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Posts
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Joined
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/signed. i would work on this for free ....CoX is simply a part of me as much as my own beating heart
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Quote:So by dramatically changing these products we've paid for you've basically executed a bait and switch.
I know the EULA says gameplay may change etc... but come on! People bought procs precisely because of how they worked and now you're basically taking a product they bought and breaking it.
I'm sorry but that just doesn't fall under your "right to change the game". Not when people like me have spent dollars specifically for something that works a certain way.
If this goes live I'll send petition after petition to have the procs I bought returned and my points refunded and I will continue to do so until I am reimbursed for the fraud you are trying to commit. And fraud it is. In fact I think I'll start sending petitions now because I will not be taken advantage of in this manner.
You cannot sell me a product that functions one way and then "firmware" it into something else entirely. You cannot justify it as "broken" because then you're admitting you sold me a faulty product.
I'm not saying you can't make the change but I'll be damned if you can get away with denying me a refund on a product I paid for that you broke.
i agree, they need to think more carefully about what they are selling and how it works. if they are turning this game in to "city of us selling you expensive stuff " they need to be more responsible for what they are selling and make sure it works in a way that means it doesnt need any adjustments. or intergrate a service which allows people to refund its not enough to say (ALL SALES ARE FINAL)
ps if they re final leave the stuff already purchased alone or you run the risk of paying customers not buying your stuff in future because its not safe. and im sure the last few updates and powersets have really benfited from the revenue we are providing, which is why you slap a special "discount" on the market when ever something new is out. -
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have we all petitioned it? or better yet have we looked for any posts indicating what this might be?
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Im on defiant and all my toons except one on each account cannot be logged in on that server.
oddly enough both toons are on the founders fall map??!!
my toons on freedom seem unaffected -
Quote:okay so when i went to login on my 50 (+3) to try out the new I22 Trials my character had said the map he was on the be unknown, so when i decided to login as that character it kicked me ack to the login screen and said "Can't find map!" Can anyone help me resolve my problem?
im experiencing the same issue, i know thats not a solution....but atleast you know your not alone
Its across all my toons even the ones not played in ages.....it even stretch across to multiple accounts so i have to assume its one doosey of a bug that multiple players will be petitioning soon -
I have a lev 50 fire/ss tank the i just specced back pve.
like andy said the build looks solid, i myself done a few things differently.
such as taking tough. mainly as i felt to squishy. hasten works great with SS but i mean this with the up mosty intenisty WATCH YOUR END. in a arena fight, if u have hasten on auto and then activate rage soon after. they will both end pretty close to each other and they both have a pretty large -end effect at the crash(rage crash wil even stop end recover for a short while). when the both crash you can lose up to about 3/5ths of your end. it will take a while to recover aswell if your using super speed and FA at the same time.
pvp in sirens can be very very fun lol see a stalker use rage+firey embrace knockout blow thats about 60% of a stalkers hp. then use a Emp glove for stalker two shottage.
this will work on squishys to.
you may miss the imob resistance even with combat jumping. for this reason i would have tried to get burn. but you wont miss it that much. burn having a fast recharge and being autohit makes it a great stalker trap. -
i guessed you'd be the first person to respond hammer was just gona send you a in game /t. thnx for advice
Iv been giving ice a look and it looks pretty kool (excuse the pun)
im mainly solo zone pvp (wish it was otherwise but nvm....) only enter arena when im dueling friends. i hardly use arena for competitive pvp.
im curious as to how effective frozen amour would be with power boost doubling its effect thats about 32% defense to smashin and lethal. which sounds pretty good to me.
frozen amour is a tpyed defense to smashing and lethal(16%) and resistance to fire(7%) and ice(21%) . But iv never been clear on how typed defense work as most powers with energy/ice/fire/neg energy contain a portion of smashing and lethal anyway. so do you get defense against a move like bonesmasher with only smashin and lethal resistance?
snow storm sounds prett ygood in that it will stop aidself (what out elec brutes!) and with with power boost i may just get a pretty good slow on the recharge. If i use it jus before going in to blapp on say the MM or brute for example i should be able to do so without worrying about stalker AS's as so long as they within 25ft of my target (which they would have to be to AS me) they will be in the snow storm and will keep gettin interuptted.
my attack plan may go something like.
