Mid's and Numina Unique Question
Global @StarGeek
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That's why I'm asking. I thought it was fixed in game not to work anymore (and I thought Mid's as well), but I wanted to check, as the regen numbers affecting the power are not translating to the character's overall regen correctly. At least as far as I can tell.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
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Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
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Anyone know? At all? I want to get my build for this guy squared away, and want to know what's what so I get him set up right.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Well, I'm using a 1 version older copy of Mids (post I-16 with Dual Pistols, but not the latest I-17 version with Demon Summoning) and it IS adding the buff to the unique like the game used to.
With Health + 2 IO's = 169% regen
With Health + 2 IO's + Unique = 192% regen (should be 189%)
I can't get the absolute latest version installed at the moment, but it's easy to check.
6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.
Last I checked it was. But I don't recall how long ago that was or what exactly I was doing that caused me to notice the discrepancy.
There've been a couple of recent releases for mids'
Newest version (1.707) has:
With Health + 2 level 50 IO's = 173% regen.
With Health + 2 level 50 IO's + Numina's Unique = 193% regen.
With Health + 5 IO's = 185% regen.
With Health + 5 IO's + Numina's Unique = 205% regen.
version 1.706 was the same, no idea for before that.
That is really odd, then. As I said in the OP, dropping those two slots of Triage from Integration only drops Integration's Regen by about 1%. Triage itself at two slots buffs your regen by 4%. But dropping those slots lowers this Scrapper's overall regen by about 40%... which seems 36% too high, given the above numbers.
Is there some other calculation I am not understanding? Is that bonus from Triage translated differently to your global Regen (or Integration's?)?
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
That is really odd, then. As I said in the OP, dropping those two slots of Triage from Integration only drops Integration's Regen by about 1%. Triage itself at two slots buffs your regen by 4%. But dropping those slots lowers this Scrapper's overall regen by about 40%... which seems 36% too high, given the above numbers.
Is there some other calculation I am not understanding? Is that bonus from Triage translated differently to your global Regen (or Integration's?)? |
In your case, you've got Integration slotted for 108.6% +Heal, which is 96.3% after ED is factored. When you remove the Triage IOs, the enhanceable Regen buff drops down to +65.1%, and you've also lost the 4% Triage set bonus, so the total +Regen you're receiving from Integration drops from 288.3% (50% unenhanceable + 196.3% enhanced + 4% Triage bonus + 20% Numina's unique + 12% Numina's bonus) to 247.1% (50% unenhanceable + 165.1% enhanced + 20% Numina's unique + 12% Numina's bonus).
And there's your missing 40%.
You're only seeing ~1% difference on the Info tab because of the way Mids' displays information when fixed and enhanceable buffs are mixed in a power. Click on the Effects tab and you'll see the correct numbers. You can also check the Enhance tab to see exactly how much enhancements are affecting powers.
Ah, interesting... I figured there was something I was missing. Sadly, I have never opened the effects tab... and I use Mid's all the time. Kind of humorous, as I usually look for those things on City of Data.
Even funnier, I had probably noticed these effects when I made the build and was fine with it, too. Anyway, thanks for the help everyone.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Anyone know if Mid's is calculating the Numina's Unique incorrectly (where it gets buffed by other heal powers in the set)? I was playing with a build that needs tweaking (it should have too much heal in Integration right now), but taking out a two enhancements drops drops out about 40% of my regeneration, even though Integration was over-slotted for heal and the power itself only drops about 1% of its regeneration, and the bonuses being lost are only 4% regen from two pieces of the Triage set. I do have a Numina Unique slotted in the power, so I wondered if this is what is affecting things. Or... if it's something else. I'll post the build so people can see what I mean.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Crey Hunter 1.0 Ongoing: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
Level 1: Thunder Kick -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/EndRdx(15), Mako-Dam%(48)
Level 1: Fast Healing -- Heal-I(A), Heal-I(40)
Level 2: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Reconstruction -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(19), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal/EndRdx(29), RgnTis-Heal/EndRdx/Rchg(40), Mrcl-Heal/Rchg(43)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(42)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(17)
Level 10: Quick Recovery -- EndMod-I(A), EndMod-I(15), EndMod-I(17)
Level 12: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Mrcl-EndRdx/Rchg(25), Mrcl-Heal/Rchg(45), Mrcl-Heal/EndRdx/Rchg(48)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Integration -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx(19), Tr'ge-Heal/EndRdx(36), Tr'ge-Heal/Rchg(37), Heal-I(39), Numna-Regen/Rcvry+(42)
Level 18: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit(46), GSFC-ToHit/EndRdx(46)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Cobra Strike -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(23), Stpfy-Acc/EndRdx(40)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg(31), Oblit-Dmg/Rchg(36), Oblit-%Dam(36)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-EndRdx/Rchg(37), Aegis-ResDam/Rchg(39), Aegis-ResDam(39)
Level 30: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/EndRdx(34)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dmg/EndRdx(34), T'Death-Dam%(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43), LkGmblr-EndRdx/Rchg(43)
Level 44: Swift -- Flight-I(A)
Level 47: Health -- Heal-I(A)
Level 49: Crippling Axe Kick -- F'dSmite-Acc/Dmg(A), F'dSmite-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory