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Posts
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Joined
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Quote:Unless they switch over to NC coins it's unlikely anything will be sold for less then $5 due to credit card processing fees.How about lowering the prices of character renames and transfers? Then give us some reduced prices for buying in bulk like we get for character slots?
Transfers:
1 for 2.99
2 for 4.99
5 for 9.99
Renames
1 for 1.99
2 for 2.99
5 for 5.99
After getting free xfers (and renames) while the 50% off sale was tempting, I would prefer lower prices.
How does cross server teaming negate the need for rename tokens? -
Nice to see the finally found a use for the Super Patriot badge artwork.
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According to mids, the First level 50 IO in Stamina adds .19 end per second while Performance shifter will add, on average, .20 end per second, or more if you have any +Max End effects.
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Quote:As I recall, as Bill said, Divine is a hint at Incarnates and Spirit was an "old" origin that split into the "modern" origins.Actually, Divine and Spirit are named as separate origins by War Witch in the Origin of Power arc, as are Psychics by Sister Psyche in the same arc (although I suppose Psychics were absorb into Mutation after it came along). Magitech is describing the idea of "The whole is more than the sum of its parts", the idea that combining technology and magic can create something different from either one.
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Quote:I can't figure out why but for some reason my compute seems to have decided it doesn't want to show any of your pictures, not even your Avatar.Hrmph! "Hrmph", I say! Most of these aren't dramatic uses but me trying to fit parts into existing concepts.
Here's a air pirate type thing I was working on once upon a time:
A couple alternate outfits for Convent, my Ninja/Dark MM:
Some new gear for Check Valve:
And, finally, sometimes it's the little details such as Afrodyte's "Flava Flav" inspired accessories:
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Quote:According to Pohsyb, the color is based on a Burtle hash of the name string.... randomly assigned (as far as I can tell) to each person in your chat window.
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Quote:As I recall, they only record the bigger ones so as not to fill their Ustream space up.Not sure if they're archiving the weeklies, or just the bigger dev chats... or if there's even a difference... but the ones they DO have up can be viewed here.
Usually takes them a day or two to show up. -
Quote:When they added the in game ad program many of the signs were switched to be more random and that was probably just one of them.Okay, I was hitting random pages in Paragon Wiki, and learned about Krazy Mark's House of Bargains!!!. (http://paragonwiki.com/wiki/Krazy_Mark) I was curious, so I went off to St. Martial to go see this proprietor of fine goods, but I was disappointed to find the store there but no Krazy Mark.
Is he gone? Is he only there sometimes? Please tell me he hasn't been carried off by the wailers! -
Quote:You will if you turn on the right setting in the mini-map filters.Just because it shows 3-4 of you on the map does not mean a damn thing and is no proof that anyone is not contributing. Sure some of them could be outside wiating for the cutscene but also you could have 8 others from the other team there and you will not see them on your map.
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Quote:El Topo seemed to be intimating that that would depend largely on how the new faces go over with the community.I'd like to know if the new face tech is going to be added to every existing face in the game, or if it's only going to be for any new faces in the steampunk pack - and if you need to have the pack to unlock the tech.
Quote:That does assume the Resistance was planned to be steampunk in the first place. I mean Praetoria seems to be strongly Cyberpunk in tone and theme with super heroes sprinkled in, and one has to ask what point or purpose would steam-powered tech have done against Cole's regime? -
Running Windows 7 here and the second icon worked fine for me, didn't try the first.
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Quote:All this here is only true if you are trying to strip out enhancements which, as has already been pointed out, isn't an intended function of the respec system.Indeed, if I wanted to switch from a build with SOs, to basc IOs, to set IOs frankenslotted, to set IOs and uniques, to purples, to PvP IOs, I am going to be looking at 20-30 respecs, minimum. It shouldn't be necessary to respec multiple times to change a build, either from a change to the game or to increase the power of the build. We should't have to plan our respecs in stages (which I do, by the way) in order to make sure we don't destroy vital enhancements.
