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  1. Quote:
    Originally Posted by 8baller View Post
    @the_fox_Rox: I'll poke around the forums...if there was an RSS feed for the forums it wouldn't be a problem...but I haven't noticed anything like that so far. But I'll take a closer look. At the very least I could provide a link to the site and you could gain access to the forums from there.
    RSS feeds can be accessed like this:
    Code:
    http://boards.cityofheroes.com/external.php?type=rss2
    For individual section (for example Multi-Media & Fan Creations):
    Code:
    http://boards.cityofheroes.com/external.php?type=rss&forumids=606
    Hope this helps.
  2. Quote:
    Originally Posted by Winterminal View Post
    Black Pebble has stated April 18th as the reward date. As long as you kept an active account for the required dates, that is apparently the day on which we will receive the rewards. Since rewards are often awarded at different times throughout the day, I would not worry about not receiving your rewards until the 19th. Then if you are still without, a ticket can be filed with CS.
    Given the previous loyalty program, it will be the first time you log into the game on the 18th.
  3. Quote:
    Originally Posted by Callie Sunshine View Post
    I agree, Snow . But, the official news announcement says:

    2. Include your Movie Poster file as an attachment if its size doesn't exceed 5MB or use sendspace.com or www.yousendit.com if you have several files or the total file size exceeds 5MB. (bold emphasis added).

    Which is why I asked for the clarification. Using this method makes it possible to enter only once (per the legal rules), but have multiple submissions as part of your entry. If that is not allowed, I would like to know.
    It doesn't matter what the announcement says:
    Quote:
    Originally Posted by Zwillinger View Post
    Per the official (read, sent from legal) rules, it's one per person. Looks like the newspost misstated that. I'll be sure we get corrected ASAP.

    Thanks for bringing that to my attention.
    We've already had one reference to multiple submissions removed from the announcement. Asking it in a different way doesn't change the contest rules that the legal department has set. The contest rules trumps the announcement.

    Quote:
    All entries must be received via email prior to 11:59 p.m. CST (6:59 a.m. GMT; 7:59 CET), Tuesday, April 10, 2012 (Wednesday, April 11th 2012 in Europe) (the "Contest Conclusion") and must be in English. Entries which do not conform to these Official Rules and Conditions will not be accepted. The Contest is limited to one entry per person.
    http://na.cityofheroes.com/en/news/c...conditions.php
  4. Quote:
    Originally Posted by Callie Sunshine View Post
    I took that to mean you could have as many files as you wanted to enter provided it was done on one entry (which included the quote about conforming to the rules and whatnot), which seemed to be the main reason for recommending Send Space or Yousendit to transmit the multiple files. If only one movie poster was allowed why would this need to be done? Just curious.
    Depending on the amount of detail and layers, a Photoshop file can get fairly large, even for the pixel dimensions specified.

    Everyone has to bow to the legal rules.
  5. Quote:
    Originally Posted by cannonfire View Post
    What are your thoughts and/or pics?
    My thoughts are that you will hit the base item limit well before Steel Canyon is completed.
  6. Quote:
    Originally Posted by Lothic View Post
    Just as an FYI I read this post over on the Titan forum that says they are going to be renaming this badge to 'Spinebreaker' in Issue 23. No reason to doubt this as far as I can tell. At least this'll give us a vague idea how long we'll have to wait for the fix.
    Quote:
    Originally Posted by Nericus View Post
    In the Test Server section the latest patch notes show the badge name change so we may get it prior to ish 23?
    Yep, next patch on the test server:
    Quote:
    Originally Posted by Freitag View Post
    Issue 22 Patch 2

