Siolfir

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  1. Siolfir

    Tanks vs Brutes

    I don't know about the flexible build, though - one of the things that Fury provides a Brute is the ability to slot more endurance reduction to get the same damage, or at the very least more damage out of identical slotting.

    If a Tanker tries to close the damage cap they need to also cover the endurance cost gap to achieve that extra damage (whether through recharge or higher damage slotting), while a Brute gets it for no cost as their inherent.
  2. Quote:
    Originally Posted by AngelicaVenger View Post
    True, true, but look at me, I'm at 261.
    Too many words.
  3. Siolfir

    Tanks vs Brutes

    Quote:
    Originally Posted by Evil_Legacy View Post
    so then. with the electric armor and energy melee combo.

    on the tank, does the electric armor drain more end than the brute version, since it's primary and does say that stuns on brute energy melee last longer than the tank version? Or is it the same secondary effects or both?
    To answer these specific questions, the answer is "they're both the same". Powers aren't necessarily stronger or weaker due to being primary or secondary, it just depends on which AT modifiers that the power uses.

    In the case of Power Sink and Lightning Field, the modifier used is identical across all ATs (melee_ones, used when they just want a static number that doesn't scale with level). Energy Melee's stuns use the melee_stun modifier, which has identical values for Blasters, Brutes, Corruptors, Scrappers, Stalkers, and Tankers (they're all tied for last place).

    Personally I prefer the active mitigation capabilities of a Brute (dead mobs don't attack you and the Brute will kill faster) over the passive mitigation that the Tanker's higher defense, resistance, and hp modifiers provide. There isn't much in the game that needs the extra survivability, but more damage will almost always speed things along.
  4. Quote:
    Originally Posted by Primantiss View Post
    While they're at it, they should fix all pseudo pets.. Give Brutes a proper Shield Charge, Scrappers too.
    This part of it has already been done, unless you account for the much lower pseudopet damage cap that prevents Lightning Rod and Shield Charge from being as strong as similar damage attacks that don't use pseudopets in the presence of damage buffs (often ones of similar magnitude as Build Up for Brutes due to Fury).

    I specifically commented on Shield Charge (and Stalker Lightning Rod) when the Tanker and Scrapper versions of Lightning Rod were created stronger than the Brute version with the AT modifiers in mind during proliferation while all versions of Shield Charge and the Stalker version of Lightning Rod were equal to the Brute version. I wasn't expecting them to buff Shield Charge, but they did. Then they turned around and nerfed it a year later, saying it was too strong.
  5. Quote:
    Originally Posted by Yogi_Bare View Post
    From what I could glean from the forumites, Kinetic Melee is near the top because of Concentrated Strike's ability to keep BU recharged almost indefinitely; meaning that you're running at 80% higher than listed damage... almost indefinitely.

    There's a proc coming that may allow the same effect but a lower chance that could help fill that down time (slotted into a different power)

    Throw a Decimation proc into Focused Burst and a Gausian proc into BU and you should be golden.

    And the attacks give you added survivability. (I do have a question about the extent of that survivability; I know that the damage debuff doesn't stack when delivered from the same power... but does it stack when chaining different attacks?)

    [Another question: Are Stalker Snipes going to be affected by changes in i24?]
    Kinetic Melee is absolutely silly with a PPM Gaussian's proc; Build Up's recharge being 90 seconds will cap its chance to go off at either 90% (post i24) or 100% under the current rules even if it's as low as 0.67 PPM.

    Yes, the -damage will stack from different powers. I have no idea about the snipes, but I'd guess not.
  6. So keep the logs saved for this character for a few weeks, open a bug report, and attach the file(s) to the report after it's opened (or file it through the support website and attach it then).

