Sirens call pvp build


beyondtrial

 

Posted

Hey, could some of the more experienced pvp stalkers look at this build and critique for me.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Biowar
Level: 47
Archetype: Stalker
Primary: Energy Melee
Secondary: Regeneration
---------------------------------------------
01) --> Barrage==> Acc(1)Acc(3)Acc(9)Dmg(33)Dmg(37)Dmg(37)
01) --> Hide==> EndRdx(1)EndRdx(34)EndRdx(40)DefBuf(45)DefBuf(45)DefBuf(46)
02) --> Bone Smasher==> Acc(2)Acc(3)Acc(9)Dmg(33)Dmg(33)Dmg(37)
04) --> Fast Healing==> Heal(4)Heal(5)Heal(5)
06) --> Assassin's Strike==> Acc(6)Acc(7)Acc(7)Dmg(17)Dmg(17)Dmg(39)
08) --> Build Up==> Rechg(8)Rechg(15)Rechg(15)TH_Buf(42)TH_Buf(42)TH_Buf(42)
10) --> Reconstruction==> Heal(10)Heal(11)Heal(11)Rechg(36)Rechg(36)Rechg(36)
12) --> Hasten==> Rechg(12)Rechg(13)Rechg(13)Rechg(46)Rechg(46)
14) --> Super Speed==> EndRdx(14)EndRdx(40)EndRdx(45)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)Heal(19)Heal(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Integration==> Heal(22)Heal(23)Heal(23)EndRdx(27)EndRdx(27)EndRdx(39)
24) --> Placate==> Rechg(24)Rechg(25)Rechg(25)
26) --> Stealth==> EndRdx(26)EndRdx(34)EndRdx(40)
28) --> Instant Healing==> Heal(28)Heal(29)Heal(29)Rechg(43)Rechg(43)Rechg(43)
30) --> Energy Transfer==> Acc(30)Acc(31)Acc(31)Dmg(31)Dmg(34)Dmg(39)
32) --> Energy Punch==> Empty(32)
35) --> Total Focus==> Empty(35)
38) --> Revive==> Empty(38)
41) --> Moment Of Glory==> Empty(41)
44) --> Resilience==> Empty(44)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


I Think I've just about squeezed everything I need in there, in hero builder it lists hide with a 7.55% def, so with that 3 slotted it becomes 11.88%, with stealth running I get mildly respectable 14.4% def against everything but psionics and toxic.

The basic none complicated plan is to build up/assassin strike, then hit for energy transfer which I hope should finish off most heroes.

Oh I like a nice fast recharge on hasten but I'm open on useful things to do with those 2 extra slots.

I should point out I build pvp builds based on the fact I'll be staying in sirens so theres no point in slotting anything over level 30, oh and I'll only be going to level 47 so I can keep +3's in my enhancements.

Bit odd perhaps but I really enjoy that zone, and want to get the most of the toons I take there.


 

Posted

change 2 of the end reds on superspeed for run speed enhancements, never underestimate speed when hunting/running and the 7% slowdown of stealth can be a pain.

Otherwise the builds fine.


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Posted

Why no dull pain? I thought that was a fairly critical Stalker power for PvP


 

Posted

get rid of stealth for dull pain and replace barrage with energy punch...barrage=to long animation for to low damage...thats not really handy in pvp..


 

Posted

Get rid of stealth??? u can't be serious...


 

Posted

Yep. Dull pain > stealth. Stealth really isn't needed for siren's PvP, in fact, it isn't needed full stop, especially for EM, whose reliance on AS is virtually none.

I'd ditch stealth and barrage, get 6 slotted dull pain in there, shift energy transfer to 26, and get combat jumping at 30, for increased mobility.


 

Posted

IMO stealth is really needed for a stalker in sirens, not only for AS, but also to keep yourself hidden. Almost everybody can see through hide these days, and if you cant critic, your chances are a lot smaller.

I'm not saying that dull pain isn't a great power for pvp, but stalkers builds are so tight that you have to let aside some great powers till you get higher, but stealth I find it's a must


 

Posted

a stalker stalks, its what the AT does best and as such stealth is vital, dull pain is nice but ultimately not game breaking. I dont ahve heals or defence (aside from mez) on mnay of my stalkers


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Posted

It's a matter of playstyle I guess. Whenever I take the wife's stalker into the zones, I have far more fun scrapping it out than hit and run, same goes for her (and she is far better at it than I). I could probably rack up more kills by putting stealth in there, but I don't find it a challenge - I'll still be seen by certain builds anyway, so I'll happily take the easy wins from people without any +per, and enjoy the challenge against those who can see me. Just because they know I'm there, doesn't mean they can stop me [img]/uk/images/graemlins/wink.gif[/img]

Grant Invis on the other hand... (which will feature in my own stalker build).


 

Posted

Reading through all the suggestions and advice (Thanks everyone by the way), I think I'll be switching out barrage for energy punch which is a bit harder an attack, definitely won't be getting rid of stealth though [img]/uk/images/graemlins/grin.gif[/img], I would have liked dull pain but the build is just to tight for it and will have to try and make do without.

