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Posts
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Quote:Difficulty can't be adjusted in Praetoria (yet, anyway). What you are seeing is the standard difficulty of those missions. Scary, huh?So far everything has been juuuuuuuust doable solo. The zones are lovely, but the continual faceplanting is less fun. Had my level 10 Tank on a team with 6 level 15-17 friends last night in Neutronia. I think at one point we were swarmed with AT LEAST 50 ghouls, all of 'em dying and healing each other. [at least it seemed like all of them were; I was too busy trying to stay alive to notice.] I have no idea what the leader was set on, but I have noticed this to be true no matter who I team with.
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Quote:Solo.Are we talking teaming or solo here where the biggest problems are?
I have a level 11 brute that teamed for most of his life and have not had a very bad time of things.
I suppose I'll let you know how my elec/elec dom works out once he gets a bit higher. And my ninja blade/ninjitsu stalker.
Although it may just be my playstyle. I approach each spawn on its own merit and consider who to hit first and the best way to take them down. I've always played like that. I never rush into anything...even when playing brutes, I carefully choose where to strike first.
I play pretty much the same way as you, but in Praetoria it doesn't much matter if you're a squishy soloing. For example, it's not uncommon for a single destroyer spawn when solo to have 4 mobs, 3 of them the ones that sling dynamite (sorry I'm tired and can't recall their proper name right now). How exactly is a squishy supposed to deal (at level 10) with multiple burn patches, explosions, and KB? Inspirations aren't the answer, because their supply is finite. And I would argue that needing inspirations to finish the majority of the spawns is indicative of a problem. -
Quote:1-5? No.Seriously? The starting levels seem that hard? I just don't see it...
After that? Yes.
I keep seeing people say things like, "well what you need to do is pull right, use LOS, use Hover blasting." Honestly the lowbie levels shouldn't be that hard, and they aren't in the other two 1-20 areas of the game.
Every single spawn shouldn't be a life or death struggle. -
Quote:I agree. If I'm not mistaken trial accounts are now forced to start in Praetoria. In light of that making the content more challenging than the original lowbie zones makes no sense at all to me.This post was anticipated and we made many suggestions in beta to alleviate this. If this is what existing players are experiencing, I think newer players must have it that much harder.
I'm hoping the devs will consider making some changes.
Out of curiosity, did the Devs ever respond to these observations in beta? I'm curious as to what their stance is, because frankly I'm having trouble understanding how they thought it was a good idea. -
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I've had great fun on my new Dom so far. My tank has been fun too, when on a team. His first Morality mission last night was an exercise in pure frustration. It simply took too long. I was playing a low damage team-oriented AT and I was being forced to solo a mission while still in the TO range. It was the most boring time I've had in game in a while. Punch, punch. Wait. Punch, punch. Wait. The mobs weren't really doing a lot to me, but then I wasn't doing a lot to them either.
And what is up with there being nowhere to adjust our difficulty in Praetoria? Being able to set mob spawns to -1 was a big boon for lower damage AT's. Why the heck is it a good idea to take it away from us in the shiny new content? -
Quote:I filed a petition on the support site a few minutes ago (can't do anything in game right now since I'm at work). I don't know if Ocho has been PM'd, I haven't noticed anyone saying they have sent him anything.Please be sure to petition and bug this issue in game, as well. Has anyone PM'd Ocho and pointed him to these threads?
In response to your other post, I first noticed the issue Sunday. I had deleted a character to make slots available before GR launch and the little bugger just wouldn't stay dead. -
Electric-Knight, thanks for the suggestion. I don't know why I didn't think of it. I just filed my report on the Support site. At the very least if enough of those build up it will get more attention than me fussing on the boards.
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Quote:I'm wondering how many of these threads we'll have to make to get a response? This is getting really frustrating for me as Liberty is my home server. I had plans for what I was going to do with the free character moves, deleting and re-creating some characters as Praetorians, and I can't do any of it right now because of this very odd (and seemingly server-specific) bug.Here I go, throwing a wrench into the gears again... XD
I actually did have one open spot on my selection list when I tried to delete my guys. I wasn't completely full-up prior to this mess.
It's looking like this is a Liberty-specific problem based on the "Ghosts of Deleted Toons" thread. Something with the names table server-side, maybe? -
Quote:Solo I honestly can't tell a difference in how fast the fury bar empties out. If I go too long between spawns it's practically zero again and it doesn't "feel" any different than before in that regard. I can, however, definitely tell a difference in where it appears to stop building. It's a plain and simple fact that it just doesn't go as high when solo as it used to.I know lot of players take it as a given that every brute everywhere has been running around with perma-90% fury and perma-resistance cap from buffs while sitting at the HP cap regardless of their secondary - but just because people tout it as so, doesn't make it true.
