Claws/SR and Sleep/Imobilze/Hold
Practiced Brawler is available to SR at level 10 and it will protect from all the standard mezz type powers. If you put a second slot into it and use 2 SO recharges once you reach level 22 it will recharge before it expires unless you are severely debuffed. It is one of the pains of playing SR in the low levels so for the next few levels you can bring some break frees along.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
Practiced Brawler is available to SR at level 10 and it will protect from all the standard mezz type powers. If you put a second slot into it and use 2 SO recharges once you reach level 22 it will recharge before it expires unless you are severely debuffed. It is one of the pains of playing SR in the low levels so for the next few levels you can bring some break frees along.
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I always expect some growing pains but I haven't run into a trouble as bad as this before. Granted, I haven't been playing that long and I'm sure there are others
What powers have you chosen so far?
I don't know if it holds true for critters, but on hero powers, sleeps have higher than normal accuracy.
As a lowbie /SR, you have practically no defense, and you'll never have defense against pure psi attacks, which includes the sleeps. Happily, Practiced Brawler will make you immune to the effects.
Since Practiced Brawler won't be on permanently until you have 2 SO recharges in it, your best bet is to take it, and click it right before you get into a fight with a Madness Mage, or with Ruin Mages who drop those earthquakes that make you flop around. Practiced Brawlers will protect you against nearly every status effect except Terror, but few critters have a Terror power so it's not a big deal.
If you haven't already used your Alternate Build, the next time you're at a trainer, try selecting your alternate build and you can re-choose your powers up to your current level.
If you can work it so you get Practiced Brawler at 10, and the Focus at 18, you'll be sitting pretty. Focus is a knockdown with a 40' range, so if you see a troublesome critter up ahead and PB isn't recharged or active, you can click Focus and start running towards them, and it'll knock the critter down as you get close enough for them to see you. WIN!
I'm glad you realize that being mezzed for a scrapper is a problem. I've seen so many new players who power level new scrappers and tanks and never take their mez protection. They get to level 35 or so and wonder why they're on their backs most of the time when other scrappers/tanks aren't. I've seen a level 41 dm/sr without practiced brawler about a week ago.
Please don't take this post as me trying to put you down. I'm actually praising you that you realize there's an issue with your scrapper and you're taking steps to correct it.
I'll give the alternate build some thought, but I like to try to live with my choices, mostly because it gives me a better understanding of what works and what doesn't. Using the alternate build now means that I won't have that option in the future and who knows what other mistakes I'll make. Better to try to live with it and save that Alt for as long as I can.
I'm glad you realize that being mezzed for a scrapper is a problem. ... Please don't take this post as me trying to put you down...
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Looking at the descriptions when choosing new powers is still a little confusing. For example, the description of Practiced Brawler coupled with the long recharge time and high endurance cost (which is what I got out of the short description) led me to believe that I could better spend the choice on another attack or in on one of the pool powers, not realizing that this would be more beneficial later on.
Some scrapper sets don't get their mezz protection until level 16 so don't feel to bad about not picking it up right away when it became available. And in truth Circle of Thorns give almost everyone difficulties in the teens.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
One thing I've done on a few of my /SR characters of late is 3 slotting Practiced Brawler with the intent or knowledge that I will be using a respec later on and can reduce the number of slots used at that time. By placing 3 lvl 15 recharge IO's (minimal downtime, something around 7 seconds lack of coverage) or 3 lvl 20 recharge IO's (perma) mez protection issues are minimized. Admittedly this might not work as well for someone newer to the game and hence no vet respecs available.
At least you didn't build the SR I saw on a STF (of all places).
DM/SR. Everything from DM. From SR: Focused Fighting (that was never turned on), Agile, Practiced Brawler....and nothing else.
No fitness pool, and 3 travel powers (started with Flurry, Jump Kick, and TP Foe)
He was level 50 and didn't have a single "damage taken" badge (I checked). I would have laughed and not done much else, but he started blaming the tank for him dying all the time, when he was running in and firing off Soul Drain and Dark Consumption before anyone else had gotten there.
My point being Hube02, is that you are MILES ahead of that guy, who was PLed to 50 without ever doing anything. You're recognizing that you have an issue and are coming to the forums to find out how to correct the problem.
One of my mottos: The only stupid question is the one that is never asked.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
For that matter, I think the teens are just a generally difficult period for Scrappers...
