Dual Travel Powers you'd like to see
I've always had a problem with "burrowing" as a super power because it's terrain-dependent, and a lot of what we do takes place over terrain that isn't conducive to it. I don't just mean burrowing through shipping containers or through the floors of office buildings where what's "below" is just another floor - burrowing beneath catwallks that you can see through would just feel weird.
Also, how do you handle walls, say like the "trench walls" of Steel Canyon? Logically, I'd assume you should be able to burrow beneath the wall and up to the other side, but doesn't see like something we have the tech for, plus it could lead to... Weird things, such as burrowing up a chain link fence.
I realise that most stone powers already summon stones from thin air, but that's kind of their thing - they "summon stones." A burrowing power would assume to put the player beneath the "ground" in places where what's beneath the "ground" is open air. Hurl is about the only power I'll admit makes no sense when I rip a chunk of asphalt out of suspended electrical cables, which is why I've always suggested we go whole hog and just have Hurl throw cars and forklifts and basically the larger of the Propel debris.
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As for combo powers, I'd like to see a run/jump hybrid that works kind of like Ninja Run, but is in a power pool of some sort. It doesn't have to be an acrobatic parkour type travel power, and the "perpetual elbow jab" animation straight out of Aion (yes, seriously) can bite my donkey, but if we're going for hybrids, that's really the only other one which makes sense. Flight and running speed, for instance, just don't go well together since you can only use one or the other. Running and jumping compliment each other, by contrast.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Super Speed + TP: The TP is a "Flash Step" made fun/famous by anime and manga. Unlike sorcery's flight, this teleport would only work if you are on the ground.
Super Jump + Glide: This would have absolutely no use in combat but I'd love it for kicks. Once you reach the apex of your jump a temp power would come up allowing you to glide back to the ground.
Super Speed + Power Slide: While moving, you can toggle on a power that removes inertia from your character. You can slide over objects where you would stick before (you'll be 1 foot higher off the ground). This would work like IR but it would "cap" your jump height at 3 feet.
Teleport + Phase Shift: You can activate this other dimensional power after your first teleport (3-second window). While phased you can move at increased run/fly speed and cannot be attacked or use powers other than those that affect you. You can run through non-scenery objects and bodies freely. Your teleport powers while in this form cost 1/2 their usual amount.
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@Roderick
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
While my idea isn't quite a "dual" travel power it's still one that seems pretty obvious: We need a shapechanging flight power. We already have things like the Coyote and Panther powers that are fine for ground travel. Why don't we have something like a power that shapechanges us to hawks or bats so that we can fly?
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Stealth/Teleport
Flight/Afterburner
A new ninja-run animation/something that boost it towards SS/SJ levels of speed
Teleport/Placate with the placate as a PBAoE before the teleport goes off.
-Rachel-
While my idea isn't quite a "dual" travel power it's still one that seems pretty obvious: We need a shapechanging flight power. We already have things like the Coyote and Panther powers that are fine for ground travel. Why don't we have something like a power that shapechanges us to hawks or bats so that we can fly?
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Scratch that last bit. I know you realize that. I'm just mentioning it because there will be people complaining about not being able to use their powers.
No brainer:
Flight + SS
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All in favor of seeing this but you realize if they do it, it will be a non-combat travel power.
Scratch that last bit. I know you realize that. I'm just mentioning it because there will be people complaining about not being able to use their powers. |

Still it'd be another flight power option that might work better for natural/animal/vampire oriented character types.
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Obviously the Devs thought that combination in one single power was too powerful so I doubt we're going to get anything better.
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Yep this one was such a "no brainer" that the Devs already gave us something like that.
![]() Obviously the Devs thought that combination in one single power was too powerful so I doubt we're going to get anything better. |
@Roderick
One of the upcoming specialized power pools apparently has a Fly+Afterburner combo, similar to Sorcery's Fly+Teleport combo. So... Yeah, we ARE going to get something better. :P
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I'm just going by the reasoning some of the Devs gave for why Afterburner had to be a separate power from flight. It was explained along the lines that they didn't "want to make it easy" to have super-fast flight and wanted to keep some limits to it. This is pretty much the story they had been telling us for years even before they gave us Afterburner.
So if they've come completely full circle from their original design concepts and are going to give us a super-fast Fly as a single power then cools. Obviously I'm not -really- going to believe it until I see it, but hey that's just me.