    BADGES

    General
    • All Dark Astoria achievement badges will now reward to all members of the team if the team leader is eligible to receive them.
    • The badge for defeating all four Repulsive Spines in the first stage of Dilemma Diabolique has been renamed from "Gate Crasher" to "Spinebreaker".
    • The text description for the Master of Dilemma Diabolique badge replaces reference to a "Rescued and Recovered" badge with the correct name, "Spinebreaker"
    • Steel Canyon - Deadly Combatant and Dignified Combatant will now reward to all members of the team who are on the mission map.
  7. Quote:
    Originally Posted by Blood Red Arachnid View Post
    It is well done in the sense that the graphic is crisp and pretty. It is only so-so in that it doesn't include things like having to rush to the end of the maps and where telepathists show up. It isn't done well in the sense that I have to turn my head 50 degrees to read the logos and I have to continually backtrack to 2a and 3-outside to know what is going on. This may just be a limit of the graphic, since including everything on the map including different strategies that different leaders use makes it quite cluttered. You can do it with adding more images, but after enough images it is easier to just make a video.
    It isn't intended to cover every single trial strategy. The interior maps are color-coded to the buildings. The outside map is to show where each building is relative to the others. The text presented on the map is to provide an overview of the trial, not a definitive strategy covering every aspect of the trial.

    Also, as an isometric map, everything is on a 30 degree plane.

    Edit:
    As to your other post, I don't think we'll ever see the problem the same way. I don't think anyone could see the problem you say exists because no one is using your definitions. You aren't even willing to discuss points that you bring up and want to limit the discussion when appropriate examples exist with other aspects of the Incarnate System. Without a means of comparison, we can't see the problem that you insist is happening.
  8. Quote:
    Originally Posted by PleaseRecycle View Post
    I find it hard to understand how players on Virtue could be so different from players on Triumph, apart from being more numerous.
    Virtue is the Bizzaro world version of Triumph. I think the same goes for Freedom, but that might be an universal thing. At any rate, Virtue (and Freedom) has the population to run trials like that. Both Virtue and Freedom have more trial leaders and regular trial players. On Triumph if a lot of people decide to farm or do content, then the trial population implodes. Toss in work & real life schedules and you see conditions where succeeding in the few trials being run matters.

    =========================

    Quote:
    Originally Posted by Aura_Familia View Post
    BUT it's more likely in general for most servers that the shorter, less gimicky ones will be re-run immedieatly.
    And that was my point.

    Quote:
    Originally Posted by Aura_Familia View Post
    Another example: Mention Tanker Tuesday on some servers and folks will jump for joy. Mention it on another and the folks of that server channel will be like "huh, what's that?"
    Yeah, I must say I don't get that one.

    Quote:
    Originally Posted by Aura_Familia View Post
    And a third: There's actually a server that has a joke that it's the drunk while playing/drinker's server. Most players won't know what I mean, but those from that server will.
    Yes, but even without going to Pinnacle, I get that reference.

    =========================

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    I'm trying to remedy this. I'm making video guides for the various I-trials with in-video text explaining what to do and how things work. So far the only one I have done is the beta version of the TPN... though I'd really like to record an MO run, but hosting that AND dealing with video editing at the same time is maddening.
    Okay, I watched your video. I can say that it would not help with the players I get on the trials. You may ask "Why not?" For one thing it is too long. For another, most players couldn't be bothered to even go watch it.

    I was more succinct with my "TPN Incarnate Trial map" guide which said the same thing as your video. I've even posted it while forming to get people up to speed, and people still don't understand the trial.
  9. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Times like this I wish I was actually good at communication, because then I would know what you are referring to:

    Are you referring to the DD/MoM/UG being harder when compared to other trials, or being harder when compared to multiple hostings of the same trial? I'm not sure if I was clear enough, but I was talking about multiple hostings of the same trial (DD/MoM/UG).
    I'm referring to people's desire to do specific trials. If you want people to do multiple runs of the same trial you need the following:
    • Speed.
      • Underground fails miserably at this.
      • MoM is in the middle.
      • DD actually succeeds at this.
    • Ease.
      • Underground fails miserably at this.
      • MoM fails miserably at this.
      • DD without enough level shifts to compensate for the trial's level mechanics fails at this.
    • Rewards enough to compensate for failure rate.
      • Underground fails miserably at this on some servers.
      • MoM fails miserably at this on some servers.
      • DD without enough level shifts to compensate for the trial's level mechanics fails at this. Specifically, the trial is geared towards characters with more level shifts, but not enough to do with those rewards at that point.
    Basically what people in this thread are telling you is that you are drawing the wrong conclusion from what you are seeing.

