Silver Gale

Legend
  • Posts

    1190
  • Joined

  1. Quote:
    Originally Posted by Golden Girl View Post
    Close to zero - as in about -5 or so
    PROBABILITY DOES NOT WORK THAT WAY.

    Ahem. I mean, probability doesn't go lower than zero. I can give you the tl;dr on that if you like, but basically, probability is defined as "a number between 0 and 1 (inclusive)" with some additional properties. 0 means "absolutely certain it won't happen" and 1 means "absolutely certain it will happen". You can't go higher than 1 or lower than 0 because then it stops making sense.
  2. Quote:
    Originally Posted by Golden Girl View Post
    Actually, I'd say that the Maria Jenkins arc is easier now - for most of the boss fights you get a Freedom Phalanx helper - like before, you'd go up against Marauder alone - but now Positron comes along to help - plus Statesman helps on two of the missions, and Manticore helps you on the last mission to rescue Statesman - so while the mobs have become slightly harder, the boss fights have become a lot easier, so overall, I think her arc is easier now than before.
    Ran the arc on a team of 8 very well co-ordinated, well IO'd characters. Was a long string of "pain in the backside" with small moments of "uh, I think that was an AV back there" and the occasional part-wipe on "regular" spawns. I'd say overall difficulty is definitely increased.
  3. Quote:
    Originally Posted by Shadow State View Post
    Actually there are at least 3 Old male faces.
    Still, that's a one in three chance of making a character that looks similar to the Center if you want someone old, well-dressed and not obviously evil/malevolent/supernatural.

    Quote:
    My point was more that Mr. G's suite appears to be designed to be evoke The Center, both are in blue
    Both are in navy blue, yes, but 1) the Center is wearing a Military formal suit, while Mr G wears an open pinstripe blazer, 2) nary blue is a very generic color for a formal suit. That's like theorising a character is another character's alternate just because both have black sunglasses - not even the same *shape* of black sunglasses.

    Quote:
    and Mr. G's hair even seems to have added height to resemble the Center's hat.
    The Half-Life G-man has an elongated head. The Center has a tall hat. If they wanted to make a character evoke the Center, they'd have given him a tall hat. But they gave him an elongated head instead.

    Quote:
    While it might be a bit of a stretch I really don't see it as a very big one given how many other Primal characters had their Preatorian versions dropped in. I also don't see why it can't be both The Center and a Half-Life reference.
    I just don't see it. The Center is the secretive mastermind behind the Council, someone so good at hiding and manipulation that he only appears *once* in all of CoH/V's arcs, and when he does appear it is a *big deal*. And his Praetorian equivalent is... a guy who stands around in a park, has good info, and is utterly forgotten by the time you've hit level 15?
  4. Quote:
    Originally Posted by Shadow State View Post
    While its not official, it seems pretty clear, from their design, which Mr. G was meant to be the Alt of.
    I think Mr. G is a reference to the G-man - the resemblance to The Center is basically just because there's only one generic "old man" face in this game.
  5. Quote:
    Originally Posted by Zekiran_Immortal View Post
    People should fear Cole / Statesman. Because he's the same guy - only trying to be "a good guy". Just because he's the one "good" out of all the "rather nasty" ones doesn't make him any better than they are, only DIFFERENT in some small way. And I'd still be backing the Emperor.
    I think you should judge people by their own actions and their own words, not the collective actions of their dimensional counterparts...
  6. Quote:
    Originally Posted by Pebblebrook View Post
    EDIT: Actually, thinking about it some more...4Q would be telling in more ways than one possibly. The server load indicators were green for all servers in 2Q, if the sales (which predominantly represent subscriptions) in 4Q turns out to be close to that of 2Q and if the load indicators are still yellow/red that could mean that the load threshold ranges have changed.
    Or it could mean about the same amount of people are paying subscriptions, but more of them are in-game more often.
  7. Quote:
    Originally Posted by preachmoore View Post
    first things first.... if this move will eliminate the terrible lag we experience in ITF.... then we have a win
    That lag is caused by the specific design of the ITF maps, moving the servers around will do very little to alleviate it.
  8. Fortunately, my main is Magic origin, which is easily amendable for just about anything, and it's perfectly in character for her to pursue new avenues of limitless power.

    I don't really play any "pure Natural" type concepts, so I can accept pretty much any of my 50s "unlocking new potential" within themselves that allows them to do crazy stuff.
  9. All "moral choices" in Praetoria are really "pick a side". If you want to continue working with the Resistance, give the Fixadine to Jack. If you want to become a Loyalist, turn it in to the authorities.