Captain, this build is all about racking up kills, fast and as dishonest as possible, I have a lvl 45 brute which will only be going to 47 like Biowar, who is built for sirens when I feel like a fair fight.


 

Posted

[ QUOTE ]
a stalker stalks, its what the AT does best and as such stealth is vital, dull pain is nice but ultimately not game breaking. I dont ahve heals or defence (aside from mez) on mnay of my stalkers

[/ QUOTE ]

I find this interesting as I got destroyed on another thread for suggesting stealth was a must have..and your name was used in argument against me [img]/uk/images/graemlins/grin.gif[/img]


 

Posted

[ QUOTE ]
[ QUOTE ]
a stalker stalks, its what the AT does best and as such stealth is vital, dull pain is nice but ultimately not game breaking. I dont ahve heals or defence (aside from mez) on mnay of my stalkers

[/ QUOTE ]

I find this interesting as I got destroyed on another thread for suggesting stealth was a must have..and your name was used in argument against me [img]/uk/images/graemlins/grin.gif[/img]

[/ QUOTE ]

Not sure what context I would ahve been used in but being seen isnt a big problem for some stalker builds, the old adage of just because you can be seen doesnt mean you will be seen. Given the perception arms race we seem to ahve now I wouldnt make a stalker without stealth regardless of what role I am building it for.


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Posted

[ QUOTE ]
Captain, this build is all about racking up kills, fast and as dishonest as possible, I have a lvl 45 brute which will only be going to 47 like Biowar, who is built for sirens when I feel like a fair fight.

[/ QUOTE ]

Fair enough [img]/uk/images/graemlins/grin.gif[/img] Different monkeys, different nuts and all that. My personal take on the perception arms race is that you have three options.

1) Take Grant Invisibility and Invis, and duo with a fellow stalker, staying at the -per cap for all the time you aren't killing things. (Requires someone else to form up the duo).

2) Take Stealth, and focus on hit and run. Some stalker hunter builds will still spot you, but they can be avoided for easier targets. Good for quick, dastardly rep gathering.

3) My personal preference: accept that there will always be someone who can see you, and use just hide, making use of armours/regen to scrap it out. You will die more, but you'll still end up with more wins than losses. Works especially well when AS isn't an opener.


 

Posted

Have you thought about dropping barrage all together, and taking Dull Pain instead, with hasten up your attacks will be cycling fast enough anyway to notice.


 

Posted

i bet its all the ppl who play heroes the most who are saying stealth isn't needed lol [img]/uk/images/graemlins/grin.gif[/img]

Anyway .. i'd seriously drop fast healing till much later on and try and get a good attack chain in sooner.

MoG is a death sentence in PvP and revive is pretty much worthless outside of PVE,nothing an awake can't do.
TF really needs fully slotting and ET really needs to be 2 acc 3 dmg 1 end reduxs or you'll find yourself with no end.

GET DULL PAIN.

Instant heal dosn't need 3 heals as with just 3 recharge its heal rate is 800% with 3 heals its something like 950% so theres 3 spare slots.

1 end reduxs on hide is all you need.
2 max on intergration.

I'd take invis to.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]
i bet its all the ppl who play heroes the most who are saying stealth isn't needed lol <img src="/uk/images/graemlins/grin.gif" alt="" />

Anyway .. i'd seriously drop fast healing till much later on and try and get a good attack chain in sooner.

MoG is a death sentence in PvP and revive is pretty much worthless outside of PVE,nothing an awake can't do.
TF really needs fully slotting and ET really needs to be 2 acc 3 dmg 1 end reduxs or you'll find yourself with no end.

GET DULL PAIN.

Instant heal dosn't need 3 heals as with just 3 recharge its heal rate is 800% with 3 heals its something like 950% so theres 3 spare slots.

1 end reduxs on hide is all you need.
2 max on intergration.

I'd take invis to.

[/ QUOTE ]
Havent u got TF and ET mixed up? TF has apparently 18 end cost, but ET sacrafices some health to keep end cost to 10 unslotted.


 

Posted

[ QUOTE ]

oh and I'll only be going to level 47 so I can keep +3's in my enhancements.

[/ QUOTE ]
AV/Heros drop up to lv 53 SOs, and a lv51++ or a lv52+ is the same. Do a few RSF runs, but not in my team Im sick of stalkers wanting to do RSFs.


 

Posted

Well to be honest, stealth isn't very necessary, and I don't yet have it on my Claws/Nin Stalker (will get at lvl 30...). If you decide to get Superjump you can Build Up, land next to your target, and fire off your AS and follow up without them being able to interrupt you in time, even if they can see you perfectly.


 

Posted

Stealth is really necessary imo. Yes you could do that, but chances are that without stealth you can't get closer than a mile away from the other guys before you are chased and ganked


 

Posted

Being hidden enough is necessary, if you can make it happen with invisibility or somebodys grant invis then fine. Personally I took stealth JUST for the 1-2 seconds Im vulnerable after dropping invisibility and before AS hits. Its that tight.