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Not a problem for Miss Sleepy Time I'm well on my way to getting the first damage and debt repay badges and I've only got a few more minutes of held/immobilized/sleeping left to get that badge. Although, having XP turned off through 20 missions has helped ad to this. Quite honestly, and this is only from my newbie viewpoint, those are important milestones to reach. Only my tank I proudly display the "Indestructible" badge title. She had trouble in her teens as well.
So, I've been at level 14 with this one for some time to prevent this and see more. |
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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Not sure what your highest level char. is, or if you've come across ouroborus (ouro) ...
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Haven't gotten a 50 yet.
Haven't gotten a 50 yet. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It won't be a problem for a while, but keep in mind that you may need a Break Free or two again when you start fighting the Carnival of Shadows. It was a nasty shock on my Super Reflexes scrapper when one of the bosses used a fear on me. I hadn't been shut down like that since I picked up Practiced Brawler.
It won't be a problem for a while, but keep in mind that you may need a Break Free or two again when you start fighting the Carnival of Shadows. It was a nasty shock on my Super Reflexes scrapper when one of the bosses used a fear on me. I hadn't been shut down like that since I picked up Practiced Brawler.
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An update.
Up to level 19 now and I took Practiced Brawler at 16 as suggested and slotted two recharge reduction at 17. With two 20++ DO's the difference between duration and recharge is 24 seconds. Miss sleepy time still gets held/slept/immobilized/disorientate, but not nearly as much. At least they do not hit 100% of the time now.
Yup, ran into ouroborus with my first toon (the tank) and I make sure I do that arc every time now (I feel like the character is kinda naked without the ability to use that travel option, makes it so much easier to get around).
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There's an exploration badge there, and getting the badge gives the Portal. It's a handy way to get the portal if you hit 25 on a TF or something and haven't otherwise done a "temporal disturbance" arc.
An update.
Up to level 19 now and I took Practiced Brawler at 16 as suggested and slotted two recharge reduction at 17. With two 20++ DO's the difference between duration and recharge is 24 seconds. Miss sleepy time still gets held/slept/immobilized/disorientate, but not nearly as much. At least they do not hit 100% of the time now. |
(Hint: Take Quickness in the early 20's, it really helps)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This thread reminds me of my first time playing this game...rolled a spine/regen, pretty much made all the worst decisions...learned and moved on. But yeah, take chances, make mistakes, get messy. Best way to learn.
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
Horusaurus, I am digging that avatar!
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Oops, forgot I tabbed out, forgive my scrapper lock...no wait, screw that. I'm staying scrapper locked.
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
Just in case you didn't know - you can get the Ouro portal without doing any arcs by clicking on someone else's portal..
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Anyqwy.. at level 20, go see city rep and do cape arc, go to icon and save them from the Tsoo, do the Midnight Arcs that lead up to Ouro. By 22 you have the portal.
No Umbral, it's not Sad, It's in Character.
But if that wasn't the case all those of us who rely on you would never be able to ask you how best to build a scrapper!
So its ummm happy.
Feel The Burn
Hi,
I'm relatively new and I'm trying out a new scrapper that I lovingly refer to as Miss Sleeping/Held/Stunned.
She's currently at level 14 and it seems that if an enemy can inflict one of these things that they do so with near 100% accuracy. Just last night she got in a fight with a CoT Madness Mage and she was asleep for over 10 minutes. Nothing else happening. The madness mage just kept putting her to sleep while I waited for something else to happen. Finally she got in one wack in between naps and he blew up, then she went to the hosp, but at least it was over and it was something different. (I went back after restocking my supply of break frees)
Anyway, I was wondering if there is anything that I can do to help with this problem, suggestions of which powers may make this happen less often.
Before you answer I just want to let you know that I'm not into Min/Maxing or creating the perfect build. I create heroes based on a concept and try my best to stick with that concept adding powers that I believe fit the character and not necessarily what is best to win. In addition to claws and super reflexes I am working on the leaping and health power pools, again, because I think they fit and I may not even take all of these.
My question is simply, are there powers that can help with this so that I can decide if they will fit with my concept of who she is or should I make sure I always stock up of break frees. Will this change in the future as she gains levels or is it something that I can depend on staying the same and that I need to learn to live with? Will some of the powers in her primary and secondary that I'll get later alleviate some of this problem?