DM/SD Slotting for Soul Drain
I have mine 6-slotted with Gaussians. The only reason I can get away with this is that I have the kismet +6 to hit IO and run at +66% accuracy from set bonuses, which caps my to-hit with Soul Drain against +4s. If I wasn't running such a high accuracy build I would go with obliteration as well.
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
I six slot with GSFC and never had an issue with it. The only time I've noticed a large amount of miss was on Nemesis who had veng stacked about 4-5 times. And really, even then a yellow or two instantly fixes that.
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
I six-slot with Oblits for a different reason >_>
When I pvp /dark MMs, I need to have as much +acc and +tohit as possible if I'm going to have a chance at taking them out, so I went with the set that gave me accuracy.
Also, I like the recharge bonus as well.
@Mojo-
Proud Member of Fusion Force.
I used to slot a full set of guassian's because I didn't want damage as it killed my fodder for soloing AV's. After I pumped up the build a bit with PvP IO's, I think I actually slotted 4 recharges (yes, over slotted) to get the power as close to permanent as I could. I've always been much more interested in sustaining soul drain's buff then I was in the damage it actually does.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I used to slot a full set of guassian's because I didn't want damage as it killed my fodder for soloing AV's. After I pumped up the build a bit with PvP IO's, I think I actually slotted 4 recharges (yes, over slotted) to get the power as close to permanent as I could. I've always been much more interested in sustaining soul drain's buff then I was in the damage it actually does.
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I'm getting an error when I click the DataLink? My Mids has the latest Update to it.
I used to slot a full set of guassian's because I didn't want damage as it killed my fodder for soloing AV's. After I pumped up the build a bit with PvP IO's, I think I actually slotted 4 recharges (yes, over slotted) to get the power as close to permanent as I could. I've always been much more interested in sustaining soul drain's buff then I was in the damage it actually does.
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Virtue: @Santorican
Dark/Shield Build Thread
I'm getting an error when I click the DataLink? My Mids has the latest Update to it.
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Jets L50 eLx3 Blaster (1300 Badges) @Jets or @Jets Too
L50 Stalker, 4-Tankers, 3-Scrappers, 2-Dominators, 2-Arachnos, 3-Brutes, Blaster, 4-Controllers, Defender
I slot SD with a full set of Oblits, and put the Guassian's into Focused Accuracy.
The more people I meet, the more I'm beginning to root for the zombies.
There is a January 2010 update, its not a Mids' auto update. You can download it from here...
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Dear fellow Heroes or villians,
I have been playing my DM/SD scrapper, and I have to say that I love it. He does so well and that overall I'm very pleased. I've been using a budget build for the character, but in communicating with other players I think that I might have slotted soul drain incorrectly.
Current Soul drain is Slotted for damage mostly with Scirocco, but I know of one person who slots with +to Hit buff, specifically a 6 slot of Gaussians.
My question is this:
When looking at total damage numbers and other effects of using the Soul Drain followed by Shield Charge; what is the best way to slot those two powers?
When I was looking at mids it seemed that slotting Soul Drain for +to hit buff made more sense since the higher damage numbers appeared on Shield Charge.
However I've been told that the damage buff on Soul Drain is fixed by the number of enemies that you hit and is not adjustable via sets, and that it is an error with Mid's that it calculates the additional damage in (I have the current Mids)
So when crunching the numbers what do you think?
I have Cut/pasted my current build so that you can see things outside of the vacuum.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
MoO: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 2: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(23)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(29)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(19), Nictus-%Dam(27)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(48), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(31)
Level 22: True Grit -- S'fstPrt-ResDam/Def+(A), RgnTis-Regen+(34), Heal-I(34), Heal-I(37)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- C'ngBlow-Dmg/Rchg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), C'ngBlow-Acc/Rchg(36)
Level 28: Kick -- Empty(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(46)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 35: Shield Charge -- M'Strk-Acc/Dmg/EndRdx(A), C'ngBlow-Acc/Dmg(39), M'Strk-Dmg/Rchg(45), C'ngBlow-Dmg/Rchg(45), C'ngBlow-Acc/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 44: Grant Cover -- LkGmblr-Rchg+(A)
Level 47: Super Jump -- Jump-I(A)
Level 49: One with the Shield -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 6.44% Defense(Fire)
- 6.44% Defense(Cold)
- 9.56% Defense(Energy)
- 9.56% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 14.3% Defense(Ranged)
- 9.88% Defense(AoE)
- 47.5% Enhancement(RechargeTime)
- 23% Enhancement(Accuracy)
- 5% FlySpeed
- 95.4 HP (7.12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 13.8%
- MezResist(Sleep) 7.15%
- MezResist(Stun) 5.5%
- 4.5% (0.08 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 3.13% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 5% RunSpeed
------------Set Bonuses:
Crushing Impact
(Smite)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Red Fortune(Deflection)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Multi Strike(Shadow Maul)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Red Fortune(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact(Siphon Life)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Multi Strike(Dark Consumption)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Steadfast Protection(True Grit)
- 3% Defense(All)
Luck of the Gambler(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
Cleaving Blow(Soul Drain)
- 1% (0.02 End/sec) Recovery
Scirocco's Dervish(Soul Drain)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
Titanium Coating(Tough)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Touch of Death(Midnight Grasp)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Multi Strike(Shield Charge)
- MezResist(Sleep) 1.65%
Cleaving Blow(Shield Charge)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Red Fortune(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Grant Cover)