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Three heal IO would put you at the ED cap. If I remember correctly, the "two items slotted" bonus from Numina is a bonus to regen, and the unique proc IO is also a bonus to regen and endurance recovery. So by adding four slots, you get the ED cap on regen from the power, plus the set bonus, plus the proc bonus.
I believe there's also a similar trick related to Stamina, but I don't know the precise slotting or IOs needed. -
Some people play mercs and like the set well enough. In my opinion, the fact remains that the set has some weird issues that most of the other MM sets don't share. A healer pet with a brawl attack, an interruptible heal power, and an AoE attack that's mostly only good for drawing aggro on a pet that even most minion NPCs can one shot. Tier 2 pets with stealth but no stealth strike attacks, and who have a few control powers with such short duration and long recharge that they're more like novelty powers than actual attacks. A Tier 3 who has a nuke-style attack that has both massive knockback and a five minute recharge. And a utility power of questionable value compared to its counterparts in nearly every other MM powerset.
If you've played Masterminds before, and are comfortable trying to work around the issues with the set, you might enjoy it. Especially if you have a strong character concept that requires Mercs, rather than, say, a military themed Assault Rifle or Dual Pistols character. If nothing else, make a Mercs and see for yourself. You can get Serum at level 18 to decide if you like it or not. If getting the character to level 32 starts to feel too much like a chore, or you just dread logging in on that character, then you'll have your answer. -
Quote:In my opinion, Mercs suffers from a few longstanding issues, and from collateral changes to other parts of the game. First, many of the attacks are cones, and the AI is pretty much incapable of doing much with them. I'm fairly sure the cones are also narrower than for Robots, which means that it's even less likely than normal for more than one target to get hit.Well I'm considering once again trying an MM. I've never made it past 28 on one and wanted to try out mercs (mainly for concept).
My question is should I bother? I've basically heard they're one of the worst sets out there but are they just the worst compared to other MM sets or are they so bad I won't even be able to do my own missions?
I'm not too concerned about being "the best" or knowing that if I ran some spread sheets I'd be aware I'm 0.05% more powerful than the guy next to me. I just want to be able to feel decent, solo my mishes, and have fun. Adequacy is all I really require.
I was considering pairing it with /pain, possibly. Traps could also be possible but I'm not a big fan of traps.
Mercs also got hit pretty hard when recharge enhancements were disabled for pets. The powers that they do have with AOE or control effects are all on long timers. This might not have been as serious before, but it means that now Mercs will struggle to have an attack ready all the time. And as with any other pets, they have a nasty habit of firing "big ticket" powers at exactly the wrong target. They'll Flashbang the lone Conscript that just pushed them, and then be unable to use it on the Rikti Mesmerist that's trying to scramble your brain.
Mercs also don't seem to have a lot of self-synergy with their powers. For example, the Commando likes to start a fight with his rocket launcher, which scatters the targets all over the room and makes it even more unlikely that any of their cone or long recharge control attacks will do anything useful. And all of the mercs have melee attacks, which they *will* use if nothing else is ready. So get used to seeing your medic trying to rifle slam a boss. The Spec Ops troops have stealth, but unlike their Ninja counterparts, they don't appear to have any stealth strike attacks.
The Medic is a paticularly annoying pet, since he does a lot of things, and doesn't do any of them very well. He has a healing power, but it can be interrupted, and he's not very good at prioritizing with it. He also has an AoE grenade and a brawl attack, so he tends to start a fight by aggroing everything in the room with a grenade and then trying to punch a Devoured One in the facial tentacles. In contrast, the Thugs Arsonist is just as suicidal, but more specialized. The Arsonist can only set things on fire, and he gets killed because he's really, really good at it. The medic dies a lot because he's just stupid, even for a pet.
If you use a lot of keybinds and micromanage the heck out of your pets, you can work around some of these problems. (Except the medic, who is totally hopeless.) If you're really, really patient and attentive and quick with pet commands, you can even force the set to be above average. However, for the same effort you could take any other Mastermind set and be utterly awesome.
