Smersh

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  1. Smersh

    Scrapper Love

    Quote:
    Originally Posted by Kangstor View Post
    Rather than knife I want to see a whip meleeset which is actually effective in middle to close range with some hold and immobilise effects. Or a baton set which can be used with shields to produce policeman like superheroes.
    Like the baton model that's already available in War Mace? To go with the riot shield in Shield Defense?
  2. I miss the old Dragon's Tail - the one where you jumped in the air and did a flip before getting low and doing the leg sweep.
  3. Quote:
    Originally Posted by RavenSoul View Post


    As an aside, I've always wondered what the percent of characters rolled over the life-time of CoH have used Presence - I'd be shocked if it wasn't less than a single percent...


    As a purely historical note, Presence was virtually required for tankers prior to Issue 3 - Taunt was single target back then.
  4. Unfun.

    Unawesome.

    Only way to get a costume piece?

    This... this is a poor decision.
  5. Quote:
    Originally Posted by Zombie Man View Post
    http://www.nytimes.com/2012/07/01/mo...l?pagewanted=1

    1. Fandom is mainstream, so, stop playing the outsider card, fans.

    2. Comic book movies have been co-opted by the media industrial complex, but some good stuff still gets through.

    3. Comic world stories are still too outdated in its mores: Boys creating for boys.
    No one tell J_B about that first point.
  6. Quote:
    Originally Posted by Arcanaville View Post
    When I was in college, these would sometimes go on sale for like a buck:



    I am embarrassed to say I still occasionally crave them. And that I was in college back when these could be purchased for a buck.
    Man, I could go for one of those right now.

    And it's 6:40am here.

    Why, yes, I have eaten more than my share of these over the course of my life. My wife cannot, for the life of her, understand the appeal.

    To each their own. More for me.
  7. Purely as an aside - if I was making an "I hate psionics" build, I would look to Dark Armor.
  8. Quote:
    Originally Posted by Rajani Isa View Post
    The name color thing is why I was thinking it was odd you were complaining :P Apparently it's intended that NW be free. Other than the incarnate arc, that probably should be restricted as incarnate content.
    Actually, it's quite odd. I get the contact (Belladonna Vetrano), and can take the missions, but I can't run them without being a subscriber. I get a popup at the mission door to that effect.

    I can still drop the missions, though, and could theoretically complete the arc that way.

    Which is a strange way to do things, I reckon, but it does work.
  9. Quote:
    Originally Posted by Captain-Electric View Post
    It wasn't white earlier today.
    That can be inconsistent, but I have been premium for a couple of months now.
  10. Quote:
    Originally Posted by Aggelakis View Post
    There are a couple contacts there that seem to not be restricted (Trilogy and Fireball) (this may be a bug). AFAIK the rest are still restricted.
    Then I should probably not mention that I can also access the Emperor's Sword arc on my Alpha Unlocked characters, too.
  11. Why in the world would they put Night Ward in the market?

    I've started running an arc in there, no purchase necessary.
  12. Quote:
    Originally Posted by DumpleBerry View Post
    It's from her Royal Deebishness, who is Automagically Winvincible.

    As far as Kheldians getting more slots than "regular" ATs, I guess it is a matter of personal opinion.
    Actually, the term antedates her usage of it considerably.

    http://en.wiktionary.org/wiki/automagical

    The more you know!
  13. No.

    I want to see Praetorian Hami win.

    Our involvement should be rescue operations and/or scavenging high-tech equipment, because the war is lost and Praetoria will be a no-go zone.
  14. Quote:
    Originally Posted by MajorDecoy View Post
    Okay, it's been five hours. Am I in close enough range to use Brawl yet?

    I'd go with dead lands, because not enough pen and paper RPGs use a deck of cards.
    Well, converting CoX to Castle Falkenstein would be a hell of a thing, now wouldn't it?
  15. Villains and Vigilantes.

    No, I'm not serious, but no one's mentioned it yet.
  16. Quote:
    Originally Posted by Draeth Darkstar View Post
    While a... mecha... bow... would be interesting, I don't think it's a weapon that the concept evokes to most people. They tend to choose the weapons in a given set based on it's thematic relation.
    Yeah, mechs with bows are totally unknown.
  17. Quote:
    Originally Posted by OmniNogard View Post
    T9 VIP Only, so you got to sub.
    Well, that's vaguely annoying, but not unexpected.
  18. Now I'm wondering if my unspent tokens can be used for it, or if Paragon's going to make me sub for a month to be able to spend those tokens.