1.snow storm 2.boost range 3.ranged attacks (reduce resistance by about 30%) 4.power boost(will hopefully boost frozen amours defense making it safer to go in to melee)5.aim+build up 6.screech 7.(close into melee) total focus+ energy punch+bonesmasher (by this stage all forms of toggle mez resistance will have been broken with stuns except regens with resilence, with snow storm still active the -recharge should slow the recharge of the toggles)8.finish up with blasts (if target actualy survived all that..... or i lived long enough)
oki pretty bold statement but with practice its more than possible in most 1 on 1 situations -
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: sg sideshow
Level: 50
Archetype: Blaster
Primary: Sonic Blast
Secondary: Energy Manipulation
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01) --> Scream==> Acc(1) Acc(3) Dmg(9) Rechg(21) Dmg(23) Rechg(34)
01) --> Power Thrust==> Acc(1) Acc(46)
02) --> Energy Punch==> Acc(2) Dmg(3) Acc(7) Dmg(15) Dmg(23) Rechg(43)
04) --> Build Up==> TH_Buf(4) Rechg(5) Rechg(5) TH_Buf(9) TH_Buf(15) Rechg(29)
06) --> Combat Jumping==> Jump(6) Jump(7)
08) --> Hurdle==> Jump(8)
10) --> Bone Smasher==> Acc(10) Acc(11) Dmg(11) Rechg(17) Dmg(19) Dmg(34)
12) --> Amplify==> Range(12) TH_Buf(13) Rechg(13) Rechg(17) Rechg(19) TH_Buf(42)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Shout==> Acc(18) Acc(21) Dmg(29) Dmg(34) Dmg(37) Rechg(46)
20) --> Stamina==> EndMod(20) EndMod(37) EndMod(40)
22) --> Acrobatics==> EndRdx(22)
24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
26) --> Conserve Power==> Rechg(26) Rechg(27) Rechg(27)
28) --> Stimulant==> IntRdx(28)
30) --> Aid Self==> Heal(30) Heal(31) IntRdx(31) IntRdx(31) Heal(33) IntRdx(33)
32) --> Screech==> Acc(32) Acc(33) DisDur(36) DisDur(37) Rechg(42) Rechg(42)
35) --> Power Boost==> Rechg(35) Rechg(36) Rechg(36)
38) --> Total Focus==> Acc(38) Acc(39) Dmg(39) Dmg(39) Rechg(40) Dmg(40)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
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Main problem is the epic choices, as far as i know the pre-lev 41 powers are pretty standard for a pvp blapper.
ideally id like to get force mastery as a epic choice. if only for force of nature and pff defense to heal myself with aidself with only a small chance of being interupted by dammage.
but i cannot fit them all in and still take Super speed. which i think is pretty essential for a blapper. Though i have seen some good blappers do well without it.
theres alot of stuff id like to do with this toon. but all the power pool choices have limited my options. Boost range looks great and it adds to the range aspect of my blaster, which is pretty poor compared to his melee ability.
I did want to have sirens song (50 degree cone/ sleep and 10% resistance). Mainly as it is pretty useful versus master minds. You can put their henchmen to sleep for a pretty long time if slotted with sleep duration+power boost, then attack the mastermind with your melee atacks. and the pets dont wake up even though they are taking damage from body guard mode. because you arent directly attacking them.
Flash freeze in the ice epic pool looks pretty good aswell but i wouldnt take both that and sirens song. to my knowledge flash freeze is auto hit, and is better. hero builder says it is a target AoE rather than cone. So i wont have to worry about lining myself up to much. And il be able to use it at long ronge if infact i take boost range.
i Know elec mastery gives the best resistance shield but i have little use for all else in that set. it has a Hold but with only one hold in my entire build il have to wait a few seconds before i can even break through acrobatics hold resistance. which is silly when i can take it off in 1 shot with screech (Single target stun mag 3) .
so now for my questions..
1. Is there any changes i could make to the order of powers in the pre-lev 41 choices?
2. if there anything tin the pre-lev 41 choices that i dont really need?
3.does power boost really increase you defense by 100% of its value when power boost is activated?
4. will power boost increase the effect of range boost?
