Envenomed Dagger


Bounder

 

Posted

When these first appeared on the market, I bought one with my DM/Shield and had a crack at a Paladin to see if I could take it (I'd tried before and barely been able to dent it's health before it regenned to full). I got the thing below 50% health before the temp power ran out of charges, and I know that I wasn't making the best use of it's effects. I'm don't know how much that would impact a fight against an AV, but I'm sure it would be possible to solo a GM using it.


 

Posted

Quote:
Originally Posted by Santorican View Post
Hello all I saw this temp power and it caught my interest because of its -regeneration effects. It does -250% regeneration now how would this help on a hard target like an AV?
Assuming you're fighting a level 50 AV, 250% -regen would hit that AV for 37.5% -regen for the duration of the power (10 secs, iirc). On an AV, that's going to amount to roughly 450 functional DPA (160 damage plus 10 secs of 37.5% -regen with 100 hp/sec regen).

Quote:
Would it make any difference in DPS?
The animation is only 1 second long, so, short answer, yes, it's going to make a huge difference. -Regen is a huge advantage on hard targets. If you're going to want to get the most out of it, remember that it doesn't stack with itself so you're not going to want to use it more often than the duration of -regen effect (10 secs, as I said earlier).


 

Posted

I did not look at the stats omg I may try a gm solo now yea yea I know the no temp/insp thing we all try to do but on a gm it not happening solo on my scrapper


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Standard AV regen rate at lvl 50 is 94.23 hp/sec. E-dagger will reduce that by 35.335 down to 58.895 hp/sec.


 

Posted

On top of the huge -regen (considering this is an easily obtainable temp), it deals 160 base damage with a 1s cast. That means it stacks very well with damage buffs/insps you might have.

Extreme example : DM/SD with saturated SD, AaO and 20% global damage bonus. That's +250% damage buff, so each dagger hit is going to deal 560 damage.


 

Posted

Yes, -250% is in my opinion quite substantial for a temporary power. I wasn't aware of the stats for -regen from that, thanks Sant'.

Fury


 

Posted

Quote:
Originally Posted by Nihilii View Post
On top of the huge -regen (considering this is an easily obtainable temp), it deals 160 base damage with a 1s cast. That means it stacks very well with damage buffs/insps you might have.

Extreme example : DM/SD with saturated SD, AaO and 20% global damage bonus. That's +250% damage buff, so each dagger hit is going to deal 560 damage.
OMG lol that is ridiculous


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Well I tried it on the Kraken and I got him down to 1/3 his health and ran out


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I ran back to steel from perez park crafted another one ran back and he was back at 3/4 health and whacked him! He seems pretty easy for a GM though...


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

He's low level, so he has much lower HP (which results into lower regen). While you also do lower damage, the damage/enemyHP ratio is in your favor compared to fighting at level 50.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Standard AV regen rate at lvl 50 is 94.23 hp/sec. E-dagger will reduce that by 35.335 down to 58.895 hp/sec.
Are you sure that's how - regen works? By your math, 100% -regen would make things unable to regen; that's not how anything else in the game works.

I'm pretty sure 37.5% -regen doesn't equal 62.% previously effective regen.


 

Posted

As far as I can tell, his math is right ; the 37.5% figure is after AV resistances to debuff are considered.

100% -regen does make most things unable to regen for as long as the regen debuff is on, including Giant Monsters.

Archvillains, on the other hand, have about ~85% resistance to regen debuffs at level 50 ; which is why Envenom's -250% regen turns out to be a -37.5% debuff.


 

Posted

Quote:
Originally Posted by DarknessEternal View Post
Are you sure that's how - regen works? By your math, 100% -regen would make things unable to regen; that's not how anything else in the game works.

I'm pretty sure 37.5% -regen doesn't equal 62.% previously effective regen.
I'm not sure what you are trying to say, but I'm telling you the numbers for it.

You need 666.69% -regen to halt a standard lvl 50 AV. That will equate to 94.23hp/sec or 94.23 dps. E-dagger provides 250% -regen.

You'll notice that 666.69%-regen once resisted by 85% = 100% (effective) -regen

250/666.69 = 0.37499% of halting the regen
0.37499*94.23= 35.335 hp/sec -regen applied
94.23-35.335 = 58.894 hp/sec regen remaining


 

Posted

Ok, thanks for explaining that.


 

Posted

np, -regen is weird cause the numbers don't really seem to mean anything unless you know how much the target is regening.


 

Posted

Even on a standard AV these makes a huge visible difference in their regeneration.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I carry these regularly on my dm/sd when I run TF's or doing mother-ship raids. Very noticeable when taking down AV's significantly faster, especially when its damage is backed up by AAO+SD on top of the -250% regen and especially helpful against those pesky Rikti Magus eb's.


 

Posted

When I read the thread title I thought someone was complaining about the dagger against /regen scrapper in pvp

Its very useful there too and often gets whined at when I use it Its a great power across the board as a debuff. I use it all the time.


 

Posted

Quote:
Originally Posted by Umbral View Post
remember that it doesn't stack with itself so you're not going to want to use it more often than the duration of -regen effect (10 secs, as I said earlier).
Great to know. I assume that means that even though it won't stack from the same player, it should still stack from multiple players using it, yes?