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Posts
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Quote:Through the magic of MA anything is possible, its proving very effective for leveling purposes. Ill give the RWZ a try after I got this other project I have going done with.I'm fairly certain you don't run across those redside.
To the OP:
I would highly recommend that you try the RWZ, as electric armor works quite well against the Rikti. I believe Levantera's fourth mission where she sends you to an outdoor map to kill a certain leader is ideal. If you don't have this mission, doing repeatables from Borea works well too. -
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I have me a Ele/Ele brute who i would love to exploit in every conceivable way, need to make a return on that IO investment and all that. So what would likely be pretty good groups for various farming scenarios, ie: For monies/PLing things on various alt accounts. So far I have come across Crey energy/power tanks, which work pretty well but im sure there is a better option out there. Halp?
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*walks into the thread* Hrn....Well...I guess I'm not needed in this one... o> As you were dark ones!*walks away*
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Quote:This. One of the things that has kept me with CoH's all these years is the fact that even though sets are within the same AT they can have a totally differant feel, unlike say, our 12 million subscribed competitor where a mage is /allways/ a mage.As a veteran blaster player, let me say that blasters can play very differently from one another. Some are steady but safe soloers (AR/Dev) to pure glass cannon (Fire/Fire), while most fall somewhere in between.
My Ice/Ice blaster plays like a pocket debuffer with slows, holds. My AR/Mental plays a lot like a regen blaster with the ability to gain back health/endurance recovery and then launch AoE after AoE. The electric/electric I had back in the day blasted very little and mostly meleed stuff (wish I would've kept her since IOs would have added a lot of needed defense)
My advice is to try out a few different versions. They definitely don't play the same from one another.
One odd observation I've noticed about corruptors/blasters is that corruptors tend to be more team oriented in the beginning and become very strong solo later in their careers (it's that way with thermal for example with melt armor coming at 38). Blasters are strong soloists at the beginning of their careers, but later on become more team dependent (not that they can't solo, but they shine where other hero ATs can cover up weaknesses).
However, on a basic level the major difference between Corrs and Blasters is you are trading off sheer offensive power for defensive potential, some exceptions apply of course. ((fire/kin corrs are frighteningly powerful, blasters can only dream of their offensive potential solo))
Course, all this goes out the window when you toss in typed defense and set bonuses. That glass cannon just turned into a tank.. -
>_> well...Its stacking so...Yea I suppose? All status effects stack like this, except for phasing I believe.
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Pretty uncanny, reminds me of some buildings in autoassault too, with the lake and all
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All that ever happened as far as a movie goes was the rights to make it were given to some studio that I am far too lazy to figure out the name of, nothing else.
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It will just affect you, it won't go off very often though.
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Well done! I didn't think it was doable.
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my question is how many times it will reflect if you set 2 reflective surfaces next to each other..
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I felt way to obligated and entertained to NOT set up this screenie.
swing and a miss. -
During herocon Babs mentioned some surprise would be ready soon and posi looked at him and asked "What are you talking about?" Babs looked at him for a few seconds then posi went "Oh crap." Perhaps not a word for word recollection but I think you get the idea..
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=_= Screw any minor bugs, send it to live NAOW.
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Quote:Well Doomguides build he posted would most likely suit your needs for a offensively geared Corruptor.I was trying to reduce the cost of the slotting with the most recent build. I was wondering about the End usage. With the Global recharge bonuses, will I be running dry on End rapidly? Or is the slotting on stamina enough?
I'm probably going to run with the build I have for a few levels. You know... actually do some play testing before posting the next build idea. Who knows, maybe this thread will spawn a new Dark/Dark guide. If it does, I will give credit to all who helped.
I can see dropping Soul Drain for Power Up for slotting reasons. How do the bonuses from each compare? Or, where could I go to check those numbers on my own?
Thanks.
There is no specific mechanism for comparing bonus's directly other then checking the bonus provided by each set. However soul drain will do quite abit to improve DPS so I would avoid dropping it. -
Waste was perhaps abit extreme but with the many other tools available I do not feel it is the best use of a power choice. YMMV of course.