5.what epics pools do you think would be better out of force mastery and ice mastery? and can anyone alter my build so that i can fit in super speed and 3 epic power choices? (lord knows iv tried)
6.probably a noob question but power boost doesnt increase the recharge effect of hasten does it? (a correct anwser will end 2 weeks of debate between me and a friend)
when you reply to this post please read all the questions carefully and, i would be grateful if you anwsered as many of them as possible. this is a pvp build and as such has some choices tha may look odd to some players -
yes theres no way he can resist the 2 holds without a break free.
il explain in a example scenario
tanker 1 uses knockout blow on blaster 1
blaster 1 resists 30% of the damage as his epic shield is up
tanker 1 uses a epic hold power.
blaster one is now held.
blaster 1 toggles has fallen
tanker 1 is waiting for knockout blow to recharge.
blaster 1 is free of hold
tanker 1s knockout blow has recharged
basicly u want him held before you use knockout blow to take him out or your waiting for the recharge and in that time he would have escaped -
haymaker cannot disorient only jab can.
knockout blow is infact a hold which can be resisted by most with acrobatics.
and you dont wana have to to use you best attack to drop toggles/shields. as when you do. You will have to wait for recharge to finish them off.
hand clap doesnt just knockback is disorients and i have slotted it 3 acc and i have perma rage that makes up for the -acc it is. the only thing its might miss is a stalker/or defense set, and it wouldnt work on them anyway so i wouldnt bother.
thanx for anwsering my quesitions about the fire and earth epics sets, i wont be taking FA im not sure i could handle the end cost and fight for the long times i want to. hasten and rage both have end crashes.the two of them will bring me down to about 1/3 end and consume doesnt work very well in 1 on 1 situations. The end recovery needs 2 foes to bring u back to full end.
ice does sound very good now though, when thinkin about the slows & -recharge
the only power in the earth mastery set now that looks good is salt crystals i no it has a 10% acc penalty but 2 acc's + rage would compensate and once again id only use it versus squishies. who tend not to have +defense anyway. salt crystals has a HUGE AoE 30 feet which is double the size of hand clap and it uses sleep so squishes cant resist it. the downside is that foes have to be grounded .for it to work.
thnx again that defo cleared some of my questions up
would you pick the hold in the ice mastery, and what are your thoughts on ice storm? -
seeing as im super strength i want to be able to break down squihsies epic shields as i wont do much with them up.
the plan is stun with handclap or stalagmites (if infact it works) super speed over to them hit firey embrace and rage knock out blow then a haymaker, or hurl if they popped a bf and are runnin away.
FA and CP are great but iv got 2 (soons to be 3) scrappers who already have it i want some variety -
im making a pvp tank to and im torn between epic pools
im a fire/ss tank
im im wondering i should pick pyre mastery (fire ranged attacks) or earth (control powers mainly)
the single target ranged attack from the fire set seems pretty weak i was hoping for more tbh. i havent tried it in pvp though can someone give me a rough number of how much it does to someone with no fire resistance please?
and according to hero builder the single attack is more powerful than the AoE which is to be expected but i cant be sure as my hero builder didnt give the right numbers on it to begin with.
in the earth mastery set. everythin is pretty good excpet stalagmites. in pve it isnt a 100% guarrenteed stun on any of the targets it hits and that includes minions. i assume this is because its low mag?
so im wondering will it definately stun a unprotected squishy in pvp im thinking it wont but maybe someone knows for sure.
and for the powers in earth mastery does your target need to be on the ground of any of them to work? as it doesnt say on her builder or the power descriptions -
i think it simply depends on the player. and circumstances
when my scrapper is getting hits from a angry high furry brute, il tell you what i do, RUN and EVADE until its gone down again.(My scrapper also has intimidate from the presence pool). A brute usually needs to be in melee range with thier foe for a short amount of time to build furry (i am speakin as if there are no bugs in CoX). The time needed to do so maybe be short but its enough time for a scrapper to use build up charge him with all attacks and then fall back until he can do it again. I have been known to use this alot on my scrapper(who is regen). the fact he is Regen means the brute will probably tire before i do, then its jus a matter of letting him chase you trying to use his end+ technique and while keeping his furry up.(this is when a pvp zone differs from arena, as someone will usually help you finish him off at this stage or someone would have helped him keep you still.)
i will say however i think a brute is a better melee fighter than a scrapper. in most cases for a scrapper to win, you have to use all your more specialized attributes to good effect like a regens quick recovery and resilence(resilence is a good tool versus energy melee brutes)Fear on a /DA or DM/ scrapper (just watch your end if you are DA)Fast recharging elude if your SR.
