[PB] Skippable Powers?


Memphis_Bill

 

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Relatively simple question to help with my most recent attempt at playing a Kheldian: Which power selections do y'all suggest skipping for a leveling (at least somewhat triple-form) Peacebringer? Any powers that I absolutely should not skip that aren't immediately obvious?


 

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Quote:
Originally Posted by Sun_Runner View Post
Relatively simple question to help with my most recent attempt at playing a Kheldian: Which power selections do y'all suggest skipping for a leveling (at least somewhat triple-form) Peacebringer? Any powers that I absolutely should not skip that aren't immediately obvious?

I always skip Pulsar. It's a wasted power in my book, with a chance to stun that you're unable to stack... I also don't like playing as a wannabe-empath, so I skip Glowing Touch, too. That's more a matter of personal preference though. I don't use the nuke either because the crash bugs me.

As far as "must have" powers, I would say the human form ST attacks are the best you have access to so you'll want to grab those. The new Inner Light power is a must have in my book, and the same with light Form but you might be filing those under "obvious." Photon Seekers underperform but they still do goodish damage... I would pick them up.


 

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I skipped Dawn, Pulsar, and Eye Beam on my tri-form


 

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Group flight is the most skippable.

Personally I skipped group flight, dawn strike, the toggle shields, quantum flight, eyes, and the rez.

Absolute nonskippables to me would be lightform, inner light, essence boost, reform essence, and radiant strike. Everything else depends on what you want to do.


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lol I forgot about group flight.


 

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^^ Same, I double checked my actual build and the shields aren't on my list either.


 

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From Luminous Blast:
Either Gleaming Blast or Glinting Eye.
Pulsar
Glowing Touch
If you don't like nukes, Dawn Strike.

From Luminous Aura:
Thermal shield
(The shields themselves tend to go down in priority on a triform. Thermal's lowest, then, IMHO, Quantum and Shining. Optionally, take none.)
Group Energy Flight

Considerations:
I tend to like having QFly available, and it only needs its default slot.
Some people don't care for conserve power. (I tend to use it.)
Haven't played with Q. Acceleration yet. No opinion there - I don't actually see myself respeccing into it, though.
Restore Essence - I like having a self rez. Not everyone does. Select to taste.


 

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Quote:
Originally Posted by Memphis_Bill View Post
Haven't played with Q. Acceleration yet. No opinion there - I don't actually see myself respeccing into it, though..
Quantum Acceleration is, of course, faster. And while it's on there's zero flight drift. When you stop, you stop instantly. Some may like that - it seems to make moving around indoors a bit easier even though it's faster (watch for mobs though, cuz you can't attack them until you toggle it off). It's does give a decent defense bonus so you're less like to get one-shotted if you do smash into a mob.

Oh, and it'll hold a LotG. That sold it for me.


 

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Quote:
Originally Posted by Socorro View Post
Quantum Acceleration is, of course, faster. And while it's on there's zero flight drift. When you stop, you stop instantly. Some may like that - it seems to make moving around indoors a bit easier even though it's faster (watch for mobs though, cuz you can't attack them until you toggle it off). It's does give a decent defense bonus so you're less like to get one-shotted if you do smash into a mob.

Oh, and it'll hold a LotG. That sold it for me.
For me, its either a skippable or a set mule. The graphics make my brain 'itch' (an interesting sensation, I promise), giving me headaches if I leave the power on (the longer its' on, the more it hurts). Not sure why ... only that it does it.