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PROBABILITY DOES NOT WORK THAT WAY.
Ahem. I mean, probability doesn't go lower than zero. I can give you the tl;dr on that if you like, but basically, probability is defined as "a number between 0 and 1 (inclusive)" with some additional properties. 0 means "absolutely certain it won't happen" and 1 means "absolutely certain it will happen". You can't go higher than 1 or lower than 0 because then it stops making sense. -
Quote:Ran the arc on a team of 8 very well co-ordinated, well IO'd characters. Was a long string of "pain in the backside" with small moments of "uh, I think that was an AV back there" and the occasional part-wipe on "regular" spawns. I'd say overall difficulty is definitely increased.Actually, I'd say that the Maria Jenkins arc is easier now - for most of the boss fights you get a Freedom Phalanx helper - like before, you'd go up against Marauder alone - but now Positron comes along to help - plus Statesman helps on two of the missions, and Manticore helps you on the last mission to rescue Statesman - so while the mobs have become slightly harder, the boss fights have become a lot easier, so overall, I think her arc is easier now than before.
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Still, that's a one in three chance of making a character that looks similar to the Center if you want someone old, well-dressed and not obviously evil/malevolent/supernatural.
Quote:My point was more that Mr. G's suite appears to be designed to be evoke The Center, both are in blue
Quote:and Mr. G's hair even seems to have added height to resemble the Center's hat.
Quote:While it might be a bit of a stretch I really don't see it as a very big one given how many other Primal characters had their Preatorian versions dropped in. I also don't see why it can't be both The Center and a Half-Life reference. -
I think Mr. G is a reference to the G-man - the resemblance to The Center is basically just because there's only one generic "old man" face in this game.
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Quote:I think you should judge people by their own actions and their own words, not the collective actions of their dimensional counterparts...People should fear Cole / Statesman. Because he's the same guy - only trying to be "a good guy". Just because he's the one "good" out of all the "rather nasty" ones doesn't make him any better than they are, only DIFFERENT in some small way. And I'd still be backing the Emperor.
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Quote:Or it could mean about the same amount of people are paying subscriptions, but more of them are in-game more often.EDIT: Actually, thinking about it some more...4Q would be telling in more ways than one possibly. The server load indicators were green for all servers in 2Q, if the sales (which predominantly represent subscriptions) in 4Q turns out to be close to that of 2Q and if the load indicators are still yellow/red that could mean that the load threshold ranges have changed.
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Fortunately, my main is Magic origin, which is easily amendable for just about anything, and it's perfectly in character for her to pursue new avenues of limitless power.
I don't really play any "pure Natural" type concepts, so I can accept pretty much any of my 50s "unlocking new potential" within themselves that allows them to do crazy stuff. -
All "moral choices" in Praetoria are really "pick a side". If you want to continue working with the Resistance, give the Fixadine to Jack. If you want to become a Loyalist, turn it in to the authorities.
Even if you become a Loyalist, you can still run the Resistance Warden arcs, and sometimes in the Loyalist arcs you get the option to call Calvin Scott and act as "double agent". -
Quote:I hope you're happy, Marcian - someone in the GR forum is already quoting the Tartarus/Zeus thing as fact and asking if that means the abilities will be faction-restricted.Two of them have laurels. Two of them have spikes. That makes two varieties. Currently, there are two Incarnates: Zeus and Tartarus. It makes perfect sense.
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Yes, what are they thinking! Sending promotional packages to journalists who write for major gaming sites? Cleverly-themed packages that get a whole post to themselves? They should be promoting the game on TV or something.
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Wait, what? A CoH version of that one shooter with very nice graphics and absurd system requirements? How would that even- oh, right, wrong Crysis, nevermind.
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Quote:I kind of like the idea, myself - not only does it give a lot of variety in how to get Incarnate stuff without having to wait another year for the Devs to design, implement and test another dozen Incarnate-specific Trials, it also prevents the existing 45-50 TFs from being completely devalued so nobody except first-time 50s runs them anymore.Well. I don't want to have to repeatedly repeat old content repetitiously in order to access new content. That would be DoooOooOOooOOom as far as I'm concerned. So, here's hoping there are ways to move our level 50 characters forward without having to first move them backward. Again.
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Man, why are all the icons for the different Boosts in one tree all identical, but for some reason the Damage one has more fancy bits on it than the Recharge one? We're going to need another fanmade "icons that are consistent and make sense" pack, aren't we?
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"As you know, exposition exposition."
"Yes, I know. Exposition and, as you know, exposition."
"Yes. I know." -
Massively claims there is some news about I20 on the official site today.
Quote:The gallery is pretty sparse - mostly pictures of a Powerpoint presentation.If you were one of the lucky fans at the recent City of Heroes meet-and-greet, you were treated to a wealth of information from Paragon Studios about the future of the game. If you weren't, however, you still get a fair slice of luck with today's reveal on the official site about the Incarnate system, complete with lore illustrating the start of what promises to be a far-reaching storyline in the game. We've also gotten a look at the event's presentation on future content, which should give fans plenty to look forward to.