Seeing as little to no real testing was done on Fury in group situations, I'll wait til I can get some regular teaming in before my final judgment on the whole of the changes made to Fury.
Solo it's not a very large nerf and nothing people should go crazy about, and I agree that the improvements made to degradation will help the average player while solo.
I wouldn't be so sure.
There was a lot of testing done in Jury rigged AE situations using custom mobs, some spreadsheet calculations and some simulations.
I saw very little in the way of "testimonials" from people testing fury in a team situation, it might be fine but I don't think there has been really much testing on that particular aspect.
Is it a huge nerf? No, I don't think so. But it is a nerf, which is annoying. I can't say I care for it. -
Quote:My first 50 was a Plant/Fire dom. The combo is really good. Just the other day I had a friend tell me "your Dom is just ridiculous." Coming from a person that speed runs and puts together highly tricked-out builds, I took it as a compliment.I am so glad I found this thread
I too am wanting to play a Domi in Praetoria and have been struggling with which combo to go with...I am a scrapper person
One of my friends has a Mind/Energy and played it solo nonstop for a long while..he said it was like playing a Blaster with holds.
I have a Mind/Elec which plays like a Mind controller who does great damage. I absolutely love her, solo with her, and will try to do tip missions to get her heroside.
Now, for Praetoria, I want something other than Mind, and have been stubbling around trying to figger out what.
I had about settled on Electric Control/Ice, when I read Beyeajus's idea for a Plant/Fire.
Grin..I guess I can do both
Lisa. -
I'm having this problem as well, also on the Liberty server.
These "ghosts" prevent the creation of new characters with the same name. Since I had plans to reroll a couple of characters as Praetorians, well, this is a problem. -
I had to explain to someone how to get a travel power last night. First time in YEARS I've had to do that. It felt good. At least it did until he accused me of lying because he saw a 5 year vet go flying by at level 6. <sigh>
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Quote:Agreed. The part that really confuses me: how does the game know which costume pieces we have access to if the online store is down? Obviously the game tracks the availability of things like the booster pack costume sets differently than it tracks character slots. I guess the big question is why should it? Change it to using a similar system, tie the slots to the account not the store.Exactly. Slots cannot be removed once claimed, and cannot be transfered to other servers once claimed. Yet, they're still tied to the online store even after purchase. This seems like a fundamental design flaw IMPO, one I feel should have been corrected some time ago when we first saw this happen when the Online Store went offline.
<Insert obligatory Offline Store joke here>
I mean, it's not like I lose my character's new name when I purchase a rename and the Online Store goes offline after the fact, right? -
I'm having an even more fun problem. When I delete characters, they won't stay deleted. They keep re-appearing in my list every time I log back in. Their avatars are gone, and they cannot be played. But they are in the list and even if I delete them again I cannot re-use their names.
I'm really hoping this gets fixed in the next day or two. -
Quote:To answer your question I'll give you the short form of my favorite MM's bio:I just kind of realized this...
Also, thematically, how does a heroic Mastermind work?
Demons? No way. Well, maybe. Some sort of Dr. Strange-type summoner.
Robots? Maybe.
Thugs? No way. Unless you're organizing a work-program for youths seeking redemption.
Mercernaries? Sure. Agent of SHIELD and such.
Ninjas? Hmmm. I guess not. Daredevil isn't handling it too well as the leader of the HAND right now.
Thoughts?
He was an expert in robotics that (unknown to him) was one of the millions of Mu descendants in the world today. The Circle of Thorns kidnapped him since they could detect the Mu power in his blood. They imprisoned him, along with an Arachnos Mu Mystic they had also captured.
Arachnos came calling to get back their mystic. All the magic being flung around in the fight awoke the dormant power of the Mu in my MM and gave him the power to control "the spirits of the air" (Storm Summoning). He used these powers to escape.
Which part of that story makes him evil, irredeemable, not allowed to do good works? That's right, not one bit. Which is why I'm going to have a blast finally getting him over to the hero side. He's not evil, never has been. I've just been forced to play him in the Rogue Isles up until now.