    At the most basic level you are talking about a symptom of the problem, not the problem itself. I really don't care that you think the most crucial matter is why players aren't running specific trials more than once (if that) a day. The core problem is that some trials are more liked than others. Until you discover why some trials are more popular you are going to continue to flail about trying to find answers that will not work.

    We've already come to the reasoning as to why some leaders ask for level shifts on the harder trials. So have the developers. Their position is this (as posted in the I21 Beta forums):
    Quote:
    Originally Posted by Positron View Post
    Now to give you some perspective on why such a change [edit: elimination of empyrean merits from BAF/Lambda after Destiny/Lore unlocked] was proposed in the first place, we simply were not seeing enough people completing the newer developed content for the system. Players seemed to be content in running BAFs and Lambdas to the exclusion of everything else. Our metrics don’t tell us why this is the case, but you the players have spoken about it. We definitely can and will make these trials easier, faster, and/or reward better (and the changes to Keyes is a direct result of feedback from players), however we remain concerned that the “mindset” has already set in: run BAF, run Lambda, ignore everything else.
    The developer's metrics show that most players aren't in agreement with the "More difficult the trials, the better" statement, otherwise they would be played more. The same can be said of Underground, MoM, and DD (which hasn't been publicly run for a week or two on Triumph).

    Quote:
    Originally Posted by Positron View Post
    What can we do to ensure that players are encouraged to play through Keyes and Underground, as well as anything else going forward?
    This is the core question that you, Blood Red Arachnid, are avoiding.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    Anyway, it is the standard dilemma between who is at fault with something. It is one of those things where the trials themselves may alter player behavior, and yet player behavior can alter so the trials are no longer an issue. When you make things harder or have different tricks and systems, there will always be preferential treatment from the playerbase. On virtue I see BAF/Lam running almost constantly, and I have run them to monotony. I didn't even think those trials could be hard until after DXP weekend. But, dealing with those new players reminded me of what it was like when the TPN/MoM were first released.
    You can't make a first impression twice. That is what is happening. Underground and MoM left a BAD impression. Underground with its high failure rate and length. MoM with its high failure rate, annoying AVs, and heavy-handed PSI damage. UG, MoM, and DD are extremely binary in nature. Either you have the requirements met before hand or you have the possibility of a high failure rate.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    On release week, the TPN had a much higher failure rate than the MoM, which is I believe the reason that the 60 thread reward was added to the trial. Before we learned that an all-inside run could work, balancing the Telepathists, HD, Maelstrom, Taunters, and Terminals all at the same time was the most difficult thing I had ever done as a trial host. It took me 20 minutes before the trial just to explain everything while organizing the teams and answering questions. It was idiot prone, since it required everyone to be able to do their jobs without mistake. Now, it is run into the ground.
    I'll repeat myself: I have yet to personally be on a TPN that has failed (though I've had to resort to designated terminal clickers). However, the 60 thread reward was added to beta on October 28, 2011, while the trial was released early December.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    I get the feeling the same thing is happening with the MoM on virtue. As of late I've been on a few "speed MoMs", which skip explanations and just run right toward the phase with no waiting. I almost always join them late in the forming, but the last few I've been on hasn't broadcast any requirements. Usually the leader will handle some of the key aspects like Aurora and drawing voids, with the assistance of one or two other individuals. The rest of us just spank the AVs. Yeah... spank (roflpun). These MoMs are being done (ROFLPUN!!!) in well under 15 minutes (Core Tier 4 Lore had a few minutes to recharge after using at the beginning of the trial). Something unique about MoM is that there isn't anything other than the objective to do. If you have a team that knows what is going down well enough that they don't need instruction, these things can be conquered really quickly
    I've been looking over my personal trial statistics:
    • B.A.F.
      Last run: March 31, 2012
      Total runs since introduction: 237
    • Lambda
      Last run: March 31, 2012
      Total runs since introduction: 221
    • Keyes
      Last run: March 31, 2012
      Total runs since introduction: 100
    • Underground
      Last run: February 25, 2012
      Total runs since introduction: 22
    • TPN Campus
      Last run: April 2, 2012
      Total runs since introduction: 18
    • Minds of Mayhem
      Last run: March 3, 2012
      Total runs since introduction: 18
    • Dilemma Diabolique
      Last run: March 24, 2012
      Total runs since introduction: 7
    I will usually hop onto most incarnate trials I can find (or start). Notice something? The trials that I find easier are run more often. I'm probably not alone in this assessment. I also don't find UG or MoM particularly fun either. I can see DD potentially being run more than Underground, TPN being close to Keyes, while BAF/Lambda are starting to not be run at all. I don't see a lot of change in either UG or MoM being run 1/10 the amount of times that BAF/Lambda are. I attribute that solely due to the difficulty/annoyance factor of the trials.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    As for the DD, I get the feeling that a lot of the difficulty in the trial comes from the lack of knowledge about it. Even I'm not sure exactly how everything works with the sentinel, and during the trial I have to still constantly yell instructions to the league who may or may not listen. Once everything gets figured out, levels will become even less of a requirement to stomp the trial. About the only one that can't get much better is the UG.
    No amount of "getting things figured out" will compare with the disparity of level shifts in the trial. The EU players tried and got curb stomped multiple times during beta for bringing less than +1 (and apparently some +1 trials too).

