-
Posts
178 -
Joined
-
I put it into radiation infection, just a quick test on a grey mob I couldnt see any feedback from the healing done which is where I usually see procs in AoE happening. How can I confirm its working?
-
[ QUOTE ]
Combat Training: Offensive. 10% acc won't let you skip acc enhancements (Though maybe with tactics..). It's a nice boost, but with follow up, I don't find myself needing accuracy.
[/ QUOTE ]
20% 3 slotted and I have skipped accuracy enhancements, but got 14% from io sets. I only slotted the mass hold since it was 0.8x accuracy to start.
Im staminaless too with the help of a few IO sets. -
Mako has the widest cones, like 30 degree cone none of the other patron AoE are that wide.
-
I took mako's 2 AoE powers, one of which is toxic damage so that i have a nice AoE attack chain of 4 powers.
-
I played a elec/da brute on a trial account well past lvl32 (lightning rod). I toggled between deathshroud and cloak of fear, depending on if I wanted damage mitigation or offence. Cloak of fear was like night and day for keeping me standing till the next dark regen in a large spawn i just alpha'ed. I believe I used to lightning rod and then run back round a corner to get the mobs bunch and all effected by the auras. This takes co-operation though so if there is a dominator who won't listen and area holds them before they have been pulled then leave the team. I believe elec/ has some minor +end attributes so this may have helped on the end usage side.
-
I saw that too. However I was in port oaks and I did an assassin strike and the bomb would disappear for 2 seconds and then drop back into place screwing up my attack chain build up combo.
-
I would much rather have rolled a Bane soldier, they are so bad [censored] in game. Especially when u go to Grandville as a low level for the first time and get placated and critically hit. Executioner's strike is also cool. I rolled a widow instead but Ill get placate and be a wannabe stalker.
I don't get where the archtype comes into its own, I've played alot of brute and stalker and they are both heavy hitting ATs but the lethal of night widow doesn't do that; its especially apparent when teamed with an EM stalker. -
Why is a level 18 IO selling for as much as 15million? I made 1 was thinking of selling it but then I thought I might try to swap it to my sonic/rad alt who must be able to make use of it?
Also why can't I slot Mallaise' Illusions: Acc/-end cost lv 22 @ lvl 23 into an attack? All slots go dim when I select the enhancement. -
I picked up 2 toggles @ 0.21 eps and whilst not both slotted for end, it makes me feel stamina is necessary. Is this so or should I be picking up the team power accuracy and slotting my attacks for end instead of accuracy? I also picked up aid self and I am lv 17. If I got the team damage buff, that would be another 0.21 eps toggle. Isn't stamina essential? I don't have any experience of IO sets, just resubbed.
Are there any character builders which work with VEAT? -
Its @team firerad after checking.
-
I'd like to join the superteam again, I made it to lv21 originally and I've resubbed to see what I12 is like. Global @dark pulvatizer, also I am in the chat channel already.
-
[ QUOTE ]
2 so team and dont solo then, if reps something you really really want lol
[/ QUOTE ]
You are correct every time Im in a zone Im looking to make PvP points, and shoot me if Ive got the wrong idea.
The only time Ive found it useful is in RV when my brute without fear was getting taunted and feared so that he couldnt do anything. Then its great to have the same shields as my SS/elec and not need to even use them.
As for rep, I dont know if it amuses you to go to a PvP zone and get harrassed by a hero team without any chance of even threatening any of them 1 on 1 let alone in a team. Even with full fury a good damage brute doesnt have the damage to take out 1 tank especially if that tank debuffs you; so then you are left with trying to do what PvP zones are for i.e. kill the opponent with squishier targets.
[ QUOTE ]
[ QUOTE ]
DM doesnt do enough damage and for a secondary of fire (which is known for putting out more damage), just about any other primary would be better suited IMO. No offence to any DM/fire out there.
