Performance Shifter +end vs lvl 50 end io
Depends where you put them.
The +End IO only gives a +10% recovery buff, but that's to your overall Recovery, not just the power it's in.
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Which of these IOs would give me better bang? I'm thinking the common IO but I'm not sure.
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In another power that does end recovery, say physical perfection from the body mastery pool, a perf shifter proc might be a better choice even if all you have is a single slot, as physical perfection gives you about 1/2 the end recovery boost that stamina does, so the proc might give you more over time than and end mod IO.
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It depends on how many slots you're using. Straight numbers wise (iirc) on stamina the 1st two slots, the regain you'll get from 2 straight 50 IOs beats the +end. If used as a 3rd slot the the +end IO beats the additional regain you'd get from a 3rd stamina IO.
edit: beaten to the punch.
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The +End IO only gives a +10% recovery buff, but that's to your overall Recovery, not just the power it's in.
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The END IO gives you 10% END as an actual increase of your current END (IE, if you have 105 END max, you're at 40, if the IO goes off, you have 50.5,) not a recovery % buff. YOu can see it in your combat window, or logs if you keep them - for instance:
05-11-2011 21:30:00 Memphis Bill grants you 10.68 points of endurance with his Performance Shifter: Chance for +Endurance! 05-11-2011 21:30:00 You grant Memphis Bill an infusion of 10.68 endurance! |
In many cases, a sudden burst of endurance being added is more valuable than a constant boost to the base recovery rate. I know I've seen numbers on this before, and the +endurance proc ended up being better overall than a level 50 endmod IO.
One big advantage is that the proc doesn't care about -recovery effects. Having it often means that you're able to get back into combat after firing off a nova without needing to chug blues.
Another big advantage is that the +endurance proc is available well before level 50 IOs are.
It's true that it is most valuable when you're at least triple slotting stamina.
I guess I'll be be going for the lvl 50 after all thx for the advice
According to mids, the First level 50 IO in Stamina adds .19 end per second while Performance shifter will add, on average, .20 end per second, or more if you have any +Max End effects.
I'm assuming we're talking about 1-slotted Stamina here, and ignoring complications like recovery flooring from debuffs or having a full end bar. If my math is correct, the proc is slightly better than a level 50 common IO in 1-slot Stamina.
Performance Shifter proc: 20% chance of +10% endurance every 10 seconds, which averages out to +12% endurance per minute
Base stamina: +25% endurance per minute
Stamina + proc: +37% endurance per minute
Stamina + 1 level 50 common IO: +35.6% endurance per minute
As you can see, the difference, 1.4%, is about the same as a weak set recovery bonus (2xTempered Readiness = 1.5%). So definitely prioritize enhancing other powers and completing sets over "upgrading" Stamina to the Performance Shifter proc. You might even decide the consistency of a the common IO over the random rolling of the proc is "worth" the 1.4% average loss, and that'd be a reasonable choice.
If you only have one slot to use, teh +End is the better choice. If you have multiple slots to use 2 EndMod IOs will serve you better,
It also depends on te power it is in. The +End will be more useful in a power like Physical Perfection, where the base amount of recovery is lower. In Quick Recovery it gets a little fuzzier.
Also, the +End is NOT unique, so you can slot as many of them in your character as you have room for.
It is ALSO not affected by the rule of 5, since it is a proc and not a bonus. If you have 6 of them on your character they will all function. (However, I don't think any powerset combination in the game will let you slot that many) A WP brute with Energy Mastery can slot 4 that will always function, I think that's the most any build can slot that would be useful. Technically you can slot 5 on it, but the 5th would only work when you use your rez.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm assuming we're talking about 1-slotted Stamina here, and ignoring complications like recovery flooring from debuffs or having a full end bar. If my math is correct, the proc is slightly better than a level 50 common IO in 1-slot Stamina.
Performance Shifter proc: 20% chance of +10% endurance every 10 seconds, which averages out to +12% endurance per minute Base stamina: +25% endurance per minute Stamina + proc: +37% endurance per minute Stamina + 1 level 50 common IO: +35.6% endurance per minute As you can see, the difference, 1.4%, is about the same as a weak set recovery bonus (2xTempered Readiness = 1.5%). So definitely prioritize enhancing other powers and completing sets over "upgrading" Stamina to the Performance Shifter proc. You might even decide the consistency of a the common IO over the random rolling of the proc is "worth" the 1.4% average loss, and that'd be a reasonable choice. |
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t is ALSO not affected by the rule of 5, since it is a proc and not a bonus. If you have 6 of them on your character they will all function. (However, I don't think any powerset combination in the game will let you slot that many) A WP brute with Energy Mastery can slot 4 that will always function, I think that's the most any build can slot that would be useful. Technically you can slot 5 on it, but the 5th would only work when you use your rez.
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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According to mids you can slot it into a few elec attacks, what does it do then. Gives the enemy end right?
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Careful, the +end proc gives 10% end to a power's target, so slotting it in enemy targeted powers is counterproductive.
Dark Melee/Elec Armor/Body Mastery scrapper: Dark Consumption (frequently used, and multiple targets to check), Power Sink, Power Surge, Lightning Field, Stamina, Physical Perfection. 6 places to put it (not that I'd do most of them).
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The +end proc gives endurance to the powers target. For Dark Consumption, Power Sink, and Lightning Field, that will give endurance to your enemy. Power Surge would give you a 20% chance to get 10 endurance every 6 minutes or so, so that seems kind of pointless to slot it in.
I was referring to builds that can slot many of them in passives, so they will actually benefit you.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Which of these IOs would give me better bang? I'm thinking the common IO but I'm not sure.