Stalk_obot_EU

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  1. which PVP zone are you intending to aim for? If its BB and Sirens call the most devastating brute chain is delivered by Stone Melee AND has a mag 4 (acro breaking) hold in seizmic smash.

    Post 32 energy pips it.
  2. Stalk_obot_EU

    PvP harrassment?

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    I actually got the first warning that lead to the ban because I droned someone a couple of times.

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    Did you take it up with bridger? I'm sure there was a post by a dev on the US forums saying you could drone a single player quite a lot (maybe even as much as you like).

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    I doubt it as this can be seen as harrasment, there are no set of rules or guidelines laid down for this and its an arbitrary decision by individual GMs.

    Now personally following an abusive tell in SC by a certain well known defiant **** I camped out a persons mission and killed him every time he came close. I cannot tell you how much joy I derived from that, purely due to who the person was. Was it harrassment? Possibly but I doubt the decision would have gone against me as I was playing the game and he abused me from the start.

    Ahhh fond memories....
  3. Oh one other thing occured to me, your definition of a squishy (based on the kheld comments) is built in mez protection, well perma domination and as such perma mez protection is attainable as is perma controller mez protection with IOs
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    Yeah, Stone Melee is amazing but Hand Clap would knock off Acro and leave your squishie(s) of choice slowly staggering away from you waiting to be punched up into the air

    Both are good choices but as you said with the ability to stack Rage you get very good damage and accuracy.

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    Seizmic smash is a mag 4 hold and will break acro every single time where KO blow will not


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    But acro is -2 knockback, isn't it ?

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    Lets look at the 3 main ST attacks, SS has punch at 2.777, haymaker at 4.556 and KO blow at 9.889 giving a burst of 17.222 which is fired off in 4.93seconds. SM has stone mallet at 4.556, heavy mallet at 6.334 and seizmic at 9.886 which is 20.776 and fired off at 3.87 seconds. So stones ST chain is 17% more damaging and 12% faster firing


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    Yes but with perma-rage, the calculation is more complicated than that, I think

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    acro is mag 100 res to kb, will stop the mag 3 hold of KO blow but doesnt stop a mag 4 hold ever though, or a mag anything stun. Seizmic smash holds bosses with one hit.

    And rage does nothing for burst damage, thats DPS so has no bearing on my calculations at all, pvp burst is king. PvE you want DPS if damage is your thing, my experience with mobs being unable to attack and my personal preference puts the knock UP of SM ahead, but thats just preference
  5. [ QUOTE ]
    Yeah, Stone Melee is amazing but Hand Clap would knock off Acro and leave your squishie(s) of choice slowly staggering away from you waiting to be punched up into the air

    Both are good choices but as you said with the ability to stack Rage you get very good damage and accuracy.

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    Seizmic smash is a mag 4 hold and will break acro every single time where KO blow will not, fault is also a targeted aoe stun AND knock up and is much better than hand clap. Stone melee has the highest burst damage for brutes untill energy melee gets ET.

    Lets look at the 3 main ST attacks, SS has punch at 2.777, haymaker at 4.556 and KO blow at 9.889 giving a burst of 17.222 which is fired off in 4.93seconds. SM has stone mallet at 4.556, heavy mallet at 6.334 and seizmic at 9.886 which is 20.776 and fired off at 3.87 seconds. So stones ST chain is 17% more damaging and 12% faster firing

    With stone melee you can juggle any boss/squishy to death with ease.

    Cons of SM is end use and recharge but mixed IO triple aspects cures this entirely. The only pro for SS over SM is rage IMO.
  6. I beleive dwarf level of mez is the same as granite
  7. [ QUOTE ]
    Stalk, some fair points, to which ill reply shortly.

    Meanwhile another point i forgot to mention, was what happens then if two players, with 3 melee toons each meet?

    How do you overcome the ensuing stalemate?

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    Its unlikely to be a stalemate unless you have 2 inv/war mace tankers fighting each other

    *edit* well ok there are more silly sets that make it a snooze fest but same could be said if everyone entered bubblers and sat in pff which is possible with current rules
  8. Well I could have (and did) write out a big quote pyramid dealing with the counters you made to my post but feel this pretty much what needs to be said.

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    if someone is brave enough to enter 3 melee class characters then I would applaud them as they ARE NOT anywhere near the top of the heap for duels. People are already entering what you class as 'weak builds'. Some of into only 2 melee class characters when others do not have this restriction. SOME may have lots of fun those that have entered these toons have said they have done so for the FUN aspect. Bravery? IMO people enter for the fun aspect

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    People may have more FUN playing the toons they want.

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    All in all stalk, you made a very fair point about getting the numbers up. However, I completely disagree about melee sets being gimped AT ALL! Yes, there are some builds that trump them, no doubt, but hardly a huge number. Bearing in mind, this comp lets you pick some of your fights, allowing you a degree of control over whether or not you have to face an opponents AT you know you may struggle against.

