Shred_Monkey

Legend
  • Posts

    1021
  • Joined

  1. OK... so my 9 year old dinosaur of a PC that i run on the lowest possible settings just to avoid headaches from low framerates finially died. I've been looking forward for the moment for a while as I couldn't justify a new PC as long as the old was still did what was needed (gaming isn't really seen as needed to my wife).

    So.. thanks in no small part to Father Xmas's guide and a few other posts in this forum I'm, I've learned a lot about what I had lost track of in the last 10 years in the computer hardware world and am ready to start putting a machine together.

    The way I see it, since this is a gaming machine (don't tell my wife), step one is pick a graphics card then build the machine around that, looking for combo deals and packages that get me the best deal from there.

    Here's my delima. I'd hate to shell out $1200+ for a machine (and software packages) and not be able to run ultra mode. I looked around and don't see any specific recommendations as to what card I need to run Ultra Mode. I realize since Ultra Mode doesn't exist yet, you guys will be guessing and not have experience to back it up.

    However, your guesses will be infinately better then mine. So please...guess/recommend away. What whats the minimum card you think i'd need to reasonably be able to play all aspects of this game in ultra mode?
  2. I go with level 35 as my target for IOs to help exemplar down. Below that you're generally pretty buff enough without bonuses anyway.

    However, I disagree with your original premise. I have a toon that, has well over 1000 hours of play time on him. He's level 50. He's purpled and PVP'd to the gills. I run ITFs and Kahns and LGTFs and STFs as frequently as my real life allows. I just enjoy playing that toon. If I see a sister psyche starting, and I have the time... I have 6-8 toons I could throw at that TF... but one does it better and more ejoyably then the others, so that's who I bring. It's actually quite fun to forget about leveling and aquiring influence and to just say, "what's going on tonight?" and go be Shred Monkey with whoever is willing to throw me the first invite.
  3. I think it's a plain and simple numbers thing. The dev's look at how many players play ATs. EPIC ATs are always at the bottom of that list... as expected, since they're unlockable. The Dev's see balance across ATs as one indication of game balance.... so they took a step to make that happen. There's no harm in it that I can see. Honestly, I'll probably take a look at VEATs now... which I haven't looked at much because I never got around to playing a villian to 50. No harm there. They've opened up more content to me.

    This game has always been casual player friendly. What that term means can be debated forever with no resolution, but applied to a specific example like "should we open up epic ATs at 20"... you can run it through the filter of "is that a move that helps the casual player expirience more of joy this game can offer... the answer is quite simply yes.
  4. For a while it wasn't unique, and people used multiple gaussian sets to help get to soft-capped defenses. And now that I think of it... that might have been only true in Mid's and not in the game itself. It's definatly unique now.
  5. [QUOTE=Werner;2603559]Or just double-tap your attack.
    QUOTE]


    If you double tap, you have server delays between targets. You send an attack that doesn't go until it's queued, then it has to learn that it didn't fire because it's target is dead, and it aquires the nearest target. Tap again and that sends the next attack. That method results 2x delay between server and your machine between targets (send a single, get one back). However If you tab after fireing an attack, you'll aquire the new target during the animation of your your attack, and you can send the next attack at the new target immediately, with no delay at all in your attack chain. That delay can easily be .5-1.0 seconds (which, by the way, is why you should be queing your attacks as early as possible to begin with).

    It may not sound like a big deal, but think of it as gaining 1 second per kill.. .and then add up how many kills you have per spawn... or over the course of mission...

    I generally do as UberGuy said.. i continiously tap attacks... switching from one attack to the next when an attack animation starts... but i'm watching the hp meter of my target, when I can see the next attack will kill him, I tab (actually i use a numpad key that selects the next target). Then my next attack automatically goes to the next guy without delay. Sometimes I'm wrong and the previous target has a sliver of health left... but that's not a big deal... the point is I'm always hitting something.
  6. Quote:
    Originally Posted by mauk2 View Post
    But the manueverability of a fast hoverscrap has to be seen to be believed. It is astonishing how much easier many maps are that way.
    I just can't get used to it. But then I probably don't play my scrappers the way most people play. I generally kill my current target before the previous one hits the ground (use the tab key young padawan. Use the tab key).
  7. Quote:
    Originally Posted by Werner View Post
    I'm going to pretty much echo ClawsandEffect and others.

    2) I'd probably go smashing/lethal. A lot of FCEN attacks, as I understand it, have a smashing/lethal component, allowing that defense to still work. But if it were me, I'd do a comparison of both approaches with completed builds, not just guess that one was better than the other. With Katana or Broad Sword, go with positional defense. Hit the melee soft cap, then work on ranged and AoE.
    I don't know if it possible on a scrapper, but using the epic defense powers on my blaster I was able to soft-cap smash-lethal and ranged. Ranged is easy to pick up with few slots using Zephyr sets. As you said, many FCEN have lethal components. And the ones that do not are mostly ranged attacks... Also most psi attacks are ranged as well. Again, this may not be possible on a resistance scrapper. /Dark or /invul might be able to pull it off. You might have to take hover and combat jumping both. Personally, I hate hovering with a scrapper.
  8. I think our responses to the OP skipped a step here. The first answer should be "YES, Soft capped defenses on a resistance based toon are AWSOME."

