Are MMs good farmers?


eryq2

 

Posted

My current main in CoV is a Thugs/Dark MM and I love her to death. She and her various pets make enemies disappear and vanish very fast. There are often times that I go through a mission and die a little on the inside because it's sometimes too easy (needless to say that is fixed once I ramp up the difficulty) but what I'm truly curious about is the question of whether she can farm effectively or not.

Are there any MM farmers out there that are willing to give a farming interested MM noob some advice? If needed I'll post up a build so as you guys can nitpick it apart.

Thanks!


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By Zombie_Man

 

Posted

I do, and have, farmed a little with my thugs\dark and what really makes it easy is when you can corner pull a spawn with darkest night into a tar patch. When they start coming around the corner I jump in front of them and hit fearsome stare...and then the boys go to work and the entire spawn is done in ~20 seconds or so.

The key is being able to get a x8 spawn bundled up as tightly as possible on a tar patch and corner pulling does the trick (at least for me).


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Posted

Scale of 1-10? I'd give Masterminds a 5. It's very safe, and for short periods of time it can be very fun. But overall you will be spending too much time herding and setting up everything, where another AT like a Brute for example, can just jump in, smash everything, and move on to the next spawn

If you are farming you want it to be very fast and very efficient. Sadly MMs come up short in that area, at least from what I've seen compared to certain other ATs


 

Posted

Depends on the set I suppose. Thug/TA seems fairly fast. Then again, thug/anything would.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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Posted

MMs can farm, just not nearly as efficiently as a Corruptor, Brute, or Dom. /Traps MMs were decent-ish back before the PGT nerf in I13 but now, not so much.


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Posted

I agree with needing to be fast and effecient. Not much can kill faster than an elec/sd fully io'd. I can 1 shot even cons with SC. Then hit the 2nd mob with LR and Fireball, rinse and repeat.


 

Posted

Quote:
Originally Posted by eryq2 View Post
I agree with needing to be fast and effecient. Not much can kill faster than an elec/sd fully io'd. I can 1 shot even cons with SC. Then hit the 2nd mob with LR and Fireball, rinse and repeat.
LR and SC do the same damage. When you say mob, you referring to group? SC 1-shots a group of minions and lts?

Also, you're clearly talking about a scrapper, which is fine except this person is a villain. Currently there's no comparison.

I have an elec/sd brute, and I am definitely not 1-shotting even cons with LR or SC (and I assure you it's at the damage cap).


 

Posted

Depends on which henchmen you are using. Mercenaries and Ninjas are pretty useful, but the others are no good. Robots trample all the crops, anything a demon or zombie touches dies, and thugs require constant supervision. Robots could be useful if some serious modifications are done. A plasma cannon and flamethrower causes more problems than an incompetent thug ever could.


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Posted

Quote:
Originally Posted by Ryuuk View Post
LR and SC do the same damage. When you say mob, you referring to group? SC 1-shots a group of minions and lts?

Also, you're clearly talking about a scrapper, which is fine except this person is a villain. Currently there's no comparison.

I have an elec/sd brute, and I am definitely not 1-shotting even cons with LR or SC (and I assure you it's at the damage cap).
My bad. I was just referring to fast and effecient. As far as scrap vs. brute, i would think they'd be close, i guess i was wrong.

People say LR and SC do the same damage, but i've yet to 1 shot mobs with LR. I run at various diff levels but all x8. At 0x8 SC drops all, whereas LR still has some standing. Running solo, i've hit over 800 hp of damage with SC, whereas with LR i've never seen over 300hp of damage. (although it is hard to add up the 3rd tick sometimes.) But judging by the number of baddies standing, SC hits harder, imo.

I haven't played a brute but i thought people said they do tons of damage so i assumed they were about the same in damage.


 

Posted

Quote:
Originally Posted by eryq2 View Post
My bad. I was just referring to fast and effecient. As far as scrap vs. brute, i would think they'd be close, i guess i was wrong.

People say LR and SC do the same damage, but i've yet to 1 shot mobs with LR. I run at various diff levels but all x8. At 0x8 SC drops all, whereas LR still has some standing. Running solo, i've hit over 800 hp of damage with SC, whereas with LR i've never seen over 300hp of damage. (although it is hard to add up the 3rd tick sometimes.) But judging by the number of baddies standing, SC hits harder, imo.

I haven't played a brute but i thought people said they do tons of damage so i assumed they were about the same in damage.
SC and LR only do the same damage if all the ticks from LR land. Since the ticks land based on how far the mob is from the center of the attack, stuff on the outer edge of a spawn might not get hit by LRs full damage, whereas everything gets hit for the full damage of SC.

Honestly, I think it should be swapped. A lightning blast that big will hit far more than a shield and should do more reliable/higher damage because it's in an attack set.