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    some of my wording may have been more curt than I had intended, I think I wrote it at like 3am or something silly, I'm lucky it came out semi coherently. Melee classes are not by themselves gimped but in top end pvp for them to win requires great skill as so very many pvp build squishies destroy them. I have elude down to a 20 second downtime only on my SR and I STILL wouldn’t fancy my chances against many of the people who are signing up here even if I had 3 of them all the same. The number of builds that munch melee toons may not be huge but you can bet you will see lots of them in the event (rad mainly)

    I certainly don’t blame you for being annoyed, you are trying to organise something that there is precious little off in coh (pvp tourney) and all you seem to be getting is grief, I don’t intend to cause you any headaches and am mainly devils advocating but as you seem to be of the mindset that melee toons are a little overpowered I am of the opinion they are all but useless in the face of serious competition even in the face of having optimised melee toons myself. Hell a ice/ice/mu dom beat my ice/em tank in arena and beat me well and logically speaking it should have been my match as /ice has no + acc power, but the slows stacked through my slow res and I burned up my bfs in no time flat and the nrg res in the mu shield is just enough to survive a chain and pop PB + aid self

    If you want a 2 melee limit then keep it, its your tourney, but I would implore you to add on a 2 squishy cap also
  9. this 2 melee only rule is still stupid, it really really is, if someone is brave enough to enter 3 melee class characters then I would applaud them as they ARE NOT anywhere near the top of the heap for duels.

    Whats a regen scrapper going to fo against a ice/rad/mace corr except fight bravely, whats a granite going to do against a rad troller? a rad/psi defender? a elec/kin defender (yes I know rooted has a level of end drain protection but certainly not eneough) and so on and so on.

    Playing a squiahy sure is a different concept to melee but it doesnt change the fact that there may be pvpers who dont play squishies and as such cannoy enter and are excluded. Given that pvp is a rare commodity these days I would have presumed it was in the events best interests to be open to as many as possible.

    Right from the start you have made a bold claim that "Solo pvp skill includes being able to handle playing squishies too", my question would be, why does it? If a regen scrapper can take on a competant ice/rad, rad/psi, rad/sonic, ice/cold, ice/ice and win then they are worthy of being recognised for thier skills over an /EM blaster or one of the myriad of rad builds. Melee classes have built in survivability to an extent but this is more evident in high number pvp not duels.

    IMO to say that squishies dont have "'room to manouevre'" in high level pvp is insanity, they can do everything a melee class can do but better, what do they have over squishies? A few more HPs? mez protection? Squishies get all the BFs they can chomp along with the ability to smash a melee class to mush in half an attack chain. Melee class is not an easy option, anything other than a SR or ice tank is going to be slowed and chain held to destruction and their damage mitigation is very easily took out of the picture. My Fire/Ta troller tormented ice/em tanks to the point of frustration on Union and even without the ability to slow the recharge of hibernate I could merrily kill them.

    If you want to have only 2 melee builds accessable then you can only have 2 squishy builds available also, its only fair.

    I applaud any attempt to increase pvp and I dont doubt that your only intention is to generate a good time by all but my feeling is that you are being exclusionary towards the brave souls who are willing to gimp themselves by entering 3 melee alts before the game has even begun. I can hear many pvpers who hear they drew the guy who entered 3 melee toons going "w00t!!!" and rubbing their hands with glee, using your example of Ice/EM tank, EM/elec brute, Ice/EM tank they would all fall at the hands of any well played rad, and one of the obligatory ice/rad trollers would hebitch man-slap all of them with hardly a sideways glance and even my incompetant fire/ta would make them cry.

    *edit* oh and a mind/ff troller really would just stand there and laugh as they are tkd to helplessness and dominate bypasses their defences
  10. 1 works just fine in PvE except in a very very small amount of enemy groups. I ahve ran my Stone/Fire brute up from 30 to 46 in i9 with 1 steadfast slotted and the only time I need acro is during a AV fight, EBs KB too but my brute can perma juggle them so they dont get the chance.

    They are however bugged when exemping and dont work even if the enhancement is lower than the exemp level, ie a lvl 12 steadfast will not work if exemped from 46 to 40 even when in a power that is accessable before that level (fire sheild)
  11. if someone entered 2 stone tanks and a stone brute they are not going to be winning anything and will be destroyed by ill/rads and probably any other rad troller

    if you can enter 3 trollers u should be able to enter 3 melee, its not right for one rule for one and not for the other.
  12. Stalk_obot_EU

    PvP harrassment?

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    As I see, petitioning won't stop the abuser do their thing.

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    sure it does, if the GMs receive 100s of petitions from lots of people then they wont be able to ignore them. They do work albeit a lot slower than we would like, mainly as they have to go through the chat logs.
  13. Stalk_obot_EU

    PvP harrassment?

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    When you ask the person in question on broadcast what happened to his old account he goes very quiet and leaves, one would presume hes trying to avoid a "paper trail" linking current behavior to the past.

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    Is he that bright?

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    well in those terms I would say not, regardless asking about his old account certainly puts him ill at ease. A couple of times I was just sat there churning out petitions as hes abusing various people in SC and told one of the people to ask him about his old account and hey presto, all goes quiet.
  14. Stalk_obot_EU

    PvP harrassment?

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    There is one person in eu who was said to have received permanent account ban but that was after about a years worth of infringements, and I dont really have factual evidence thats really what happened. (you know who im talking about) He is still with us anyway, but with apparently different account.

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    Yes and making no attempt to hide the fact it is him , so if they intended to permenantly ban him, they would have done as the new account has been petitioned too but hay ho, £8.99 a month is £8.99 a month.

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    When you ask the person in question on broadcast what happened to his old account he goes very quiet and leaves, one would presume hes trying to avoid a "paper trail" linking current behavior to the past.
  15. Stalk_obot_EU

    States TF Done!

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    I'd like to know if an all defender one was possible...... I'd also like to try an all defender one even if it wasn't

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    8x rad + pbd veng, yeah I would say so
  16. Stalk_obot_EU

    States TF Done!

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    Anyone else feel that Recluse got a huge buff? he perma spawned wave after wave of bane spiders when we got to him, was wasnt such a constant stream of arachnos hoardes in any of the test runs I did.

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    I didn't see him spawn a single one while we were fighting him.

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    heh, looks like we got them all as he was totally relentless in spawning them way past the agro cap, fortunately it sounds like we just got a bad run in recluse
  17. Stalk_obot_EU

    Ice/SS and Epics

    be warned that SS hurts ice armour bad as the crash effectively turns off all of your defences (its -def which is why its best suited to res sets) hibernate can cover the crash but it accessable only at 32+ (I have a ice/ss at 37)
  18. [ QUOTE ]
    1. Deceive, uhm, deceives. The target will no longer be able to target enemies, and instead will be able to target and attack allies. It's pretty pointless really, for sensible people who, once deceived, stop (read: Run far away from people) and wait for the effects to wear off.

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    or rotate camera so you can only see your intended target and pound away laughing as you effectively disable confuse

    and yes you can stack over BFs effects, a SBd dominator running hasten, domination and force of nature can unsuprisingly make you chew up mountains of BFs
  19. Stalk_obot_EU

    States TF Done!

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    Was a damn good laugh and with the team make up a lot easyer than the first time i attempted this, So looking forward to the repeat performance
    Handy tip to those that reach the final mission, make sure to bring someone that can do sleep it prove's to be an awesome way to keep the lv54 av's at bay and lets you do stuff like this while everyone proceeds with pounding everything else like the flyer

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    sleep? pfft zerg rush em with venged up shivs I wish we demorecorded our AV fight it was just so short and funny. We killed GW and BS in under a minute, looked around for Mako and Shiro then saw in combat log that they were already dead.

    Anyone else feel that Recluse got a huge buff? he perma spawned wave after wave of bane spiders when we got to him, was wasnt such a constant stream of arachnos hoardes in any of the test runs I did.
  20. hotfeets fine on a fire/ta as ta is a pretty end light set, I have it on mine
  21. Stalk_obot_EU

    Phil breaks 400

    Badges that is, after running the STF he had a grand total of 401 badges, doubtless he is working on the invention/auction badges as we speak

    gratz man
  22. Stalk_obot_EU

    Best PvE tank?

    best PVE tank? Stone armour bar none but will ahve minimal damage due to the slowdown in granite.
  23. Stalk_obot_EU

    Fire/SS

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    As soon as you start burning me i will sj miles away and land and be feared there so basicly ull get burn and with luck knockout blow in

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    unless you start a 3.3 second or similar animation when the burn patch is applied.
  24. Stalk_obot_EU

    Fire/SS

    open herobuilder, click on the enhancement slot, click the button in the corner that says Spcl Enh instead of the regular SO symbol and pick the HO you want, saves writing in dam/range manually

    oh and throw 30 HOs at the build
  25. Stalk_obot_EU

    C4 - The New S4!

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    Due to the response we received from different players we decided to make some changes to the rules.

    Travelpowers aren't any longer excluded aswell as all types of enhancements are allowed in both classes.

    Although we think the first ruleset would have been more interessting, we changed them according to player feedback.


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    I find the no travels idea sillier than half the team made up of subs even

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    Its not no travel, its total movement supression

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    Wrong, it was only no Travelpowers, not total movement suppression.

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    Quite incredibly wrong, its total movement supression as your natural speed is supressed, for example SRs and /elecs lose their movement bonus, kinetics powers of Speed boost loses one of its status effects and Inertia reduction is useless. I can get 46mph out of my SR scrapper without any travel pool powers but in arena with "travel" off my movement is suppressed to the same level as everyone elses. Its not no travel it IS SUPRESSED MOVEMENT. If SRs and /Elecs warrant +speed in the game to balance their sets pros and cons they need it in the arena, whatever scenario.

    Arena was designed before COH went live, one would assume they chose movement supression over turning off travel pools as the buffs from powers in the travel pools were once very impressive and fundamantal to many peoples builds (remember blasters with 40% def anyone? Hasten with +def in it?) As it stands now a far better way would be to actually turn off travel (grey out ss, fly, teleport, sj and group fly and TP) as the actual travel powers no long apply any status effects, positive or negative.