Scrappers can be very effective while mobile kind of like blappers in PVP. Brutes on the other hand dont seem to have that style of play built in to them. Many of them lack imob resis or have somewhat lesser forms of it that hold some disadvantage. (/DA,/Fire and /elec can have imob resistance but its either weak or has a flaw). /granite is cleary not built for mobility. /Invul doesnt have this. But has no +end power.
Now im sure it isnt just a coinsidence that the AT with the most melee power can be kept at bay with not to much difficulty by imob.(im sure many of which will have combat jumping but if your anything other than /DA or /fire it means your taking extra powers that dnt do that much for you. and if you are /fire or /DA it will probably mean you dont have super speed.)
note that i havent mentioned energy aura...most scrappers can take these down at 41+ and even before than it isnt to hard unless they use overload
Most brutes also fall pretty easy to prey to controllers and blasters (more so controllers than blasters) this infact is hint that to beat brutes you shouldnt be trying to beat them with raw power which is all a scrapper has providing "the player" doesnt use some stratergy
i personally think that scrapper fair better agaisnt the villanous squishies than brutes do againt the heroic squishies, i put this down to scrapper heros having spines/ and being more mobile than brutes plus our inherit doesnt need our target to be victim to a few attacks from us or require time to build.
in short brutes beat scrappers more often than not in a 1 on 1. mainly because they take away what most scrappers have become used to doing. running in and defeating foes in 2-5 moves. forcing the scrapper to adapt. for scrappers to level the playing field you must force the brute to adapt by not fighting a brutes fight -
Congratz on another 50 mr nice
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Today around 4am Fort braved the fury of AV's and elite bosses galore...in his last few moments as a 49 Fort stood toe to toe with debt and laughed and showed the courage and endurance it takes to reach level 50.
Once agains a huge congratulations to Fort the newest level 50 on defiant!!
Upon leveling he was in the company of his good friends myself and Golden Girl and we are both honour to have been there -
slighty off topic, but how many mag 3 stuns/holds does it take to break a granites mez resis.
thought it was a worthwhile question and i didnt feel it required a new post -
i have a damage/range and a dmg/mez will trade One of them for a acc/dmg or acc/recharge or recharge/dmg or acc/dmg
if you happen to have 2 HO's il b willing to trade both of mine
send a e-mail to Degzy 2.0 or send a /t to @Degzy -
hello im making a DM/elec brute with the intention to pvp i realise nrg melee may have been better, but i feel its to commomly used. this is a copy of the 1st build plan iv decided to spec for pvp outright rather than wasting a respec later on.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Kraver
Level: 50
Archetype: Brute
Primary: Dark Melee
Secondary: Electric Armor
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01) --> Smite==> Acc(1) Acc(3) Acc(5) Dmg(7) Dmg(7) Dmg(9)
01) --> Charged Armor==> DmgRes(1) DmgRes(3) DmgRes(25)
02) --> Lightning Field==> Acc(2) Acc(5) Acc(15) EndMod(15) EndMod(19) EndRdx(21)
04) --> Shadow Maul==> Acc(4) Acc(11) Acc(13) Dmg(13) Dmg(39) Dmg(43)
06) --> Touch of Fear==> Acc(6) Acc(27) Acc(29) Fear(29) Fear(31) Fear(33)
08) --> Conductive Shield==> DmgRes(8) DmgRes(9) DmgRes(37)
10) --> Hasten==> Rechg(10) Rechg(11) Rechg(40)
12) --> Siphon Life==> Acc(12) Acc(27) Acc(40) Heal(40) Heal(42) Heal(42)
14) --> Super Speed==> Run(14)
16) --> Static Shield==> DmgRes(16) DmgRes(17) DmgRes(17)
18) --> Hurdle==> Jump(18) Jump(19)
20) --> Health==> Heal(20) Heal(21)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Grounded==> DmgRes(24) DmgRes(25)
26) --> Aid Other==> IntRdx(26)
28) --> Soul Drain==> Acc(28) Acc(34) TH_Buf(36) Acc(36) TH_Buf(36) TH_Buf(37)
