Looking for help with a Dark/Dark build
Okay, what I can tell you right now is that build is going to cost several billion for hardly any benefit. Lots of expensive IO's but no real...direction to any particular bonus. I'm not very sure about what you want to do with your character, are you going for damage output, survival, teaming? Just well rounded in general? Also what sort of budget do expect to have?
If you can tell me this stuff I can do alot more for you for build advice.
Edit* Taking a closer look some general advice I can offer you is.
Slot Dark servant for tohit debuff..That is what he is best at. Putting Procs in him will hardly effect anything at all. Dark watchers despair is a very good set for him.
If you are dead set on soul mastery pool and take Soulstorm, don't even bother taking Petrifying gaze, its a waste. As far as patrons go, mu mastery is very good for dark corrs as the power sink end restore power helps ALOT with darks end consumption.
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
Agree with ShadowNate, the build lacks solid direction to it.
Focusing more on getting recharge, using Fly for travel and hover for movement around the battle, keeping both pets (sounds fun) and the same Patron pool I've come up with this. Hopefully it helps and hopefully someone with more playing experience with Dark/Dark comments on any silliness I may have in the build. Have played both Dark/* and */Dark as defenders or corruptors but have yet to pair them as a Dark/Dark.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Doma Tenebres 2: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Dark Blast -- Dmg-I(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), Decim-Build%(36)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(21), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Acc/EndRdx/Rchg(33)
Level 2: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(27), Apoc-Dam%(31), Cloud-%Dam(36)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rng(15), Posi-Dam%(19), Posi-Dmg/EndRdx(31), Cloud-%Dam(37)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(27)
Level 12: Night Fall -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(19), Ragnrk-Knock%(31), Posi-Dam%(37)
Level 14: Hover -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(17), Winter-ResSlow(43), Flight-I(43)
Level 16: Fly -- Zephyr-ResKB(A), Zephyr-Travel(17)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(23), Mrcl-Heal/EndRdx(29)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23)
Level 24: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(25), SipInsght-Acc/Rchg(25), SipInsght-ToHitDeb/EndRdx/Rchg(37), SipInsght-Acc/EndRdx/Rchg(50)
Level 26: Recall Friend -- Zephyr-ResKB(A)
Level 28: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(40)
Level 30: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(34), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 32: Blackstar -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(46)
Level 35: Hurdle -- Jump-I(A)
Level 38: Dark Servant -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb/EndRdx(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(39)
Level 41: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42)
Level 44: Soul Storm -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45), UbrkCons-Dam%(46), Apoc-Dmg(50)
Level 47: Summon Mistress -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
Thank you for the quick response. I have to admit I made the toon about a half hour before posting. I have some experience with D3's (Dark/Dark Def's) on blue-side.
To answer some questions: Having played Offender's on hero side, I was wanting to focus on the dps aspect of the Corrupter. I like the control heavy style of Dark Miasma so I think I'll keep Soul Mastery and its hold on the list. So with an aim towards soloing being the primary outcome and teaming second, here is the new build.
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With a quick look.
For Gloom remove the Apoc Damage and replace it with the Apoc %neg, your damage output will go up on average and will be noticeable higher when it actually procs.
Are we looking to use purple sets or not? You've gone from using several to just Apoc.
Think you are better off with slotting "first set" def/endred, def/endred/rech + "second set" def/endred, def/endred/rech in Shadow Fall. Skip the LotG+7.5 there ... unless the build starts using several more the +rech isn't making enough of a difference in the timers on other powers to justify the end lost I'm thinking (shaves about a second off Tar Patch and Fearsome Stare and about 5 seconds off Blackstar) or perhaps go with 4 GotA for the end help from set bonuses.
Which brings the concern ... with the auto Villain accolades enabled + turning on various toggles your net end for use in attacks is likely going to be painful. The build I posted is a bit better on net recovery and considering its recharge mine leaves me nervous. At this point I'd say that's the weakest point in the build as much of the rest is more about personal choices of Patron, taking or not taking Petrifying Gaze, etc..
Consider using a To Hit Debuff set in Fearsome Stare. Yes it's a fear power but I'm thinking the to hit debuff for the base 17 seconds of the fear effect offers higher survivability for you and the team than a longer duration fear effect with lower to hit debuff. The team should be defeating or at least cleaning the last of the spawn up in well less than 17 seconds into the fight. Between Fearsome Stare+Darkest Night+whatever Fluffy does the mob should be in whiff fest mode rapidly, I'd be slotting to ensure that is the case whenever it doesn't cost you direct damage from your blasts in particular. That, in part, is why I chose Power Boost over Soul Drain in my build. Either is a solid choice but Power Boost is less slot intensive so I went with it.