*Edit* I forgot Serum. This power is widely regarded as being the worst of all the Mastermind "Level 18" utility powers, and some people consider it to simply be one of the worst powers in the entire game. It's a single target pet-only buff on a hideously long timer (I think only the Patron Pets have longer base recharge) and it crashes the pet's endurance when it expires. And the buffs it grants aren't even particularly impressive to begin with. (Especially compared to Extract Soul, Living Hellfire, and Gang War.) -
[QUOTE=Friggin_Taser;3477186]Man, reading comprehension is not your strong point, is it, Little Miss Sunshine?
Way to be insulting, dung rat. I don't care enough about this issue any more to scan the boards for every post related to it, and I hadn't seen whatever post that quote came from. Yes, I guess they are going to allow us to craft the rare pieces now. But honestly, I find that I don't care anymore. It's clear that the Incarnate system isn't meant for me. So I'm done with it. I might unlock the Alpha slot on my other level 50. If I do, maybe in a few years I'll have accumulated the hundreds of shards it'll take to craft my way up to the Very Rare. And maybe not. It doesn't matter anymore. You, and everyone like you, wins. I give up. -
I'm assuming it doesn't address purple shards until they specifically state that it does. As in, clearly, indisputably state it. The quoted line is not clearly stating "you'll be able to craft a Notice of the Well from normal Incarnate shards." And until they say *exactly* that, as far as I can see the rare boosts are still locked behind mandatory team content.
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I've tried the auto teaming function in a few other games. That Fantasy Game has it, as does one of the others I've played recently. From my point of view though, it takes everything I hate about PUGs to start with (random immature and offensive idiots, largely) and mixes it with teams that either make no attempt at all to communicate, or where one or more are "professional raid guild" players who immediately set out to try to assume control and tell everyone else how they suck. In point of fact, I've actually been kicked from "dungeon finder" teams in That Fantasy Game because my level 64 character apparently didn't have a high enough gear score. I have *no* idea how they decided that - even at the time, that was still over fifteen levels from the cap, so spending money on gear at all is a complete waste. *Everyone* who doesn't have an entire raid guild bankrolling them just throws on whatever random junk the last giant spider horked up after they punched it in the face for a while.
In any case, it looks like I'm officially done with the Incarnate system. I scanned the dev posts, and it looks like rare slots and up are team only content. With a solid "we'll think about adding a solo option later, if we have time. And have nothing better to do." No thanks. -
Quote:Why can you even still see her posts? Seriously, a little /ignore goes a long way. It'd go farther if people would quit quoting her.You know very well what we are discussing and it is not currently in game. You've made it perfectly clear you just love the Incarnate system the way it is and want nothing at all to change. Not all of us feel that way, as should be obvious. So we are trying to discuss changes to the game that let all of us have fun. Your opposition to that is clear, and I do not understand it. It's almost like you want to see people leave over this.
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Quote:Right, but that whole game clearly had two major design criteria for every area. First, look gothic and scary enough to possibly creep out even Tim Burton. Second, make sure the Bat Gadgets will actually work. The whole island is Bat Friendly. In fact, if you could somehow play through it as a flier or speedster, that whole game would be a nightmare. Superman would have to walk or get hung up constantly on all the Gargoyles and gothic details, and trying to use superspeed in there would make people think of the Circle of Thorns caves with actual fondness by comparison. And even on an island built from the ground up to be a playground for Batman, going outside mostly means that you're walking from point A to point B.*edit*
Come to think of it, Batman: Arkham Asylum had a fairly interesting system for swinging and zipping. You had a climbing grapple which could get you up to tall ledges by zipping to it, a swinging grapple which was only ever used to swing between Gargoyles ala Teleport, and a zip line which attached behind Batman and in front of him, carrying him along a plane, usually over a pit or electrified water or poison gas or some such.
*Edit* And just to clarify, I'm pretty sure that it's the standard Bat Grappling Hook for swinging from gargoyles and for zipping up to ledges. There's a separate "heavy duty" grapple/harpoon that he can use to pull down "weak" walls and a handful of statues, and yet another system he uses to get across the bottomless pits. -
Well, it's not perfect, but it's not Jabba the Hutt either. The NCSoft Launcher basically is (bloated, messy, slow, and difficult to deal with.) I'd guess it's a marketing mandate, so they have a single place to feed ads and "buy this game" news. I wouldn't be surprised if ArenaNet has gotten a memo "requesting" that Guild Wars be fixed up for the Launcher, too.
