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Posts
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Joined
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Dark or Rad. Strong debuffs, get their key powers early and have a self-heal for when things go south.
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Quote:srsly, even if Domination didn't give an end refill and +mag I'd still aim for permadom because being mez and KB immune on a squishy is win.Just? You are the only squishy AT with mez and KB protection as an inherent power. The endurance refill is just icing on the cake (though it enabled my Fire/Psi to go Stamina-less, as I'm sitting pretty good between Drain Psyche almost perma and Domination every 75-80 seconds).
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Quote:This. Traps is an incredibly powerful, versatile set but the slow animations get on my nerves. If several of the powers are going to use the exact same animation, it'd be nice if they were sped up. I also have this complaint for Storm Summoning (Snow Storm, Freezing Rain, Lightning Storm).The main thing I'd personally like to see is the cast times set to what they are supposed to be. Many of them have little pauses at the end that extend their actual time about 30% longer than they should be even when adjusted for Arcanatime. It was playing havok with my paper calculations vs ingame experience for expected damage output. It wasn't till I fraps the set in action that it became clear.
Once that is fixed (been about a year since I sent the info to BaB's) I'd like the cast times sped up a bit ala Trick Arrow style. Get them down in the 1.5 range rather than the 2.2 sec range. -
He means that in AE, only Dev Choice arcs can drop purples, since you can choose to get regular rewards instead of tickets. Outside of AE, anything level 47+ can drop purples.
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Ehm, you generally want the ones casting veng to die last, so as few mobs as possible get buffed by veng.
It's the Nemesis Lts, though. But if you kill them before any of the minions/bosses in a spawn, you'll have an entire spawn fully veng'd. Not good.
Farming normally I find the Lts die about halfway through a spawn, so only the bosses/one or two Lts get Veng. Since its only huge +def against melee/ranged, you can still wipe them out spamming AoEs. -
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Team Melee Pityslot :3
Get wrecked, all Scrapper ITF. -
Minotaur's info is great.
Just to elaborate on the set IO bit:
What I found to be a really helpful tip when looking for good niches to work with was a tip I read in this forum somewhere.
Stuff that people always want is the stuff that moves well. In order to get a good idea of what people always want, look at your own builds. Look at the sets you're always using, the sort-of default sets for types of powers. Look at builds from all over the forums, you'll it's always the same sets coming up again and again.
I saw in my builds I was using a lot of Decimations or Thunderstrikes in my ranged attacks, Posi Blasts in my TAoEs, Crushing Impacts/Touch of Deaths/Mako's Bites in my melee attacks and so on.
And all of this stuff sells for different amounts. For example, Decimations can be on the pricier side, (20-40m for some pieces), whereas Crushing Impacts or Doctored Wounds rarely go for more than 5-10m. So start with the cheaper stuff and work your way up.
A good rule of thumb is to reinvest about half the profit you make back into bids for stuff. If you get 50m profit off a flip, bid in 25m of bids on stuff. That way you're constantly active on the market as well as having cash on hand for when you want to BUY IT NAO for yourself.
Another thing I found useful was getting an idea for how people are lazy. People paying the BUY IT NAO prices on crafted stuff are where the big bucks are. For me, I'll generally not bother crafting something unless there are no crafteds for sale or the price difference is truly huge, (as it can be on a lot of big ticket items like purples, LotG 7.5s, Miracle +recs, etc), because I am super lazy.
Rare is the person who buys recipes for every IO in their build and crafts them up. Common is the person who buys recipes for the pricey stuff to craft. So. What do you do? You spend a lot of time making the 'filler' type stuff. The meat and potatoes of builds. Going back to what I said above, this is pretty much all attack stuff. Almost everyone has attacks, but per build you can only have a few purple sets, so all the other attacks are gonna have low-mid priced stuff. Work on that stuff.
The stuff that doesn't cost so much that people will just say fuggit and buy the crafted version.
Oh and above all, be patient. Put in bids before you go to work, or before you go to sleep or before you start playing properly. Collect and relist when you get back from work, when you wake up or between missions. Waiting on stuff to move that isn't common salvage is often an exercise in frustration. Plus other stuff needs to be done anyway and the whole beauty of the market is that your money is working away while you're doing other stuff. -
Quote:Glorious.ive found that most flippers are people with bad toons or bad builds...the farmers do their part by keeping what they can in stock for the market.the issue is the flippers.
if posi knew what he was doing he would place a time limit on the resale of items just obtained from the market.
that way the dorks flipping wouldnt be able to flip it every 2 seconds.sure they still would be able to flip but not as fast as they like and it would bite into the money they make.wouldnt be able to stop them just like farmers but it would slow them down
I love these threads, all the people with Wrong Ideas about the market come out of the woodwork. -
Quote:SC and LR only do the same damage if all the ticks from LR land. Since the ticks land based on how far the mob is from the center of the attack, stuff on the outer edge of a spawn might not get hit by LRs full damage, whereas everything gets hit for the full damage of SC.My bad. I was just referring to fast and effecient. As far as scrap vs. brute, i would think they'd be close, i guess i was wrong.