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Okay, what I can tell you right now is that build is going to cost several billion for hardly any benefit. Lots of expensive IO's but no real...direction to any particular bonus. I'm not very sure about what you want to do with your character, are you going for damage output, survival, teaming? Just well rounded in general? Also what sort of budget do expect to have?
If you can tell me this stuff I can do alot more for you for build advice.
Edit* Taking a closer look some general advice I can offer you is.
Slot Dark servant for tohit debuff..That is what he is best at. Putting Procs in him will hardly effect anything at all. Dark watchers despair is a very good set for him.
If you are dead set on soul mastery pool and take Soulstorm, don't even bother taking Petrifying gaze, its a waste. As far as patrons go, mu mastery is very good for dark corrs as the power sink end restore power helps ALOT with darks end consumption. -
Quote:Given I have done this, relatively inexpensively, Sub-200mil, it is very very very awesome. I would definitely shoot for soft capped range because you staying alive/avoiding several mezzes/etc will do a hell of alot for your team. Not to mention its sorta fun to tank multiple monsters solo ;P...If you choose your sets right you can have capped ranged defence and be nigh invincible.
Anywho I would definitely spec out of blackstar, its a very cool looking power but not taking dark consumption instead is a pretty big mistake, you will will be much better off without it. Also, taking the presence pool will do nothing for you at all. As long as you are maintaining your debuffs the entire team will live, the AoE's in Dark blast generate plenty of agro for the Alpha, wich should never be felt as long as you open up with fearsome stare.
Here is my own build
The totals are abit off...In game my ranged defense reaches 45.29% with everything else hovering from 20-30~%
S/L Resists at 55%
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Renzro: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
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Level 1: Twilight Grasp
(A) Touch of the Nictus - Healing
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
(3) Touch of the Nictus - Accuracy/Healing
(5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(5) Recharge Reduction IO
(7) Accuracy IO
Level 1: Dark Blast
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Accuracy/Damage/Endurance
(9) Thunderstrike - Damage/Endurance
(9) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Damage/Endurance/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Tar Patch
(A) Pacing of the Turtle - Range/Slow
(13) Pacing of the Turtle - Accuracy/Endurance
(13) Pacing of the Turtle - Damage/Slow
(15) Pacing of the Turtle - Accuracy/Slow
(15) Pacing of the Turtle - Endurance/Recharge/Slow
(17) Pacing of the Turtle - Chance of -Recharge
Level 4: Gloom
(A) Thunderstrike - Accuracy/Damage
(17) Thunderstrike - Damage/Endurance
(19) Thunderstrike - Damage/Recharge
(19) Thunderstrike - Accuracy/Damage/Recharge
(21) Thunderstrike - Accuracy/Damage/Endurance
(21) Thunderstrike - Damage/Endurance/Recharge
Level 6: Moonbeam
(A) Executioner's Contract - Accuracy/Damage
(23) Executioner's Contract - Damage/Endurance
(23) Executioner's Contract - Damage/Interrupt
(25) Executioner's Contract - Damage/Range
(25) Executioner's Contract - Damage/Recharge
(27) Executioner's Contract - Disorient Bonus
Level 8: Howling Twilight
(A) Recharge Reduction IO
(27) Recharge Reduction IO
Level 10: Hover
(A) Defense Buff IO
(29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Fearsome Stare
(A) Cloud Senses - ToHit Debuff
(29) Cloud Senses - Accuracy/ToHitDebuff
(31) Cloud Senses - Accuracy/Recharge
(31) Cloud Senses - ToHit Debuff/Endurance/Recharge
(31) Cloud Senses - Accuracy/Endurance/Recharge
(33) Cloud Senses - Chance for Negative Energy Damage
Level 14: Fly