The Incarnate system is kicking off with the Alpha Slot in Issue 19, which will be focused on wide-ranging enhancements to all of a character's powers. Unlike Enhancements, Incarnate abilities can be slotted and removed without destroying them. Each slot will have several branches that players can explore as well, allowing for a great deal of character customization. Moreover, the most powerful Incarnate abilities allow characters to improve their effective level in battle past the cap. You can head to the official site for more details on the next major system of City of Heroes -- or you can take a look at the gallery for a preview of what's coming and the slides which give us a sneak peek at a new warehouse map, new costume pieces, and the trials of Issue 20.
It does mention the Issue 20 Super Secret Closed Beta and "making a note here: HUGE SUCCESS", which I guess kind of explains the signed NDA - obviously they locked up the participating players in some sort of gigantic underground maze until one of them proved resourceful enough to destroy the main computer.
ETA: Possibly refers to this? (via Posi's Twitter)
SON OF EDIT: Incarnates overview, Incarnates lore, the Alpha slot, just so everyone who clicks on this thread knows what we're talking about. -
The GR pack stances are actually emotes, so
/bind ctrl+x "em stancevillain2"
works perfectly well. -
Sadly, most people who complain about flipping use the definition of "the main reason why I can't get things for the price I want, and when I try to sell the same thing I only, get, like a third of what I'd pay if I wanted to buy it".
A much better word to use for that would be, of course, impatience. -
Quote:1) Select the contents of the Code windowI'd like to give this a shot, since I don't have many opportunities to go outside my typical comfort zone in costume making, but one question: How do I go from the code to costume file that can be used in game?
2) Right-click, "Copy"
3) Open Notepad
4) Right-click, "Paste"
5) "Save as..."
6) Browse to your CoH install folder, open "Costumes"
7) Save as type: All files
8) File name: "Memorable name.costume"
9) "Save"
10) Open CoH, costume should show up under the tailor "load a costume" option. -
Okay, so here's the deal, guys. I recently got the Origins Booster, and I'd like to use the Cloak of the Eight Circle on my main, Silver Gale.
The problem is, she has two different mage-themed costumes, and both of them already have a cape-like element.
Midnighter outfit, with sparkles.
Witch outfit, with new Runes aura.
So here is my challenge: create a new outfit for Gale. Some guidelines:
* Use the Cloak of the Eight Circle, obviously!
* Make it distinct from either of her existing mage outfits, but still mage-themed.
* Try not to have *too much* skin showing - as you can see, she's not really the sort to do that.
* Any color is okay as long as it's blue. More seriously, I have a marked preference for blue on Gale. Feel free to go nuts with colors, but I reserve the right to recolor it blue if I use your idea.
* Don't use bits from the Mutant pack - I don't own it. Aside from that, anything goes. Gale's my main and has every costume unlock ever.
* PRIZES! I am allocating a total of 100 million inf towards prizes. I know, I know, it's not much. What can I say, Issue 19's soon and I need purples. I will divide the 100 million among my favourite submissions in a way that seems fair.
Here's a blank Silver Gale costume to start out with:
Code:Post submissions as screenshots in this thread. Posting code is okay but I am incredibly lazy and if I have to open your submission in the costume creator before I can see it, I'll probably get distracted by something shiny before I see it.{ CostumeFilePrefix fem Scale -4.733 BoneScale -1 ShoulderScale -1 ChestScale -0.7363 WaistScale -0.3929 HipScale -0.6538 LegScale 0.004615 HeadScales -0.28, -0.14, -0.47 BrowScales 0.09, 0.33, -0.47 CheekScales 0.47, 0.71, 0.8 ChinScales 0, 0.38, -0.04 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0.33, -0.19, 0.14 SkinColor 255, 195, 155 NumParts 28 BodyType 1 CostumePart "" { Geometry Tight Texture1 Tights Texture2 None DisplayName P1525729866 RegionName "Lower Body" BodySetName Tight Color1 0, 0, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 Tights Texture2 None DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_12 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 0, 1, 204 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 smooth_01 Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 smooth_01 Texture2 None DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 0, 0, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 0, 1, 204 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Long_04 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 31, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 0, 1, 204 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 0, 1, 204 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 0, 1, 204 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 0, 1, 204 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 68, 102 Color2 126, 165, 241 Color3 0, 1, 204 Color4 126, 165, 241 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 1, 204 Color2 126, 165, 241 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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They are not Origin locked. Just Origin themed.
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Quote:Back when I was posting level 50 Resist IOs at something like 210k, I copied the price from Notepad and just continuously pasted it. Once I got past 100 million I actually sent off some of my money to an alt because I was paranoid of double-pasting and posting something for 2 billion.I sort of did something similar once, but it was posting things for sale not bidding so I didn't give anyone the inf, just lost it to posting fees. I stopped at the market to post all my salvage. I think I was posting for something reasonable like 250 or 500 inf. (I don't do that anymore, now I post for 5.)
This was in the old market so I had to retype my prices for each one then post and do the next one. However, at some point I stopped properly clicking post and kept adding to a single price and eventually posted some white salvage for 2 billion inf. The posting fee was 100 million. I didn't even give it to another player, I sent it off into the aether.
Yeah that was painful, at the time my character had about 200 million and he was my second wealthiest. So I lost half of my inf, and just stared dumbly at the market interface for a bit trying to figure out how to unpost it and get my money back. After complaining in a global channel I removed the posting and continued on my way while sulking about my lost monies.