People say LR and SC do the same damage, but i've yet to 1 shot mobs with LR. I run at various diff levels but all x8. At 0x8 SC drops all, whereas LR still has some standing. Running solo, i've hit over 800 hp of damage with SC, whereas with LR i've never seen over 300hp of damage. (although it is hard to add up the 3rd tick sometimes.) But judging by the number of baddies standing, SC hits harder, imo.
I haven't played a brute but i thought people said they do tons of damage so i assumed they were about the same in damage.
Honestly, I think it should be swapped. A lightning blast that big will hit far more than a shield and should do more reliable/higher damage because it's in an attack set. -
Speaking of making such a build and trying it out, I can't help much. I have IOd my Fire/Fire dom out, but it wasn't a full balls-to-the-wall DPS build. I went for permadom without Hasten level recharge and softcapped smashing/lethal defense. No Poisonous Ray, no Hot Feet, no pets other than Fire Imps.
Having read this though I was curious. I took him out against a Pylon to see where his DPS came in at. I forget the exact number, but I think he came in at about 230ish DPS. It'd probably be more if the Fire Imps didn't get blown to bits in a single volley, so I didn't bother summoning them.
Given the nature of -res, I can definitely believe that adding Poisonous Ray would shoot my DPS through the roof, I just couldn't swing it at the level of recharge I wanted. -
Quote:Yes, people not wanting to play something doesn't neccessarily mean it's bad or poorly balanced, but it is indicative that something needs a closer look.About as popular as it is.
The majority of players don't notice long cast times, or care. I listened to someone talking about her rationale for keeping Total Focus was because it was great for pulling aggro. On her blaster.
Even if you could prove a plurality of support, popularity is still not a good measure for the balance of a powerset.
Look at Dominators and Stalkers before their respective AT buffs. I'm not sure how the numbers look now after the changes, but before they used to be the least popular villain ATs. They didn't need a buff because people hardly played them, people hardly played them because they needed a buff.
I think it's similar for EM now.
I'm not saying if something is unpopular it's always underpowered since there are plenty of sets that are fantastic but undervalued.
I do disagree about the Broadsword thing though. I think if you went to the average player and said, "Hey, how would you feel if Disembowel+Headsplitter took 5.97 seconds instead of 4.13?" They'd say they wouldn't care or notice, I mean, looking at the numbers it's only like a second and a bit, right? That's nothing.
But you can be damn sure they'd notice the feel of the attacks being much slower if they've played with the old animations. -
Quote:You don't have to be a sheep to find being rooted for 6 seconds for your 2 heavy hitters and pathetically weak AoE obnoxious.No one wants to use it cause people are sheep not cause its worse off at ST dmg than all the other sets.
How popular do you think Broadsword would be if Headsplitter and Disembowel both had 2-3 second animations? -
Mind/Nrg for safety, Fire/Nrg for damage.
Fire being comparatively light on control isn't a big deal as /Nrg has so much. -
You should roll a Corr.
Love it, cherish it, then roll a few more.
Make lots of Corrs, they're fantastic,
Don't make Scrappers, they're dumb n' spastic. -
Still no official word on how rogue/vigilante APPs/PPPs will work, unfortunately.
A friend of mine who went to HeroCon asked if Brutes will ever get Fireball and apparently one of the devs said yes, with GR.
Assuming his info is good, there are still a number of ways it could go. Brutes could get Scrapper APPs, Tanker APPs or some new Brute APPs. Who knows. But if Brutes are getting Fireball, it's likely they'll get an APP with Physical Perfection.
That said, I still wouldn't drop Blaze/Fire/Soul Mastery for Body Mastery. Footstomp is great AoE, sure, but Fireball/Dark Oblit are still very solid AoEs and not worth skipping. There are tonnes of IO and slotting options for endurance management, you can't get a second solid AoE from IOs.
Edit: my personal hope is that the devs don't take the lazy route out and just give Villain ATs their roughly-equivalent Hero ATs APPs. I'd like new APPs for Villains, even if you don't go Rogue. I've wanted elemental masteries for villains since forever
The one thing sustaining my hope for this is that if Brutes got Scrapper or Tanker APPs, there'd be doubled powers. I mean, okay, sure, it's only Conserve Power from /EA which no one plays, but you know, still -
Plus the flipside of OMG STUFF COSTS SO MUCH TO BUY = OMG I CAN SELL STUFF FOR SO MUCH
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Quote:Champion here. I don't think I've ever seen an energy Corr except for the Energy/Thermal I tried out before I realised I don't hate myself quite enough and rerolled it.I'm on Justice, and I can't remember the last time I've seen an energy blaster or corruptor.
Energy Blasters I see all over the place. Or at least I did, I've not played heroside much at all recently. If there is a god, maybe they've gone down in popularity :3