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Quote:How about "NOT A CHANCE"?How about in addition to just porting over the archetype and the ability to use patron/epics of the opposing faction, we also introduce stat increase/decrease for those that choose to go rogue as a consequence of their change of allegiance?
Why the heck would we need stat consequences? We already know that the developers are not going to make it easy for us to switch sides.Quote:I don't have a complete list of these perks/negatives that accompanies each AT but the idea is that each perk would be counter balanced by a negative.
There will be a limiter already in place according to Positron.Quote:Can you give us some more detail on how morality arcs will work, and approximately how much time it will take to switch from Hero to Vigilante, and then from Vigilante to Rogue? by mentalgiant
Posi- There is a cooldown timer that will slow the process. We are still working on the exact numbers, but we're eyeballing a week's worth of work to switch one degree.
How about waiting for information before making suggestions about consequences?Quote:I think this would introduce another layer of variety and another round of build possibilities without having to create more ATs.
Having stat consequences flies in the face of one of War Witch's comments in that Q&A:
Who is going to change their mind later when they keep getting penalized? -
Quote:Because I don't think you hear it enough, thank you Castle. Thank you for being reasonable when you could have stuck with the original plan. Thank you for taking time out of your busy schedule to put this fix of the fix in quickly.I'll be reducing the Green Mito Protection to 15 later this afternoon...no idea how long it'll take to get to the servers, but there it is.
And thank you to all the developers for continually trying to make this a game I want to continue to play even though some aspects of both the game and the development cycle frustrate the heck out of me. -
Quote:Castle, given the track record of "matching the original design", wouldn't it have been better to make sure the original design wasn't flawed?Perhaps. Probably, in fact. I made it match the original design. If needed (and judging by reactions, it probably is) I'll drop the protection some in a future update. It will never be as easy as it was when the green mito's perma-held themselves though.
Cases in point:
AV/GM regen rate of Issue 7.
Scaling Mayhem Mission destructible objects to mission level.
Some changes, just for the sake of being an original design decision, should not be excluded from being examined before they go to the live servers. -
50 points of hold protection means that the Hive/Abyss Hamidons are probably "about right". However, like you've said, this is insane for a team of 8, and even if 50 points of hold are achieved the mitos will just auto-spam the auras.
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Quote:Around the time of the forums switch until November, I was trying to move to a Content Management System/Blog format (specialized Wordpress theme) that would allow articles to be submitted by anyone, proofread, posted, and compiled on a regular basis. At the same time, I formed a twitter account to tie into it, and was working on integrating the developer and community digests, as well as the dev's twitter feeds. It was also to house the archives.Just a thought. It's something that's being exploited in other MMOs, and I often wondered why Scoopers didn't go this route. Discuss.

I got to the prototype stage and met stiff opposition. -
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What WoefulKnight said is completely accurate.
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Yep, all the base items I looked at say the same price in the info window.
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Quote:It is kind of hard to avoid Pocket D during the Winter and Valentines events (something to consider for a long term character). Besides, the original post requested a server less populated than Freedom. I don't think Virtue qualifies in that case either.Not really. Remove Broadcast from chat window and avoid Pocket D, and you're pretty much golden, no matter what server you're on.
Edit:
Also forgot to mention to NOT look at any Bios on characters from Virtue. It is best avoided entirely for the younger crowd. -
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Quote:This pretty much mirrors my findings.So, it appears that editing permissions is related to which rank(s) has "Edit Rank Permissions" enabled in the SG settings, as opposed to having the "Modify Base" setting (as has been the thought all this time). Neither is it restricted to the red-star (unless you set it that way on purpose).
HOWEVER, I do recall those conversations about having the storage bins default to restricted use for Leader & Superleader when placed as a measure of security. If I recall, it was generally agreed that since the permissions would have to be adjusted either way, it was better to err on the side of security (as opposed to defaulting to open for all).
Also, to be clear, it has never, ever, been the case that one would be able to edit permissions/settings for their own rank. Leaders have always defaulted to all permissions, and any "captains/lieutenants" below the leader(s) that were given "Edit Rank" permissions were only allowed to edit the ranks BELOW their own. This has always been the case, and is WAI. -
Quote:Not a great solution, but...Ah, didn't think of someone leaving, I deleted a character that was in the SG... dangit, now I need to come up with another 15000 or so prestige to get the teleporter working again.
Transfer 8 million inf to the SG leader (or another character with both base edit and base upkeep rights) and buy 16K prestige. Yeah, it sucks.
