StarGeek

Renowned
  • Posts

    2437
  • Joined

  1. Quote:
    Originally Posted by Residentx10 View Post
    Thanks. The wiki links are useful but the duration and team sizing is what I really need. Have you played these missions?
    What you are asking really doesn't apply. They aren't missions. You can do them while on teams, while solo, while on task forces or flashbacks. The Shiva Strike and Warburg rocket launch (which I'm doing right now on my empath defender) are basically solo events that can be done on a team. Only the person actually doing the requirements gets the reward. The others can either also be doing it, attempting to run interference against enemy players, or not even be in the zone. Time wise, solo, I can get a nuke in 15 minutes or a shivan in 5. But if there is PvP opposition, it can take longer, and the more people you have trying for the rewards, the longer it's going to take.

    The Siren's Call battle really has no team rewards and simply put, never ends. Once one hot spot has been cleared, another appears.

    The Recluse Victory event is the only thing that can really be a team event. You can have as few as one person working solo, or as many teams as you can shove into the zone. More people means the Pillboxes fall faster, but only one team can get badge credit for the takeover. And there's only three heavies available. The Heavy temp power reward, though will be awarded to anyone on the winning side who has gained 1,000 points.

    I'm sorry I can't really give you the information you want, but it's because it really doesn't apply to what you plan.
  2. Those are not so much events or missions, as they are mini-games.

    The Shiva Strike is really an individual thing. You can be on a team, but the only thing that counts is what the individual does. A person must go and get a sample from each of the 6 meteors (less if you have 1 or 2 pieces of Prototype Element salvage), then go and clear one of the firebases, and convert the samples.

    Siren's Call has the Battle for Siren's Call. There will be a hotspot that will show up on the map. At the hotspot, Arachnos and Longbow groups will stare at each other for a long time, and then finally rush each other and fight. Heroes/Villains can get involved and reduce the delay before the fight and even turn the tide of battle, depending upon their skill. Each of these battles is worth 100 points to the player on the winning side and these points to purchase a few items. These battles will also, very slowly, shift control of the zone to one side or the other, allowing the winning side to be able to purchase temp powers from the zone vendor.

    Warburg, see the Missile Launch Mission.

    Recluse's Victory, see here.
  3. StarGeek

    MSTF

    Quote:
    Originally Posted by Jessie View Post
    And it was so the defender's fault there was like 3 or 4 cysts in the vine room... not the peacebringers :P
    Of course, it's always the defenders fault. If I had been there, at least a dozen cysts would have popped up.
  4. Quote:
    Originally Posted by Captain_Freak View Post
    The second bind works but the first bind treats ninja run and sprint as attacks so i cant toggle them on at the same time. (double tapping works)
    To be more explicit, you can only turn on one power at a time. Just one, regardless of whether it's a defensive, travel, attack or anything else power.
  5. Quote:
    Originally Posted by tralmek View Post
    First, from reading the various macro guides, I have yet to find mention of any sort of pause type function that would allow me to delay part of the macro.
    There is none. This is specifically done this way to prevent botting.

    As for your auras, just do them when you can get enough people in range, esp the ones that may currently be low on hps and end. Many experience players have very self sufficient builds and while the auras are very useful, they may not be needed.

    Myself, at most I'll say:
    RA in 5
    wait a sec
    4321 go!!

  6. Quote:
    Originally Posted by Residentx10 View Post
    What you described is not a bug.
    Yes, what *I* described is not a bug. But what SerialBegger described in his post, the very one you quoted, is a bug.

    To be quite clear "You still need someone in range of it, 39-41, to be the team leader to start the Trial…". This is a bug. Normally, the leader would simply need to be level 39 or higher to start the trial.
  7. StarGeek

    Mentor Project

    I don't believe the global channels cross between US and EU servers. I'm pretty sure this has been setup on the US servers.
  8. StarGeek

    Mentor Project

    Quote:
    Originally Posted by El Bellaco View Post
    What exacly am I doing wrong?
    The command is /Chan_Join. Or just right click the chat box, select Channel Search, type in N P C and join.
  9. Not without using an external program of some sort. I do recall someone creating something to do this long time ago, but no clue where it might be.

    Bah, easy enough, it was right there in the Guide to Guides

    Linky
  10. Quote:
    Originally Posted by Grey Pilgrim View Post
    Anyone know if Mid's is calculating the Numina's Unique incorrectly (where it gets buffed by other heal powers in the set)?
    Wasn't this fixed a patch or two ago? Or am I misunderstanding?
  11. Quote:
    Originally Posted by BigYeti View Post
    I will be there- when is the red-side raid- I looked but could not find the date/time- probably a blonde Yeti moment !
    *Points up at kids post*
  12. StarGeek

    Sally's Extinct

    Just like Lusca is the name of the type of creature, not a name of the actual creature. No gender implied by the name.
  13. Quote:
    Originally Posted by Residentx10 View Post
    How long is this trial? 1 hour, 2 hours, 3 hours, or 4 hours?

    Also, what's the bug?
    SerialBeggar told you the bug right there in his post.

    Done for speed, the Eden trial can be done in as few as 15-20 minutes. But that skips a lot of the enemies. Otherwise, plan for 60-90 minutes or so.
  14. StarGeek

    Loyalty Icons

    It took me awhile, but I finally found the dang thing. I thought it was a post by Niviene, since the that's the name on the photobucket account, but it was WarWitch

    Going Rogue Goodies!
  15. StarGeek

    Blind Slotting

    No trouble here, check your options.

    Menu->Options->General Tab->Miscellaneous Section->Tooltips and Tooltips delay
  16. Quote:
    Originally Posted by kidengineer View Post
    We'll raid Hami redside next week and blue again the week after.
    Any time set yet? May I assume the same (6 EDT/3 PDT)? I was looking to update Vigilance MotD and Blaze was looking to do the same with Protector TFs.
  17. Added to Protector Vigilance MOTD.
  18. Quote:
    Originally Posted by VendraBuck View Post
    well any more crazy than normal
    You'll fit in quite nicely here.
  19. Quote:
    Originally Posted by SerialBeggar View Post
    The Eden Trial is still bugged, right? You still need someone in range of it, 39-41, to be the team leader to start the Trial or the team will auto-disband.
    The team will no longer auto-disband, but it won't start unless the leader is in that range.
  20. You should have gotten a Statesman heroclix and a PvPonline comic with the CoHCE.
  21. Quote:
    Originally Posted by Just_Blaze View Post
    Dumb question, but how do I add pictures to a post?
    When you're creating a post, click on the above the text area.

    Or you can put images tags around the link to the image, like this: [IMG]link to image[/IMG]
  22. The NE corner of Siren's also spawns them, occasionally. They'll also sometimes show up in the zone battle there as well.

    Quote:
    Originally Posted by Blondeshell View Post
    Oh, the other option you could use is to run missions in Warburg. Toxics will sometimes spawn as the final boss in missions, and they'll still count even if they're just Lieutenants.
    Arachnos radio missions as well, which might be quicker if you're just looking for toxics, as you can just run to the end room and clear it, unlike Warburg missions where you have to defeat all to move on to the next.

    But as Blondeshell said, the first mission of the STF is best.