    Hmm.
  19. Quote:
    Originally Posted by Kitsune Knight View Post
    The handle is wrapped in the finest animal hide that you could find in your county, giving you better grip (as compared to nothing), and thus better contol (aim).

    The edge was sharpened by the local blacksmith to be... sharper... allowing you to slice objects better.

    Your armor includes a belt loop that you can put your sheath through, allowing you to easily draw the sword.


    In other words, 'yes' to all. My point, though, was asking what switches a human over from being 'natural' to 'tech'. Using a large stick as a blunt object, at one point in time, was the most brilliant idea any human had ever had... but now no one would think of a person carrying around a stick they found outside as a "tech" hero. In other words, the divide between "tech" and "natural" is "whatever the hell the person wants it to be"!
    Reminds me of a character I ran into on Virtue at one time - "The finest scientific mind of his time - his work with fire and stone tools was revolutionary!" He was, naturally, a caveman-themed stone/fire brute. I think his origin might have even been technology.
  20. Quote:
    Originally Posted by bpphantom View Post

    Super Dimensional Fortress Macross. Super Dimensional Cavalry Southern Cross. Armored Genesis Mospeada.

    Sorry... a bit of a sore spot.
    That's Genesis Climber Mospeada, comrade.
  21. Smersh

    Good news.

    Satellite internet is really terrible, especially for gaming.

    When I was in the most rural of areas myself, I ended up signing up for a mobile hotspot device through my cell phone provider - because it was faster and better than the satellite.

    Being back on cable internet is very much nicer.

    Edit: I can't comment as to storms, though - that's not a concern over here.
  22. Quote:
    Originally Posted by Kitsune9tails View Post
    No new rules questions; just a general GMing one.

    I have a couple players who tend to leap at every chance to take an action during the game, whereas the majority of the group tends to react to the question, "what do you do?" with a long pause, followed by several probing questions, and then a cautious tentative action.

    The net result is that the majority of the party feels that the two more active/talkative/theatrical players are sucking up all of the playtime.

    I am in a bit of a quandary. Should I:

    - Let it work itself out?
    - Tell the more active players to slow down?
    - Push the majority to make decisions more quickly/actively?
    - Give you guys more details on the situation?

    I have been a GM for years, and my default go-to on the situation is to insert more personal story elements for the less acrtive members, but i wanted to get some other perspectives.
    Well, the important question to ask is why these players are taking their time.

    Is it that they're slow on the draw themselves? Are they unfamiliar with the rules or RPGs in general? Do they feel like they're lacking information sufficient to act on?

    My long-standing player group was always relatively quick on the draw; when I found them sitting and staring at me, it was because I hadn't adequately set the scene - a failing on my part, not theirs.

    One of the ways I promoted people paying attention when it wasn't their turn (appropriate to the more over-the-top action campaigns) was the token system - once per session, a player could throw in their token and act again out of sequence - with the strict understanding that if they weren't trying to save their teammates, they lost the token and got no action.

    As to your go-to, I approve most heartily. I always tried to structure my game sessions as television episodes, with the accompanying narrative structure, and I generally chose one player character to be the focus of a particular episode. Rarely, a two-to-three session character arc - but that could leave other players chomping at the bit. (File that under "things I learned from Mekton Zeta.")

    Ultimately, though, there isn't a one size fits all solution to involving every player - it has mostly to do with the reason the players aren't as involved.
  23. Not so familiar with Pathfinder as DnD, but I still find your campaign interesting and fun.

    Perhaps suggest to your bear druid - Ron Perlman as Vincent from the TV show Beauty and the Beast? Just a thought that tripped into my head, and a bit more in keeping with your theme than an Ursa Minor.
  24. Quote:
    Originally Posted by Durakken View Post
    Starfire's retcon is genius as a meta critque if you read red hood which seems to be a meta critique
    Let's assume that I am not reading Red Hood.

    Would you care to elaborate on this?