Or get someone to help invite another of your alts to the group. -
Quote:I just ran a series of tests on the test server with the following results:In order to be able to change storage bin permissions, I had to be on a toon that was enabled with BOTH "Edit Rank" AND "Modify Base".
Using a toon that had only one or the other enabled, did not allow me to change the base permissions.
Can you verify if this is WAI?
- Placed storage bins initially only open to both Super Leader and Leader ranks.
- Super Leader can modify any rank's permissions to the storage item but their own. (WAI as you want to have SOMEONE with the ability to extract from storage).
- Leader can modify any lower rank's permission to the storage item. (Again, WAI, as you don't want to remove your own ability to access storage.)
- Leader with rank edit ability, but without base edit rights, can modify permissions of ranks lower than themselves.
- Leader with base edit rights, but without rank edit rights, can place a storage item, and while in base edit mode can change permissions, but they will not take effect.
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Quote:Sorry, what Necrotech said:My apologies for butting in here, but if storage items default to SL rank when placed, then why when I place new bins do they start with both SL and the second tier rank marked and not just SL? Should that not be or so?
I've not tried to place storage items since Issue 15. The bases I use don't change much anymore. No need to. -
Actually, now that I'm thinking about it, I seem to recall that the reason base salvage permissions went to only the Super Leader rank was due to player concerns that the wrong person might get access before someone could come around and change existing storage items.
It was deemed safer to set it to the top rank initially so that there would be fewer thefts.
Edit:
A couple of posts on the subject of of the Super Leader rank from around Issue 14 infer exactly that. -
Quote:What rank was the character? I know that the storage items default to the Super Leader rank because in a couple of groups I was using at Issue 13 needed that rank to change settings. You can't change your own rank permissions.Snow Globe, in further testing, I came to a strange result.
In order to be able to change storage bin permissions, I had to be on a toon that was enabled with BOTH "Edit Rank" AND "Modify Base".
I'll get back to this after I look up something, but when Issue 14 went live I remember that I could only change the settings with the Super Leader. I had both those settings for the top 3 ranks (Leader/Overlord, Commander/Kingpin, and General/Ringleader), and could only change on Leader/Overlord. -
Quote:Should really go to the Base Building section, not the Base Usage section.
- IO Salvage is seen as more valuable to the individual. That relates to the following points:
- Worry over crafted item deletion.
- Concern about the lack of group contributions to base needs.
- Lack of crafted item information before spending salvage.
- Empowerment costs and storage concerns
PS. Nested lists can be done.
- IO Salvage is seen as more valuable to the individual. That relates to the following points:
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Quote:I made a tangent thread for this. This is WAI. All storage items default to Super Leader only (both deposit & retrieve).Bugs: Some of the lesser ranks in a SG, when placing a storage table can not change the permissions related to their rank, so it becomes impossible for them to drop a storage item and then put items into it unless a higher rank enables the ability for them to do so. My personal experience is with the ringleader rank, though it may be with other ranks too.
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Quote:Only if empty.Bugs: SG Rank unable to change a perm:
Yes I'm pretty sure this is a bug. If the rank has the permission to edit the base they could very easily delete the salvage bin if they wanted to.
I don't think that is possible.Quote:As to changing the permissions if they changed it to not be usable by their rank
WAI, it is a security feature, not a bug or flaw.Quote:anyone of the same rank could just change it back and they can't change the higher up ranks. Not being able to use a bin you just placed is just silly and slows base editing down.
Point 1: WAI. The same can be said for all other SG permissions.Quote:How can it be a measure of security?
- If they change lower permissions anyone of equal to their rank or higher can change them back.
- They can't change higher permissions.
- If they change the permission for their rank (not that they can, cause this is the bug) then someone of equal rank or higher could change it back.
Point 2: WAI, duh. Someone of lower rank should never be able to affect a higher rank. That would be like saying that I could ban Mod08 from posting on these forums.
Point 3: See points 1 and 2.
I agree with Kat, it should be taken to another thread, because I'd likely start quoting red names showing that it is WAI. -
Quote:Psst. Take a look at your game account page... The page is showing me when I should expect to get my rewards until Feb 2013: 96 Months. Looks like a good spot to end it. Though 96 months would be 8 years, not 10.Now I wouldn't object if the devs picked an end date for the vet reward program. That way new players would see that there would eventually come a time when they had just as many rewards as older players.
If they do that I would prefer they base it on an anniversary. For example 120 months/10 years.


