-
Posts
2437 -
Joined
-
Quote:What you are asking really doesn't apply. They aren't missions. You can do them while on teams, while solo, while on task forces or flashbacks. The Shiva Strike and Warburg rocket launch (which I'm doing right now on my empath defender) are basically solo events that can be done on a team. Only the person actually doing the requirements gets the reward. The others can either also be doing it, attempting to run interference against enemy players, or not even be in the zone. Time wise, solo, I can get a nuke in 15 minutes or a shivan in 5. But if there is PvP opposition, it can take longer, and the more people you have trying for the rewards, the longer it's going to take.Thanks. The wiki links are useful but the duration and team sizing is what I really need. Have you played these missions?
The Siren's Call battle really has no team rewards and simply put, never ends. Once one hot spot has been cleared, another appears.
The Recluse Victory event is the only thing that can really be a team event. You can have as few as one person working solo, or as many teams as you can shove into the zone. More people means the Pillboxes fall faster, but only one team can get badge credit for the takeover. And there's only three heavies available. The Heavy temp power reward, though will be awarded to anyone on the winning side who has gained 1,000 points.
I'm sorry I can't really give you the information you want, but it's because it really doesn't apply to what you plan. -
Those are not so much events or missions, as they are mini-games.
The Shiva Strike is really an individual thing. You can be on a team, but the only thing that counts is what the individual does. A person must go and get a sample from each of the 6 meteors (less if you have 1 or 2 pieces of Prototype Element salvage), then go and clear one of the firebases, and convert the samples.
Siren's Call has the Battle for Siren's Call. There will be a hotspot that will show up on the map. At the hotspot, Arachnos and Longbow groups will stare at each other for a long time, and then finally rush each other and fight. Heroes/Villains can get involved and reduce the delay before the fight and even turn the tide of battle, depending upon their skill. Each of these battles is worth 100 points to the player on the winning side and these points to purchase a few items. These battles will also, very slowly, shift control of the zone to one side or the other, allowing the winning side to be able to purchase temp powers from the zone vendor.
Warburg, see the Missile Launch Mission.
Recluse's Victory, see here. -
-
-
To be more explicit, you can only turn on one power at a time. Just one, regardless of whether it's a defensive, travel, attack or anything else power.
-
Quote:There is none. This is specifically done this way to prevent botting.First, from reading the various macro guides, I have yet to find mention of any sort of pause type function that would allow me to delay part of the macro.
As for your auras, just do them when you can get enough people in range, esp the ones that may currently be low on hps and end. Many experience players have very self sufficient builds and while the auras are very useful, they may not be needed.
Myself, at most I'll say:
RA in 5
wait a sec
4321 go!!
-
Yes, what *I* described is not a bug. But what SerialBegger described in his post, the very one you quoted, is a bug.
To be quite clear "You still need someone in range of it, 39-41, to be the team leader to start the Trial…". This is a bug. Normally, the leader would simply need to be level 39 or higher to start the trial. -
I don't believe the global channels cross between US and EU servers. I'm pretty sure this has been setup on the US servers.
-
-
Not without using an external program of some sort. I do recall someone creating something to do this long time ago, but no clue where it might be.
Bah, easy enough, it was right there in the Guide to Guides
Linky -
-
Quote:*Points up at kids post*I will be there- when is the red-side raid- I looked but could not find the date/time- probably a blonde Yeti moment !
-
Just like Lusca is the name of the type of creature, not a name of the actual creature. No gender implied by the name.
-
Quote:SerialBeggar told you the bug right there in his post.How long is this trial? 1 hour, 2 hours, 3 hours, or 4 hours?
Also, what's the bug?
Done for speed, the Eden trial can be done in as few as 15-20 minutes. But that skips a lot of the enemies. Otherwise, plan for 60-90 minutes or so. -
It took me awhile, but I finally found the dang thing. I thought it was a post by Niviene, since the that's the name on the photobucket account, but it was WarWitch
Going Rogue Goodies! -
No trouble here, check your options.
Menu->Options->General Tab->Miscellaneous Section->Tooltips and Tooltips delay -
-
-
-
You should have gotten a Statesman heroclix and a PvPonline comic with the CoHCE.
-
-
The NE corner of Siren's also spawns them, occasionally. They'll also sometimes show up in the zone battle there as well.
Quote:Arachnos radio missions as well, which might be quicker if you're just looking for toxics, as you can just run to the end room and clear it, unlike Warburg missions where you have to defeat all to move on to the next.Oh, the other option you could use is to run missions in Warburg. Toxics will sometimes spawn as the final boss in missions, and they'll still count even if they're just Lieutenants.
But as Blondeshell said, the first mission of the STF is best.