    Then we can start talking about disclaimers of rare and unusual situations where you might still be able to die.

    Keep in mind, defense debuffs are frustrating because they turn you into a normal resistance based toon. You're not extra weak to defense debuffs... you're extra strong to everything else. Soft-capping a resistance toon *IS* how you try to stand toe to toe with +4x8 arachnos. Nothing else would have a prayer.
  9. I actually did do some math this weekend on spines. (and then played a spines/elec to level 25... if you see Slag Monkey on Freedom... that's me).

    My low level chain was:

    Lunge>barb swipe>impale>barb swipe...

    At level 30 I'll be able to slot and run:

    Ripper>Lunge>impale>Lunge...


    That's not an enourmous amount of damage but it takes very little recharge which makes it very competative with the chains from other sets at lower recharge levels.

    Also, I have discovered something I hadn't anticpated in playing the spines/electric all weekend. Because of the long animations, I really use endurance very slowly. In fact at level 25 I can quite easily run my attack chain non-stop with both damage toggles, one resistance power, my status effect power and superjump turned on. I even dropped the endurance IO out of my toggles and was still OK on endurance. Energize helps a lot. I'm not sure how to best abuse this huge fuel of energy, but it gives me something to work with.
  10. Shred_Monkey

    PvP information

    I'm looking into joining the PvP ranks. I spent a little bit of time just feeling out some of the PvP zones this week with my existing toons (and basically dieing repeatedly very quickly), and I think I know what I want to build for now. The question is where do I get good reliable PvP stats? Is Mid's accurate for PvP? Does it account for DR correctly? Does Jump Kick and Flurry actually outdamage most set attacks, or is that bogus? If Mid's is not correct, is there somewhere where the information is correct outside of the game?

    Thanks.
  11. Quote:
    Originally Posted by BrandX View Post
    Has anyone figured out the best ST attack chain for a Spines/ scrapper?
    Fireblast>ring of fire>fireblast>ripper

    While running quills and lightning field can get upwards of 150 DPS.... more with procs... err... wait.. didn't figure in the redraw time before ripper if there is one (I really don't know much about spines). It might be better to drop ripper for boxing.

    ... edited again, since I'm probably just talking to myself at this point...

    I'm looking at spines for a toon i'm planning, not just for this thread, btw. For my purposes, I usually look at a low level attack chain also. Oddly enough, I think I might end up going with: Barbswipe>jumpkick> repeat while running the toggles. Which, coincidentally, is somewhat applicable to the OP's question.
  12. Shred_Monkey

    Iv noticed.....

    Quote:
    Originally Posted by Fire_Minded View Post
    Iv noticed that there are seemingly no Spines/Elec Scrappers running around.The last time i made mention of that build, the boards lit up, just to tell me it was the new Spines/Fire build.

    So I though, "OK", and decided not to roll one up and play it, simply because I didnt wanna take a popular build.

    Theres only 1 issue with this.I havnt seen ANY of those, ANYWHERE on Freedom.

    Would people please clearify what server they are crawling all over the place on?Cause most of the builds that are soooo popular on the boards, dont exist on Freedom, and if they do, iv never seen them.

    The only things I really see alot of on Freedom are Kat/SR, Kat/WP, and Elec/SD Scrappers.Thats about it.Mostly just the Elec/SD Scrappers.

    Wheres all these other builds you see on the forums?
    Spines/Elec? that either must be a PvP thing, or some bizzare AE phenomenon. From a solid min/max perspective (which is very commonly discussed on this forum anyway), I don't see it as worth discussing. I can see it being pretty solid PvP, but I know next to nothing about PvP.
  13. Quote:
    Originally Posted by Balefire_Djinn View Post
    Barb Swipe-> Lunge -> /reroll as Fire/
    Its funny because it's true.

    heh.. this may only be funny to me, but I just looked at my spreadsheet for spines... it's so old it doesn't use arcana time and it's actually calculated in Brawl Index. It's also called "Spines 2.5" ?!?! ... I honestly don't remember why we were calling it Spines 2.5 anymore.
  14. I used to slot a full set of guassian's because I didn't want damage as it killed my fodder for soloing AV's. After I pumped up the build a bit with PvP IO's, I think I actually slotted 4 recharges (yes, over slotted) to get the power as close to permanent as I could. I've always been much more interested in sustaining soul drain's buff then I was in the damage it actually does.
  15. Quote:
    Originally Posted by Umbral View Post
    Questions like this are why I'm working on my attack string calculator. Should be done within a few months since I got one of my irl friends helping me out with it.
    Nice... there'll be about 1000 options we'll all want to be able to toggle on/off with it. I'm sure once we've got it we'll give you plenty of input on things we want it to do.