MM's are like any other AT. It just takes some imagination to place them in the framework of the blue side. Oh, and as for the OP's comments about Demon Summoning not being heroic at all? I have one word: Desdemona. -
Quote:From the Forum Rules and Guidelines (in the Announcements section):Just an idle question, possibly off-topic:
Where did this notion that "necro-ing" threads was a bad thing come from? It used to be people encouraged newbies to find existing threads and post in them, even if they were old.
Quote:Thread necromancy - Necro-posting is responding to an old discussion thread and is a form of thread bumping. If you wish to discuss a considerably older topic, create a new post and link to the older discussion. -
Quote:For shame Klaatu, necro-ing threads is verboten. Don't encourage the young ones to misbehave.
On to the topic at hand:
My namesake Steel Shaman (robotics/storm) has the following pets:
Ohms, Amps,Volts
AC, DC
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Quote:Well, the easy answer is that's just the way it was set up when the game launched and it's never been changed. I'm not tech-savvy enough to know how hard it would be for the Devs to change it either. I can see the potential benefits, but I have no idea the cost involved. I will admit if the devs did enable non-unique character names I think I'd be a little more open to moving characters.A little off-topic further yet, but I'm confused on why we even have unique character names when everyone has a global handle to identify them.
That's how Champions works; you can choose any name you want for your character, since you just use the global handle to distinguish/whisper/invite etc people.
This game is way too alt friendly for unique names. Some people I've heard have literally hundreds of alts all consuming names. -
The problem with merging servers in CoH is the rampant alt-itis many of us suffer from. There are many people who branched out to multiple servers long ago so they would have plenty of room for new characters. What happens to those characters if servers get merged? Name conflicts are bound to arise.
A friend and I talked about moving to Virtue when the free transfers were announced yesterday. I checked, and I would lose the names of all three of the characters I was seriously considering transferring. And one of those is the one my global is named after. That alone almost completely killed my interest in moving any characters at all. I've had those names for years, and they are part of the characters they belong to. If my home server got merged with another one and I lost them? I'd be very annoyed. Maybe even annoyed enough to cancel.
That's why I think merging any servers is a bad idea unless the game reaches a state where it is absolutely necessary to do so in order to keep it afloat. As things stand right now, if people want high pop servers they can go to them. -
Quote:Out of curiosity, what powersets/AT's did you solo with in Praetoria?Quick rundown of major GR points for me:
Bad surprises:
3. The new enemy groups are hard. The mission maps are enormous. Trying to solo it all on a pre-SOs, pre-Stamina character is an exercise in frustration. Put together a team, even a very modest one (3-4 people), and you suddenly have the opposite problem - levels go by so fast you barely have time for one storyarc before it's time to move on. -
Actually ST, I usually just fly/run/hop to the mission heedless of my pets. When you zone the pets are technically being despawned and then respawned, so if any do get attacked by mobs on the way they all get put back to full health at mission start.
If any die on the way I just resummon them. Surprisingly this doesn't happen often. -
Quote:You bet we are.I think we'll see a pretty big surge of dominators blueside because of this. I think there's been a skewed perspective on how strong doms are based on what they're forced to fight. Once they get blueside, where mez protection is more rare, they're going to have a field day.
I'm really looking forward to it. -
Quote:You completely missed the point I was trying to make earlier.This is my experience with Doms too. But the once every 6 mission EB has not ever caused me to quit. And as I said...I took down BABs with no pets.
As someone who tries to not use inspirations often, the times I DO use them are for EBs, all of who I face as +1s with my dominators. I can't say that I've faired significantly worse with them than while playing my blasters or corruptors. Three purples and some reds really help.
If you got EB problems I feel bad for you son.
I got 99 problems but a BABs ain't one.
Here we go:
1) My first 50 was a Dom, doms are the AT I play the most. I think I "get" the AT and play it well.
2) I have solo'd many PToD EB's on my Doms.
3) Here's the part you have apparently misunderstood: I DON'T LIKE DOING SO. I find it annoying. Not impossible, annoying. And since I've been playing this game for a long time, that annoyance has been picking at me for a long time. I passed the point of being willing to put up with it literally years ago.
Combine #3 above with all the little annoyances Doms have to put up with (like Arachnos Lt's with Boss level (or higher) mez resistance) and I will be mighty glad to get the heck out of the Rogue Isles on every single one of my Dom's come GR launch. And I will never create another Dom there again.
If any of the above came off as too strong, my apologies. Slashman, you jumped straight to the "you don't know how to play a Dom" schtick in your first reply to me, and to be frank that's one of my hot buttons. I hope I remained civil in my attempt to clarify my feelings on the matter.