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Posts
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Joined
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If you're doing PVP, dark regen wont help you. Therefore aid self for a /da is useful backup.
I agree with dropping spin.
Don't get body mastery. Claws recharge time isn't that bad, and you won't be able to run FA, except when CP is up. The rest of the time, you're screwed after about 20 seconds.
DO NOT drop OG. If you skip both the mez powers, go for another powerset. OG is extremely sick.
Acro must be ASAP. Since knockback is what gets a DA killed almost all the time, since DR is a lifesaver.
Soul Transfer really isn't better than aid self.
If you don't want speed, you aren't gimping yourself. Claws attacks fast enough to not need it. If you were DM, not taking hasten is ludicrous. But you aren't, so it's fine.
I'd also consider tough, depending on origin. If you're a magic user, you'll be fighting dark/fire/psi, so it's not a glaring issue. But I've noticed that when it comes to 3 or more carnie strongmen in melee range, unless I arrest them VERY quickly, I'm in trouble. -
Stun: an MA/DA could probably handle rooted, nothing else. Same with EM/DA.
Hold: 5 holds with domination to take the tanker down. After that, he's all yours. And with hasten, 5 hold stacking could be done without much difficulty.
Of course, Soul Transfer instantly stuns everything but Hamidon, so 1 suicidal DA brute and 2 stalkers would equal a very, very dead tanker. -
"special" control sets? Useless with domination? Well, you haven't played one yet. While domination is up and running, dominator primary attacks are SUPERIOR IN EVERY WAY to their controller counterparts. They last longer, do more damage, and have double the mag. I was mucking around in sirens earlier, and I 2 shot-held a /regen.
'course, since I was level 20 and didn't have SOs or stamina (/lameexcuse) he beat the snot out of me. I'd like to get to at least 40, and then start running around in RV a bit, see what I can do.
Only ever fought 1 dom in RV myself though(fire/fire, can't remember the name) and, sad to say, they went down pretty fast, with those psychotic imps not doing more than tickling. I still think there's no reason why a really good player couldn't dominate (ignore the pun) the zone. A hasten using mind/ casting mezmerise teamed with a stalker would be an awesome combination, and there's probably quite a lot more (like confusing NPC's to soften them up)
Ah well, I still love playing like a squishy scrapper with holds, and dominators are last on the nerf list -
Since when was having only one damage type deemed a good thing? If lightning storm and elec have the same damage type, when you go up against energy resistant mobs you're buggered.
I'd go TA or Kin, kin would be the more challenging one and save on pools (don't need a travel, or stamina if you use transference well), and TA would be (IMO) most fun.
Oil slick-Fulcrum shift-thunderous blast.
Burn! BUUUUURN! -
This build is meant to be about PVP.
To the OP: the fact that you're a flying brute means you won't whoop anything, since they can all get away. In fact, you'll have REAL problems versus fliers, considering the fact that if you try to follow them you'll lose mez protection, and be slaughtered.
Take aid self, unless you were joking about PVP. Self heals are pretty much necessary.
You know that powersurge will kill you right? Sure, it makes you immortal, and fires off a nasty hold. Which is why everyone will run away, and then 1 shot you second it's over.
The only thing you would whoop would be an elec blaster, since everything else will either take you out when powersurge drops or just run away. -
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Dark Embrace, Murky Cloud, Obsidian Shield, Dark Regeneration, Cloak of Fear.
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Cloak of fear is why DA's end drain is famous. It outstrips stamina AND base recovery fairly easily, so skip it. It's been nerfed extremely hard, and OG is a far more realistic power choice.
The 3 shields are a must, 3 res 1 end.
Death Shroud can be a nice move, if you have the slots to spare. I'm planning on getting it back, and with 2acc/2dam/2endredux it does some decent damage.
Dark regen, slot to taste but I use 2acc/2recharge/2end redux. This is THE defining power of the set. Take it or just roll a /regen already.
Cloak of Darkness is great. -perception debuffs won't bother you, you reduce your aggro, and you can ghost.
Cloak of Fear: If only it hadn't been nerfed. It stops minions hurting you, but it's unrealistic to run. MASSIVE end drain, only 5% debuff, and only 50% accuracy. Skip it.
