D4 tankfender?
generally yes, you'll be able to tank pretty well....
take in mind that -acc will affect AV/GM's much lesser than wimpier mobs....
You'll be just fine as far as being able to survive the agro and even better than an actual tank with your big aoe heal, but you'll need to communicate well with your teammates for it to work. They need to understand that you are the center of the safe zone and they need to stay in it because mobs will readily wander off from you to beat on them if they agro from a distance.
I'd mention the anchor but we all know that playing whack-an-anchor is the favorite sport of all teams and so you'll just have to manage the dead-anchor intervals with your other tools.
I would say as a final build it looks tight. With my penchant for spamming Howling Twilight, I would take that earlier in the growing up levels. It takes a big bite out of alpha strikes. Stacking Howling Twilight with Dark Pit means you have a chance to stun foes higher than minions. A stun is almost the same as a hold in my experience.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Ok i added the data chunk as i wasnt aware the data link wasnt working srry bout that.
Anyways thnx everyone for the replies I've got the character in the high 20s and didnt want to commit to this type of build if it wasn't going to work.
Again Thanks,
Cryo
I noticed something rather important, actually. You took Blackstar, but out of the APP you didn't end up taking Dark Consumption. On my leveling build I had taken Blackstar just for the LOL's of the group. With the End crash, though, it is EXTREMELY situational without Dark Consumption. Blackstar, pop a small blue, Dark Consumption the survivors, then reapply your toggles.
I noticed a few things you might want to try moving around/re-setting. I noticed you had purps in your build, so I assume this a "money isn't a problem" type build, something to work towards, as it were. If that's the case, you might want to look at how I reworked some of what you've got. Moved slots around and reworked some sets to gain more bonuses. I didn't remove or change any of the powers you selected, so if you use Blackstar, you'll still be without Endurance.
Here's my two cents:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Dark Mastery
Hero Profile:
------------
Level 1: Twilight Grasp
Nictus-Heal/HP/Regen/Rchg(A), Nictus-Heal(3), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Nictus-Acc/EndRdx/Rchg(5)
Level 1: Dark Blast
Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(48)
Level 2: Tar Patch
RechRdx-I(A), RechRdx-I(9), Slow-I(11)
Level 4: Darkest Night
DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(17)
Level 6: Gloom
Apoc-Dmg(A), Apoc-Dmg/Rchg(17), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(46)
Level 8: Shadow Fall
ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx(21), ImpArm-EndRdx/Rchg(21)
Level 10: Combat Jumping
Zephyr-ResKB(A), Zephyr-Travel/EndRdx(13), Zephyr-Travel(42)
Level 12: Fearsome Stare
Abys-Acc/Rchg(A), Abys-EndRdx/Fear(23), Abys-Acc/EndRdx(23), Abys-Acc/Fear/Rchg(25), Abys-Dam%(25)
Level 14: Super Jump
Jump-I(A)
Level 16: Dark Pit
Amaze-Stun(A), Amaze-Acc/Stun/Rchg(27), Amaze-Stun/Rchg(27), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 18: Tenebrous Tentacles
GravAnch-Immob(A), GravAnch-Immob/Rchg(31), GravAnch-Acc/Immob/Rchg(33), GravAnch-Acc/Rchg(33), GravAnch-Immob/EndRdx(33)
Level 20: Swift
Run-I(A)
Level 22: Health
Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 24: Stamina
P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 26: Night Fall
Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37), Posi-Dmg/EndRdx(48)
Level 28: Howling Twilight
Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(29), Ragnrk-Knock%(29), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37)
Level 30: Provoke
Zinger-Acc/Rchg(A), Zinger-Taunt(39), Zinger-Taunt/Rng(39), Zinger-Taunt/Rchg(48)
Level 32: Dark Servant
DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb/EndRdx(39), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-Slow%(40), Acc-I(40)
Level 35: Life Drain
Nictus-Acc/Heal(A), Nictus-Heal(42), Nictus-Heal/HP/Regen/Rchg(42), Nictus-Acc/EndRdx/Heal/HP/Regen(43)
Level 38: Blackstar
Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Oppressive
Gloom Rope-Acc/Stun(A), Rope-Acc/Stun/Rchg(45)
Level 44: Dark Embrace
S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(46), Aegis-ResDam/EndRdx(46), ImpArm-ResDam(50)
Level 47: Challenge
Acc-I(A)
Level 49: Invoke Panic
Abys-Acc/Fear/Rchg(A), Abys-EndRdx/Fear(50), Abys-Acc/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
| Copy & Paste this data into Mids' Hero Designer to view the build |
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You'll gain more recovery and overall accuracy, as well as more overall Endurance anyway. Having a 50 D4 myself, I know how endurance heavy it is (even with End Redux's), so every little bit will help. And to clarify the slotting on Fluffy, the reason for the "Chance" proc is that most of what he does is Debuff (TT, DN, PG), so every time he throws one of those out, it has the chance, and the Acc IO is for his overall accuracy, so it's going to affect not only his debuffing ability but his chance to land the TwiGrasp as well.
