Envenomed Dagger
When these first appeared on the market, I bought one with my DM/Shield and had a crack at a Paladin to see if I could take it (I'd tried before and barely been able to dent it's health before it regenned to full). I got the thing below 50% health before the temp power ran out of charges, and I know that I wasn't making the best use of it's effects. I'm don't know how much that would impact a fight against an AV, but I'm sure it would be possible to solo a GM using it.
Hello all I saw this temp power and it caught my interest because of its -regeneration effects. It does -250% regeneration now how would this help on a hard target like an AV?
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Would it make any difference in DPS? |
I did not look at the stats omg I may try a gm solo now yea yea I know the no temp/insp thing we all try to do but on a gm it not happening solo on my scrapper
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Standard AV regen rate at lvl 50 is 94.23 hp/sec. E-dagger will reduce that by 35.335 down to 58.895 hp/sec.
On top of the huge -regen (considering this is an easily obtainable temp), it deals 160 base damage with a 1s cast. That means it stacks very well with damage buffs/insps you might have.
Extreme example : DM/SD with saturated SD, AaO and 20% global damage bonus. That's +250% damage buff, so each dagger hit is going to deal 560 damage.
Yes, -250% is in my opinion quite substantial for a temporary power. I wasn't aware of the stats for -regen from that, thanks Sant'.
Fury
On top of the huge -regen (considering this is an easily obtainable temp), it deals 160 base damage with a 1s cast. That means it stacks very well with damage buffs/insps you might have.
Extreme example : DM/SD with saturated SD, AaO and 20% global damage bonus. That's +250% damage buff, so each dagger hit is going to deal 560 damage. |
Virtue: @Santorican
Dark/Shield Build Thread
Well I tried it on the Kraken and I got him down to 1/3 his health and ran out
Virtue: @Santorican
Dark/Shield Build Thread
I ran back to steel from perez park crafted another one ran back and he was back at 3/4 health and whacked him! He seems pretty easy for a GM though...
Virtue: @Santorican
Dark/Shield Build Thread
He's low level, so he has much lower HP (which results into lower regen). While you also do lower damage, the damage/enemyHP ratio is in your favor compared to fighting at level 50.
Hmm I'll have to try the GM version of the Kronos Titan
Virtue: @Santorican
Dark/Shield Build Thread
Standard AV regen rate at lvl 50 is 94.23 hp/sec. E-dagger will reduce that by 35.335 down to 58.895 hp/sec.
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I'm pretty sure 37.5% -regen doesn't equal 62.% previously effective regen.
As far as I can tell, his math is right ; the 37.5% figure is after AV resistances to debuff are considered.
100% -regen does make most things unable to regen for as long as the regen debuff is on, including Giant Monsters.
Archvillains, on the other hand, have about ~85% resistance to regen debuffs at level 50 ; which is why Envenom's -250% regen turns out to be a -37.5% debuff.
Are you sure that's how - regen works? By your math, 100% -regen would make things unable to regen; that's not how anything else in the game works.
I'm pretty sure 37.5% -regen doesn't equal 62.% previously effective regen. |
You need 666.69% -regen to halt a standard lvl 50 AV. That will equate to 94.23hp/sec or 94.23 dps. E-dagger provides 250% -regen.
You'll notice that 666.69%-regen once resisted by 85% = 100% (effective) -regen
250/666.69 = 0.37499% of halting the regen
0.37499*94.23= 35.335 hp/sec -regen applied
94.23-35.335 = 58.894 hp/sec regen remaining
Ok, thanks for explaining that.
np, -regen is weird cause the numbers don't really seem to mean anything unless you know how much the target is regening.
Even on a standard AV these makes a huge visible difference in their regeneration.
Virtue: @Santorican
Dark/Shield Build Thread
I carry these regularly on my dm/sd when I run TF's or doing mother-ship raids. Very noticeable when taking down AV's significantly faster, especially when its damage is backed up by AAO+SD on top of the -250% regen and especially helpful against those pesky Rikti Magus eb's.
When I read the thread title I thought someone was complaining about the dagger against /regen scrapper in pvp
Its very useful there too and often gets whined at when I use it Its a great power across the board as a debuff. I use it all the time.
Hello all I saw this temp power and it caught my interest because of its -regeneration effects. It does -250% regeneration now how would this help on a hard target like an AV? Would it make any difference in DPS?
http://wiki.cohtitan.com/wiki/Envenomed_Dagger
Virtue: @Santorican
Dark/Shield Build Thread