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Quote:By waste I primarily meant doing it to add funtionality that already existed, if they are going to be expanded it should be to add something new. That being said, I think the existing pools are fine and don't need to be expanded and I would much rather see any additions be in new pools.I'm disappointed that you'd see adding a fifth power to all power pools as a "waste." People have been suggesting that for years. OK, so maybe THIS one isn't the power to put in there, but adding A new power to Flight and all the others should not be regarded with disdain.
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He means when you log out to either log in or character select, not when you launch the game.
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Sort of, a second person narrator doesn't have to be omniscient, it could actually be wrong about your emotions where as the first person narration is you and so can't be wrong.
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So what you meant by "only focus on the AVs and the ambushes are ignored, only to be fodder for the AoEs," was that you didn't ignore them but specifically targeted them and used an AoE on them? That basically what Arcana and StratoNexus were say must have been happening.
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No, but the fact that you'd either have to break the Cottage Rule or waste development resources adding a 5th power to all the other pools, just to do something the player can already do for themselves, kind of does. The pools are suppose to offer different benefits, and I don't see any problem with that.
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Quote:He said he had seen requests for energy blade sets, which isn't what he's asking for, not that he had seen requests to add weapons to non-weapon sets, which is what he is asking for. Also He didn't say it was easy, he said that Alternate animations would be simpler then a whole new power set, which is probably true if you do them as power effects rather then costume pieces. If you're going to add nothing to a conversation other then gripes about others not adding things to the conversation you could at least get what he said right.If you have seen it before, and asked for it before, why didn't you read through those threads to see what had been suggested before and the responses to them so you could see if you could have added anything new to the discussion?Of course by starting a new thread like you did.
You haven't added anything new to the suggestion. You only seem to state what everyone else who has suggested this before has stated: "This is easy.", yet you don't take into consideration development time, testing time to make sure it works with every body type and animation, reworking of any code if needed, retesting... It is not something that can be done just by flipping a switch. -
Quote:I'm unclear on what you mean here. Do you want to make the weapon a power effect, like the sword in fire melee, or a costume piece, like Broad Sword? The former would avoid the problems I mentioned above but would be rather limiting conceptually and the Devs probably wont see it as "the right way" to do it. The later means you can't skip over the redraw, BABs tried that, and, at the very least, coding will need to be done to allow options on the Power Customization tab to effect options on the Costume Customization tab.As for re-draw, yeah I didn't think of that. However it is energy, not an actual weapon, so the weapon "forming" could be rather fast.
Going to the weapon/customization problem. Heavy weapons is an example of multiple different weapons in a power set. What they could do is set it so that the animations only use the weapon for specific ones but leave the weapon to be customized as all other normal weapons. The only trick I think would be to set the special effects, if any, to match the colors of the weapon used, but that last hurdle probably doesn't even need to be messed with really. -
Quote:Not quit, Merulina didn't become the Leviathan, she was killed by an unknown entity and her power was preserved and transferred to the Leviathan. From the Wiki:Vincent Ross's arc states that the Leviathan beneath Sharkhead Isle is in fact Merulina, who transformed at some point during the Oranbegan civil war to destroy the Mu. Since Hequat imprisoned it under the island (where it seems to be in a state of forced sleepiness), Merulina hasn't had much to say.
Quote:You succeeded and discovered the secret behind power through life and death of the goddess Merulina. She was killed by some sort of entity, but her power did not die with her. Instead, it was transferred into the Leviathan, which would explain the strong attachment the Coralax have to it. -
Another possible problem is whether or not alternate animations can actually add weapons to non-weapon sets. As i recall, BAB seemed to think he could but that the weapon wouldn't be customizable. He may have meant that he could do the animations and some one else would need to make changes to the code/UI, or that the customization was simply impossible, but that was unclear.
edit: also adding redraw to those sets might pose balance issues.
All that aside, I'd love to see it happen, especially if we could also get mace options for electric.