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    I'm trying to remedy this. I'm making video guides for the various I-trials with in-video text explaining what to do and how things work. So far the only one I have done is the beta version of the TPN... though I'd really like to record an MO run, but hosting that AND dealing with video editing at the same time is maddening.
    It doesn't matter. Most people:
    • Won't bother watching video guides.
    • Won't bother reading any of the numerous guides available for each trial.
    • Won't CARE if you think that the trial is the greatest work of art since the concept of art began.
    I'm not guessing this, I know. Simply put, you aren't going to change people's opinion of the trials. The trials that players don't like will not be run.

    Quote:
    Originally Posted by Aura_Familia View Post
    I think what he's saying is that because of all the gimmicks in the later trials people are waaaay more likely to stick around and re-run BAF/LAM/TPN/Keyes vs DD/MoM/UG. UG especially cause of the length I don't see people sticking around for an immediate re-run of.
    Pretty much.

    To put it another way:

    BAF/LAM/TPN/Keyes = ITF at +0
    DD/MoM/UG = ITF at +3 or +4

    Sure, you will get some players that like ITFs at +3 or +4, but most of the players would rather do them at +0 due to time vs rewards. What Blood Red Arachnid is seeing is that those willing to do a trial more than once in a day are doing other trials or other content instead.
  10. The only shown sales as of this post are:

    Vanguard MVAS vanity pet: 263 points (regularly 350), expires in 1 week.
    German Shepard vanity pet: 375 points (regularly 500), expires in 1 week.

    Likely have to wait until the patch for the new items to appear.
  11. Quote:
    Originally Posted by Blood Red Arachnid View Post
    It isn't an expectation. It's an explanation for something I see happen regularly. I see mention of people who just alt and people who just run trials all over again despite the emp limit, but every time I go for a consecutive run only a handful of people stay around, and forming a MoM/DD/UG after another person finishes theirs is incredibly slow to form even if you don't put up any requirements, and almost always does not run as smooth as the ones from earlier that were +3 only. It isn't much of a stretch for an explanation, since I hear the "already done this trial" or "going to do that other trial" explanations enough from the few people who will speak when they're going to quit a league.
    Don't you, just for a second, think that this might have something to do with the trials themselves and not the players?

    Lets take a look at each of these trials.