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Quote:Was that bug ever actually fixed?Not allowing accounts to be renamed isn't wierd. It's a security measure to prevent hackers or RMT companies from stealing accounts and changing the names without the real owners knowledge.
NCSoft just had a serious security issue last year where people found that there was a bug that was giving them access to other players master accounts when they logged into their own account. Once inside another persons master account they could copy or change all the personal information.
http://www.guildwarsguru.com/forum/a...10419779.html? -
It wasn't, as far as I know. If anything, it's based on the fact that the Incarnate system is adding power progression without adding level progression. Once we have all ten (or whatever) slots unlocked, the effect will be *as if* they added ten more levels to the level cap, even though they didn't. IE, you'd be able to go to Cimerora and curb stomp the boss goons as easily with your "still level 50 on the character sheet" hero as any normal level fifty could deal with the critters in... well, whatever the level 40 zone is, I forget.
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Quote:In my case, several reasons. First and foremost, the setting and nature of the game itself. Other than the Flying Nocturnal Mammal Man in Crazytown game, there really isn't any other good super hero game on the market at the moment. I guess there's also still the tactical superhero rpg from a few years ago, but I finished that a long time ago. The costume creator is fun to play with, to the point that I've filled my normal server with alts and gotten a second account. I like my main server, and I'm not ambitious enough to start a new solo SG on another server.I'm just curious why play an MMO? I mean if your and introvert who doesn't like teaming why not just play single player games?
And having the *option* for social contact is... interesting, even if I don't go out of my way to use it. If I actually WANT to team for a little while, or talk to one of the handful of people on my global list, I can. Basically, however, I play any MMO *despite* the multiplayer aspect, not because of it. And to really blow your mind, MMOs are the only games I will play in any kind of multiplayer mode. Any other game I play, even FPS, is strictly in single player mode with or against AI NPCs. -
Quote:personal feelings are really only so relevant, the two arcs, as well as the tips, the incarnate arc AND the tfs were all content, whether it was specifically addressed to your play-style really is completely immaterial.
If you find the game no longer represents your interests, then the decisions really is on you, but objectively issue 19 was a fairly full issue that had content for both soloists and heavy teamers, to claim otherwise is to be willfully dishonest. maybe i like the content maybe i dont, but realistically nobody cares.
If you have a clear and well thought out description of what you want, rather than a vague list of your dislikes, go crazy with it, but just popping i to complain, thats not really so much constructive feedback as nonconstructive complaining.
Except I am not required to be objective about it. This issue contained almost nothing of interest to me personally. I expect the next two issues to contain even less. If it was any other product, this wouldn't even be a point of discussion: you'd hardly recommend that someone spend money on a car or DVD set or clothes that they dislike, I think. The simple fact is, that from MY point of view, I'm being asked to keep paying for a product that is increasingly turning into something I don't want. For the first time since I've started playing, I'm beginning to consider that maybe I should be spending my money somewhere else. I'm not making threats, I'm not demanding that anyone else agree with me. But the devs appear to be asking for feedback, and I'm providing them with my opinion. They are free to ignore it, and I expect that they probably will.
I'm not obligated to provide constructive criticism. The devs are, essentially showing off a list of new features and saying "See? It's new and big and shiny! Don't you just love it?" To which my answer is "No, I do not." I can't provide them with a "useful" list of what else I'd like them to add, because I frankly don't *know* what I'd like. But I know what I *don't* like, and Issue 19 was full of it. -
Quote:Many MMOs fail in large part because they get burdened with licensing. COH succeeded in no small part because it was able to create a universe where the user was a central part, and not playing someone else's role. They key to the subscription model is to make the user care enough about a character to want to keep it around.
Right. In CoH, my character is as important as I want them to be. Mid level thug, mild mannered detective, or someone powerful enough to jump to the future and beat up one of the most powerful villains in the world, then jump back and hand his "now" version his own armor and essentially dare him to do something about it.