    Even if you become a Loyalist, you can still run the Resistance Warden arcs, and sometimes in the Loyalist arcs you get the option to call Calvin Scott and act as "double agent".
  10. Quote:
    Originally Posted by Marcian Tobay View Post
    Two of them have laurels. Two of them have spikes. That makes two varieties. Currently, there are two Incarnates: Zeus and Tartarus. It makes perfect sense.
    Quote:
    Originally Posted by Zombie Man View Post
    The website doesn't show all the icons in progression from common to very rare. The uncommon upgrades adds a ring. The other upgrades add more laurel leaves. Here they are:

    Spiritual:




    Nerve:




    Musculature:




    Cardiac:

    I hope you're happy, Marcian - someone in the GR forum is already quoting the Tartarus/Zeus thing as fact and asking if that means the abilities will be faction-restricted.
  11. Quote:
    Originally Posted by Tymers_Realm View Post
    Oh gear gawd...

    What is going through marketing's mind to come up with this load a BS.
    Yes, what are they thinking! Sending promotional packages to journalists who write for major gaming sites? Cleverly-themed packages that get a whole post to themselves? They should be promoting the game on TV or something.
  12. Wait, what? A CoH version of that one shooter with very nice graphics and absurd system requirements? How would that even- oh, right, wrong Crysis, nevermind.
  13. Quote:
    Originally Posted by Flarstux View Post
    Well. I don't want to have to repeatedly repeat old content repetitiously in order to access new content. That would be DoooOooOOooOOom as far as I'm concerned. So, here's hoping there are ways to move our level 50 characters forward without having to first move them backward. Again.
    I kind of like the idea, myself - not only does it give a lot of variety in how to get Incarnate stuff without having to wait another year for the Devs to design, implement and test another dozen Incarnate-specific Trials, it also prevents the existing 45-50 TFs from being completely devalued so nobody except first-time 50s runs them anymore.
  14. Quote:
    Originally Posted by Marcian Tobay View Post
    I made it more interesting by reading it in Eddie Izzard's voice:
    You win an Internet.
  15. Quote:
    Originally Posted by Marcian Tobay View Post


    Take a level in Awesome.
    Man, why are all the icons for the different Boosts in one tree all identical, but for some reason the Damage one has more fancy bits on it than the Recharge one? We're going to need another fanmade "icons that are consistent and make sense" pack, aren't we?
  16. "As you know, exposition exposition."

    "Yes, I know. Exposition and, as you know, exposition."

    "Yes. I know."
  17. Massively claims there is some news about I20 on the official site today.

    Quote:
    If you were one of the lucky fans at the recent City of Heroes meet-and-greet, you were treated to a wealth of information from Paragon Studios about the future of the game. If you weren't, however, you still get a fair slice of luck with today's reveal on the official site about the Incarnate system, complete with lore illustrating the start of what promises to be a far-reaching storyline in the game. We've also gotten a look at the event's presentation on future content, which should give fans plenty to look forward to.

    The Incarnate system is kicking off with the Alpha Slot in Issue 19, which will be focused on wide-ranging enhancements to all of a character's powers. Unlike Enhancements, Incarnate abilities can be slotted and removed without destroying them. Each slot will have several branches that players can explore as well, allowing for a great deal of character customization. Moreover, the most powerful Incarnate abilities allow characters to improve their effective level in battle past the cap. You can head to the official site for more details on the next major system of City of Heroes -- or you can take a look at the gallery for a preview of what's coming and the slides which give us a sneak peek at a new warehouse map, new costume pieces, and the trials of Issue 20.
    The gallery is pretty sparse - mostly pictures of a Powerpoint presentation.

    It does mention the Issue 20 Super Secret Closed Beta and "making a note here: HUGE SUCCESS", which I guess kind of explains the signed NDA - obviously they locked up the participating players in some sort of gigantic underground maze until one of them proved resourceful enough to destroy the main computer.

    ETA: Possibly refers to this? (via Posi's Twitter)

    SON OF EDIT: Incarnates overview, Incarnates lore, the Alpha slot, just so everyone who clicks on this thread knows what we're talking about.
  18. The GR pack stances are actually emotes, so

    /bind ctrl+x "em stancevillain2"

    works perfectly well.
  19. Sadly, most people who complain about flipping use the definition of "the main reason why I can't get things for the price I want, and when I try to sell the same thing I only, get, like a third of what I'd pay if I wanted to buy it".