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Posted

Quote:
Originally Posted by starphoenix View Post
Depends on which henchmen you are using. Mercenaries and Ninjas are pretty useful, but the others are no good. Robots trample all the crops, anything a demon or zombie touches dies, and thugs require constant supervision. Robots could be useful if some serious modifications are done. A plasma cannon and flamethrower causes more problems than an incompetent thug ever could.
Sorry are you saying Robots are bad farmers? Where Mercs and Ninja's are good?

Thats the wrong way round and then some.

Bots are by far the fastest MM farmers, and can farm with the best of them.

My Bots/Traps jumps into a mob, casts Electric Fences and then drops an Acid Mortar, then I wish I never bothered with the Acid Mortar because the mob is dead before it even fires. Using Electric Fences to keep stuff in the Assault Bots burn patches is AWESOME.

Also since you only really need to worry about the Assault Bot you don't have to even bother summoning the Battle Drones, and only need the Protector Bots if you need the defence boost.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Sorry are you saying Robots are bad farmers? Where Mercs and Ninja's are good?

Thats the wrong way round and then some.

Bots are by far the fastest MM farmers, and can farm with the best of them.

My Bots/Traps jumps into a mob, casts Electric Fences and then drops an Acid Mortar, then I wish I never bothered with the Acid Mortar because the mob is dead before it even fires. Using Electric Fences to keep stuff in the Assault Bots burn patches is AWESOME.

Also since you only really need to worry about the Assault Bot you don't have to even bother summoning the Battle Drones, and only need the Protector Bots if you need the defence boost.
/facepalm

You missed the joke I think. He was referring to the henchmen farming... a plot of land. As in trying to grow crops.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
/facepalm

You missed the joke I think. He was referring to the henchmen farming... a plot of land. As in trying to grow crops.
/Facepalm!


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Posted

Assault bot can cast the two swarm missiles every 19 or so seconds. If you have a way of keeping the spawn in them or from being knocked back they can drop entire groups in seconds.

The base numbers on the missiles:
Swarm Missile, 60 base damage, 20ft aoe (40% chance of blowing the mob halfway across the map)
Incendiary Swarm, 364 base damage (over 20 seconds), 20ft aoe (causes afraid)

I've heard people say that the incendiary will spawn a burn patch for every mob it affects. I honestly don't know, but I know when things are stuck in it even briefly on my bots/storm they die very quickly. I've found decent success with combining electric fences and freezing rain. One for the -kb and the other I find if they are already bouncing they won't get knocked back (usually). Fences has a really small aoe.

it works fairly well. Very safe and easy to use, but it isn't as fast as a top tier farmer. It chews up bosses though with LS and nado, which is something I don't think normal bots builds excel at as their st damage isn't as notable as their aoe. It has also no insp/no temps about 10 AV's so far with the same build. So it is pretty strong in most scenarios.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Assault bot can cast the two swarm missiles every 19 or so seconds. If you have a way of keeping the spawn in them or from being knocked back they can drop entire groups in seconds.

The base numbers on the missiles:
Swarm Missile, 60 base damage, 20ft aoe (40% chance of blowing the mob halfway across the map)
Incendiary Swarm, 364 base damage (over 20 seconds), 20ft aoe (causes afraid)

I've heard people say that the incendiary will spawn a burn patch for every mob it affects. I honestly don't know, but I know when things are stuck in it even briefly on my bots/storm they die very quickly. I've found decent success with combining electric fences and freezing rain. One for the -kb and the other I find if they are already bouncing they won't get knocked back (usually). Fences has a really small aoe.

it works fairly well. Very safe and easy to use, but it isn't as fast as a top tier farmer. It chews up bosses though with LS and nado, which is something I don't think normal bots builds excel at as their st damage isn't as notable as their aoe. It has also no insp/no temps about 10 AV's so far with the same build. So it is pretty strong in most scenarios.
The power of Burn patch missile is that each enemy hit by the missile has a Burn patch spawn under them. That patch can hit up to 5 enemies (including the one that patch spawns under). In a tightly grouped pack of enemies this is absolutely devastating since you gets all these patches overlapping and enemies are being hit by multiple patches.


 

Posted

Quote:
Originally Posted by Max_zero View Post
The power of Burn patch missile is that each enemy hit by the missile has a Burn patch spawn under them. That patch can hit up to 5 enemies (including the one that patch spawns under). In a tightly grouped pack of enemies this is absolutely devastating since you gets all these patches overlapping and enemies are being hit by multiple patches.
Ah that makes sense.I think I realized that when I think about it as it wasn't dropping a massive single burn patch when he used it against a single target, so it only makes sense to work via smaller patches.

It is also consistent with my diligent work skirting the edge of the fight with hurricane and making groups snuggle up extra close. When I get them packed ***-bot (crushinator) casts it and everything (luts too) die in the blink of an eye.

I just wish the -regen the ***-bot uses was actually working. I have lofty goals for my bots/storm.