Mid's and Numina Unique Question


all_hell

 

Posted

Anyone know if Mid's is calculating the Numina's Unique incorrectly (where it gets buffed by other heal powers in the set)? I was playing with a build that needs tweaking (it should have too much heal in Integration right now), but taking out a two enhancements drops drops out about 40% of my regeneration, even though Integration was over-slotted for heal and the power itself only drops about 1% of its regeneration, and the bonuses being lost are only 4% regen from two pieces of the Triage set. I do have a Numina Unique slotted in the power, so I wondered if this is what is affecting things. Or... if it's something else. I'll post the build so people can see what I mean.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

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Crey Hunter 1.0 Ongoing: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Thunder Kick -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/EndRdx(15), Mako-Dam%(48)
Level 1: Fast Healing -- Heal-I(A), Heal-I(40)
Level 2: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Reconstruction -- RgnTis-EndRdx/Rchg(A), RgnTis-Heal/Rchg(19), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal/EndRdx(29), RgnTis-Heal/EndRdx/Rchg(40), Mrcl-Heal/Rchg(43)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(42)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(17)
Level 10: Quick Recovery -- EndMod-I(A), EndMod-I(15), EndMod-I(17)
Level 12: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Mrcl-EndRdx/Rchg(25), Mrcl-Heal/Rchg(45), Mrcl-Heal/EndRdx/Rchg(48)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Integration -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx(19), Tr'ge-Heal/EndRdx(36), Tr'ge-Heal/Rchg(37), Heal-I(39), Numna-Regen/Rcvry+(42)
Level 18: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit(46), GSFC-ToHit/EndRdx(46)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 22: Cobra Strike -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(23), Stpfy-Acc/EndRdx(40)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg(31), Oblit-Dmg/Rchg(36), Oblit-%Dam(36)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-EndRdx/Rchg(37), Aegis-ResDam/Rchg(39), Aegis-ResDam(39)
Level 30: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/EndRdx(34)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dmg/EndRdx(34), T'Death-Dam%(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43), LkGmblr-EndRdx/Rchg(43)
Level 44: Swift -- Flight-I(A)
Level 47: Health -- Heal-I(A)
Level 49: Crippling Axe Kick -- F'dSmite-Acc/Dmg(A), F'dSmite-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Anyone know if Mid's is calculating the Numina's Unique incorrectly (where it gets buffed by other heal powers in the set)?
Wasn't this fixed a patch or two ago? Or am I misunderstanding?


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Posted

That's why I'm asking. I thought it was fixed in game not to work anymore (and I thought Mid's as well), but I wanted to check, as the regen numbers affecting the power are not translating to the character's overall regen correctly. At least as far as I can tell.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by StarGeek View Post
Wasn't this fixed a patch or two ago? Or am I misunderstanding?
I think he is asking if Mids (like the game used to) applies heal enhancements slotted in the same power as Numina's to Numina's regen bonus, like the game used to but no longer does.


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Posted

Anyone know? At all? I want to get my build for this guy squared away, and want to know what's what so I get him set up right.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Well, I'm using a 1 version older copy of Mids (post I-16 with Dual Pistols, but not the latest I-17 version with Demon Summoning) and it IS adding the buff to the unique like the game used to.

With Health + 2 IO's = 169% regen

With Health + 2 IO's + Unique = 192% regen (should be 189%)

I can't get the absolute latest version installed at the moment, but it's easy to check.


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Posted

Last I checked it was. But I don't recall how long ago that was or what exactly I was doing that caused me to notice the discrepancy.

There've been a couple of recent releases for mids'


 

Posted

Newest version (1.707) has:

With Health + 2 level 50 IO's = 173% regen.

With Health + 2 level 50 IO's + Numina's Unique = 193% regen.

With Health + 5 IO's = 185% regen.

With Health + 5 IO's + Numina's Unique = 205% regen.

version 1.706 was the same, no idea for before that.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Anyone know if Mid's is calculating the Numina's Unique incorrectly (where it gets buffed by other heal powers in the set)?
The I17 version is using the correct unbuffed-by-other-heals calculation for +Regen. Tested on my Fire/Elec scrapper last night, both with and without the Numina's unique in the game matched perfectly with what Mids' was showing me for my slotting and power selections.


 

Posted

That is really odd, then. As I said in the OP, dropping those two slots of Triage from Integration only drops Integration's Regen by about 1%. Triage itself at two slots buffs your regen by 4%. But dropping those slots lowers this Scrapper's overall regen by about 40%... which seems 36% too high, given the above numbers.

Is there some other calculation I am not understanding? Is that bonus from Triage translated differently to your global Regen (or Integration's?)?


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
That is really odd, then. As I said in the OP, dropping those two slots of Triage from Integration only drops Integration's Regen by about 1%. Triage itself at two slots buffs your regen by 4%. But dropping those slots lowers this Scrapper's overall regen by about 40%... which seems 36% too high, given the above numbers.

Is there some other calculation I am not understanding? Is that bonus from Triage translated differently to your global Regen (or Integration's?)?
Integration has two Regen buffs. One is a fixed 50%, which isn't affected by enhancements, the other is a base 100% which does increase when you enhance the power for Heal.

In your case, you've got Integration slotted for 108.6% +Heal, which is 96.3% after ED is factored. When you remove the Triage IOs, the enhanceable Regen buff drops down to +65.1%, and you've also lost the 4% Triage set bonus, so the total +Regen you're receiving from Integration drops from 288.3% (50% unenhanceable + 196.3% enhanced + 4% Triage bonus + 20% Numina's unique + 12% Numina's bonus) to 247.1% (50% unenhanceable + 165.1% enhanced + 20% Numina's unique + 12% Numina's bonus).

And there's your missing 40%.

You're only seeing ~1% difference on the Info tab because of the way Mids' displays information when fixed and enhanceable buffs are mixed in a power. Click on the Effects tab and you'll see the correct numbers. You can also check the Enhance tab to see exactly how much enhancements are affecting powers.


 

Posted

Ah, interesting... I figured there was something I was missing. Sadly, I have never opened the effects tab... and I use Mid's all the time. Kind of humorous, as I usually look for those things on City of Data.

Even funnier, I had probably noticed these effects when I made the build and was fine with it, too. Anyway, thanks for the help everyone.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory