Fire/SS
A pretty solid build all roubnd fella. I would be tempted to only change the following:
Taunts: 2acc2rch2taunt
Intimidate: 2acc2rch2fear
Hurl: 2acc3range1rch
Laser beam eyes: personal pref but ive binned it and taken back burn. Long story, but it has its uses!
Ty for the reply Andy, yeah looking at the taunts i kinda agree, also kinda important they hit.
Forgot to put 3 X DAM/RANGE HOs in Hurl, but ta for bringing that bit up
The fear thing, my planner shows it as taking to-hit debuff but from previous experience I thought it didnt...anyone able to confirm if the Pool Power intimidate takes debuffs?
I have a lev 50 fire/ss tank the i just specced back pve.
like andy said the build looks solid, i myself done a few things differently.
such as taking tough. mainly as i felt to squishy. hasten works great with SS but i mean this with the up mosty intenisty WATCH YOUR END. in a arena fight, if u have hasten on auto and then activate rage soon after. they will both end pretty close to each other and they both have a pretty large -end effect at the crash(rage crash wil even stop end recover for a short while). when the both crash you can lose up to about 3/5ths of your end. it will take a while to recover aswell if your using super speed and FA at the same time.
pvp in sirens can be very very fun lol see a stalker use rage+firey embrace knockout blow thats about 60% of a stalkers hp. then use a Emp glove for stalker two shottage.
this will work on squishys to.
you may miss the imob resistance even with combat jumping. for this reason i would have tried to get burn. but you wont miss it that much. burn having a fast recharge and being autohit makes it a great stalker trap.
"an eye for an eye can only lead to blindness"
"am i a clown for wearing a smile...or are you a fool to try and stop me?"
Degzy_G ProductionZ inc
Power orderwise i am tempted to change it, most end drainers dont come into play till Sirens or after so consume at 30 aint that bad. I know ya can get short circuiters but if they are getting to stand there doing that then something is horribly wrong. Otherwise like most other tanks ya can just go with stamina till Sirens have taunt early make those saves that allow more time for other support or keep someone taunt locked with the best taunt around.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: PVP
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Super Strength
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01) --> Fire Shield==> Empty(1)
01) --> Jab==> Empty(1)
02) --> Healing Flames==> Empty(2)
04) --> Haymaker==> Empty(4)
06) --> Swift==> Empty(6)
08) --> Combat Jumping==> Empty(8)
10) --> Taunt==> Empty(10)
12) --> Plasma Shield==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Health==> Empty(16)
18) --> Hasten==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Acrobatics==> Empty(22)
24) --> Knockout Blow==> Empty(24)
26) --> Fiery Embrace==> Empty(26)
28) --> Rage==> Empty(28)
30) --> Consume==> Empty(30)
32) --> Provoke==> Empty(32)
35) --> Hurl==> Empty(35)
38) --> Intimidate==>
41) --> Conserve Power==> Empty(41)
44) --> Focused Accuracy==> Empty(44)
47) --> Laser Beam Eyes==> Empty(47)
49) --> Super Speed==> Empty(49)
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01) --> Power Slide==> Empty(1)
01) --> Power Rush==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Gauntlet==> Empty(1)
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Slottingwise the tohit debuffs in intimidate grabbed me. Que? Fear duration is better imo and all other powers I will assume will go Acc/Dam whilst hurl should be normal acc and dam/range. Powerchoices are down to tactics. I could be taunt locked but i still can footstomp other people. Its rubbish on one target but with rage is good damage per end no matter what. Rage is nice 2 rechg and hasted as when it rechgs you have an idea of when the crash is without looking at ya buffs but i think ya maybe at a road with it waiting a certain hami o, stacked rage is where ya real high burst comes in and thats 3 rechgs. Knockout blow is a hold so all those so many people dying to get rid of their dam mezzes i would take advantage off
A more indepth look i'd do if ya change it or say ya decide to keep what ya do. I dont normally look at PVP tank builds so this is alot for me already.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Cheers for the replies shannon/kraver youve both given me ideas.
Kraver your right about burn and what with what andy said about LBE i may try a build on test with burn instead of LBE, it could come in handy against multi immob stackers.
Shannon, conusme, i agree with you i could drop from the pre 30 build tbh, iirc my original PVP spec i had when i was 35 (went back to pve when i decided i wanted it 50) dint have consume in sirens and i seemed to do ok, I reckon i could hold it off to lvl 32 basically id be taking provoke instead of consume at lvl 8 and intimidate at lvl 24 leaving me with consume at lvl 32. I also now agree with the fear slotting, tbh SS has some slow rech powers so having them feared longer is more advantages to me, and meh tohit debuffs? what was i thinking, im a tank i have HP
Ty all for your input so far
Put 2 acc in your attacks. Even if you have focussed accuracy, you never know when you'll end up needing that one last hit when it's not up.
aye thats the plan if i can respec some of my acc/dams out of other toons with i9, kinda hopeing perma rage and FA will do a ok job till then
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aye thats the plan if i can respec some of my acc/dams out of other toons with i9, kinda hopeing perma rage and FA will do a ok job till then
[/ QUOTE ]
It will help a lot
Also, will you be planning on doing any exemping below lv 30? If so, I would try to get Acrobatics a bit earlier. If you only plan to play Sirens or higher, it should be ok though.
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Put 2 acc in your attacks. Even if you have focussed accuracy, you never know when you'll end up needing that one last hit when it's not up.
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and these words were added to the gospel that is CoH PvP..
Here endeth the lesson.
[ QUOTE ]
EDIT: I hope to also when i sort some respecs out to add an extra acc in attacks using HO ACC/dam. tho i think i should get by with just 1 v most foe
[/ QUOTE ]
Doc did state what he is doing for acc at the start.
Cos of someone saying they don't like my power choices much. The powerchoices are never mine!! I just look at the slotting. How someone plays i have no knowledge of and so its each to our own. I wouldnt be in this PVP section without special request and the tohit debuffs in intimidate had to go!!!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
open herobuilder, click on the enhancement slot, click the button in the corner that says Spcl Enh instead of the regular SO symbol and pick the HO you want, saves writing in dam/range manually
oh and throw 30 HOs at the build
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
Ok coz stalk is a nOOb I looked at the toons I could steal HOs from, Only prob really is with the sheilds where i lack damres/end tho I have a abundence of dam/rang so no doubt ill be able to swap some at somepoint. This is most likely my final build only thing that may change is Burn i still want to test it a bit, tho i can imagine the extra immob prot may save me a breakfree or 2 sometime.
Ty to all who looked at the orig build, much appreciated.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: STRENGTHO
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Super Strength
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01) --> Fire Shield==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(48)
01) --> Jab==> Acc(1)
02) --> Healing Flames==> Rechg(2) Rechg(5) Rechg(5) Heal(11) Heal(11) Heal(15)
04) --> Haymaker==> NucleExp(4) NucleExp(9) NucleExp(9) Rechg(15) EndRdx(17) Rechg(19)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Provoke==> Acc(8) Acc(17) Taunt(19) Taunt(37) Rechg(40) Rechg(42)
10) --> Combat Jumping==> Jump(10) Jump(46) Jump(50)
12) --> Plasma Shield==> DmgRes(12) DmgRes(13) DmgRes(13) EndRdx(48)
14) --> Super Jump==> MicroExp(14) EndRdx(45)
16) --> Hurdle==> Jump(16) Jump(46)
18) --> Swift==> Run(18) Run(46)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Knockout Blow==> NucleExp(22) NucleExp(23) NucleExp(23) Rechg(25) EndRdx(31) Rechg(31)
24) --> Intimidate==> EndopExp(24) EndopExp(25) EndopExp(34) Rechg(43) Range(43) Rechg(43)
26) --> Fiery Embrace==> Rechg(26) Rechg(27) Rechg(27)
28) --> Rage==> MembrExp(28) MembrExp(29) MembrExp(29)
30) --> Acrobatics==> EndRdx(30) EndRdx(31)
32) --> Consume==> Acc(32) Acc(33) EndMod(33) EndMod(33) Rechg(34) Rechg(34)
35) --> Hurl==> Acc(35) Acc(36) CentiExp(36) CentiExp(36) CentiExp(37) Rechg(37)
38) --> Taunt==> Empty(39) Taunt(39) Taunt(39) Rechg(40) Rechg(40)
41) --> Focused Accuracy==> CytosExp(41) CytosExp(42) CytosExp(42)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Burn==> Rechg(47) Rechg(48) Rechg(50)
49) --> Super Speed==> MicroExp(49) EndRdx(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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The damage per endurance of burn is extreme, for hardly any end you do so much damage and with that power once you have a target in pvp feared you can Burn then Knockout blow and then haymaker giving yourself more damage in a small time period. I dont think perma fearing in PVP is possible but whatever you do you have to do the most damage in a small time period. Knockout Blow and Haymaker may not chain up again to get that last hit in at times so Burn might be that one thing that seals the deal. Obviously if someone is mezz protected then ya may have to keep chasing in which case superspeed maybe alittle late.
Going fear -> burn -> knockout blow -> haymaker in bloody bay i wouldnt know if that would work out better unless you test it but in Bloody bay you should id imagine have more damage in a little period of time and then by sirens the dam/end gets better due to fiery embrace and/or rage depending on what sacrifices are makeable to get a possibly needed fitness back in. Ultimately i'd suggest forgetting end toggles on armours and adding dam slots to Burn as enormous damage per endurance on a feared target whilst getting on with your attack chain is possibly a god send.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Strengtho
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Super Strength
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01) --> Fire Shield==> DmgRes(1) DmgRes(15) DmgRes(17)
01) --> Jab==> Acc(1)
02) --> Healing Flames==> Rechg(2) Rechg(3) Rechg(3) Heal(46) Heal(46) Heal(46)
04) --> Haymaker==> NucleExp(4) NucleExp(5) NucleExp(5) Rechg(43) Rechg(43) EndRdx(45)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Provoke==> Acc(8) Acc(9) Taunt(9) Taunt(19) Rechg(42) Rechg(43)
10) --> Combat Jumping==> Jump(10) Jump(11) Jump(11)
12) --> Plasma Shield==> DmgRes(12) DmgRes(13) DmgRes(13)
14) --> Super Jump==> MicroExp(14) EndRdx(15)
16) --> Hurdle==> Jump(16) Jump(17)
18) --> Swift==> Run(18) Run(19)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Knockout Blow==> NucleExp(22) NucleExp(23) NucleExp(23) Rechg(37) Rechg(40) EndRdx(40)
24) --> Intimidate==> EndopExp(24) EndopExp(25) EndopExp(25) Rechg(31) Range(31) Rechg(34)
26) --> Fiery Embrace==> Rechg(26) Rechg(27) Rechg(27)
28) --> Rage==> MembrExp(28) MembrExp(29) MembrExp(29)
30) --> Acrobatics==> EndRdx(30) EndRdx(31)
32) --> Consume==> Acc(32) Acc(33) EndMod(33) EndMod(33) Rechg(34) Rechg(34)
35) --> Hurl==> Acc(35) Acc(36) CentiExp(36) CentiExp(36) CentiExp(37) Rechg(37)
38) --> Taunt==> Acc(38) Taunt(39) Taunt(39) Rechg(39) Rechg(40)
41) --> Focused Accuracy==> CytosExp(41) CytosExp(42) CytosExp(42)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Burn==> Rechg(47) Rechg(48) Rechg(48) Dmg(48) Dmg(50) Dmg(50) definately slot this but if its very effective with intimidate in bloody bay on top of the attack chain then nice! It is incredibly low on end so will save on it and therefore less end recovery is needed. Obviously for BB ya need to take it earlier.
49) --> Super Speed==> MicroExp(49) EndRdx(50)
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01) --> Power Slide==> Empty(1)
01) --> Power Rush==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Gauntlet==> Empty(1)
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Endurance is mainly lost in the fight duration so the more damage per end the better as the less end you need to have to recover from making less attacks and reducing time to defeat. I am really wondering if high burst damage for little end use works out better in BB.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Cheers shannon, If I can get hold of damres/end hami's to shove in the armours burn will prolly recieve the extra slotting, as as you say with Knockout blow, burn would mesh fairly well, aslo would be good v those that like to stay direcly in melee. I think tho am not sure that the fear will react to a burn tick like it does to a norm attack, letting them move once and out of the burn patch
As soon as you start burning me i will sj miles away and land and be feared there so basicly ull get burn and with luck knockout blow in
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As soon as you start burning me i will sj miles away and land and be feared there so basicly ull get burn and with luck knockout blow in
[/ QUOTE ]
unless you start a 3.3 second or similar animation when the burn patch is applied.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
[ QUOTE ]
As soon as you start burning me i will sj miles away and land and be feared there so basicly ull get burn and with luck knockout blow in
[/ QUOTE ]
I am thinking you get feared, you get burned then you get kblow'd and haymakered as of Bloody Bay which would be better than Fear kblow'd haymakered chased. Whilst feared ya do no running. Its about the damage.
Do a build on test Doc have intimidate fear knockout blow and haymaker well slotted but taken prior to 25 and ill go into Bloody bay with ya, also have a build ya was gonna go with and ill go into bloody bay with ya and as Stalkobot is saying catch people perhaps in an attack chain.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Doesn't the burn dot start before the animation is over? I always thought it did
With my tank nearing Lvl 50 ive decided I want to respec it on live to a PVP build. Ive build it to perform solo or teamed in Zones (the lack of +per till RV does not bother me I hope not to be standing around long enough for stalkers to repeatedly AS me) And teamed Arena PVP hence the 2 taunts.
Id appreciate it if you people could look at the build and critique especially other fire tanks tho all help is welcome.
EDIT: I hope to also when i sort some respecs out to add an extra acc in attacks using HO ACC/dam. tho i think i should get by with just 1 v most foe
Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Super Strength
---------------------------------------------
01) --> Fire Shield==> DmgRes(1) DmgRes(3) DmgRes(11) EndRdx(11)
01) --> Jab==> Acc(1)
02) --> Healing Flames==> Rechg(2) Rechg(3) Rechg(5) Heal(9) Heal(15) Heal(17)
04) --> Haymaker==> Acc(4) Dmg(5) Dmg(17) Dmg(19) EndRdx(31) Rechg(33)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Consume==> Acc(8) Acc(9) EndMod(25) EndMod(34) Rechg(34) Rechg(34)
10) --> Combat Jumping==> Jump(10) Jump(50)
12) --> Plasma Shield==> DmgRes(12) DmgRes(13) DmgRes(13) EndRdx(15)
14) --> Super Jump==> Jump(14) EndRdx(19)
16) --> Hurdle==> Jump(16) Jump(46)
18) --> Swift==> Run(18) Run(50)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Knockout Blow==> Acc(22) Dmg(23) Dmg(23) Dmg(25) EndRdx(31) Rechg(33)
24) --> Provoke==> Acc(24) Taunt(40) Taunt(40) Taunt(40)
26) --> Fiery Embrace==> Rechg(26) Rechg(27) Rechg(27)
28) --> Rage==> Rechg(28) TH_Buf(29) TH_Buf(29) TH_Buf(37)
30) --> Acrobatics==> EndRdx(30) EndRdx(31)
32) --> Intimidate==> Acc(32) Rechg(33) TH_DeBuf(43) TH_DeBuf(45) TH_DeBuf(46) EndRdx(46)
35) --> Hurl==> Acc(35) Dmg/rngHO(36) Dmg/RngHO(36) Dmg/rngHO(36) EndRdx(37) Rechg(37)
38) --> Taunt==> Acc(38) Taunt(39) Taunt(39) Taunt(39)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Laser Beam Eyes==> Acc(47) Dmg(48) Dmg(48) Dmg(48)
49) --> Super Speed==> Run(49) EndRdx(50)
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Ty for your time in advance,
Doc
EDITED again to insert dam/range HOs