-
Posts
1262 -
Joined
-
Animated Textures as simple base skins:
With animated textures making their way into costume parts (the corsair cape and the chainsaw) would love to see some SIMPLE* base skins for characters made out of energy or exotic materials:
Swirling molten skin similar to the magma effects seen in SSA1 mission 1, final map.
Swirling plasmic energy that resembles the surface of the sun, complete with white hot glow and the occasional sunspot.
Parallax animations for cosmic skins that convey characters made out of outer space with stars, nebula and galaxies at their core.
***
*Note that when I say simple I mean "without seams, bits or baubles added on." In other words, simple in terms of design concept. I realize that technically these could be difficult to pull off as they may require multiple animated layers (like the magma in SSA1), tweaks to existing tech (glow and reflectance maps included with animated textures), and perhaps altogether new tech (parallax animations on a texture that function more like particle sprites do in game with their angle connected to the camera and not the object geometry, appearing to turn the skin into a window). Regardless, I think these sort of skins would be so cool that it would be worth it. -
Was just coming here to suggest a solution to "Never Getting Growth or Shrinking" to suggest that I'd settle for a cosmetic application of both power concepts as vanity travel powers, especially if they included unique postures.
Perhaps, in the spirit of this thread, the size change could be controlled by one master toggle with subtoggles in the pop-up tray for various travel powers within your size shift.
As all the vanity travel powers don't permit combat, this would work around the massive amount of animations and other technical issues currently preventing any size change within the game. Also, it would then permit the animators to create appropriate postures and custom animations for Giant Sized Leaping and insect-like Diminutive Flight.
The reason for the subtoggles: what if you don't want your super tiny character to fly, but rather to hoof it or leap as well? Also, since a super tiny character walking or jogging would look like they have super speed worse than baby new year, the base speed for super small characters could be cut by 2/3rds, allowing you to look like you moved a little more normal and convincing if you super shrank and had no travel power toggled on.
Lastly, as vanity travel powers, it allows us the playerbase to broadly apply these concepts to our characters across all ATs.
So yeah, my dual to triple travel power request would be two different size change (Growth and Shrinking) as vanity travel powers. -
I know on live we've had neutral "skull girlfriends" for some time. The most common vignette I'm familiar with is the two skull girlfriends that are hanging out with the boys. They say some witty stuff about it being cool to be dating skulls. Then they jet once combat starts.
But just tonight I came across this is the Hollows:
A skull lieutenant was talking to his girlfriend in a park. His first line of dialogue was:
Quote:Once agro'd, she runs off and he says:[NPC] Death Head Buckshot: Well, you never want to do anything really. All you want to do is brag to your girlfriends. But you never really DO anything.
Quote:[NPC] Death Head Buckshot: Sorry, hon, it was fun while it lasted! -
-
Duplicated but not moved please. In fact collars under both shoulders AND detail 2 would be appreciated by many an advanced CC user. Though admittedly this may be confusing to novice CC users.
-
+1 in support of the change to Celestial Armor. If we could get a similar fix as an OPTION to the gunslinger belt and bodice, I'd be extremely happy. (But as an OPTION and alternate texture.)
Different subject, I know this year's Shark Week didn't permit any dev time and new assets, but a few costume bits to consider for a future similar event (like the holiday hats this past year):
- A simple scuba tank
- Frogman flippers (the kind you wear, not the kind mutants grow!)
- A spear gun weapon model
-
Quote:A winning strategy for sure. But not everyone is in a line of work that permits them to camp the feed and their account window for five minutes every half hour. I'm sure this counterpoint was raised in the other thread as well.A twitter account actually wasn't needed in order to participate in the giveaways. just a link to their twitter feed, and a quick reaction time at around the 29-minute mark of every hour, as well as the stroke of the hour.
As I mentioned in the other thread, opening up the link to their IMAGE feed and refreshing it while having your ncsoft account window open in another tab/window/whatever and just being quick for that very short window of opportunity could do it.
You could dramatically increase your odds from say one in 500 to around one in three, varying based on how many people were trying the same trick and had pre-chosen the same code that you yourself were going to choose.
I got #3 in the list, roughly 30 seconds before their twitter feed updated to show that they had uploaded a new image. -
-
Quote:Been subbed but away to accommodate a busy work schedule. I love the costume creator and until now had access to every costume bit (except the exclusive CoV cape) ever made available. I like it that way.I believe everything should go into the store and that promotions should just be a kind of coupon way to save money, and draw interest to a new product. Using a gold star item to promote the game and then locking people out of it is going to make some people unhappy, and some of those are going to walk away disgusted.