I was trying to reduce the cost of the slotting with the most recent build. I was wondering about the End usage. With the Global recharge bonuses, will I be running dry on End rapidly? Or is the slotting on stamina enough?
I'm probably going to run with the build I have for a few levels. You know... actually do some play testing before posting the next build idea. Who knows, maybe this thread will spawn a new Dark/Dark guide. If it does, I will give credit to all who helped.
I can see dropping Soul Drain for Power Up for slotting reasons. How do the bonuses from each compare? Or, where could I go to check those numbers on my own?
Thanks.
I was trying to reduce the cost of the slotting with the most recent build. I was wondering about the End usage. With the Global recharge bonuses, will I be running dry on End rapidly? Or is the slotting on stamina enough?
I'm probably going to run with the build I have for a few levels. You know... actually do some play testing before posting the next build idea. Who knows, maybe this thread will spawn a new Dark/Dark guide. If it does, I will give credit to all who helped. I can see dropping Soul Drain for Power Up for slotting reasons. How do the bonuses from each compare? Or, where could I go to check those numbers on my own? Thanks. |
There is no specific mechanism for comparing bonus's directly other then checking the bonus provided by each set. However soul drain will do quite abit to improve DPS so I would avoid dropping it.
D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.
My build. My Dark/Dark Corr was my first character so I was prepared to pay the extreme cost of this build.
She's S/L Soft-capped, Perma-hastened. The rate at which she can fire off heals, debuffs, controls and Howling Twilight is pretty ridiculous. She only needs Tough and/or Focused Accuracy on in exceptional cases, but they both work extremely well in those cases.
Due to her speed, she can bring all of dark/dark's extreme-versatility to bear: she can switch between healing, debuffing, control and damage without missing a beat. FS every mob just after the tank hits it, and the immense to-hit debuff means you won't be healing very often. Having HT up every 45 seconds allows you to use it as a tactical debuff (e.g. a follow-up to FS in a boss-mob) without needing to save it for a fallen team-mate. Even Dark Blast's somewhat lackluster attacks feel potent
I built for the softcap, then the speed, then end, because things had felt a little tight in general, and real end issues cropped up soloing AVs. If anything, I'd remove the Miracle: +Recovery, because the build really doesn't need that much end, and maybe look at another slow or recharge reduction in Tar Pit.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Elegia Harkness: Level 50 Mutation Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Gloom
- (A) Apocalypse - Chance of Damage(Negative)
- (3) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (7) Apocalypse - Accuracy/Recharge
- (9) Apocalypse - Damage/Endurance
- (A) Touch of the Nictus - Chance for Negative Energy Damage
- (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (15) Touch of the Nictus - Accuracy/Endurance/Recharge
- (19) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (19) Touch of the Nictus - Healing
- (A) Decimation - Accuracy/Damage
- (9) Decimation - Chance of Build Up
- (13) Decimation - Damage/Endurance
- (15) Decimation - Damage/Recharge
- (27) Decimation - Accuracy/Damage/Recharge
- (A) Dark Watcher's Despair - Recharge/Endurance
- (5) Dark Watcher's Despair - Chance for Recharge Slow
- (5) Dark Watcher's Despair - To Hit Debuff/Endurance
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Slow IO
- (A) Gravitational Anchor - Chance for Hold
- (11) Gravitational Anchor - Immobilize/Endurance
- (34) Gravitational Anchor - Immobilize/Recharge
- (34) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (36) Gravitational Anchor - Accuracy/Recharge
- (A) Jumping IO
- (A) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (40) Ragnarok - Damage/Endurance
- (40) Ragnarok - Chance for Knockdown
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Miracle - +Recovery
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Siphon Insight - Accuracy/ToHit Debuff
- (25) Siphon Insight - ToHit Debuff
- (29) Siphon Insight - Accuracy/Recharge
- (29) Siphon Insight - Chance for +ToHit
- (33) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (33) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Absolute Amazement - Endurance/Stun
- (36) Absolute Amazement - Stun/Recharge
- (37) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (46) Absolute Amazement - Chance for ToHit Debuff
- (A) Kinetic Combat - Knockdown Bonus
- (33) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (A) HamiO:Ribosome Exposure
- (A) Dark Watcher's Despair - Recharge/Endurance
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (39) Dark Watcher's Despair - To Hit Debuff
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) HamiO:Cytoskeleton Exposure
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (48) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
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My Search Fu sucks. The Dark/Dark guide is old. This is what I came up with. Tell me what you think, Please.