(A) Flight Speed IO
Level 16: Swift
(A) Run Speed IO
Level 18: Health
(A) Healing IO
(33) Healing IO
(33) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
(A) Endurance Modification IO
(34) Endurance Modification IO
(34) Performance Shifter - Chance for +End
Level 22: Tenebrous Tentacles
(A) Trap of the Hunter - Accuracy/Recharge
(34) Trap of the Hunter - Accuracy/Endurance
(36) Trap of the Hunter - Endurance/Immobilize
(36) Trap of the Hunter - Accuracy/Immobilize/Recharge
(36) Trap of the Hunter - Immobilize/Accuracy
(37) Trap of the Hunter - Chance of Damage(Lethal)
Level 24: Night Fall
(A) Positron's Blast - Accuracy/Damage
(37) Positron's Blast - Damage/Endurance
(37) Positron's Blast - Damage/Recharge
(39) Positron's Blast - Damage/Range
(39) Ragnarok - Chance for Knockdown
(39) Positron's Blast - Accuracy/Damage/Endurance
Level 26: Petrifying Gaze
(A) Lockdown - Accuracy/Hold
(40) Lockdown - Accuracy/Recharge
(40) Lockdown - Recharge/Hold
(40) Lockdown - Endurance/Recharge/Hold
(42) Lockdown - Accuracy/Endurance/Recharge/Hold
(42) Lockdown - Chance for +2 Mag Hold
Level 28: Darkest Night
(A) Endurance Reduction IO
(42) To Hit Debuff IO
(43) To Hit Debuff IO
Level 30: Shadow Fall
(A) Steadfast Protection - Resistance/+Def 3%
(43) Defense Buff IO
(43) Defense Buff IO
Level 32: Dark Servant
(A) Dark Watcher's Despair - To Hit Debuff/Recharge
(45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(45) Dark Watcher's Despair - Recharge/Endurance
(45) Dark Watcher's Despair - To Hit Debuff/Endurance
(46) Dark Watcher's Despair - Chance for Recharge Slow
(46) Healing IO
Level 35: Boxing
(A) Damage Increase IO
Level 38: Tough
(A) Resist Damage IO
(46) Resist Damage IO
(48) Endurance Reduction IO
Level 41: Weave
(A) Defense Buff IO
(48) Defense Buff IO
(48) Endurance Reduction IO
Level 44: Dark Consumption
(A) Efficacy Adaptor - EndMod/Accuracy/Recharge
(50) Efficacy Adaptor - Accuracy/Recharge
(50) Recharge Reduction IO
Level 47: Dark Embrace
(A) Resist Damage IO
Level 49: Hasten
(A) Recharge Reduction IO
(50) Recharge Reduction IO
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Vigilance
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Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
18.9% Defense(Energy)
18.9% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
27.4% Defense(Ranged)
5.5% Defense(AoE)
2.25% Max End
5% Enhancement(Heal)
50% Enhancement(Accuracy)
5% Enhancement(Immobilize)
17.5% Enhancement(RechargeTime)
2.5% Enhancement(Held)
2.5% Enhancement(FlySpeed)
2.5% Enhancement(RunSpeed)
2.5% Enhancement(JumpSpeed)
2.5% Enhancement(JumpHeight)
13% FlySpeed
64.9 HP (6.38%) HitPoints
13% JumpHeight
13% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 13%
MezResist(Immobilize) 2.5%
MezResist(Sleep) 5.25%
MezResist(Stun) 2.5%
MezResist(Terrorized) 2.5%
11% (0.18 End/sec) Recovery
1.58% Resistance(Fire)
4.7% Resistance(Cold)
13% RunSpeed
2.5% XPDebtProtection -
Does the defence shield from the poatron powers accept resistance sets? ( mids sais it gives toxic res but cant be slotted for it)
If it says it only takes defense sets then thats what it takes. Unless it explicitly states otherwise.
Is the combo of recall friend- fallout-mutation good ingame or just on paper?
It is a very wicked combo but if you are aiming for softcapping it may not be worth it to loose a power/pool just for TP friend.
Is there an aoe i could skip from the primary ( I have a rather big shortage of power picks when making this guys build)
I'm going to solo and team, can i skip burst or slug or do i need them both?(talking about lv 50, not about leveling up)
power
AR is a VERY tight set, honestly the only real skipable is burst.
I'm aiming this to be a very expensive build, hasten and am perma, after the recharge i can't seem to fit in softcapped defence, what defence should i be aiming for?
considering the /rad set has alot of pretty wicked debuffs and a heal ,hitting the 30% mark in ranged would be acceptable.