It is a bit disheartening to find out that when I come back after a hiatus of a few months (again still subscribed, just not playing) that two bits I could have used: the Kirby dots aura and the tri-corner hat have currently come and gone with no announced return or wider availability for either.
I think that the action/tower defense game Dungeon Defenders does a much better job. They create new thematic challenge maps for each holiday season and to coincide with steam promotional sales. These are often available for free for about a week. After that, $.49 a piece. In that case, if you want to play a particular challenge map with friends, you too need to unlock the map content for your game. But it is always there, available in the store after the promotional period.
As you say, this on the shelf for free then away and out of reach for months if not years does breed a level of disappointment that though not game-breaking does for me add one more gram to the scale when coming back after a hiatus and weighing, "Do I really want to get back into CoH?" -
Personally, I would love to see a number of the domino style mask details only available under full masks made available on standard as well, despite the clipping risks.
-
Did anyone else read this thread topic repeatedly in Christopher Lloyd's voice followed by "Do you know what this means...?"
-
Smallest thing for me that might make me quit forever? Something that made me lose long held character names, such as a server merge.
So when the inevitable happens, hopefully Paragon will have worked something out regarding the challenges of unique naming. -
-
This thread is beginning to put Andy Kaufman to shame. I can't tell who is being fully serious versus wry satire in several of the posts above.
-
Quote:This post states in a self-aware manner a number of the sociological reasons I don't like the PvP "community." It accurately describes the sort of behavior I have seen on many forays into PvP. And the conclusion is an excellent rebuttal to the rage-eyed PvP advocates in this and other threads who essentially say over and over "Get a thick skin. The trash talk is PART of PvP! IT'S FUN! Or ignore it and still PvP!"What also likely plays a part is back then I was in my late teens and didn't have much going on in my life, and games were a good outlet to relieve that need for aggressivity, competition and validation, and MMORPGs a good choice for the sore loser I've always been as grinding and game knowledge is worth more than pure ability in these settings. Nowadays, I get all the challenge I could ever need from real life responsibilities, I don't get that urge to fight with people anymore and when I do I find it more therapeutic to yell on random strangers or go on crazy rants on internet boards, and I just simply can't care enough to do my best even the few times I do play. It's funny; ten years ago I was that guy who yelled at the fools who didn't give their all, now I'm the guy who leaves a team game ten minutes in because I suddenly feel like eating a yogurt or watching TV documentaries.
But at the end of the day, the trash talk along with the utter lack of sportsmanship (meaning sore losers who quit upon death or switch sides to further imbalance a zone or only team with vets on vent even in pickup scenarios or gang up on newbies or badgers, etc.; people who repeatedly target players new to PvP over and over and over; gloat after beating someone, experienced or otherwise; demand that everybody get as serious as they are and spend billions on their builds; lol<powername_here> at people who have different priorities and are only PvP curious; and ultimately insist that because there isn't a game mechanic denying access to any of these and other behaviors that "PvP is an anything goes environment so everyone must suck it up and come feel my wrath! GRRRRR!")--all this adds up for most people to an entirely unpleasant experience. Personally, I don't think either yoghurt or (decent) documentaries are that bad. For me, PvP in CoH, between these social aspects and the mechanical problems, is usually on par with preparing my taxes.
[edit to be clear: So it's not necessarily a bunch of "care bares" running home crying to mommy. In mine, and it sounds like others' cases, it's about a bunch of adults with rather full and robust lives who simply have better things to do with their limited time than put up with a room full of adolescent acting people on the internet. For many of us, our hormones have settled down, we've been there, done that, and it's simply neither fun nor pleasurable.]
In the past few years, only at "party events" (like frostyfrozen's last days of Galaxy celebration) when a player I know and trust from a global channel is fostering an inclusive atmosphere have I found myself enjoying any CoH PvP. The mechanics still feel broken as hell. The "PvP drops that never drop" still feel like an obnoxious developer taunt. But I have been able to have fun. Simply because the atmosphere is inclusive and underscores that at the end of the day, win or lose, die or defeat, the whole venture is about everyone having a good time together. Trash talk was at a minimum. And more specifically the gloating and temper tantrums were not at all present. And veteran PvPers on the server made a point of evening out the teams in terms of skill and experience level. And in the free-for-all rounds, those same vets focused on each other, letting others have a fighting chance to stay alive and figure out what was going on.
