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Quote:I always took it as you were 'encouraged' to use the forms, by dangling little carrots (dwarf gives you Mez protection)The devs have said many times (especially castle) that it was always their intention that you take and use the forms. This is why castle repeatedly refused to give mez protection to human form. Perhaps that closed-mindedness is changing now, but they originally did not intend for people to go human only.
If they really want every - single - kheld to pick and slot the forms, there's certainly stronger ways.
Give human form around 3 attacks only, like a Mastermind, and no shields. Then people would look at 'formless' Khelds the same way they do petless Masterminds. (if this were the case I'd never touch a kheld again, but it's just a 'for instance'...) -
Ha when I first saw the Topic I thought it was going to be about how much KB should your attacks give you to keep the mobs away from you (mitigation=protection). To which I was going to answer with a resounding *No KB is Needed!!!*
So...the real topic, 1 -KB IO has always been more than sufficient for me for my non-Meleers, but man I hate life without that one. -
Quote:The Shapeshifting is unique, but that they duplicated almost every power the Squid and Dwarf can do into the Human Arsenal as well is, to me, a strong indicator that All Human was always supposed to an option....For me, the *point* of the AT was always the forms... That was what uniquely distinguished khelds from a standard Blaster, Scrapper, Tank....
Personally, I think they messed the shapeshifting mechanics up. They *should* have kept basically one suite of powers (essentially, everything that the Human has) and the Forms should have become, beyond the new shape and animations, thematic Modifiers to those powers. Each form should have had access to all the powers the Human had slotted.
Shifting to Dwarf would have weakened the attack's damage (greatly weakening the Ranged Attacks) the Hitpoints and Resistance goes way up. Essentially you become a Tank with as many powers as a normal tank has.
Shifting to Nova would have lessened the Hitpoints and weakened the resistances, but increasing the Attack's damage (greatly increasing the Ranged Attacks); Blaster with a full array of powers.
All this talk of slot-crunching, making one form strong at the expense of weakening the others, would never have come into play.
That's how it should have been done; never gonna happen now. This isn't breaking the cottage rule - it's blowing the cottage up haha -
Quote:As a dedicated Human Only, I empathize heavily. The changes really make Human Only quite strong, which I love, but I do hope they throw a bone the Forms way at some point...provided it doesn't take any away from what they gave HumanYes, you can find reasons to use Nova and Dwarf, if you squint and go out of your way, but for a shapeshifter, there's really not a ton of reason to shift shapes. You're going to have to be a human anyway, and have to be kicking off those buffs regularly, you save yourself a lot of grief, hassle, downtime, etc just staying human and you don't give up a whole lot to do it.
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Quote:It is lighter than it used to be, but to me it seems to be enough that I avoid a large portion of those incidental Mezzes (that minions and lieutenants throw) that I used to be exposed to all the time. I still get mezzed, but it's noticeably less, even when jumping into a pile of Arachnos. I was used to using BFs already, so I just still keep a couple for when it happens. I use them less - much less. Seems to be working well....I will say that the mez protection from Light Form is definitely very light. I'm probably still going to be inclined to run Clarion as a destiny power...
So, I chose Rebirth instead of Clarion. 3 Heals: the Light Form Health Crash is never an Issue. -
Quote:Well said - my heavily IOd PB is lovin' it. My next comments really only apply to Heavily IOd PBs...This, in a nutshell, is one-half of my heartburn with the changes. I like what they do for my perma light form-perma inner light 50+++ peacebringer, but he was already tough as hell. He didn't need more survivability, and the changes made him a little better at what he was already good at.
The other half is that they were balanced around IO's while the rest of the game is balanced around SO's. Virtually any other archetype can excell on SO's alone. Some better than others, but for a peacebringer to even compete it has to have an IO build, and an expensive one at that. It's no coincidence that every single person singing the praises of these changes is extolling the virtues of perma light form and perma inner light, but when free players don't have access to the invention system, I'm betting there will be complaints by those who've paid 1200 points to unlock an archetype that they can't use effectively.
Not that I'm complaining. My lv 50+++ peacebringer is lovin' life with perma light form and inner light. I see many more hours of play in his future. My lv 26 SO peacebringer isn't feeling the love, and likely won't, even after he gets light form, since I don't have the funds or the desire to IO two peacebringers.