    I'd think that if there were really a significant problem with the Scrapper critical rate, someone like Arcanaville (who noticed the discrepancy between listed animation times and how long they actually took) would have noticed it by now. Most people posting here haven't noticed any issues, and I'm not only too lazy to bother but don't play Scrappers all that much because I prefer Brutes and Stalkers.
  7. Quote:
    Originally Posted by Most_Amazing View Post
    Ice blast's Blizzard is probably the best nuke available to Corruptors because it benefits most from scourge, and as targets die the new ones that walk into the patch they're damaged by it's affects while most other nukes just drop the intial targets. It pairs really well with the Ice Storm in Ice Blast and other rain type powers. (Sleet or Freezing Rain)
    Blizzard is also a rare Corruptor tier 9 that actually Scourges for full damage. Most only Scourge for scale 1 damage.

    The nuke changes in i24 will probably end up nerfing the heck out of it, though.
  8. Quote:
    Originally Posted by Evil_Legacy View Post
    oooook. I'm not on an AE map.
    It's possible that there could be a map-specific bug - some AE maps were removed because they were providing higher rewards than they should - but then you'd only notice the low percentages on that specific map.

    Simply put, track your criticals by logging them and searching the logs for the word "critical". You have to ignore secondary effects and misses in order to determine your actual rate (I pasted into Excel, then deleted those rows so I could simply look at the row number because counting lines sucks).