I certainly cannot recommend going to sirens call without SOME sort of extra stealth on top of hide.


 

Posted

Energy Punch instedt of Total Focus on lvl 32?

NO!
Why not Total Focus on 32 and Energy Punch at lvl 35?

But if you just think of Siren's Call i think it is a grate Build


 

Posted

Wow I didn't even realise this post was still here, I started it back in august sometime, thanks for all the interest.

I did revise the build using some of the advice posted and the latest build looks like this

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Biowar
Level: 50
Archetype: Stalker
Primary: Energy Melee
Secondary: Regeneration
---------------------------------------------
01) --> Energy Punch==> Acc(1)Acc(3)Acc(3)Dmg(48)Dmg(48)Dmg(50)
01) --> Hide==> EndRdx(1)EndRdx(5)EndRdx(5)DefBuf(34)DefBuf(34)DefBuf(36)
02) --> Bone Smasher==> Acc(2)Acc(7)Acc(7)Dmg(9)Dmg(9)Dmg(11)
04) --> Reconstruction==> Rechg(4)Rechg(11)Rechg(13)Heal(13)Heal(15)Heal(15)
06) --> Assassin's Strike==> Acc(6)Acc(17)Acc(17)Dmg(19)Dmg(19)Dmg(21)
08) --> Build Up==> Rechg(8)Rechg(21)Rechg(23)TH_Buf(23)TH_Buf(25)TH_Buf(25)
10) --> Hasten==> Rechg(10)Rechg(27)Rechg(27)Rechg(50)Rechg(50)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> EndRdx(14)EndRdx(29)EndRdx(29)
16) --> Health==> Heal(16)Heal(31)Heal(31)
18) --> Integration==> EndRdx(18)EndRdx(31)EndRdx(33)Heal(33)Heal(33)Heal(34)
20) --> Stamina==> EndMod(20)EndMod(36)EndMod(36)
22) --> Dull Pain==> Heal(22)Heal(37)Heal(37)Rechg(37)Rechg(39)Rechg(39)
24) --> Stealth==> EndRdx(24)EndRdx(39)EndRdx(40)DefBuf(40)DefBuf(40)DefBuf(42)
26) --> Energy Transfer==> Acc(26)Acc(42)Acc(42)Dmg(43)Dmg(43)Dmg(43)
28) --> Placate==> Rechg(28)Rechg(45)Rechg(45)
30) --> Instant Healing==> Heal(30)Heal(45)Heal(46)Rechg(46)Rechg(46)Rechg(48)
32) --> Total Focus==> Empty(32)
35) --> Fast Healing==> Empty(35)
38) --> Swift==> Empty(38)
41) --> Resilience==> Empty(41)
44) --> Revive==> Empty(44)
47) --> Moment Of Glory==> Empty(47)
49) --> Stun==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Assassination==> Empty(1)
---------------------------------------------


Figured out how to get dull pain in there and stealth, quite a squeeze though, I thought about it and plan to get to lvl 50 for those final few extra slots, and just combine a few enchs to get +2's and upgrade using bounty earned +3's for the things I can.

The build has slowed down to a crawl with my latest mad scheme unfortunately, trying to get quite a few accolades before lvl 30, not doing to bad, at lvl I have 22 force of nature, demonic and invader.

Now I 'm just working on deathless for high pain threshold, which means getting too debt cap and joining a lower lvl team maelfactoring down to there lvl and working it off, repeat as necessary, its very slow but I'm making progress.

Lvl 27 I'll start work on Born in battle cause you can't finish getting that till lvl 30 anyway because of a exploration badge you need in warburg.

And then I'll have + 20% to my hitpoints in sirens, extremely overslotted, full of +2/3's wa-ha-ha! .


 

Posted

[ QUOTE ]
Do a few RSF runs, but not in my team Im sick of stalkers wanting to do RSFs.

[/ QUOTE ]
why? a good stalker is just as good a contrib- to the rsf team as any other AT on it, rsf are a TEAM effort and each AT/set brings something with them to the RSF that helps, point of fact stalkers can spawn a mission map fast, cutting down the time needed to do the whole RSF overall, their AS can tear CHUNKS out of things health, with my stalker (who aint done the rsf YET) in a 4 mob spawn i can usualy take ALL of the mob out solo team wise, if SB'd i can and have out killed brutes against mobs....


 

Posted

[ QUOTE ]
without them being able to interrupt you in time, even if they can see you perfectly.

[/ QUOTE ]
*cough* */dev caltrops *cough*


 

Posted

right...
drop all the extra slots on EP and move them to TF IF you aint lvl 50 yet lol, in pve and warburg upards it comes in DAMN handy, even at lvl 50 i'd still have slots in TF as well cause chances are you wont just be pvping in sc all the time(warburg, arena RV etc)