Eh, it is what it is. A small minority of VIP players who can afford high recharge IO builds and are willing to spend that influence on a peacebringer will have a very, very good time being uber, and I'm absolutely fine with that. After all, I'm one of those players.
I differ with you a bit in that the changes only effect a PB's toughness. Yes it does that, and improves it. My PB was tough, but never resist-capped Tough all the time.
But these changes also indirectly help my PB's damage significantly, in the form of Recharge. With Perma Lightform, I gave up my shields completely (well, kept shining shield single slotted). That's 2 full powers and 11 extra slots I can put somewhere else. That's 2 extra mules for LotGs and enough extra slots that I can use high recharge IOs in powers that I normally wouldn't (such as glinting eye). I probably get an extra 30% recharge just from having these spare slots.
So, I have enough recharge that Inner Light is perma and overlaps, meaning I have +100% extra damage (+130% during the overlap) a significant amount of time. Also, since my recharge is plenty high, I can get Muscular instead of Spiritual for some extra Kick.
When soloing, it finally feels like I'm dishing out serious hurt on enemies. I've never been able to solo my PB at +8 settings, even with lots of Purples, but last night I did the Morality Mish "Rescue the Bane Soldier", giant map chock full Arachnos, at +8 w/bosses. It wasn't a cakewalk, but it was doable; a feat in the past that was only reserved for my Brute, Scrapper, and Mastermind.
I see your point with SO builds. PBs that cannot get perma lightform will have to still invest in the Shields and/or Forms for protection. I guess it just doesn't bug me that much. I haven't started a New PB with these changes, but it still seems to me they will have it significantly better than they did before. Your better now, but to be Uber Awesome you have to IO out. -
Quote:A Smack to the Face because they kept the floating energy patterns of the previous lightform...?Frankly I'd be more positive about the change if they didn't just take the same FX and put it behind your toon. It's like a smack to the face to the people who prefer the old look and if you didn't like the old look well it's still there just your guy is ontop of it now :/
Okaaaaaay... -
Quote:While active I prefer the more subdued look of LF while its running, when it ends, if something like a burst of light then a fade happened to give you the visual cue that it's ended, that would be nice. Of couse seeing your bars dip is a pretty good indicator already hahaI can take or leave the glowing ball, but it would be nice if the new animation were significant enough to at least be obvious when it goes away. Not everyone has a perma lightform build, and relying on one small blinking icon can be problematic in high-combat situations.
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I really empathize with you folks that liked the old Ball-of-Energy Lightform, but I HATED it.
With Lightform now being permable (and my new AT strategy), I'd really loathe it if that's how I always looked. I didn't like being a ball of light part of the time then; I'd hate being a ball of light all the time now, so much so that I wouldn't have bothered bringing my PB back to life if it were otherwise.
Now, I'm all for an Alternate Animation for you guys, but I'd re-shelve my PB if we completely reverted back. -
[QUOTE=FallenValkyrja;3884133]...I had Des for most of the beginning and found that sitting in the middle where the healing was hitting while playing blaster worked well for keeping her out of trouble....QUOTE]
Heh, she locked on to me in a previous trial. I could NOT get her to stop going right up next to these warwalkers and hitting them with her whip. I'd get far away to see if she'd follow...Nope! But she still managed to stay alive due to heals so your strategy is a good one -
Because that's its only weakness related to the other travel powers. It's already safer and more maneuverable
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Quote:I was on that trial with you with my PB I believe (Socorro Starborn). I actually got lost for a bit and ended up way ahead of the group. I was all alone several rooms up in the tunnels, amidst all those lvl54 evil things, getting smacked and pot-shotted left and right. I made it back to the main group without dying, even though I kept making wrong turns and diving into new mobs. That was my biggest acomplishment of the night hahaI added a tiny bit of extra recharge into a very old build that I have yet to update for the last few issues. I never finished it but D'Argon was still very scrappy.
The changes to the PB did not look overly promising when reading the words on the forum during beta but the actual impact in game has been pretty nice.
So after a bit of added recharge (just 7.5%) and a very low amount of extra energy defense I decided to run her through the Underground Trial last night. Very impressed with what I was able to do as a blapper. Still working on getting the groups to fall just right with the new hand clap (love not having to go to ground for this attack!).