Or I could play that other game, and, you know, end up doing FedEx quests for Aquaman. Yeah. I'll get right on that. -
Quote:I expressed my opinion. (I don't like those arcs.) And you seem to find it necessary to attack me for it. Along with everyone else who says something you disagree with, apparently. My condolences for your apparent self esteem problems. But hey, if it makes you feel better, feel free to continue. *I* know how the Ignore feature works.That's really sad, actually. I think they're probably the most well-written and engaging story arcs CoH has ever had to date, and actually have some impact on the world (especially the Medi-porter issue) is very much like what would happen in "real life" if heroes had access to something like that, and regular people didn't. The villain arc is the first time I ever played content red side that actually made me feel truely "villainous" as opposed to just an angry person, or-kind-of-a-dark-hero-thing, because the things you do in that arc prompt the creation of a TF specifically to stop you.
But no, you're right, they're totally forgettable. -
Quote:Right. I choose not to participate in the current Incarnate Task Forces, which clearly represent the majority of the content that was added in Issue 19. And are apparently the major focus of Issue 20 and 21. So, while I'm not participating in content I don't like and have no use for, what else is being added that *will* interest me? New Tips missions? Don't care, I don't like how they're written and the massive assumptions they make about what my characters will do and for what reasons. They may as well be Newspaper missions. (I do them, but only because they are the only way to earn purple merits or to change sides. At this point, I only pay enough attention to the mission briefing to be sure what the mechanical goals are that will complete the mission.) If you're not going to do the two new TFs, Issue 19 added almost nothing outside of Inherent fitness. (I found the two new story arcs utterly forgettable, and now that I've done them once I probably won't do them again.)I really don't understand why so many folks are wielding the "If it's not content I or my friends like, you shouldn't spend time working on it" kludge. There is no content that will make everyone happy. If they work on giving us a thousand costume items, the people that just throw something together real fast just to get into the game and start playing won't be happy. If they devote an entire Issue to PvP (which they pretty much already did, adding in Arenas), those that don't care for it will complain. If they add more low or middle level content, those that want end game will complain. What makes their complaints about not getting what they want any less valid than your complaints? Why are the needs of you and your kind more important than the needs of the majority?
The Dev team is making decisions about what to focus on, which is entirely within their right to do. If you don't like the Incarnate content, for example, don't pass off that dislike for it as it being something inherently broken, or some "change in the direction of the game." Just don't participate in it, and wait for something new that you do like. If it's been a while since PvP was addressed, it doesn't mean it never will, though with what they did to it the last pass, it's kind of ironic people are wanting more attention for it (*invokes the "Be careful what you wish for" mantra).
I'm not demanding that they change the game to what *I* want or else. I'm simply stating that, in my opinion, Issue 19 and what I know of Issue 20 contain almost nothing that I find interesting or valuable. No, the rest of the game didn't suddenly go away. But tell me: if you were looking at spending time in a game where, for all intents and purposes, nothing was going to be added for at least a year that you haven't already been doing for at least two years already, how happy would you be? -
And on that note, I wish they'd actually picked an alignment arc for the various NPCs and stuck to it. Instead of "Desdemona is always the opposite of whatever you are."
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Quote:But it's still only TWO mission arcs and a handful of random Tips missions. To me, Tips missions are just "new Newspaper" missions. I do them to change alignments or to collect purple merits, and ignore them otherwise. Because almost NONE of them are what I'd want my character to do. The Villain missions are "Saturday Morning bad guy EBIL," the Vigilante missions seem to assume that everyone is the Spawn or the Punisher (and therefore perfectly willing to solve problems by hunting down jaywalkers and ripping out their spines,) and the Rogue missions are just weird. I do them because the in-game rewards are fairly significant, but at this point I don't bother to pay any attention to them beyond checking what the mission goals are. As far as my characters' personal stories go, Tips missions never happened.you see, the problem with this rampant hyperbole is that it is completely and utterly a misstatement of the content of the new non-incarnate arcs, both of which have threads praising their writing and feel. Neither significantly fleshing out the story of how the medical porters work, and how equitably they are distributed, nor going into one of cov's big elemental monstrous forces is "saving wincotts" cat, and phrasing it like that just makes the opinion look like an ill-informed knee jerk reaction.