As for Fearsome Stare, I switched out the Range you put in for the Psi Proc because the range on Stare is already pretty long, and if you're not careful, even out of the box range can fear part of the next group, bringing some unwanted visitors.
Hope that gives you another way to look at what you were looking for.
P.S. I apologize for the lack of color in the Mid's. Something's wonky and it won't post unless I use "No Codes" in the settings.
If you choose your sets right you can have capped ranged defence and be nigh invincible.
If you choose your sets right you can have capped ranged defence and be nigh invincible.
|
Anywho I would definitely spec out of blackstar, its a very cool looking power but not taking dark consumption instead is a pretty big mistake, you will will be much better off without it. Also, taking the presence pool will do nothing for you at all. As long as you are maintaining your debuffs the entire team will live, the AoE's in Dark blast generate plenty of agro for the Alpha, wich should never be felt as long as you open up with fearsome stare.
Here is my own build
The totals are abit off...In game my ranged defense reaches 45.29% with everything else hovering from 20-30~%
S/L Resists at 55%
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Renzro: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
------------
Level 1: Twilight Grasp
(A) Touch of the Nictus - Healing
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
(3) Touch of the Nictus - Accuracy/Healing
(5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(5) Recharge Reduction IO
(7) Accuracy IO
Level 1: Dark Blast
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Accuracy/Damage/Endurance
(9) Thunderstrike - Damage/Endurance
(9) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Damage/Endurance/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Tar Patch
(A) Pacing of the Turtle - Range/Slow
(13) Pacing of the Turtle - Accuracy/Endurance
(13) Pacing of the Turtle - Damage/Slow
(15) Pacing of the Turtle - Accuracy/Slow
(15) Pacing of the Turtle - Endurance/Recharge/Slow
(17) Pacing of the Turtle - Chance of -Recharge
Level 4: Gloom
(A) Thunderstrike - Accuracy/Damage
(17) Thunderstrike - Damage/Endurance
(19) Thunderstrike - Damage/Recharge
(19) Thunderstrike - Accuracy/Damage/Recharge
(21) Thunderstrike - Accuracy/Damage/Endurance
(21) Thunderstrike - Damage/Endurance/Recharge
Level 6: Moonbeam
(A) Executioner's Contract - Accuracy/Damage
(23) Executioner's Contract - Damage/Endurance
(23) Executioner's Contract - Damage/Interrupt
(25) Executioner's Contract - Damage/Range
(25) Executioner's Contract - Damage/Recharge
(27) Executioner's Contract - Disorient Bonus
Level 8: Howling Twilight
(A) Recharge Reduction IO
(27) Recharge Reduction IO
Level 10: Hover
(A) Defense Buff IO
(29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Fearsome Stare
(A) Cloud Senses - ToHit Debuff
(29) Cloud Senses - Accuracy/ToHitDebuff
(31) Cloud Senses - Accuracy/Recharge
(31) Cloud Senses - ToHit Debuff/Endurance/Recharge
(31) Cloud Senses - Accuracy/Endurance/Recharge
(33) Cloud Senses - Chance for Negative Energy Damage
Level 14: Fly
(A) Flight Speed IO
Level 16: Swift
(A) Run Speed IO
Level 18: Health