I only hit lightform two or three times during the trial as the rest of the group was doing an excellent job of listening to the leader and keeping us all rolling through at a good pace. My heals came up nice and quick but I need a bit more recharge to really utilize the new LF and to keep me at perma 1659 hitpoints. Inner light was up for almost every single group. -
I've got 152% recharge with Hasten - give me a small amount of breathing room with Lightform. I'm just about always at 85% resist even when it crashes so I don't have to panic-hurry with the heals and blues.
Also, Inner Light (old buildup) will also be Perma and it'll overlap/stack. If you have very decent recharge, you'll have moments where your damage bonus is 130%! When not stacking it will be 100% damage bonus more often, and it will always be at least 30%. That is a PB damage buff folks. (these percentages are rounded)
I think I like this change more than Lightform... No that's not true, but I do like it alot. -
Quote:Quantum Acceleration is, of course, faster. And while it's on there's zero flight drift. When you stop, you stop instantly. Some may like that - it seems to make moving around indoors a bit easier even though it's faster (watch for mobs though, cuz you can't attack them until you toggle it off). It's does give a decent defense bonus so you're less like to get one-shotted if you do smash into a mob.Haven't played with Q. Acceleration yet. No opinion there - I don't actually see myself respeccing into it, though..
Oh, and it'll hold a LotG. That sold it for me. -
With the i21 changes, and Hover providing +def to all, and Solar Flare working with Hover, I've taken to using Hover in combat much, much more than I used to. However, some animations, esp. Incadescent Strike, don't always work when hovering. This has been the case for a long time prior to i21, but now that I hover alot more, it's more noticeable...and more irritating.
Any chance this could get looked at? -
Ditto for me. I always think of Incarnate powers as just expansions of my character's original power source instead of a new source of power; cosmic, sentient watering hole be damned...
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Quote:Forms aren't, nor where they ever, been the only way to play Khelds. I feel that the design of the powersets (so many Human attacks duplicated from Nova, Human Shields) meant that the Devs intended the Human Form to be a primary (or only) form if the player so chose...Khelds are forms, each with an utility to be mastered....
Many play Human-only Khelds. They were somewhat viable before the change - now they're very viable.
And RP-wise I always preferred to think of my Khelds as infused with an energy being (like the movie Starman) as opposed to a Shapeshifter.
Different strokes, folks... -
Quote:Nothing in the game is really worth 2 billion, and no RL Diamond is worth 2 thousand, but in a free market if you want it you have to pay what they offer. I agree about the S/L softcap thing - if I could get a toon there without it I wouldn't bother. Heck I only have it on one toon anyway, so I don't really bother already...I gotta be honest here, nothing in the game is truly worth 2 billion inf.
However that 3% def proc....if I can build a character that is S/L softcapped, I'm not going to make a spot for that proc and work toward getting it. That extra 3% likely will not soft cap other defenses, and since regular soft cap is 45% and incarnate trial softcap is 60%, then that extra 3% for 2 billion isn't going to help much either.
Although I'm thinking of going for it on my respecced PB... -
That's my favorite change of all. This game has one of the best costume creators in the business - powers that make it useless most of the time are useless to me.
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I just got it - it's neat but kinda wish I'd held off buying it. Dropping all toggles is tiresome. I understand not allowing attacks due to animations issues, but why couldn't it behave like Afterburner does (when on, you have 'Affecting Only Self', meaning you can't attack, but your toggles don't drop)
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Quote:I'm just a casually/serious marketeer (oxymoron?) I don't flip stuff; don't use AE for tickets, don't buy and horde stuff to make the price artificially high, etc.I tried going for it when they first released that program, but gave up after getting 10 Hero Merits. I just don't have that kind of time--nor do I have the money... So, I was screwed either way.
"Alien"
I just run regular content, and when I'm done I stop by the market, see what I have, and do a quick check to see if the salvage or recipe (crafted) will make me at least a million. If it will, I'll craft it and put it out there for roughly the going price (usually a bit lower). Takes a few minutes each time I play, tops.
I sell everthing (salvage, recipes) that won't make me at least a million for 1 inf (or sell at a store if I happen to be near one).
This will usually earn you a couple billion Inf well before you can earn 30 a-merits. Then you can buy the sucker from the market or somebody. -
I can used them with Sleeveless Jackets but not Regular Jackets...Weird.
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What is this Avatar of which you speak; I have yet to kill a Giant Robot in a lichen infested room
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I went ahead and got the PB's new extra travel power, Quantum Acceleration. Hey, it's fast and can hold a LotG, why not eh?