If you aren't going to run the new TFs, Issue 19 contained essentially nothing of great interest, other than a handful of QoL changes that they could just as easily have slipped into any other patch. -
I'm not looking forward to the NCSoft Launcher. I see nothing wrong with the one we have, and I don't like bloated "all-in-one" software in any form. I can only imagine that it's actually a Marketing directive, so that they can have a single place where they can bother us with "non-news" about Aion and Lineage and other games I don't care about and won't buy anyway. Sort of like I imagine the Sony Station launcher does.
As for Incarnate Trials... I personally don't care. Unless they are standard missions and solo friendly, I won't be doing them. With the push to focus on Incarnate Content and "end game" junk, I expect to have nothing to look forward to in major updates until at least Issue 22 at this point. So unless the hinted booster packs are totally amazing, I'm not sure how much longer I'll be lurking and waiting. I enjoy the game, I really do, but I'm not sure I see the point of sticking around for a whole year or more with nothing new to look forward to. -
What is wrong with the current launcher? Is it broken? Did it stop working? I see no reason to replace it. It's small, and it serves exactly one function: it downloads and installs patches, and then gets out of the way. There's no reason it needs to be a "does everything" application. (Frankly, I have the same issue with a lot of security software. I don't *want* an ten gigabyte behemoth of an email/virus/malware scanner with built in firewall and kitten brusshing app. I'd rather have a separate program for each function that does that ONE thing very well than something that does twenty things badly.)
Add me to the "do not want" camp. -
Personally, I do the tip missions (the mechanical benefits of purple merits are too big to ignore) but as far as my main character's personal story, those missions never happened. I honestly don't care for most of the vigilante/rogue/villain missions, since they *all* make some rather massive assumptions about what and why my character is doing things. For example, most of the vigilante missions have your character acting more like Punisher or Spawn than Batman. Most of the Rogue missions feel more like "amoral villain" missions, since you'll pretty much do anything as long as you're getting paid. Rather than, say, realizing that maybe you want to be a good guy. The villain missions are all set to the tune of "puppy-eating-evil," and feel like they took copious notes from the totally successful and sane villains of Captain Planet and other Saturday morning cartoons. (IE, you're doing something for no better reason than to prove "how EVIL" you are, despite the fact that it's clearly a stupid thing to do.)
Frankly, I haven't found more than a handful of the tip missions that would fit how *any* of my characters would actually behave. If there were any other option for side switching or purple merits, I'd probably ignore them entirely. -
Right. Like I said, Shaak Ti was shown getting killed in the movie and has since officially gotten better. That's why I've never understood the fanaticism in various fandoms over "canon." Especially when even the original *creator* of the fiction in question isn't as obsessed with "preserving canon" as many of the fans. Granted, George is an extreme case, since I'm sure that somewhere there is some example of him contradicting his own canon in more or less the same sentence.
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I'm sure there's a complicated technical reason why "alternate dimension," "alternate reality," "alternate universe" and "alternate timeline" aren't actually interchangeable terms. However, in most fiction they are usually used in more or less the same way most of the time, correctly or not. The only ones that tend to stick out are "alternate dimension" and "alternate reality," since I've seen both used to indicate that the "other" place actually operates under vastly different rules than we would consider normal.
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Quote:I'm pretty sure that the Jedi in the movie is supposed to be Shaak Ti. Ahsoka didn't exist until they started the new series. Of course, given George's willingness to retcon his own movies in the most bizarre ways (Han shot first, Luke *silently* hurled himself to almost certain death, etc,) anything is possible. In fact, I'm almost certain that one of the Jedi shown to have been killed in the movie officially got better, due to the fact that she was originally from "Lucas approved" material set *after* the Emperor took over. Or at least, that's what I remember reading somewhere. (No, really, it's true. I heard it from my uncle's cousin's former roommate.)http://www.youtube.com/watch?v=t8Fs29vfuDc#t=0m49s
had to be done.
/in a related note. i'm really enjoying the clone wars. just a thought, but i always considered the death of ashoka to be the death of the jedi that's shown with the execution of order 66, where the stormtroopers line up behind her. sorry, no video clip for effect.