30) --> Aid Self==> Heal(30) Heal(31) Heal(31) Rechg(37) IntRdx(45) IntRdx(48)
32) --> Midnight Grasp==> Acc(32) Acc(33) Dmg(33) Dmg(34) Dmg(34) Acc(39)
35) --> Power Sink==> EndMod(35) EndMod(39) Rechg(43) Rechg(43) EndMod(45) Rechg(45)
38) --> Lightning Reflexes==> Run(38) Run(42)
41) --> Boxing==> Acc(41)
44) --> Mu Lightning==> Acc(44) Acc(46) EndMod(46) Acc(46) EndMod(48) Rechg(48)
47) --> Conserve Power==> Rechg(47) Rechg(50) Rechg(50)
49) --> Tough==> DmgRes(49) DmgRes(50)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
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any and all advice/ suggestions are welcome but what i would really like to know is
1. i have slotted for 3 acc as soul drain has to hit before you gain any effect and has a lengthy recharge so im not depending on its constant usage
2. doing this hasnt left me much room for end reducs but im wondering if i will need then as even with all my toggles running it says im recovering 1.096 endurance per tic, i realise it will be lower while attacking but im hoping power sink/conserve power will fill in the gaps
3. over the duration of a fairly lenghty fight what will restore more of my endurance Mu lighting or dark consumption, keeping in mind there are never many foes in range for dark consumption to be used to max effect and it has a long recharge
4.i no im going to miss not having a vertical movement travel power but i figure its not the biggest sacrafice iv made so far.
5.is power surge really worth gettin from experience with my regen iv decided to give it a miss but maybe for a brute its worth it? -
i think broken is to strong of a word. a common thing im noticing is people trying to compare hero/villain AT's when quite simply it cant and should not be done...Blasters and scrappers both hav a high damage ratings but its clear that their damage is very different, why? because scrappers have defences blasters dont. Now lets look at it the same way between a brute and a scrapper brutes are quite a bit stronger defensively than scrappers and at full fury you out damage scrappers by quite a bit..why shud you have the same base damage as scrappers when you start off? these type of comparisons can also be made between corruptors and blasters once again high damage ratings but to very different outputs
the chance of critical hits in pve are based on the rank of your foe ie minion/lt/boss/EB/AV in pvp scrappers have a tocrit ratio as if they are fighting a minion
to keep it simple brutes fury is not broken, it takes longer to build because ones its up, you are very powerful. a brutes fury is guarenteed to rise during combat, scrappers can fight for 10 mins and not get 1 crit on a bad day (and i can say that because its happnened to me) so a brute has to pay for that guarenteed damage rise by being in battle for prolonged durations
the KEY word in pvp is team, they didnt make any of the AT's powerful enough to go at a team alone if your dying before you build fury its because you need some buffs or some healing to make you last longer not because fury builds to slowly
as you said though "fixing" it may not change anything at all but im reminded of the phrase "if it aint broke dont fix it" -
well the pvp kinda consists of moving fast then hitting with burst damage and evading until able to do it again. it is possible that your not gettin long enough to build fury before your foe manuevers beyond your range and therfore goes down a little bit before you catch him again. i think you gota consider that brutes fury goes up faster with multiple targets attacking you. in most cases in pvp you either caught someone of their own (and it thats the case most heros aint gona try to take a brute toe to toe unless their thick) and if you encountered a group of heros your gona be outnumbered and probably die before fury has hit full..may i ask if you had any teammates giving you anything to increase your survival and backing you up while your fury increased? because i severly doubt u died so fast in a 1 on 1 fight with your foe remaing in melee range for the duration of the fight?