    You'll probably find that you end up somewhere between five and ten percent over a long period of time, although any one mission may be higher or lower. And that's where you're supposed to be at.
  9. Removing the color formatting and adding color highlighting:
    Quote:
    Originally Posted by Evil_Legacy View Post
    Tarantula Mistress is hit for 85.82 points of smashing damage by your Cobra Strike.
    You stun Tarantula Mistress with your Cobra Strike!
    You smash Tarantula Mistress with your mighty Crane Kick for 170.87 points of smashing damage!
    You knocked Tarantula Mistress from their feet with your Crane Kick attack!
    You pummel Tarantula Mistress with your Storm Kick for 82.31 points of smashing damage!
    You strike Tarantula Mistress with your Thunder Kick for 73.22 points of smashing damage!
    You strike Tarantula Mistress with your Eagles Claw for 198.77 points of smashing damage!
    You stun Tarantula Mistress with your Eagles Claw!
    You strike Tarantula Mistress with your Thunder Kick for 73.22 points of smashing damage!
    You pummel Tarantula Mistress with your Storm Kick for 82.31 points of smashing damage!
    You strike Tarantula Mistress with your Thunder Kick for 73.22 points of smashing damage!
    You pummel Bane Spider Scout with your Storm Kick for 74.08 points of smashing damage!
    You smash Bane Spider Scout with your mighty Crane Kick for 153.78 points of smashing damage!
    You knocked Bane Spider Scout from their feet with your Crane Kick attack!
    Bane Spider Scout is hit for 77.24 points of smashing damage by your Cobra Strike.
    You stun Bane Spider Scout with your Cobra Strike!
    You strike Bane Spider Scout with your Crippling Axe Kick for 118.98 points of smashing damage, Slowing their movement rate and Immobilizing him!
    You strike Bane Spider Scout with your Eagles Claw for 178.89 points of smashing damage!
    You stun Bane Spider Scout with your Eagles Claw!
    You pummel Bane Spider Scout with your Storm Kick for 74.08 points of smashing damage!
    You strike Bane Spider Scout with your Thunder Kick for 65.9 points of smashing damage!
    You smash Bane Spider Scout with your mighty Crane Kick for 153.78 points of smashing damage!
    You knocked Bane Spider Scout from their feet with your Crane Kick attack!
    Mu Adept is hit for 245.23 points of smashing damage by your Cobra Strike.
    You strike Mu Adept with your Eagles Claw for 426.6 points of smashing damage!
    You stun Mu Adept with your Eagles Claw!
    Storm Kick missed!
    You strike Mu Adept with your Thunder Kick for 157.16 points of smashing damage!
    You pummel Fortunata with your Storm Kick for 105.83 points of smashing damage!
    You smash Fortunata with your mighty Crane Kick for 219.69 points of smashing damage!
    You knocked Fortunata from their feet with your Crane Kick attack!
    Fortunata is hit for 110.35 points of smashing damage by your Cobra Strike.
    You strike Fortunata with your Thunder Kick for 94.15 points of smashing damage!
    You strike Fortunata with your Eagles Claw for 255.56 points of smashing damage!
    You stun Fortunata with your Eagles Claw!
    You pummel Fortunata with your Storm Kick for 105.83 points of smashing damage!
    You strike Fortunata with your Thunder Kick for 104.61 points of smashing damage!
    You stun Fortunata with your Thunder Kick!
    You smash Fortunata with your mighty Crane Kick for 244.1 points of smashing damage!
    You pummel Fortunata with your Storm Kick for 117.59 points of smashing damage!
    Crab Spider Slicer is hit for 122.61 points of smashing damage by your Cobra Strike.
    You stun Crab Spider Slicer with your Cobra Strike!
    You strike Crab Spider Slicer with your Thunder Kick for 104.61 points of smashing damage!
    You strike Crab Spider Slicer with your Eagles Claw for 283.96 points of smashing damage!
    You stun Crab Spider Slicer with your Eagles Claw!
    You pummel Fortunata with your Storm Kick for 117.59 points of smashing damage!
    You smash Fortunata with your mighty Crane Kick for 244.1 points of smashing damage!
    You knocked Fortunata from their feet with your Crane Kick attack!
    You strike Fortunata with your Thunder Kick for 104.61 points of smashing damage!
    You stun Fortunata with your Thunder Kick!
    Tarantula is hit for 91.96 points of smashing damage by your Cobra Strike.
    You stun Tarantula with your Cobra Strike!
    You pummel Tarantula with your Storm Kick for 88.19 points of smashing damage!
    You strike Tarantula with your Thunder Kick for 78.45 points of smashing damage!
    You strike Tarantula with your Eagles Claw for 212.97 points of smashing damage!
    You stun Tarantula with your Eagles Claw!
    You smash Bane Spider Commando with your mighty Crane Kick for 170.87 points of smashing damage!
    You knocked Bane Spider Commando from their feet with your Crane Kick attack!
    You pummel Bane Spider Commando with your Storm Kick for 140.11 points of smashing damage!
    You strike Bane Spider Commando with your Thunder Kick for 110.01 points of smashing damage!
    Bane Spider Commando is hit for 171.66 points of smashing damage by your Cobra Strike.