    Underground:
    • Without a single doubt this trial is the longest of all seven trials.
    • It is also the trial that has some of the most obnoxious trial mechanics in the game, and hasn't been the subject of a revamp like Keyes had. Things like:
      • Hospital teleporter mechanics is unclear. Why do I say that? Well take a look at how console games handle the situation sometime. When they update (move forward), you see where the new destination will be. Not only that, but even in the Death from Below trials (where some players may see this for the first time), the big glowing area isn't explained.
      • The whole thing is one large escort mission, which is consistently one of the least favorite game mechanics across the ENTIRE gaming industry for the last 20 years.
      • Crowd Dispersal, Arrest Mode, Lethal Force. The game doesn't show who is targeted, unlike TPN.
      • It doesn't show which lichens are supporting the Lichen Infested War Walker.
      • The long tunnel of spore damage while dealing with bombs.
      • There is no way to avoid the confusion spores in the final battle other than to take a limited amount of Escape inspirations, Liberation inspirations, or by use of Clarion Destinies.
    • It has a huge map (could have easily been 2 missions or even two different trials), and players can get lost.

    MoM:
    • Death penalty.
    • +2 AVs.
    • The second phase of the trial stands out as one of the most obnoxious parts of this or any other game.
    • Psi damage which tends to be the one damage hole for most the of the power sets in this game.

    DD:
    • If the group has the right mix of mix of level shifts & powers, this trial is so easy it is boring.
    • If the group doesn't have the right mix of level shifts & powers, this trial is so difficult that is it not likely to win at all.

    Now compare those to the rest:

    BAF:
    • Multiple winning strategies.
    • Easy to compensate for someone that screws up.
    • One of the fastest trials around.

    Lambda:
    • Multiple winning strategies.
    • Easy to compensate for someone that screws up.
    • One of the fastest trials around, especially SLams. Yes, even on Triumph I've seen them. However most of the Lambdas on Triumph are plows.

    TPN:
    • Multiple winning strategies.
    • Easy to compensate for someone that screws up.
    • One of the fastest trials around.
    • Repetitive as nothing else in the game. Even worse than the repetition that was sinking Keyes.

    Keyes before the change:
    • Annoying amount of time getting killed due to pulse damage.
    • Annoying amount of repetition with the terminals.
    • Completely unexplained mechanics:
      • Stealth doors in bunkers.
      • Entanglement.
      • Disintegration.

    Keyes after the change:
    • Pulse damage reduced to levels that will not pose an immediate threat on its own, but still something to look out for.
    • Not as annoying amount of repetition with the terminals.
    • Completely unexplained mechanics:
      • Stealth doors in bunkers still not explained. Stalkers and Illusion Controllers can access a door on the side of the bunkers that doesn't need to be broken down, so they can get 4 power cells per bunker without any danger while other players clear the terminals before Anti-Matter arrives. Most players (even frequent trial runners) still don't know this.
      • Priming the terminals with one cell not explained in game, and most players (even frequent trial runners) still don't know this.
      • Entanglement still not explained.
      • Disintegration still not explained.

    All Trials (even the easy ones):
    • Hospitals only sell the most basic inspirations and they are simply not effective considering the any of the trial mechanics.
    • Death penalties are absurd in every single trial, whether it is the 20 second penalty box in the hospital (which has NEVER succeeded in accomplishing the stated goal of keeping players together on trials) or the asinine (and I use this term deliberately) penalties that MoM or DD have.

    In conclusion:
    What you are seeing is that some trials are less popular than others. Given that these trials are the harder trials and the trials that tend to fail more, you are seeing less people willing to run them multiple times in a day.
  12. Quote:
    Originally Posted by Zwillinger View Post
    I'm still waiting for the assets myself, meaning they haven't been delivered yet.

    From our last update, we are still on track to start delivering these rewards soon. As soon as I get the professional looking stuff, we'll be sure to post it.
    Quote:
    Originally Posted by Zwillinger View Post
    I showed some of the designs over the Ustream. I don't have the images here at home or I'd post them. I'll try to remember to post the ones I shared on Monday.
    Zwillinger, do you realize that we've had more updates on the Retro SciFi set than we have on this loyalty program? I realize that with several notable departures from the Community Team you are all under a lot of pressure, but this was supposed to be a push to keep players subscribed to the game. A lot of players I've talked to didn't realize or forgot that this program was running.