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I'm not talking about a single superfast fly. The base power is supposed to be a fly clone, and the temp power that it adds is an unslottable afterburner clone. Activating the afterburner clone will still make you Only Affecting Self while sped up.
So you won't be getting Superspeed speed while flying with the ability to attack - but you will get Fly + Afterburner without having to burn three power choices.
@Roderick
I'm not talking about a single superfast fly. The base power is supposed to be a fly clone, and the temp power that it adds is an unslottable afterburner clone. Activating the afterburner clone will still make you Only Affecting Self while sped up.
So you won't be getting Superspeed speed while flying with the ability to attack - but you will get Fly + Afterburner without having to burn three power choices. |

At any rate it sounds like a good compromise - the Devs are making it so that it only takes up one power choice in a build but it's still limited with the "Only Affecting Self" quality. That'll keep it from being overpowered which I assume was always the Devs' original fear with this idea.
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@Roderick
Yep this one was such a "no brainer" that the Devs already gave us something like that.
![]() Obviously the Devs thought that combination in one single power was too powerful so I doubt we're going to get anything better. |
I'm not proposing that the SS component speed up flight, just that it have a toggle similar to dual pistol's "modes".
Freeing up a slot to use on something else would be nice.
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I have both flight and SS on a number of toons - definitely not overpowered, since they're mutually exclusive.
I'm not proposing that the SS component speed up flight, just that it have a toggle similar to dual pistol's "modes". Freeing up a slot to use on something else would be nice. |
You get ONE travel power. Mystic Flight is an exact copy of Fly. However, when you turn on that travel power, you are granted a temp power - In this case, it's Translocation, an unslottable temp power clone of Teleport - that is available to you until you turn off the parent power.
If they were to combine Fly and Super Speed, they'd either give you a SS toggle that was only available while Flying (which would be useless), or a Fly toggle that was only available while Super Speeding (more likely, since it would actually be useful). Either way, the Endurance cost would be horrible.
And none of the leaked power pools contain that combination.
@Roderick
I have both flight and SS on a number of toons - definitely not overpowered, since they're mutually exclusive.
I'm not proposing that the SS component speed up flight, just that it have a toggle similar to dual pistol's "modes". Freeing up a slot to use on something else would be nice. |

