Katana/SR build please help pimp it


MrWallace

 

Posted

Hi all below is my current build for my Scrapper. I think it looks ok but would be great if some of the build vets could cast their eye over it and help me tweak it. I should not that I have a limited amount of cash (about 900 mil) and 700 merits to play with at the mo. He will mostly be used for PvE TFs and soloing etc.

Many thanks.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Regal Blade: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Gambler's Cut KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(43), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg(50)
Level 1: Focused Fighting LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(5)
Level 2: Focused Senses LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Flashing Steel ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-%Dam(45)
Level 6: Hurdle Jump-I(A)
Level 8: Agile Ksmt-ToHit+(A), Ksmt-Def/Rchg(11), Ksmt-Def/EndRdx(13)
Level 10: Divine Avalanche KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Knock%(45), T'Death-Dam%(48)
Level 12: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 14: Health RgnTis-Regen+(A), Numna-Regen/Rcvry+(15), Mrcl-Rcvry+(17)
Level 16: Practiced Brawler RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 18: The Lotus Drops Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(25), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Stamina EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 22: Boxing Empty(A)
Level 24: Dodge S'dpty-Def(A), S'dpty-Def/EndRdx(29), S'dpty-Def/Rchg(29)
Level 26: Soaring Dragon KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rechg/EndRdx(27), KinCrsh-Acc/Dmg/KB(31), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Rchg/KB(42)
Level 28: Lucky GftotA-Run+(A), GftotA-Def/Rchg(31), GftotA-Def(34)
Level 30: Tough S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(31), ImpArm-ResPsi(34), ImpArm-ResDam(37)
Level 32: Golden Dragonfly Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), AnWeak-DefDeb(34), AnWeak-%ToHit(36)
Level 35: Evasion LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 38: Elude LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Quickness Run-I(A)
Level 44: Conserve Power RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Physical Perfection EndMod-I(A), EndMod-I(48), Heal-I(48)
Level 49: Super Speed Zephyr-Travel(A), Zephyr-ResKB(50), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
13.9% Defense(Smashing)
13.9% Defense(Lethal)
5.81% Defense(Fire)
5.81% Defense(Cold)
7.69% Defense(Energy)
7.69% Defense(Negative)
3% Defense(Psionic)
13.6% Defense(Melee)
7.69% Defense(Ranged)
8.63% Defense(AoE)
1.8% Max End
47.5% Enhancement(RechargeTime)
47% Enhancement(Accuracy)
10% FlySpeed
125.5 HP (9.37%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -7)
Knockup (Mag -7)
MezResist(Confused) 4.15%
MezResist(Held) 2.5%
MezResist(Immobilize) 10.2%
MezResist(Sleep) 2.5%
MezResist(Stun) 4.7%
MezResist(Terrorized) 2.5%
8.5% (0.14 End/sec) Recovery
50% (2.8 HP/sec) Regeneration
2.5% Resistance(Smashing)
3.76% Resistance(Fire)
1.26% Resistance(Cold)
6% Resistance(Psionic)
20.5% RunSpeed


 

Posted

Could you post your build in phpBB/Zetaboards format with the data cunk as well please?


 

Posted

Done

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Regal Blade: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(43), KntkC'bat-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg(50)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(5)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Flashing Steel -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-%Dam(45)
Level 6: Hurdle -- Jump-I(A)
Level 8: Agile -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(11), Ksmt-Def/EndRdx(13)
Level 10: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Knock%(45), T'Death-Dam%(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 14: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(15), Mrcl-Rcvry+(17)
Level 16: Practiced Brawler -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(25), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 22: Boxing -- Empty(A)
Level 24: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), S'dpty-Def/Rchg(29)
Level 26: Soaring Dragon -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rechg/EndRdx(27), KinCrsh-Acc/Dmg/KB(31), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Rchg/KB(42)
Level 28: Lucky -- GftotA-Run+(A), GftotA-Def/Rchg(31), GftotA-Def(34)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(31), ImpArm-ResPsi(34), ImpArm-ResDam(37)
Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), AnWeak-DefDeb(34), AnWeak-%ToHit(36)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 38: Elude -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Quickness -- Run-I(A)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(48)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(50), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 13.9% Defense(Smashing)
  • 13.9% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 7.69% Defense(Energy)
  • 7.69% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.6% Defense(Melee)
  • 7.69% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 1.8% Max End
  • 47.5% Enhancement(RechargeTime)
  • 47% Enhancement(Accuracy)
  • 10% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 4.15%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 10.2%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 8.5% (0.14 End/sec) Recovery
  • 50% (2.8 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 3.76% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 6% Resistance(Psionic)
  • 20.5% RunSpeed



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Posted

I've got a kat/sr, and having had a quick look at your build I reckon you can do a lot better. Your first goal with an IO'd SR build has to be getting your positional defence to 45%+ to all 3 positions (I like to aim for 48% to give a little room for debuffs).