[/ QUOTE ]
no it doesn't have the "UBER" :/ burst damage output of other sets like EM or say SS what it does have is high survivability
[/ QUOTE ]
DM has high utilitiy not high survivability but it still has the inate abillity of "fury", and to get the best out of fury u need to have at least 1 "extreme damage" attack.
[ QUOTE ]
know your subject from experiance, no offence to you.
[/ QUOTE ]
Pass...
As I started my post which u quoted, I have a lv 50 dm/elec brute; and I challenge you to make your first brute a DM/* brute and get to lvl 50 and then not feel that you have made a big mistake and immediately re-rell a toon for high damage.
I know a DM/fire brute, flame noir and guess what? After she got 50, I mostly teamed with her on her em/elec. Just saying if ur making your first brute don't get dm/*. Its too situational. DM/* does not add all that much survivability either, it has a to-hit roll single target heal of about 20% health, with high end cost. It does not have fast cycling AoE attacks to keep a mob surrounding you debuffed with -ToHit. Even with the debuff u really would benifit from defence so I would suggest /inv. dm/inv could be a nice combo (with an end drain in primary) but again lacks the damage that is the whole point of a brute.
Dont forget any brute can pick up the presence pool.
Was just thinking I probably agree with what u said but then looked at this:
[ QUOTE ]
[ QUOTE ]
DM is difficult to kill an AV on a small team (no hope solo)
[/ QUOTE ]
not had this problem lol, just takes time to wear em down, and dont forget the thing you aint seeing is the -tohit from the attacks, in a sense boosts your defence
[/ QUOTE ]
-ToHit doesnt even bother a Boss and as I said before u cant effectively area debuff all the minions. An AV will laugh at -ToHit attacks, I have stacked fear on Minx but that is only 1 situation where DM has been useful against an AV, ofcourse had a full team to do damage. Again fear is not only available to DM/* brutes.
If u can survive, and tank against an AV without a tier9 shield thats great, but I need a full set of inspirations and my tier9 shield to effectively tank and build fury, thats with either dm/elec or ss/elec - so where is the advantage of -ToHit when fighting an AV? Better to have high damage to try kill AV before you run out of inspirations, demonic aura and tier 9 shield I would say.
I didnt really want to have a disagreement with you but the more I look the more holes I see in your arguments. -
Just 1 question, what is "degs"?
I couldnt recommend conserve power when at the next lvl power sink is available, there are 2 few power choices to use 2 on solving the same issue. Auras are actually the most end efficient attacks given sufficient mob sizes.
I can run lightening field on my dm/elec and ss/elec permanently whilst in missions, granted I picked it up after power sink. -
DM for me is against the brute concept. My first brute was a dm/elec. DM I thought was cool cause it was new for I7 IIRC. DM is difficult to kill an AV on a small team (no hope solo). In PvP, fear is good but really u need a team to get any PvP points. The amount of times Ive spent 2 min wearing an opponent down with fear, end drain, and web envelope (if in RV) and then a corruptor or a stalker comes along and kill steals its not funny. Ive had at the peak about 325 pvp points on my ss/elec but even using the same tactics on my dm/elec Ive probably never broke 20pvp points at least solo.
DM doesnt do enough damage and for a secondary of fire (which is known for putting out more damage), just about any other primary would be better suited IMO. No offence to any DM/fire out there. -
You ask where u went wrong but, you dont mention the problem that you are having... Makes it difficult to help you bar general advice.
The trick with brutes of certain templates is to recognise their strengths and weaknesses. Its also a good idea to think about if a primary and secondary will pair well. Also you must consider how you want to play the brute, agressively or more tactically.
Without you telling me what the problem you were encountering (having used both sets but not together), I would say that come energy transfer you will become quite squishy. The main drawback being ET takes health points, and electric armour isnt great with smashing/leathal resists (without tough or power surge), added to this u must take an interuptable heal and have no area damage mitigation tool (e.g. footstomp). Compound this with the fact u have no defence (which would have helped a bit with the interruptable heal) and u might feel a little squishy.