    In terms of money, I suspect that retaining subscribers earns the company more than a single costume pack. There should have been an update or tidbit from this program every single week. That update should have been included in every mailing of the new stuff on the market.

    I know a lot of people get after Black Pebble and Ghost Falcon for stuff that they aren't responsible for, but this falls squarely on both of their shoulders. There has been a near-complete lack of marketing of this loyalty program.
  13. Quote:
    Originally Posted by Anara View Post
    To Recap:
    Do 1 - 8 in Nova Praetoria
    Do 9 - 16 in Imperial City
    Do 17 - 19 in Neutropolis w/ 18 and 19 being in the water north and south of the bridges (respectively).

    I've now got River Rat on a half dozen toons. It's easy once you know the spots!
    To recap: If you are using Vidiotmaps for the location numbers, #6 is faulty on the Nova Praetoria side. To get the badge for that spot, go to the Imperial City side instead.
  14. Other than my subscription, I've spent $15 on my VIP account (for the 2 tokens to complete the Celestial Set sooner) and $15 on my Premium account (for the global channel access).
  15. Quote:
    Originally Posted by Ukaserex View Post
    Y'all have a nice day now. Again, sorry if I offended anyone.
    You didn't offend me (other than a mild irritation over the terms used). I can understand you are scared that they might eventually change something you like to something you don't. It will happen, and with each change you'll have to decide if you want to continue to subscribing or not.
  16. Quote:
    Originally Posted by Ukaserex View Post
    I am told "welcome to MMOs?" and that "subject to change" is in the Eula.

    I just wish that EULA had been on the box so I could have read it before I bought it. I might have saved myself a lot of puzzling.
    Anyone can view the current user agreements online before purchase.

    English US:
    http://us.ncsoft.com/en/legal/user-agreements/

    English GB:
    http://us.ncsoft.com/en-gb/legal/user-agreements/

    French:
    http://us.ncsoft.com/fr/legal/user-agreements/

    German:
    http://us.ncsoft.com/de/legal/user-agreements/

    Spanish:
    http://us.ncsoft.com/es/legal/user-agreements/

    Quote:
    10. SERVICE AND AVAILABILITY

    (a) You acknowledge that NCsoft may in its sole and absolute discretion provide subsequent versions, enhancements, modifications, upgrades or patches related to any part of the Service.

    (b) You acknowledge that Service may be interrupted for reasons within or beyond the control of NCsoft, that NCsoft cannot and does not guarantee You will be able to use the Game or any Account whenever You wish to do so, that NCsoft will interrupt the Service on a regular basis for purposes of maintenance or updates and may do so without providing You with notice before such interruption, and that NCsoft may provide subsequent versions, enhancements, modifications, upgrades or patches related to the Software that You must accept and/or install before You will be able to use the Game.
    They can change the service when they want to.

    Quote:
    Originally Posted by Ukaserex View Post
    Perhaps my inexperience at MMOs is part of my problem. Almost without exception, when they change the game, I find it unnecessary.
    Then why do you play MMOs? They change. That is the nature of MMOs. Games evolve, sometimes in world, sometimes in the services offered. Case in point: Issue 21: Freedom.

    Quote:
    Originally Posted by Ukaserex View Post
    Some of you see my use of "Bait and Switch" as a legal term. That wasn't my intent. I am not a lawyer. My intent was to express dismay and disappointment at a business decision that I think anyone who's taken a course in Managerial Accounting would have avoided.
    It doesn't matter what your intent in using "Bait and Switch", you are using it in a manner that doesn't fit ANY definition of the term.

    It would be like you calling this an apple:


    Quote:
    Originally Posted by Ukaserex View Post
    In my eyes, and however flawed my feeble mind is, if I buy a comic book, when I read it again later, I do not expect anything within to change.