(A) Healing IO
(33) Healing IO
(33) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
(A) Endurance Modification IO
(34) Endurance Modification IO
(34) Performance Shifter - Chance for +End
Level 22: Tenebrous Tentacles
(A) Trap of the Hunter - Accuracy/Recharge
(34) Trap of the Hunter - Accuracy/Endurance
(36) Trap of the Hunter - Endurance/Immobilize
(36) Trap of the Hunter - Accuracy/Immobilize/Recharge
(36) Trap of the Hunter - Immobilize/Accuracy
(37) Trap of the Hunter - Chance of Damage(Lethal)
Level 24: Night Fall
(A) Positron's Blast - Accuracy/Damage
(37) Positron's Blast - Damage/Endurance
(37) Positron's Blast - Damage/Recharge
(39) Positron's Blast - Damage/Range
(39) Ragnarok - Chance for Knockdown
(39) Positron's Blast - Accuracy/Damage/Endurance
Level 26: Petrifying Gaze
(A) Lockdown - Accuracy/Hold
(40) Lockdown - Accuracy/Recharge
(40) Lockdown - Recharge/Hold
(40) Lockdown - Endurance/Recharge/Hold
(42) Lockdown - Accuracy/Endurance/Recharge/Hold
(42) Lockdown - Chance for +2 Mag Hold
Level 28: Darkest Night
(A) Endurance Reduction IO
(42) To Hit Debuff IO
(43) To Hit Debuff IO
Level 30: Shadow Fall
(A) Steadfast Protection - Resistance/+Def 3%
(43) Defense Buff IO
(43) Defense Buff IO
Level 32: Dark Servant
(A) Dark Watcher's Despair - To Hit Debuff/Recharge
(45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(45) Dark Watcher's Despair - Recharge/Endurance
(45) Dark Watcher's Despair - To Hit Debuff/Endurance
(46) Dark Watcher's Despair - Chance for Recharge Slow
(46) Healing IO
Level 35: Boxing
(A) Damage Increase IO
Level 38: Tough
(A) Resist Damage IO
(46) Resist Damage IO
(48) Endurance Reduction IO
Level 41: Weave
(A) Defense Buff IO
(48) Defense Buff IO
(48) Endurance Reduction IO
Level 44: Dark Consumption
(A) Efficacy Adaptor - EndMod/Accuracy/Recharge
(50) Efficacy Adaptor - Accuracy/Recharge
(50) Recharge Reduction IO
Level 47: Dark Embrace
(A) Resist Damage IO
Level 49: Hasten
(A) Recharge Reduction IO
(50) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Vigilance
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
18.9% Defense(Energy)
18.9% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
27.4% Defense(Ranged)
5.5% Defense(AoE)
2.25% Max End
5% Enhancement(Heal)
50% Enhancement(Accuracy)
5% Enhancement(Immobilize)
17.5% Enhancement(RechargeTime)
2.5% Enhancement(Held)
2.5% Enhancement(FlySpeed)
2.5% Enhancement(RunSpeed)
2.5% Enhancement(JumpSpeed)
2.5% Enhancement(JumpHeight)
13% FlySpeed
64.9 HP (6.38%) HitPoints
13% JumpHeight
13% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.5%
MezResist(Held) 13%
MezResist(Immobilize) 2.5%
MezResist(Sleep) 5.25%
MezResist(Stun) 2.5%
MezResist(Terrorized) 2.5%
11% (0.18 End/sec) Recovery
1.58% Resistance(Fire)
4.7% Resistance(Cold)
13% RunSpeed
2.5% XPDebtProtection
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
could a D4 defender serve as a temporary tanker for a team or TF?
|
Twilight Grasp should be loaded up with Recharge enhancements to help tank AVs, GMs, as well as certain annoyance critters like Venging Nemesis and Rularuu Eyeballs and Freakshow Sonic Bombs. Stacking damage debuffs become your main defense when things have to-hit debuff resistance, massive to-hit, or autohit.