    A much better word to use for that would be, of course, impatience.
  20. Quote:
    Originally Posted by SuperFerret View Post
    I'd like to give this a shot, since I don't have many opportunities to go outside my typical comfort zone in costume making, but one question: How do I go from the code to costume file that can be used in game?
    1) Select the contents of the Code window
    2) Right-click, "Copy"
    3) Open Notepad
    4) Right-click, "Paste"
    5) "Save as..."
    6) Browse to your CoH install folder, open "Costumes"
    7) Save as type: All files
    8) File name: "Memorable name.costume"
    9) "Save"
    10) Open CoH, costume should show up under the tailor "load a costume" option.
  21. Okay, so here's the deal, guys. I recently got the Origins Booster, and I'd like to use the Cloak of the Eight Circle on my main, Silver Gale.

    The problem is, she has two different mage-themed costumes, and both of them already have a cape-like element.


    Midnighter outfit, with sparkles.


    Witch outfit, with new Runes aura.

    So here is my challenge: create a new outfit for Gale. Some guidelines:

    * Use the Cloak of the Eight Circle, obviously!
    * Make it distinct from either of her existing mage outfits, but still mage-themed.
    * Try not to have *too much* skin showing - as you can see, she's not really the sort to do that.
    * Any color is okay as long as it's blue. More seriously, I have a marked preference for blue on Gale. Feel free to go nuts with colors, but I reserve the right to recolor it blue if I use your idea.
    * Don't use bits from the Mutant pack - I don't own it. Aside from that, anything goes. Gale's my main and has every costume unlock ever.

    * PRIZES! I am allocating a total of 100 million inf towards prizes. I know, I know, it's not much. What can I say, Issue 19's soon and I need purples. I will divide the 100 million among my favourite submissions in a way that seems fair.

    Here's a blank Silver Gale costume to start out with:

    Code:
    
    {
    CostumeFilePrefix fem
    Scale -4.733
    BoneScale -1
    ShoulderScale -1
    ChestScale -0.7363
    WaistScale -0.3929
    HipScale -0.6538
    LegScale 0.004615
    HeadScales  -0.28,  -0.14,  -0.47
    BrowScales  0.09,  0.33,  -0.47
    CheekScales  0.47,  0.71,  0.8
    ChinScales  0,  0.38,  -0.04
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0.33,  -0.19,  0.14
    SkinColor  255,  195,  155
    NumParts 28
    BodyType 1
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 Tights
    	Texture2 None
    	DisplayName P1525729866
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  0,  0
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Tight
    	Texture1 Tights
    	Texture2 None
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  0,  0
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !v_sf_face_skin_head_12
    	Texture2 None
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Smooth
    	Texture1 smooth_01
    	Texture2 None
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  0,  0
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Smooth
    	Texture1 smooth_01
    	Texture2 None
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  0,  0
    	Color2  255,  255,  255
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Long_04
    	Texture1 Long_01a
    	Texture2 Long_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  31,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Tight
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  68,  102
    	Color2  126,  165,  241
    	Color3  0,  1,  204
    	Color4  126,  165,  241
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  0,  1,  204
    	Color2  126,  165,  241
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName Tight
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
    Post submissions as screenshots in this thread. Posting code is okay but I am incredibly lazy and if I have to open your submission in the costume creator before I can see it, I'll probably get distracted by something shiny before I see it.
  22. Quote:
    Originally Posted by The_Dude73 View Post
    I don't have it, I'm considering buying it. Quick question: are you confined to the auras/capes for the origin of your character?

    The reason I ask is that I have a plant dom that I would like to use leaves for, but she's not a Natural origin.
    They are not Origin locked. Just Origin themed.
  23. Silver Gale

    Waggro

    Personally I favor the old-school "priority interrupt".
  24. Quote:
    Originally Posted by Nights_Dawn View Post
    I sort of did something similar once, but it was posting things for sale not bidding so I didn't give anyone the inf, just lost it to posting fees. I stopped at the market to post all my salvage. I think I was posting for something reasonable like 250 or 500 inf. (I don't do that anymore, now I post for 5.)

    This was in the old market so I had to retype my prices for each one then post and do the next one. However, at some point I stopped properly clicking post and kept adding to a single price and eventually posted some white salvage for 2 billion inf. The posting fee was 100 million. I didn't even give it to another player, I sent it off into the aether.

    Yeah that was painful, at the time my character had about 200 million and he was my second wealthiest. So I lost half of my inf, and just stared dumbly at the market interface for a bit trying to figure out how to unpost it and get my money back. After complaining in a global channel I removed the posting and continued on my way while sulking about my lost monies.
    Back when I was posting level 50 Resist IOs at something like 210k, I copied the price from Notepad and just continuously pasted it. Once I got past 100 million I actually sent off some of my money to an alt because I was paranoid of double-pasting and posting something for 2 billion.