    However, this is a video game. A different thing entirely.
    Yet in both video games and comics things change. In comics it is called a retcon. Heck, compare (or even try to keep track of) versions of the Star Wars movie franchise. MMOs are evolving media, they aren't fixed like buying an offline game 10-15 years ago. Even a mostly single player game like the click-fest sequel to the demon game that was put out in 2000 by a company named after a winter storm continued to change even to last year. The last patch to that game was 1.13d on October 27, 2011. As a note, I wish I didn't need to not directly name that game, but people should be able to work out what game I'm talking about.

    How about Statesman getting himself killed? That retcon process will be a nightmare and will require a ton of rewrites. Those rewrites would have to be translated before. Now they don't.

    Quote:
    Originally Posted by Ukaserex View Post
    Yet, still, I would not expect to log in and find that instead of English, all my labels are in Korean, because for budgetary reasons, they couldn't afford to pay the folks that write the stuff anymore.

    Yes, that's a stretch. Of course, I know that wouldn't happen. The stretch is to just illustrate a reality it seems the servers in question will have to face.
    Do you know the technical limitations they are working under? I know that I don't, but I can make an educated guess as to what they are dealing with. They simply cannot do what you are suggesting. How things are referenced in game can't permit leaving partial translations. Either everything has to be translated or left alone. The game is far too complex to mix and match.
  17. Quote:
    Originally Posted by seebs View Post
    Until recently, the Cosplay Policy (section 4.1 of the ToS) was at best a minor deterrent to play;
    Should have been section 4.1.12.
  18. Or it might mean that some English speaking players may go to Vigilance and Zukunft because North Americans tend to be put off by the French and German Language.
  19. Quote:
    Originally Posted by Father Xmas View Post
    /bind tilde "powexecname Tar Patch"
    Which would then require a mouse click to "place" the power.

    Yes, the key beside the 1 key is called the "tilde".
  20. Quote:
    Originally Posted by Ukaserex View Post
    They thought they were getting a game that would be in their language, and now it won't be.

    Baited by the initial product, switched to a less useful product, thus making it over-priced for what they get. Yeah, I know what bait and switch means. Is it spot on? Maybe not. But the spirit of it is there.
    Obviously you don't know what bait and switch means.

    Bait and switch is a clearly defined legal term. Your use of Bait and switch isn't applicable in any jurisdiction on the planet to my knowledge. The term you are looking for, by your definition, is "devaluation". As in "They feel the service has been devalued by not being translated to their native language." That is completely different than Paragon Studios intending to defraud the players. To reach the definition of "Bait and switch", Paragon Studios would have to say that "Oh, we're sold out of CoH:German, but you can buy our City of Germans: Hero Edition for 20€ more a month." That is bait and switch.

    The spirit of it isn't even there. The spirit of the term "Bait and switch" is that some people in sales commit to an ethics breach and try to lure a consumer in with a bargain, but never intending to sell the item that lured the customer in the first place.

    Quote:
    Originally Posted by Ukaserex View Post
    No, their research showed that free to play games were popular. Because they were free. Not because they made money.
    Have you researched the German Market for games?

    Quote:
    Originally Posted by Ukaserex View Post
    And now, some kids after investing a lot of time are finding that things have changed.
    Um, welcome to MMOs? Hmm... Let me try that again... Welcome to life? Read the EULA sometime. The phrase "subject to change" is in there. No matter how much you gripe, you've agreed to the same conditions that are happening here.

    Quote:
    Originally Posted by Ukaserex View Post
    I still think that the decision is a bad one. Not because it might help those servers get more people, and not because it gives me another couple of english servers to play on, but because it shows that if servers are not populated enough, this company might pull the plug on them at any time and as a player, the only recourse I would have would be to adapt or quit.
    Um, welcome to MMOs? What, exactly, do you think torpedoed several NCsoft titles (Auto Assault & Tabula Rasa) and at least a few dozen other MMOs.
  21. Quote:
    Originally Posted by Ukaserex View Post
    The reason why it's "Shame on them" is quite clear. When these people bought the game in their respective countries, they spent money. Money that people had to work for. Money that is now in the hands of NCSoft.