The plus side, u have lightening reflexes to recharge both ET and total focus; Id pick up hasten (I always do), to compliment that. U will have power sink which will counter the absolutely massive end drain of total focus. It has an end drain the same cost as footstomp and on my SS/elec brute even with power sink I slot 2 end reduction in footstomp.
With all this recharge and the massive damage potential of energy melee (as u already recognise), + lightening field you will be both a single target and area attack expert. U will do tons of damage but u will need to recognise that on a big team it might not be the best idea to run out into a large space with scattered mobs and have them all shooting at you.
On my energy melee/inv (on a side note I think the -health of ET is ofset nicely with uninteruptable dull pain), I have taunt. You might think, pff taunt, not on a brute! However if u do any PvP you must see how irritating taunt is when u just want to play a "heavy stalker" and kill the squishy but no! The tank taunts u and you are effectively rendered useless. Taunt is effectively a placate for your teammates.
You wont have any trouble gaining aggro with an aura, but you are quite squishy to lots of ranged mobs. Using taunt to pull them round a corner in range of ur lightening field and then bang away with your big hitters. The lack of an area damage mitigation tool (e.g. footstomp and lack of whirling hands) wont matter when u are killing them so fast they cant hurt u enough. Dont take whirling hands, take taunt instead.
If u think "pulling" is too slow then u will be reminded that you are squishy to ranged mobs which choose to not run into melee range. If your team doesnt let you pull the mobs then no matter - just refuse to take the alpha, you can still steal aggro with taunt. Taunting 5 +3 mobs will almost instantly give u full fury, then just run into the middle of them and use your big hits (assuming someone else took the alpha strike).
Get build up, its an 80% damage increase and a ToHit increase, trust me even at full fury you will notice the difference when u activate it, and extra accuracy is a bonus.
As for slotting on my EM I went 3 acc in all attacks (I only play relentless and sometimes higher than that, and there is a big difference in reliability with 2 and 3 acc, especially when u need to kill something or you would have to retreat, also you will be accused of yellow inspration popping in PvP which is a bonus). 1 end in all attacks except ET which has a small end cost for the recharge and damage potential. 2 end in total focus, and 1 recharge. 1 recharge in ET and the only damage I slotted was in ET 2 damage ( u could go 3 acc, 3 dam but I like to have ET & TF recharge at the same rate). I went sparce on damage SOs because I needed the accuracy and end reduction, not having access to power sink on my em/inv.
Id try to consider swapping an end for damage in total focus, after u get power sink.
Learn to fight mobs to your strengths and you will be the most damaging brute possible (execept possibly a fire/fire brute with fiery embrace and build up, wont be able to judge for myself till I lvl my lvl 8 up a bit; just added that disclaimer for the inevitable arguments that might start flying my way).
About damage slotting, on my SS/elec I have 2 acc (have perma accuracy from rage), 1 end and 3 damage (KO blow has recharge instead of end, and infact I have 2 HOs in KO blow anyhow). So thats my take on slotting brutes. I guess I could try slotting recharge in haymaker and footstomp but thats the only attacks that could possibly benifit from not slotting damage.
Id miss stun from energy melee out too, total focus does the same job; if u want to stack disorients its a bit too situational.
Oh and lightening field is a gravy power, conductive shield is an ASAP power, build up before lv30. The whole "you are the most damaging brute possible" thing relies on you taking hasten, Id take it at lvl 6. It will improve your aid self recharge which Id take at lv 14. Travel power lvl 24 for bloody bay. -
I teamed on my corr with group with 3 stone brutes, 2 with granite and none of them had taunt and consistantly let me a stalker and maybe another guy I forgot die, over and over. Even when I was held no attempt was made to gain aggro. The way I play my brute is that, aslong as Im in no danger I hold the aggro and especially the aggro that is attacking squish team mates. I know at least 1 of these brutes is lvling up to be a RSF brute.