    You stun Bane Spider Commando with your Cobra Strike!
    You pummel Bane Spider Commando with your Storm Kick for 82.31 points of smashing damage!
    You strike Bane Spider Commando with your Thunder Kick for 73.22 points of smashing damage!
    You strike Bane Spider Commando with your Eagles Claw for 198.77 points of smashing damage!
    You stun Bane Spider Commando with your Eagles Claw!
    You strike Bane Spider Commando with your Thunder Kick for 73.22 points of smashing damage!
    Fortunata is hit for 122.61 points of smashing damage by your Cobra Strike.
    You pummel Fortunata with your Storm Kick for 117.59 points of smashing damage!
    You strike Fortunata with your Thunder Kick for 104.61 points of smashing damage!
    You smash Fortunata with your mighty Crane Kick for 244.1 points of smashing damage!
    Storm Kick missed!
    Vault Door is hit for 42.91 points of smashing damage by your Cobra Strike.
    You strike Fortunata with your Eagles Claw for 283.96 points of smashing damage!
    You stun Fortunata with your Eagles Claw!
    You deal Fortunata a critical blow with your Eagles Claw for an additional 283.96 points of smashing damage!
    You pummel Bane Spider Commando with your Storm Kick for 82.31 points of smashing damage!
    You strike Bane Spider Commando with your Thunder Kick for 73.22 points of smashing damage!
    You smash Bane Spider Commando with your mighty Crane Kick for 170.87 points of smashing damage!
    You knocked Bane Spider Commando from their feet with your Crane Kick attack!
    You strike Bane Spider Commando with your Thunder Kick for 73.22 points of smashing damage!
    You pummel Vault Door with your Storm Kick for 41.15 points of smashing damage!
    You smash Vault Door with your mighty Crane Kick for 85.43 points of smashing damage!
    You strike Vault Door with your Thunder Kick for 36.61 points of smashing damage!
    Vault Door is hit for 42.91 points of smashing damage by your Cobra Strike.
    You strike Vault Door with your Eagles Claw for 149.3 points of smashing damage!
    You stun Vault Door with your Eagles Claw!
    You pummel Vault Door with your Storm Kick for 70.05 points of smashing damage!
    You smash Vault Door with your mighty Crane Kick for 128.35 points of smashing damage!
    You knocked Vault Door from their feet with your Crane Kick attack!
    You strike Vault Door with your Thunder Kick for 55 points of smashing damage!
    Vault Door is hit for 42.91 points of smashing damage by your Cobra Strike.
    You pummel Vault Door with your Storm Kick for 41.15 points of smashing damage!
    You strike Vault Door with your Thunder Kick for 36.61 points of smashing damage!
    You strike Vault Door with your Eagles Claw for 99.38 points of smashing damage!
    You stun Vault Door with your Eagles Claw!
    You pummel Crab Spider Slicer with your Storm Kick for 117.59 points of smashing damage!
    Crane Kick missed!
    Crab Spider Slicer is hit for 122.61 points of smashing damage by your Cobra Strike.
    You strike Crab Spider Slicer with your Thunder Kick for 104.61 points of smashing damage!
    You strike Fire Tarantula with your Eagles Claw for 227.16 points of smashing damage!
    You stun Fire Tarantula with your Eagles Claw!
    You deal Fire Tarantula a critical blow with your Eagles Claw for an additional 227.16 points of smashing damage!
    You pummel Crab Spider Slicer with your Storm Kick for 117.59 points of smashing damage!
    Crab Spider Slicer is hit for 122.61 points of smashing damage by your Cobra Strike.
    You stun Crab Spider Slicer with your Cobra Strike!
    You smash Crab Spider Slicer with your mighty Crane Kick for 244.1 points of smashing damage!
    You knocked Crab Spider Slicer from their feet with your Crane Kick attack!
    You strike Fortunata with your Eagles Claw for 283.96 points of smashing damage!
    You stun Fortunata with your Eagles Claw!
    You pummel Fortunata with your Storm Kick for 117.59 points of smashing damage!
    You strike Fortunata with your Thunder Kick for 104.61 points of smashing damage!
    You stun Fortunata with your Thunder Kick!
    You pummel Tarantula with your Storm Kick for 88.19 points of smashing damage!
    Tarantula is hit for 91.96 points of smashing damage by your Cobra Strike.
    You stun Tarantula with your Cobra Strike!
    You land a critical hit with your Cobra Strike for an extra 91.96 points of smashing damage!
    You smash Tarantula with your mighty Crane Kick for 183.07 points of smashing damage!
    You knocked Tarantula from their feet with your Crane Kick attack!
    You strike Fortunata with your Thunder Kick for 104.61 points of smashing damage!
    You strike Fortunata with your Eagles Claw for 283.96 points of smashing damage!
    You stun Fortunata with your Eagles Claw!
    You pummel Fortunata with your Storm Kick for 117.59 points of smashing damage!
    As mentioned earlier, 3 criticals and not just one. And there aren't 120 attacks there: trimming out the secondary effect lines and the misses (which have a 0% chance to crit) in Excel, it was 85 different attacks.