    In this context, when you "cut spending", you have basically done a bait and switch.
    I don't think you know what the term "Bait and Switch" means.
    Quote:
    Originally Posted by Wikipedia
    First, customers are "baited" by advertising for a product or service at a low price; second, the customers discover that the advertised good is not available and are "switched" to a costlier product.
    They haven't been told "buy this product at a lower price" then been told that "That product is out of stock, but here is another brand at a higher price."

    They have had value for their money. That is, they got a service for their subscription. That service is being phased out. They can choose to continue the service for the same money or stop subscribing.

    Quote:
    Originally Posted by Ukaserex View Post
    Yes, those players can continue to play, but if they don't know English they're going to have a very rough time tabbing out and translating. (obviously some things will be self explanatory, but imagine how an iTrial will be with people who would read the league chat, but can't translate it fast enough)
    Interesting factoid: Most Europeans are multi-lingual.

    Quote:
    Originally Posted by Ukaserex View Post
    Moreover, some of those people may have taken advantage of the buy 6 get 1 or buy 12 get 2. Are those people going to get a refund? I doubt it.
    The 12-get-2 wasn't available to European players, and 7 months? At a guess that is fairly close to when Issue 23 will land (I'm guessing July to end of August).

    Quote:
    Originally Posted by Ukaserex View Post
    I understand that resources are scarce. I get that. I know businesses have to make hard choices. But this is one their research most likely showed well ahead of time. And if they didn't do the research before they expended the resources, someone up high needs a verbal lashing at a minimum.
    They DID their research, according to Zwillinger:
    Quote:
    Originally Posted by Zwillinger View Post
    As I said in the announcement, there's always been a significant challenge due to the popularity (or lack thereof) of the American Comic Book culture, however Free2Play/Hybrid games are extremely popular in France and Germany. We had hopes that this popularity would overcome these difficulties and lead to a resurgence in population within these Communities. Unfortunately this has not materialized.
    Their research showed that it might be profitable to keep production in French and German. After reviewing the situation, it turned out that it wasn't profitable. So, because it wasn't profitable, they are ceasing the unprofitable operations.

    Quote:
    Originally Posted by Ukaserex View Post
    You don't stop supporting the servers, you market more effectively to increase the population. Every business decision must be made as if the business is going to live on indefinitely. Cutting back is not the right way to go, and it sure is a cheesy way to treat subscribers, even if there weren't that many of them.
    Um, the costs of marketing in other languages were considered. They weren't getting value for their foreign language marketing or the localization to the other languages. In other words, it costs them more to operate in other languages than they expect revenue from. No business in the world, if they want to be successful, would stick with that situation.
  22. Quote:
    Originally Posted by The Grim Heaper View Post
    Badges, mostly. The type of badge that once most players get it, it's ignored unless the TF was formed specifically to get them.
    There are NO badges for the optional objectives in the Sutter TF.

    Edit:
    The only badge in the Sutter TF is Land, Sea & Air. There are opportunities for defeating Failed Experiments, but that is only because they are in the TF, not because they are an optional objective. All the Praetorian bots are IDF, so they don't even count for the praetorian clockwork badge.
  23. I haven't been able to determine a benefit other than giving the player clicking the glowies a very small inf bonus.

    Then again, I've yet to see any benefit from any of the optional objectives in the Sutter TF.
  24. From what I've heard, on their employee accounts, they can have anything they want. However on their personal accounts they have to pay like other players.

    I'm sure Zwillinger will correct me if I'm wrong about this.

    Edit:
    And I'm still partially right after Zwillinger's response. So... Free subscription, but anything beyond that comes out of their own pocket.
  25. It is interesting that loyalty programs bring out Black Pebble sightings, yet all the images of him are blurry like sasquatch photos... Hmm...