In the RSF unless a brute has a good healer he wont last 10 seconds. 90% cap doesnt mean much when u can get hit for 2899 damage by 1 hero. Conversely if the brute doesnt feel the need to hold the aggro, then no amount of explaining will help. -
Any brute can get 100% fury on any team by being the first into the next mob, and once u have 100% fury any brute is welcome to AoE or taunt the aggro away.
Using shadow maul to best effect is very difficult without pulling mobs round corners (which is even more difficult on a team), which is why I respec'ed out of it. I have currently taunt and lightening field post lv 40, then I can get 100% fury on any team very easily. Soul drain works very nicely with lightening field too. However I find a brute with higher single target damage more to my tastes. -
"Then you stopped reading too early."
Whatever...
[ QUOTE ]
This way a "low aggro"-primary like dark melee could prove problematic (if not soloing) while aoe-heavier sets have a better chance to keep the aggro of more mobs and thus generate fury more easily.
[/ QUOTE ]
DM has soul drain, dark consumption to name but 2 AoE "dark melee" attacks; shadow maul is cone effect. Plz know what you are talking about before commenting on my posts; and Ill let it pass when u say something really stupid like in the quote above. -
[ QUOTE ]
oh and I'll only be going to level 47 so I can keep +3's in my enhancements.
[/ QUOTE ]
AV/Heros drop up to lv 53 SOs, and a lv51++ or a lv52+ is the same. Do a few RSF runs, but not in my team Im sick of stalkers wanting to do RSFs. -
[ QUOTE ]
The 2 ways to build fury :
- "active mode" (to try to hit) : you don't need to hit your opponent, so all brutes do equally the job.
- "passive mode" (to be hit) : you have to be hit, so resistance-based brutes have the advantage (since the defense reduce the chances to be hit).
[/ QUOTE ]
I stopped reading there, really this is a load of mis-information (politely put).
Even if u are missed u still build fury, so in that respect to build fury passively u just need to be a brute and aggro something; which secondary set is irrelevant.
"active mode", you must make certain that you can string together a non-stop attack chain of faster activation attacks, i.e. dont use shadow maul/ total focus ect. if u want to build fury asap. Granite has a negative recharge rate effect, but if this impacts your fury building chain you can easily slot more speed where u need it; or bring a /kin or /rad corruptor along.
Far more important is your primary and the attacks and slotting. To get a non-stop attack chain on my super strength with punch, brawl and haymaker as the fury building attack chain I found I needed to 2 or 3 slot haymaker. So I respec'ed into jab, brawl, punch as my basic attack chain; and left haymaker as a slower charging but damage slotted attack.
It also depends how many low level attacks u have (have u got boxing for example), then you can more easily keep attacking without having to slot recharge reduction heavily. -
The team had 2 brutes, 2 stalkers, a MM? 2 corruptors, 1 a thermal and I cant say for certain I was "cauterized" at any point despite taunting every member of the Freedom Phalinx except the 1 we managed to gank. After all that the reason we failed was because we didnt have a Stone brute? Heh...
-
[ QUOTE ]
1337 - Idiot.
[/ QUOTE ]
U may use the term sarcastically to mean idiot but I thought everyone knew 1337 stood for elite. Own or vaiations like pwnd means to totally get one over on your opponent.
Lhama or lamer - means a player who uses a tactic which is considered cheap (like spawn killing), or uses the same tactic over and over which requires little skill. -
I respec'ed out of choaking cloud on my lv43 sonic/rad. Obviously not tried it stacked x8, but it takes a while to kick in and doesnt effect every mob at once. We have alot of ranged attacks and it is a PBAoE. In the US team they used hotfeet and team TP. Its probably going to be like maneuvers, where everyone needs to take it for it to be effective; but that still doesnt take into consideration the positioning required.
Id rate vengance over fallout, given they are both used in the same situation; and until we are damage capped we cant have enough damage. Leading to suggest than fallout should be an option with vengance and assault. The US thread said something like if u have AM, assualt then u dont need to slot damage.