    That means you're still on the low side of average in that mission at 3.5%, though, and two of the criticals came from a power with a 15% chance. But any one mission will vary from the average, the idea is that over time it will even out.
  10. Quote:
    Originally Posted by Tylerst View Post
    Perhaps they meant max unsigned short int
    Note the wording chosen.

    Quote:
    Originally Posted by MisterMagpie View Post
    On my empath (and first character past level five, first fifty too) I skipped adrenaline boost because I couldn't use it on myself and I wanted a cool looking attack instead.

    ...deep in my heart I don't feel that bad about that, BUT I UNDERSTAND WHY IT WAS BAD.

    She has a rather nice build now.
    I named my emp/rad Inattentive, and she lives up to it most of the time. I would've taken an attack instead of Adrenaline Boost but doing so wouldn't let me announce "now accepting bribes for AB" when I join a PuG.
  11. Quote:
    Originally Posted by Evil_Legacy View Post
    now how ya upload that doc to here?
    It's text, right?

    Quote:
    Originally Posted by SomeAnnoyingTextDoc.txt
    Ctrl-C.
    Ctrl-V.
  12. Team roles:
    Scrapper - flip out and kill stuff.
    Brute - get mad, flip out and kill stuff.
    Stalker - sneak up, flip out and kill stuff.

    If you're unhappy with your critical rate on a Scrapper then roll a Stalker. If you're unhappy with Stalker survival learn to play... er, a Brute. Yeah, that's it. And if you're unhappy with your Brute's damage roll SS/FA.
  13. Siolfir

    Full Fury

    I miss the bug that set your Fury to 100% on each Patron attack (and powers that exist in Patron pools). Having full Fury right after using Power Sink was fun.

    And yes, that's the only time I've achieved it since I don't have the Fury proc and since GR none of my Brutes have picked up Frenzy (all but one are either rogues or heroes).
  14. Quote:
    Originally Posted by Psiphon View Post
    With the changes mentioned it would still clear missions slower than SS or TW.
    It cleared missions slower than SS prior to the initial nerfs, and that was before you could self-pad by changing the difficulty. Rewards per unit time has only been addressed as a balance concern for the devs when it's too high, and cited as a reason for Blasters receiving Defiance 2.0 because as a whole the AT was performing under every other AT.

    The worst-performing reward-per-second set in the best-performing reward-per-second AT probably isn't on their radar. Sadly, ET's DPA ended up getting pushed up some internal priority list because of the "I want to solo an AV with SOs" and the "I want to PvP with a lolPvPBrute or lolStalker" questions, where every answer was "go EM". Castle said as much, citing those threads as evidence "something needed to be done" even while posting that he thought the DPA was excessive.

    So now we're left with the "meh" set we have now.
  15. Siolfir

    Stealth question

    Quote:
    Originally Posted by Necrotech_Master View Post
    according to the wiki both bane spider training.cloaking device and and both fortunata and night widow mask presence act just like stealth and are mutually exclusive with most other stealth powers
    Fair enough. I just never bothered even trying to take Stealth on any of my VEATs because I had stealth IOs laying around before I started leveling them, and there have been text errors due to copy/paste in powers before (like Strength of Will referring to Unstoppable's crash). I have experience with the rest of the list.
  16. As a side note - you'll get them a lot faster on the market, but don't feel that you have to use the market to get HOs (although you'll still need to be level 47+): they're available in random-drop format as an end-of-TF reward for the ML(S)TF and LRSF, or at the end of a Hami raid trial. Due to this, I built up a personal stockpile of around a hundred or so various HOs before the merit system by doing LRSFs frequently, and that's a pretty small number compared to others I was running with.

    Otherwise, I posted in the Brute section - I tend to slot endurance reduction before damage on Brutes; that started back when Fury decayed much faster, though, so it's probably a wash at this point. The idea is that being able to keep going helped your damage more than losing it and having to build it back up when you needed to stop and get some endurance back. On SOs while leveling up I usually do 1-2 accuracy, 1-2 end reduction, then 1-2 damage and possibly 1 recharge depending on what the final slotting is going to be. Of course, I then replace those slots with IOs for better numbers and set bonuses later on, but you can get similar numbers with HOs if you ignore the set bonuses.
  17. Quote:
    Originally Posted by Dink View Post
    Thanks guys, I appreciate your sentiments ^_^
    *blink*
  18. Siolfir

    Ok, I give up!

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    That sounds like a challenge to me. Believe me, if I really want to faceplant then I WILL find a way to faceplant.