In your build your melee defence is way too high, and your ranged/AOE are too low, so I'd lose some of those kinetic combats in favour of a set of mako's and a touch of death somewhere. Also, I don't like the shield breakers or kinetic crash sets in attacks - this is costing you damage, and those attacks could be better slotted.

Adapting what I use to reflect your power choices, I came up with this:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut

  • (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (7) Touch of Lady Grey - Chance for Negative Damage: Level 50
  • (19) Achilles' Heel - Chance for Res Debuff: Level 20
  • (39) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (13) Red Fortune - Defense/Recharge: Level 50
  • (17) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (31) Red Fortune - Defense: Level 50
  • (43) Red Fortune - Endurance: Level 50
  • (48) Kismet - Accuracy +6%: Level 30
Level 2: Flashing Steel
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (5) Scirocco's Dervish - Damage/Endurance: Level 50
  • (5) Scirocco's Dervish - Damage/Recharge: Level 50
  • (7) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (15) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 4: Focused Senses
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (13) Red Fortune - Defense/Recharge: Level 50
  • (17) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (31) Red Fortune - Defense: Level 50
  • (43) Red Fortune - Endurance: Level 50
Level 6: Hurdle
  • (A) Jumping IO: Level 50
Level 8: Divine Avalanche
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (9) Mako's Bite - Damage/Endurance: Level 50
  • (9) Mako's Bite - Damage/Recharge: Level 50
  • (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Mako's Bite - Chance of Damage(Lethal): Level 35
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
  • (43) Endurance Reduction IO: Level 50
Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 14: Health
  • (A) Numina's Convalescence - Heal: Level 50
  • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (40) Regenerative Tissue - +Regeneration: Level 30
Level 16: Dodge
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Defense/Endurance: Level 50
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Performance Shifter - EndMod/Accuracy: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
Level 22: The Lotus Drops
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (23) Scirocco's Dervish - Damage/Endurance: Level 50
  • (23) Scirocco's Dervish - Damage/Recharge: Level 50
  • (25) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 24: Quickness
  • (A) Run Speed IO: Level 50
Level 26: Soaring Dragon
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (27) Touch of Death - Damage/Endurance: Level 40
  • (27) Touch of Death - Damage/Recharge: Level 40
  • (29) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (29) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (37) Touch of Death - Chance of Damage(Negative): Level 40
Level 28: Agile
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (37) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Lucky
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Golden Dragonfly
  • (A) Obliteration - Damage: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Evasion
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (36) Red Fortune - Defense/Recharge: Level 50
  • (36) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (36) Red Fortune - Defense: Level 50
  • (46) Red Fortune - Endurance: Level 50
Level 38: Boxing
  • (A) Empty
Level 41: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (42) Impervium Armor - Resistance/Endurance: Level 40
  • (42) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (42) Impervium Armor - Resistance: Level 40
  • (46) Impervium Armor - Endurance/Recharge: Level 40
Level 44: Weave
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (45) Red Fortune - Defense/Recharge: Level 50
  • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (45) Red Fortune - Defense: Level 50
  • (46) Red Fortune - Endurance: Level 50
Level 47: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 49: Physical Perfection
  • (A) Endurance Modification IO: Level 50
  • (50) Miracle - +Recovery: Level 40
  • (50) Performance Shifter - Chance for +End: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



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It gives you soft-capped defence to all 3 positions and lots of recharge. If funds are an issue, six slot 2 sets of multi-strikes instead of the obliterations and a set of sciroccos for similar defence bonuses at a fraction of the cost. You could probably drop the LOTGs as well in favour of 2x common def IOs in dodge, agile and lucky and not notice too much difference as you have plenty of attacking options. I droppped elude as you'll never need it with your def above 45%, and you could easily drop divine avalanche too as again you don't need the defence it gives (I'd probably take build up instead and put in 6 guassians).

I hope that this gives you something to work from.


 

Posted

Thank I do like the idea of spining the LotG around with red foutnes. Think I will try and keep elude as I just like it. Thank for the advice I will try and reslot my attacks as they seem to be were i am falling down the most. Thanks again given some more to think about.


 

Posted

Just respeced in line with your build surgestion and it is playing very well. Big thanks