For those of you who are coming down hard on those of us who say sportsmanship really does matter in getting people to PvP, let me ask you this: How's that "anything goes, no rulez" mentality working out for you? Finding a lot of people to play with?
Proof is in the pudding kiddos. -
-
For me? It's a matter of time. Both in terms of using AE as a player and as an author.
Also, I'm a creative professional in the arts from a number of different directions. Though I can never turn off the creative me (the costume creator and light RP--or at very least--concept characters is what has kept me here so long), for me to author some of the arcs I occasionally get the impulse to do, I fear the perfectionist in me would take over. At that point, my thinking is I'd rather put that intense creative energy into other more material things which I'm always working at and generally garner much wider audiences than I'd likely get using the AE. Which is a bummer, because the last time I had a strong urge, almost strong enough to buy a few more slots, I wanted to write some classic silver aged vigilante arcs. I feel the interim alignments are unnecessarily neglected in terms of content and I hoped to patch a couple of those holes for my own amusement. -
Quote:That sounds like some sort of PvEvP, which is not only an anagram but is also quite fun to say! Either way, it sounds intriguing and fun. Sad to say most the RP and RP-lite folks I used to run with have all but retired at this point. We would have had a blast with this "back in the day."
- Take mission architect.
- Add the ability to let a designated GM "jump into" any NPC, in the mission or send mastermind-level commands to groups of NPCs, or even switch the NPC's from hostile to friendly, etc.. (this would necessarily invalidate traditional XP rewards).
- Integrate with arena, so one side can choose the "arc" to GM that the other agrees to play through.
- You have classic "Neverwinter Nights" GM storytelling plus a novel "monster play" PvP option.
EDIT: Replace anagram with i-Palendrome-i -
Not just a rough wood skinning, but a gnarly knotted length of wood with a vine corkscrewing around it, a couple stray leaves and a blossom or two at one end. Something to compliments the autumnal aura and the leaked ***** *****, ****** ******** and ********* ***** sets. Because druids run in packs, yo.
Similarly, I think Titan Weapons could use a proper tree trunk with roots and a version of the old "crumble" aura fixed to the root end. -
Quote:A big part of why this was, IMO, one of the most fun things that other title offered: because losing didn't simply mean you lost. In fact it created a dynamic where the survivors had little time to smack talk as the game was still up and running. And losing just meant you switched sides. It wasn't about winning. It was about good silly fun.Every defeated hero becomes afterwards a... you guessed it: Zombie.
And though I forget how chat worked there, this also creates a plausible context that chat from the zombie side could be censored into "Gnarrrrrrrr! Rrrrrrr! Brainssssss!" if necessary.
I've often thought that PvP would be more fun if someone got to be a giant monster or the equivalent of an-uber mastermind with 50 or so NPC type drones to send at a team of heroes. (Or if this was at least one stage of just one minigame scenario offered by PvP.) -
Quote:My point was the spirit of all those complaints is in regards to a lack of overall sportsmanship many people have experienced with non-private PvP play in this (and perhaps other) MMO(s). Sportsmanship often not only involves restraint from letting trash talk degrade into racist, sexist and homophobic insults. It also involves jovial and encouraging banter on the part of the more skilled and experienced. Sportsmanship represents the best that team sports has to offer to the development and socialization of a young adult.This is what I took from the first 2 or 3 pages of the thread.
The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
Your suggestion to /ignore or even worse, turn off the chat channels, is like joining a pickup basketball game while wearing earmuffs. If a PvP community ever wants to grow, regardless of the brokenness of COH's system, restraint of the trash talk and adoption of more a sportsmanly demeanor are both essential.
In the particular sentence I quoted, you essentially barged in and said "If you can't tolerate antisocial behavior then you're an idiot." If you don't see the irony in that or that your tone might be somewhat offputting, I can't really help you.
Anyways, back on the main topic, in the past I've enjoyed PvP from time to time. But I agree with the overall sentiments here:- Lack of interesting dynamics and win conditions
- The joy of losing was not well considered when PvP was designed. (If you're going to lose between 25%-75% of the time in one aspect of a game, it should be almost as fun as winning!)
- On paper, I was a fan of the proposed i13 changes but after spending 95%+ of my time in PvE environments, characters just feel off.
- Inventions have dragged PvP more towards lewt based dominance
- Very little sportsmanship amongst the core PvP groups I've encountered which was further bolstered by the far-too-rare drop rates of PvP recipes, further reinforcing "gank" behaviors.
-
-
-