    (hint: to be able to pull enhcnement/proc/and global stat data from a mid's build would be a huge)
  16. Quote:
    Originally Posted by Umbral View Post
    Is it sad that, when I started playing, my first instinct was to go out and do some research to found out how stuff worked before I started doing things haphazardly?
    My first toon beyond level 5-6 was a storm/dark defender who only took 1 attack. I liked storm because it had a very early heal power and a very early attack-rate debuff, which of course, coming from Everquest, were 2 things that every team needs for the end game. I had roomates who played a controller and a tank, so we were all set for using crowd control and careful pullling to beat down debuffed single targets one by one in perfect safety. All we needed was to pick up a few damage dealers which are always easy to find.

    At level 20 I had I taken all the leadership pool and tried to run all the toggles I had non-stop. Even not using any attacks I couldn't keep up the endurance to heal anything, and I hadn't taken the pre-requisites for stamina so I was going to have to get to level 26 before I could really play my toon the way I wanted.

    I ended up deleting him after my friends stopped playing (one of them got an XBox), I wanted to do damage (I always a rogue/warrior type in previous games), and it occured to me that you could make a really good monkey costume in this game (there were no costume changes at that time).
  17. Shred_Monkey

    Ouch!

    It's a shame those guys only show up in 2-3 missions. What a waste of a good enemy.
  18. Yeah.. hardcore is a crazy. Pulling singles, tactics, strategy, careful team makeup. You know... the stuff you have to do in some games just to get exp. Heck, in this game there's so little penelty for death, I usually die on purpose when I hit level 4 to get back to the trainer.

    I applaud the hardcore teams for adding some of the "gaming" back to this game. I wish I had the play schedule to hook-up with one and join them regularly.
  19. I ran a pylon just now. There were a few little glitches along the way so I think I could shave a bit off the time.. but this run was 6:42 (on a DB/SR). That's 223 DPS if my math is correct.
  20. Quote:
    Originally Posted by Silverado View Post
    To be fair, some of the other grindfest MMOs I've played DO require math/logical planning skills as well. Much like in CoH, randomly throwing uber gear at your character without any previous planning won't make them very good.
    While that's somewhat true... i did overgeneralize for emphisis a bit.

    My main point was this though... In CoH, it was 5 years before I had a toon with the Task Force Commander Badge. It wasn't because I didn't want it... it was because my play schedule wasn't such that I commit to running 2+ hour TF's. However, I still have min/max'd charictors that rival the best achievements of anyone playing the game. In most other games, my lack of ability to commit to 2+ hour play sessions might mean I never even get a max level toon... and there's absolutely no way I'd ever have max'd out gear if I couldn't raid high level dungeons.

    Some people may feel that they'll never have the best IO's in this game... but it's not because it's impossible. It's because, there's something they're not doing. If they choose not to do it, good for them, that's their choice. But it's not impossible.
  21. By chance does this knight's power diminish if he's to far away from Atlas Park?
  22. Shred_Monkey

    Not impressed

    5 years ago when this game lauched, it was highly reguarded as the most stable initial launch any MMO had ever had. There have been minor issues in the last 6 years, but it sounds like the issues the OP is having are more related to the way he's trying to install the game then the actual stability of the software itself.

    I never bought a box for this game. I just paid fees online and downloaded the game from the official website. I've never had an issue. I've installed it on 3-4 computers now. If you just stick to default settings and say yes to questions that come up, I've never had any issues. The only trick I've ever run into was once when I tried to run it from a zipdrive. I had to skip the updater by adding a tag to the shortcut (which means I had to have the current version of the game on the zipdrive). I wasn't able to directly update to the zipdrive, I had to copy the game to the default drive to run the update and then move it back to the zipdrive. (I was using a psuedo public computer I didnt' want to permanetnly save something to).

    I don't know if the OP is trying something out of the ordinary, or he's just having issues. In either case, once you get the game working, it is a very stable game.
  23. I like the fact that min/max'ers are uncommon. We're uncommon enough that I still get "wow, i didn't know it was possible to do that" comments occasionally from teamates.

    Furthermore, personally, the number 1 reason I've played this game exclusivally for so long is the fact that I can be uniquely exceptional by using off-line skill to min/max. In most other games, being *powerful* means you spent the most time online waiting for the gear you want. If you don't have more time then everyone else to devote to the game, then guess what? By the time you get that gear, you're not really exceptional anymore. This game however, clearly has huge payback for mathmatical/logical planning skills and doesn't require an enorumous timesink to place that offline planning into execution.

    Granted, you can still play the "grind to greatness" game if you want by borrowing someone's build and farming AE tickets to buy what you want, but even then, you're only as good as the build you borrowed... since I never post my builds, and I tend to shy away from FoTM combos, I still get that sense of uniqueness everytime I play.

    All that said, I still would never say anything bad about the people who seek that feeling of being exceptional by just role playing a person with fun superpowers. This game certainly has all the building blocks of a "sims" witih powers type game, too.
  24. Interesting question. I'm sure the scrapper forum has the highest concentration of min/max'ers you're going to find since this is where they go to discuss their craft. I wish there was some good way to datamine the game to see how (un)common we really are.
  25. Some scrapper sets don't get their mezz protection until level 16 so don't feel to bad about not picking it up right away when it became available. And in truth Circle of Thorns give almost everyone difficulties in the teens.