Make sure you /bug fury in pvp
True, was thinking that will in sirens call, buy the time ive built any fury, Id be dead anyhow; and Im lv 42 with shields fully slotted.
well the pvp kinda consists of moving fast then hitting with burst damage and evading until able to do it again. it is possible that your not gettin long enough to build fury before your foe manuevers beyond your range and therfore goes down a little bit before you catch him again. i think you gota consider that brutes fury goes up faster with multiple targets attacking you. in most cases in pvp you either caught someone of their own (and it thats the case most heros aint gona try to take a brute toe to toe unless their thick) and if you encountered a group of heros your gona be outnumbered and probably die before fury has hit full..may i ask if you had any teammates giving you anything to increase your survival and backing you up while your fury increased? because i severly doubt u died so fast in a 1 on 1 fight with your foe remaing in melee range for the duration of the fight?
PS i no this isnt what you set up the post for but im curious and wouldnt mind knowing the details
"an eye for an eye can only lead to blindness"
"am i a clown for wearing a smile...or are you a fool to try and stop me?"
Degzy_G ProductionZ inc
In response to you Kraver, in PVP Brutes are generating an amount of Fury even when their opponents are evading and this should be more then it currently is.
Brutes have .75 base damage and Scrappers have 1.125 base damage so we need to generate fury to do the same damage. Admittedly this doesnt require a lot of fury but if you then factor in Scrapper's inherent power to critical hit we need our ability to generate fury to keep up.
I appreciate in PVP you win some and you lose some but the fact that I am generating fury as if I were fighting a single even level minion when I'm fighting my wily hero opponents makes me sad.
Its difficult to argue the case when its not game breaking because brutes still win in PVP.
Maybe when they fix it it'll make no difference at all.
But it is broken.
i think broken is to strong of a word. a common thing im noticing is people trying to compare hero/villain AT's when quite simply it cant and should not be done...Blasters and scrappers both hav a high damage ratings but its clear that their damage is very different, why? because scrappers have defences blasters dont. Now lets look at it the same way between a brute and a scrapper brutes are quite a bit stronger defensively than scrappers and at full fury you out damage scrappers by quite a bit..why shud you have the same base damage as scrappers when you start off? these type of comparisons can also be made between corruptors and blasters once again high damage ratings but to very different outputs
the chance of critical hits in pve are based on the rank of your foe ie minion/lt/boss/EB/AV in pvp scrappers have a tocrit ratio as if they are fighting a minion
to keep it simple brutes fury is not broken, it takes longer to build because ones its up, you are very powerful. a brutes fury is guarenteed to rise during combat, scrappers can fight for 10 mins and not get 1 crit on a bad day (and i can say that because its happnened to me) so a brute has to pay for that guarenteed damage rise by being in battle for prolonged durations
the KEY word in pvp is team, they didnt make any of the AT's powerful enough to go at a team alone if your dying before you build fury its because you need some buffs or some healing to make you last longer not because fury builds to slowly
as you said though "fixing" it may not change anything at all but im reminded of the phrase "if it aint broke dont fix it"
"an eye for an eye can only lead to blindness"
"am i a clown for wearing a smile...or are you a fool to try and stop me?"
Degzy_G ProductionZ inc
[ QUOTE ]
i think broken is to strong of a word. a common thing im noticing is people trying to compare hero/villain AT's when quite simply it cant and should not be done...Blasters and scrappers both hav a high damage ratings but its clear that their damage is very different, why? because scrappers have defences blasters dont. Now lets look at it the same way between a brute and a scrapper brutes are quite a bit stronger defensively than scrappers and at full fury you out damage scrappers by quite a bit..why shud you have the same base damage as scrappers when you start off? these type of comparisons can also be made between corruptors and blasters once again high damage ratings but to very different outputs
the chance of critical hits in pve are based on the rank of your foe ie minion/lt/boss/EB/AV in pvp scrappers have a tocrit ratio as if they are fighting a minion
to keep it simple brutes fury is not broken, it takes longer to build because ones its up, you are very powerful. a brutes fury is guarenteed to rise during combat, scrappers can fight for 10 mins and not get 1 crit on a bad day (and i can say that because its happnened to me) so a brute has to pay for that guarenteed damage rise by being in battle for prolonged durations
the KEY word in pvp is team, they didnt make any of the AT's powerful enough to go at a team alone if your dying before you build fury its because you need some buffs or some healing to make you last longer not because fury builds to slowly
as you said though "fixing" it may not change anything at all but im reminded of the phrase "if it aint broke dont fix it"
[/ QUOTE ]
I think you've missed the point. The Dev's have said that there is a problem with their code that is proving very difficult to sort out. This means that Fury generation in PVP is not working as intended. We should be generating fury as if we were fighting AV's/NPC heroes. Brutes currently generate Fury as if they were fughting an even level minion. It's a bug and my point was it isn't on the the priority list for being fixed.
Fury is broken in pvp. It's supposed to raise as fast against players as against AVs (this has been stated by developers). Currently, player tests show fury builds slower against one player than against one minion.
There's no need to argue if it's broken or not, the devs acknowledged it is. If you don't agree, don't /bug it, but I will.
Saw this on the US boards posted by dimmsdale and thought we should do the same over here in Europe: -
"In this thread Posi says
Quote:
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As I said, there are many more, but these are the highest profile, affecting the most number of users, issues that we are dealing with. If you don't see an issue on this list, don't assume we are not working on it, but you can enter a /bug in the game if you are so inclined.
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Brute fury generation was not one of those issues. We know they're aware of it, but there has been no news of progress and it doesn't appear in the list of high priority bugs. So next time you're on your brute, /bug it please so that it becomes a higher priority.
Remember to be polite. You just need something along the lines of "Fury for my ?/? Brute is not building at the correct rate when fighting other players. It is lower than it should be."
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