Oh and Fire-Starer Ill try to remember not to call AM when ur in the team. -
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Name ?
Level: 50
Archetype: Brute
Primary: Electric Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Charged Brawl==> Acc(1) Acc(3) EndRdx(7) Dmg(42) Dmg(43) Dmg(43)
01) --> Charged Armor==> EndRdx(1) DmgRes(3) DmgRes(5) DmgRes(5)
02) --> Havoc Punch==> Acc(2) Acc(7) EndRdx(25) Dmg(27) Dmg(27) Dmg(31)
04) --> Conductive Shield==> DmgRes(4) DmgRes(9) DmgRes(11) EndRdx(29)
06) --> Aid Other==> Heal(6)
08) --> Thunder Strike==> Acc(8) Acc(9) Dmg(11) Dmg(13) Dmg(13) Rechg(15)
10) --> Static Shield==> DmgRes(10) DmgRes(29) DmgRes(31) EndRdx(31)
12) --> Swift==> Run(12)
14) --> Aid Self==> Heal(14) Heal(15) Heal(17) IntRdx(17) IntRdx(19) Rechg(19)
16) --> Lightning Field==> Acc(16) Acc(23) Dmg(23) Dmg(25) Dmg(40) EndRdx(50)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Teleport Foe==> Acc(22) Acc(40) IntRdx(40)
24) --> Teleport==> EndRdx(24)
26) --> Lightning Reflexes==> Run(26)
28) --> Grounded==> DmgRes(28)
30) --> Build Up==> Rechg(30) Rechg(33) Rechg(33)
32) --> Lightning Rod==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) Rechg(36)
35) --> Power Sink==> EndMod(35) EndMod(36) EndMod(36) Rechg(37) Rechg(37) Rechg(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39)
41) --> Jacobs Ladder==> Acc(41) Acc(42) EndRdx(42) Dmg(43) Dmg(46) Dmg(48)
44) --> Chain Induction==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Lightning Clap==> Acc(47) Acc(48) Acc(48) DisDur(50)
49) --> Web Envelope==> Acc(49) Acc(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Not familiar with electric melee, tried a build with tough & aid self in it, didnt look right with all the basic attacks past lv 40.
If ur soloing, Id take aid self. Its meant to be numerically superior than tough, but if u have a healer that u like to team with, u both might find tough better suited. I think electric melee has alot of inbuild damage mitigation from the knockdown disorient, and end drain; but being a bit tougher or having healing should make the journey less "bumpy".
Lightening clap tends to get a bad rap for doing knockback and putting mobs out of your AoE radius, but its a good defensive power to try to stay standing a little longer; and also has its uses in PvP, Ive found its SS counterpart "hand clap" useful against stalkers in hide and controllers but not particularly effective against anyone with high resist to disorient. Id rather have an area disorient than a single target one like "stun" from energy melee. -
Its a defence based armour so I think its less popular for brutes, and more fashionable for stalkers. Here is a build I slapped together, I usually try to fit hasten in at lv 6 but I got sloppy and left it till after u get overload. Ive got a defence based stalker at lv 30 but I dont know how good defence based tier 9 shields are. I dont know want 95% defence would give u or what the defence cap is. However here is a sample build. You may get more milage from slipping in tough.
Travel power is a matter of choice, and I leave it till lv24 so it can be used in bloody bay when exemplared; and never miss it with the abundance of temp travel powers in lower lvls.
With the first build u get 10% smash/leathal resist and the 2nd 26%. Energy cloak gives the same values of defence, for significantly lower endurance costs and has a bonus stealth attribute compared to "weave" from the "fighting pool". Ofcourse Id like energy cloak earlier than lv 35, but what would u swap it with? Build up? Aid self? End drain?
Didnt slot dampening field anymore because u get 9% smash/leathal resist with default slot and 11% with 3 slots, not a good trade imo.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Name ?