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Personally, I'd simply like something along the lines of Ninja Run that can be slotted.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Super Speed + TP: The TP is a "Flash Step" made fun/famous by anime and manga. Unlike sorcery's flight, this teleport would only work if you are on the ground.
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I just want the supposed jetpack-based travel power to not spawn a jetpack on your back itf you already have a backpack.
I've always had a problem with "burrowing" as a super power because it's terrain-dependent, and a lot of what we do takes place over terrain that isn't conducive to it. I don't just mean burrowing through shipping containers or through the floors of office buildings where what's "below" is just another floor - burrowing beneath catwallks that you can see through would just feel weird.
Also, how do you handle walls, say like the "trench walls" of Steel Canyon? Logically, I'd assume you should be able to burrow beneath the wall and up to the other side, but doesn't see like something we have the tech for, plus it could lead to... Weird things, such as burrowing up a chain link fence. I realise that most stone powers already summon stones from thin air, but that's kind of their thing - they "summon stones." A burrowing power would assume to put the player beneath the "ground" in places where what's beneath the "ground" is open air. Hurl is about the only power I'll admit makes no sense when I rip a chunk of asphalt out of suspended electrical cables, which is why I've always suggested we go whole hog and just have Hurl throw cars and forklifts and basically the larger of the Propel debris. |
I'd agree with Lothic on the morphing travel. But even if the power did lock out your other powers, I think something you'd get that you can't with the store-bought powers: Customization.
I'd love it if, for a power choice and pool cost in your build, I can pick 'Animal Movement' that give you custom options. What about this?
Animal Morph (Toggle; +movement, +jump, power suppress [like Walk and other powers]): Custom options include various canine and feline models and the addition of any new animal models released later...and you can *COLOR* them!! Also a 'no fx' option for those that don't want to change forms with this power.
Bonus Power*S* exclusive from each other...
Stealthy Hunter (Toggle [can only be used with Animal Morph]; +run, +stealth, +def All) custom options include various 4/8-legged animal models, colorable.
Beast Flight (Toggle [can only be used with Animal Morph]; +fly, +perception) custom options would include winged animals of various types.
Flash Paw (Click [can only be used with Animal Morph, cannot have Beast Flight/Stealthy Hunter on]; self-teleport, +speed) grants movement speed buffs to all for a moderate duration after the port but does not stack. Custom options include morphing into any of the animal forms available.
Explosive Shift (Passive; PBAoE knockdown [suppressed in Stealthy Hunter]) Every time your character activates one of the clicks/toggles, foes nearby are knocked down by the extreme shape change of your character. This effect suppresses for 10 sec after using any of the bonus powers.
But yeah, the goal is, with this pool and the choice of the Animal Morph power, you basically a slottable Coyote Run with your choice of visuals along with the option for better speed + stealth OR flight with your choice of visuals OR a Translocation clone power with extra speed afterwards all with the chance of knocking foes near you down as you do it. You get this with the downfall of yeah...not using other powers while you do it.
I can sort of deal with that, really. I just really really really want to have choice looks for characters (I've got a list of them) that can change their form into animals with a variety of movement options. You *could* make each a separate power, but some people might have concepts for characters that shift into all sorts of things and taking multiple powers that lock you out of your powers might be pushing things too far.
Anyway, yeah, that's probably another badly thought out idea up there >_>
And just rethinking the idea as I was proofreading just before submitting the reply: You could make Explosive Shift the choice power that then grants the other 3 powers (you don't need the 1st one this way) where you can basically slot for KB (hey, a decent place for a Force Feedback proc at least) and Stealthy Hunter, Beast Flight and Flash Paw would be the bonus powers but unslottable. They might not be unslottable but you can build them, right out of the box, as decently strong and efficient travel. Then you just have the option to choose what animal each power used and the animal's color.

For those not in the know, the upcoming Sorcery specialized power pool has a special feature in it that basically grants you 2 travel powers for 1 power pick. This comes in the form of Mystic Flight which is a clone of regular Fly but with glowie rune effects (or not, there's an option to turn that off) as well as a power called Translocation which is a clone of Teleport.
The catch, though, is Fly from the Flight pool eventually gives access to Afterburner for much faster flight and Mystic Flight...doesn't. Also, Translocation cannot be slotted so it has the base range and endurance of Teleport and unlike Teleport, this doesn't get you closer to Long Range Teleport...and if it weren't obvious, Translocation does not inherit any type of slotting from Mystic Flight.
Anyway, yeah, it's Fly+TP with a bit of a catch.
But what other stuff do you think we could see? Post an idea for a dual travel (hopefully one that doesn't marginalize the actual travel pools further).
I think Burrowing could be a good option! Burrowing would be a 'Tank's Travel Power' in that it combines Super Speed, Taunt and Phase. While technically Phase isn't a travel power, I sort of considered it half-way one since it (and stealth) let you 'travel' through foes unhindered.
Burrowing would leave you unable to 'jump' so you had to travel along the ground or give up the effects of the power (think Grounded's KB protection). While Burrowing, you would be phased and unable to be affected by others but you'd still get the attention of the enemy.
The other power would be called Upheaval which would be a PBAoE Knock Up where you leap up out of the ground and anything near you is taunted as they fall. The catch being, you lose your quick speed and your phase for 8 seconds after returning to the ground. Upheaval is basically a shorter Super Jump where the Knock Up occurs only after first toggling it on.
Another I just thought up would be a sneaker option, Shape Morph. Basically just teleportation + Phase/stealth. Shape Morph would have a very long range with the catch that, as a teleport, it couldn't be aimed in the air. You'd have to aim it at an object like the ground, a building or something. Then it'd show you 'melting' into what you're standing on and 'melding' with what you aimed at. In this process, you're phased and stealthed.
The other power would be mimic (or I'd like it to be mimic) and only usable on mission maps. It changes your form into whatever enemy group is suppose to be on the map and provides superior stealth after you Morph for however long you keep mimic on.
Meh, the ideas sounded better in my head...maybe I'll come up with something better later.