance -- Heal(A), Heal(11), S'fstPrt-ResDam/Def+(31)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15)
Level 2: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 4: Combustion -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), Sciroc-Dmg/EndRdx(7), Sciroc-Acc/Dmg/EndRdx(13)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-EndRdx(25)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(17)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(19)
Level 12: Quick Recovery -- EndMod(A), EndMod(13), EndMod(17)
Level 14: Indomitable Will -- EndRdx(A)
Level 16: Super Speed -- EndRdx(A)
Level 18: Boxing -- Acc(A)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx(25)
Level 22: Heightened Senses -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(23), GftotA-Def(23), GftotA-EndRdx/Rchg(27)
Level 24: Combat Jumping -- DefBuff-I(A)
Level 26: Build Up -- RechRdx(A), RechRdx(27)
Level 28: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(33), GftotA-Def/EndRdx/Rchg(33), GftotA-Def(33)
Level 32: Strength of Will -- ResDam-I(A)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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HI all
I've decided to make a perma 30 tank for midlevel recipe drops, but I'm having trouble figuring out a decent build. I usually play defenders, so my first attempt seems pretty aweful. You mind helping me out with a critique? All help greatly appreciated:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
neptune: Level 34 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Hero Profile:
Level 1: High Pain Tolerance -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(15), TtmC'tng-EndRdx(31)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 2: Fast Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 6: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 10: Rise to the Challenge -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(17)
Level 12: Super Speed -- Empty(A)
Level 14: Hurdle -- Empty(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Regen/Rcvry+(27)
Level 18: Quick Recovery -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(19), Adrenal-EndMod/Acc/Rchg(19)
Level 20: Breath of Fire -- Zinger-Taunt/Rchg/Rng(A), Zinger-Taunt/Rchg(21), Zinger-Taunt(21), Zinger-Acc/Rchg(23), Zinger-Taunt/Rng(29), Zinger-Dam%(29)
Level 22: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), Rec'dRet-ToHit(31)
Level 24: Stamina -- P'Shift-End%(A)
Level 26: Resurgence -- EndMod-I(A)
Level 28: Fire Sword Circle -- Dmg-I(A)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 32: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(33), TtmC'tng-EndRdx(33), Empty(34)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.