Level: 50
Archetype: Brute
Primary: Electric Melee
Secondary: Energy Aura
---------------------------------------------
01) --> Charged Brawl==> Acc(1) Acc(3) EndRdx(7) Dmg(42) Dmg(43) Dmg(43)
01) --> Kinetic Shield==> DefBuf(1) DefBuf(3) DefBuf(5) EndRdx(5)
02) --> Dampening Field==> DmgRes(2)
04) --> Havoc Punch==> Acc(4) Acc(7) EndRdx(9) Rechg(11) Dmg(37) Dmg(40)
06) --> Jacobs Ladder==> Acc(6) Acc(9) EndRdx(13) Dmg(23) Dmg(25) Dmg(25)
08) --> Thunder Strike==> Acc(8) Acc(11) Dmg(13) Dmg(19) Dmg(23) Rechg(37)
10) --> Entropy Shield==> EndRdx(10)
12) --> Aid Other==> Heal(12)
14) --> Aid Self==> Heal(14) Heal(15) Heal(15) IntRdx(17) IntRdx(17) Rechg(19)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Teleport Foe==> Acc(43) IntRdx(46)
24) --> Teleport==> EndRdx(24)
26) --> Energy Protection==> DmgRes(26) DmgRes(27) DmgRes(27)
28) --> Energy Drain==> EndMod(28) EndMod(29) EndMod(29) Rechg(31) Rechg(31) Rechg(31)
30) --> Build Up==> Rechg(30) Rechg(33) Rechg(33)
32) --> Lightning Rod==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) Rechg(36)
35) --> Energy Cloak==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(37)
38) --> Overload==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Hasten==> Rechg(41) Rechg(42) Rechg(42)
44) --> Chain Induction==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Lightning Clap==> Acc(47) Acc(48) Acc(48) DisDur(48) DisDur(50) DisDur(50)
49) --> Web Envelope==> Acc(49) Acc(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Swapped hasten for tough in this 1:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Name ?
Level: 50
Archetype: Brute
Primary: Electric Melee
Secondary: Energy Aura
---------------------------------------------
01) --> Charged Brawl==> Acc(1) Acc(3) EndRdx(7) Dmg(42) Dmg(43) Dmg(43)
01) --> Kinetic Shield==> DefBuf(1) DefBuf(3) DefBuf(5) EndRdx(5)
02) --> Dampening Field==> DmgRes(2)
04) --> Havoc Punch==> Acc(4) Acc(7) EndRdx(9) Rechg(11) Dmg(37) Dmg(40)
06) --> Boxing==> Acc(6) Acc(9) EndRdx(13) Dmg(23) Dmg(25) Dmg(25)
08) --> Thunder Strike==> Acc(8) Acc(11) Dmg(13) Dmg(19) Dmg(23) Rechg(37)
10) --> Entropy Shield==> Acc(10)
12) --> Aid Other==> Heal(12)
14) --> Aid Self==> Heal(14) Heal(15) Heal(15) IntRdx(17) IntRdx(17) Rechg(19)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Teleport Foe==> Acc(43) IntRdx(46)
24) --> Teleport==> EndRdx(24)
26) --> Tough==> DmgRes(26) DmgRes(27) DmgRes(27) EndRdx(36) EndRdx(36)
28) --> Energy Drain==> EndMod(28) EndMod(29) EndMod(29) Rechg(31) Rechg(31) Rechg(31)
30) --> Build Up==> Rechg(30) Rechg(33) Rechg(33)
32) --> Lightning Rod==> Acc(32) Acc(33) Dmg(34) Dmg(34) Dmg(34) Rechg(36)
35) --> Energy Cloak==> DefBuf(35) DefBuf(37) DefBuf(42) EndRdx(42)
38) --> Overload==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Jacobs Ladder==> Empty(41) Acc(48) Dmg(50) Dmg(50)
44) --> Chain Induction==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Lightning Clap==> Acc(47) Acc(48) Acc(48)
49) --> Web Envelope==> Acc(49) Acc(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------