    Ok, I don't actually deliberately faceplant but I do play squishy characters very aggressively.
    I was only slightly joking when I said I could finally complete my attack chain once I hit 47 on my Fire/Fire/Fire Blaster (and picked up RotP). It also can and will include Self Destruction if it's recharged.

    But then, I also play my Rad/Kin Corruptor like an AoE-heavy Brute on a Fury bender. She just survives a little better due to Scorpion Shield.
  19. Siolfir

    Stealth question

    Summary:
    Stealth IO: allowed with anything, but is unique so only one can be slotted.
    Hide: allowed with anything.
    Super Speed (PvE only): allowed with anything.
    Clicks (Grant/Group Invis): allowed with anything.

    Everything else*: mutually exclusive.

    So you get one of the "everything else" category and any number of the others up to the stealth cap.

    * - not sure about Widow Mask Presence and Bane Cloaking Device, I think they might stack but safer to assume 'no'.
  20. Quote:
    Originally Posted by Benchpresser View Post
    Except when it's an innuendo...
    I don't want to hear about where you put it!
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    One accuracy is generally sufficient.

    The only time you need more than that is if you are fighting a lot of enemies that are higher level than you, and to be honest, with an SO Fire/Fire brute....that would be an exercise in frustration anyway.

    I'll explain.

    One accuracy adds around 33% enhancement to the power it is in.

    Base To-Hit on most powers is 75%.

    33% of 75 is 25, so you are adding an additional 25% to your base To-Hit of 75%.

    That would put you at 100% To-Hit, which is impossible due to the fact that it will always cap at 95% no matter how much more you add.
    Well, against even-cons with no defense.

    I usually slot two SOs worth of accuracy for +1/+2s because while it's overkill in most situations at +1, it would let me hit mobs with low- to mid-levels of defense/tohit debuffs reliably at +1 as well as not-quite capping at +2.

    At +1 it's 65% + 33% = 86.45% with one SO compared to capped (107.9%) at 95% with two, and at +2 (56% base tohit) you're at 74.48% with one SO or 92.96% with two.

    My normal SO slotting on Brutes is 2 accuracy to start, then 1-2 endurance reduction depending on secondary, and 1-2 damage as slots become available for them. Fury takes care of the damage until I get more slots available to boost it further.
  22. Quote:
    Originally Posted by Primantiss View Post
    It's nice and refreshing to see someone in an MMO who actually has this type of attitude.. And it seems to be fairly wide-spread among the CoH population.

    Just another reason why I stick to this game.. Everyone's not a bunch of ego-stroking jerks out for only themselves.
    Sadly the attitude on many seems to dramatically change when you mention premium access to IOs and which tier permanent access should belong at.

    I'm fine with the Wisp aura being up for sale.
  23. Quote:
    Originally Posted by Ultimus View Post
    Once again, could you elaborate why? Like my example of SS and TW for brutes.
    KM - can perma Build Up with Stalker ATO proc until i24 changes it.

    SJ - Crushing Uppercut at combo 3 hits harder than Assassin's Strike. Shin Breaker with Achilles' Heel, Assassin's Strike with ATO proc, and Crushing Uppercut will crit at combo level 3.

    Electric Melee - Good AoE, great single target, exotic damage type.

    Dual Blades - procs make this a top performer with good AoE.

    You could also look at the Stalker pylon time thread.
  24. Quote:
    Originally Posted by ZephyrWind View Post
    --- My personal favorite, when Hydra goo monsters in the Abandoned Sewer Network used to give out max int (65535) exp and inf.
    That number comes up a little short of max int. >.>
  25. Quote:
    Originally Posted by Zaloopa View Post
    <snip>... why would you want to ONLY play something where you can't even use those?
    Because Fireball, Tar Patch, and Rain of Fire are all available at level 6 (or when exemped to 1) and mob hit points are much lower relative to your damage in those levels for the same xp reward?

    Yes, it gets repetitive but so does farming anything.