Provoke is optional on a dark tankfender, since your teammates benefit equally from essentially all your defenses. Dark Embrace becomes optional if you drop Provoke, especially if you're not stacking it with Tough anyway.
Soul Drain gives you a damage buff comparable to Aim, with double the duration, but unfortunately a much longer recharge. Despite the recharge, I wouldn't consider Soul Drain skippable for a D4, due to the lack of Aim.
Life Drain on a D4 is highly redundant with vastly better powers you already have. If you want a "just in case" utility blast, go with Torrent, which offers a controllable 100% knockback, affects multiple enemies, and applies the same -9%/10sec stackable tohit debuff as Night Fall. If you want a "third blast", go melee with Boxing, Jump Kick, or Air Superiority -- even a temp power will work better than Life Drain for that.
Don't discount the damage on Tenebrous Tentacles. The damage is nearly as good as Night Fall, it merely ticks slower. It's also an important source of smashing damage, handy against those few enemies who resist negative energy damage. Also, range will help, since this is a power you want to make sure hits as many targets as possible. Centrioles and/or Peroxisomes will do the trick.
To answer your question Yes a D4 can act as a tank.
I have tanked successfully with no deaths an ITF with Zero melee on the teams and using Darkest Night/Tarpit/Howling Twilight to gather them up and Fearsome Stare to debuff.
I also take the Presence Pool and take Provoke and all of the group fear powers.
You can become nigh unkillable. Solo I can just stand in front of most AV's and while I can't kill them they can't hurt me much either.
Hey everyone! I have been wanting to make a D4 defender forever and i got to wondering. With all the to hit debuffs, with a little bit of resistance, could a D4 defender serve as a temporary tanker for a team or TF?
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 4.5% Max End
- 10% Enhancement(Heal)
- 75% Enhancement(Accuracy)
- 63.8% Enhancement(RechargeTime)
- 5.5% Enhancement(Terrorized)
- 5% FlySpeed
- 133.5 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 2.75%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 15.5% (0.26 End/sec) Recovery
- 26% (1.1 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 5% RunSpeed
Code:
[code]
I have experience with a /Dark MM and a /Dark corruptor so i'm familiar with both sets just not together in the same build. So I made a build for my TankFender, and I want you to tell me if you think its even reasonable that this defender could tank, and if so look here at my build and tell me of anything you see wrong where improvements could be made. Thanks in advance! If you'll notice I even grabbed to taunt powers, try not to lol too hard
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg:50(A), Nictus-Heal:30(3),Nictus-Acc/Heal:50(3),Nictus-Acc/EndRdx/Heal/HP/Regen:50(5),Nictus-Acc/EndRdx/Rchg:50(5)
Level 1: Dark Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7),Decim-Acc/EndRdx/Rchg:40(9),Decim-Acc/Dmg/Rchg:40(48)
Level 2: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(9), Slow-I:50(11), Slow-I:50(11),RechRdx-I:50(23)
Level 4: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(15), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb/EndRdx:50(17)
Level 6: Gloom -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(17), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(19), Apoc-Dmg/EndRdx:50(46)