PS i no this isnt what you set up the post for but im curious and wouldnt mind knowing the details -
This is Kinda a radical solution but if you dont want your rage over lapping, couldnt you use a combonation of DO's and SO's maybe to a lesser extent TO's to get it as close as possible? if 1 rechge SO + hasten gives it a 30 sec downtime what would (recharge 1 SO + recharge 1 DO + hasten) do for it? or maybe(recharge 2 DO's + hasten) i could probably work it out but its 2:30 am and i cant be bothered :P
quick question..if they overlap..do the effects such as +acc and +dmg stack? (i severly doubt it though) -
Right im making a pvp DA and hes currently 49 so im planning a respec sometime soon and seeing as i rarely pve once a toon is 50 but pvp quite a bit im gona spec him properly for it. here is a build i had in mind
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Dark Armor
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01) --> Sting of the Wasp==> Acc(1) Acc(3) Dmg(7) Dmg(21) EndRdx(37)
01) --> Dark Embrace==> DmgRes(1) DmgRes(3) DmgRes(7) EndRdx(9) EndRdx(11)
02) --> Flashing Steel==> Acc(2) Acc(5) Dmg(5) Dmg(9) EndRdx(13)
04) --> Murky Cloud==> DmgRes(4) DmgRes(13) DmgRes(15) EndRdx(17) EndRdx(17)
06) --> Combat Jumping==> EndRdx(6)
08) --> Build Up==> TH_Buf(8) Rechg(11) TH_Buf(15) Rechg(19) TH_Buf(23) Rechg(31)
10) --> Obsidian Shield==> EndRdx(10) EndRdx(21) DmgRes(23)
12) --> Hurdle==> Jump(12) Jump(19)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16) Run(25)
18) --> Dark Regeneration==> Acc(18) Acc(25) Heal(29) Heal(29) EndRdx(36) EndRdx(36)
20) --> Stamina==> EndMod(20) EndMod(36) EndMod(37)
22) --> Acrobatics==> EndRdx(22)
24) --> Stimulant==> IntRdx(24)
26) --> Soaring Dragon==> Acc(26) Acc(27) Dmg(27) Dmg(31) Dmg(31) EndRdx(34)
28) --> Cloak Of Fear==> Acc(28) Acc(37) Acc(39) TH_DeBuf(39) TH_DeBuf(39) TH_DeBuf(40)
30) --> Aid Self==> Heal(30) Heal(40) Heal(40) IntRdx(42) IntRdx(43) IntRdx(43)
32) --> Golden Dragonfly==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
35) --> Oppressive Gloom==> Acc(35) Acc(43) Acc(48) DisDur(48) DisDur(48)
38) --> Cloak Of Darkness==> EndRdx(38)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Focused Accuracy==> TH_Buf(44) TH_Buf(45) TH_Buf(45) EndRdx(45) EndRdx(46) EndRdx(46)
47) --> Boxing==> Acc(47)
49) --> Tough==> DmgRes(49) DmgRes(50) DmgRes(50)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Sprint==> Run(1) Run(46) EndRdx(50)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
there are a couple of things i should explain, i didnt take soul transfer becasue i dont have the slots for it
movement powers like sprint/hurdle/swift have been slotted becasue i dont have super speed so i need to be mobile in pvp (stationary=death)
aidself is essential as dark regeneration is quite un reliable and a tad situational , infact i was almost thinking of dropping it for divine avalanche? because it uses alot of end and will only restore about 700 hp in RV (if there is only 1 foe in range and it hits), anything with alot of defense and it will probably miss...and we can all guess the danger of having your heal miss
so the theory was get divine avalanche and use that as a damage migitation (mainly versus brutes)
cloak of fear, continues to trouble me because its a tad end heavy and i dont know if i should slot for fear or acc debuff? fear can be countered with a few breaks frees but few foes can resist it on their own, acc debuff can usally only be resisted by tanks scrappers with FA (maybe others which i forgot to mention) im also hoping the acc debuff would work with divine avalanche to make me hard to hit in melee, but i do realise that a foe using build up will smash right through both of them , which is why i slotted movement so i can take a fast jump back when my foe uses build up and hopefully he wont catch me
we all know DA isnt the best on endurance so each attack has to have a end redux though i would have liked to put recharge or maybe a 3rd damage slot in the 1st two attacks...but such as life
so in short...dark regen or divine avalanche?
how do you slot cloak of fear?
and your opinion on how well this would cope -
guys my katana/da just hit level 38 and that means i can pick SOUL TRANSFER but with the option of heal, end mod, stun duration ,damage and recharge how do i slot it?
i was hoping for it to have use in pvp aswell as pve but i think im gona have to pick 1 or the other i would like to keep it to under 5 slots if possible