Level 8: Shadow Fall -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(13), ImpArm-ResDam/EndRdx:40(21), RctvArm-ResDam/EndRdx:40(21)
Level 10: Combat Jumping -- Krma-ResKB:30(A)
Level 12: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(23), Abys-Acc/EndRdx:50(25), Abys-Fear/Rng:50(25), Abys-Acc/Fear/Rchg:50(27), ToHitDeb-I:50(27)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dark Pit -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(29), Amaze-Acc/Stun/Rchg:50(29), Amaze-Acc/Rchg:50(31), Amaze-EndRdx/Stun:50(31)
Level 18: Tenebrous Tentacles -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(31),GravAnch-Acc/Immob/Rchg:50(33), GravAnch-Acc/Rchg:50(33), GravAnch-Immob/EndRdx:50(33)
Level 20: Swift -- Run-I:50(A)
Level 22: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(34)
Level 24: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc:50(34), P'Shift-End%:50(36)
Level 26: Night Fall -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(37), Posi-Dmg/EndRdx:50(48)
Level 28: Howling Twilight -- RechRdx-I:50(A), RechRdx-I:50(37), Dsrnt-I:50(37)
Level 30: Provoke -- Zinger-Acc/Rchg:50(A), Zinger-Taunt:50(39), Zinger-Taunt/Rng:50(39), Zinger-Taunt/Rchg:50(48)
Level 32: Dark Servant -- RechRdx-I:50(A), RechRdx-I:50(39),RechRdx-I:50(40), Heal-I:50(40), ToHitDeb-I:50(40), ToHitDeb-I:50(42)
Level 35: Life Drain -- Nictus-Acc/Heal:50(A), Nictus-Heal:50(42), Nictus-Heal/HP/Regen/Rchg:50(42),Nictus-Acc/EndRdx/Heal/HP/Regen:50(43)
Level 38: Blackstar -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43),Oblit-Acc/Dmg/Rchg:50(45),Oblit-Acc/Dmg/EndRdx/Rchg:50(45)
Level 41: Oppressive Gloom -- Acc-I:50(A), Dsrnt-I:50(45)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx:50(46), ImpArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx:40(50)
Level 47: Challenge -- Acc-I:50(A)
Level 49: Invoke Panic -- Abys-Acc/Fear/Rchg:50(A), N'mare-Acc/Fear/Rchg:50(50),Abys-Acc/Rchg:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:
|-------------------------------------------------------------------|
|MxDz;1400;695;1390;HEX;|
|78DAA593594F535110C7CFED62590AA5165A5A3681B2D385F 8E2F26082680252520|
|1D1C4855CE08237D65B6C8B9127F5DD274DC425BE69D4E89B 0AA29FC4B87D0D1397|
|3A33FFD386C4476FDAFFEF9C3973E6CC993B377363C2AFD4A D63CA683C9E338BC5C|
|5096BD57256AC823763AED9CBCAA7948A566C8BE31BABABC9 09B3706531639BC5AB|
|66ACBA326B3A6BD60AD6C629502938E95CB60A96534A5606F E6C3E9F4B4E5BE6BAE|
|DAC6172D22E3956B1189449C674ECF58D9C59B2F30E2C93CE 75BB682FD939BBB419|
|3CB16E2FEBB329BC55D86CA5D486E83FE752FA297B54B35BA 931E50A113A94AB456|
|69E3010113CDDEBBE451850FB1E000F05358F04A9C7827972 37B4BB31A238420D50|
|97DA8B308C67C8DD6DC0DDBDED62937F47D0F81ED815347D1 03C23F5EAE8DE51AC2|
|404FB93404A90480BCE92FA10DDED4B1B127D58D01C3738DB E64E41985E5B2DFC54|
|ED0FC5B538475BEB7192B7FEB3EC097F11B47E05BE0962DF8 183729D08056AC02ED|
|53028A6E71428A0530E4C495AEDA780694167069811BC200D 6AF760162BA7050766|
|8139605EE0A503433AF350420EF491A90526A36541B2EB9E9 26BD6D04A449723725|
|7F677DF03EE0B7AB7042F49A33A87E81B09DABB03BC13C4B7 05A9B78205726F83BB|
|AB0DAF35AE9116C47C5C519CDB714D8EE87780822095179C2 7EDD235EF42847E604|
|0230EA0D843C02BDAD5A3A3F7A083874200BA7B18FDFC9AFC FAF4ADFA7ECA81C3BF|
|80DF82D13F40597093360DEA320EC6E4A4515CE736AD8CE83 28EA0AB12E8AA04BA6|
|A0C5D15A56B2775332411A19D4C695DAA343A67EC13C03DD6 A1DA3DD5AF8D7EF4A8|
|E97F2C594FF51353865866D80719FDD7B3EBAFC4A99DAD239 D67C992180B3CBAC07|
|291A7977864F268896599A7E58FFE4AA681439CD06196232C 4759EEB0938FBFA97A|
|163F4B034B234B80A58925C4126689B13C6129FF058BF1FC7 5|
|-------------------------------------------------------------------|[/code]