Oppresive Gloom: It's sick. It's awe inspiring. For about .1 endurance per second, you stun any minions that come near you, for a minor health cost. The health can be restored with Dark Regen when needed.
Soul Transfer: Skip plz. It's a self rez. Powerful, far better than revive, but still, it's a self rez. -
Buff from tactics is negligible, and FA and Tactics unslotted would be about 1 SO. However, add 3 slots of tohit for both, and you're just over 2 SOs worth, so your slotting would be a viable option, but expensive.
And you will be able to see every stalker in the game. -
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Mass Confuse is your "pet".
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Yes, but it = less XP
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Only if you wait for it to recharge constantly. When using seeds of confusion, my XP/time definately goes up, and it can be a godsend power. I've used it when 2 groups mingled, and we were about to have a time wipe. In about 20 seconds all the foes (apart from bosses, who were SEVERELY weakened) were dead. -
Grats! A fine way to end the double XP weekend.
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Nerfbat/DA would be awesome. As your end goes down, you nerf them out of existence, so that brawl becomes their best attack. You then laugh at them repeatedly while resting, and repeat as neccesary.
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Oh and the end drain resistance, if you're worried about end drain play something with defence, its hardly worth mentioning the resistance in the set.
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While I accept everything else you said, I would like you to know that neither elec/elec blasters, kinetics corrupters or defenders, dying carnies, or even sappers themselves have yet to touch my end bar.
So nyah to your naughty parts, dark regeneration makes everything better
And in fairness I find the end cost manageable with 2 end reductions. Although I DO suck at energy. /em curse elec blasters. -
I'd give it a go. Currently level 43, but about to ding 44. I'm fairly happy fighting +9s too, I'll just turn FA on
(or SK, that too)
However, will need to make sure can do the all nighter first. Will post tomorrow, for great shardice.
Seriphos, almost 44 DM/DA -
DA, blatantly
Shall we review? Lets. Dark resist is either equal or superior to fire in every respect save fire damage and energy damage. Yes, the S/L is the same, and the cold is stronger with dark.
End drain resist. Psi resist. Carnies? Rikti? Sappers? they don't have a chance in hell. (The psi resist, btw, is IMMENSELY powerful. For a brute, 2 oranges puts you at psi-res cap)
Self heal: Fire. Meh.
Seal heal: Dark. HOLY DAMN! WHAT THE HELL WAS THAT? 1-1200 in 2 seconds. The large end cost is worth it. Oh, and with 3 recharge SOs and hasten, it's up every 11 seconds. I had a fair bit of fun tanking the second respec earlier
Cloak of Darkness v Consume: Well, CoD is free stealth and perception. I can always hit what I want, perception debuffs just falter. And I can position myself effectively. Mind you consume is a good power too.
Death Shroud v Blazing Aura: Death shroud is .4 end cheaper, but .1 BI weaker per tick. Also, neg damage is less resisted.
"Utility" powers. Burn and Fiery embrace: Well, I suppose burn does some nice damage, and FE is excellent if you're fire/fire. But CoF stops minions from hitting you unless you allow them too, while being end heavy. Oppresive Gloom is sickening. They don't even get a chance. Especially good in PVP, since stuns detoggle.
RoTP v Soul Transfer: I'll be honest. There is nothing ST does that RoTP doesn't. Disorient? Check. Damage? barely compares. And ST needs a target. However, it's autohit, as is it's mag 37 disorient. I can stun an AV with that thing, if he does manage to take me down (which, with DR, isn't likely while I still have anything blue).
If you like buffing and damage, fire. If you like resisting damage, having a bag of tricks, and being made of awesome, then go dark. -
Put a third res in OS, it's psi defence is one of the main reasons to be a /da in PVP.
Drop cloak of fear, far too end heavy for too little PVP benefit nowadays. Since accuracy is lowered in PVP, you won't touch them with 3 SOs and FA anyway.
OG is very accurate, that 3rd SO is overkill. I'd use that slot to go with Obsidian.
Dark regen is the total mutts in PVE, and in PVP it has limited uses. It depends on what you want to do though, would you rather a) Just Hit Stuff, or b) Have 2 stalkers AS you, fire dark regen, completely recover the damage they did, and then chop them into tiny, tiny pieces. If you're playing a broad-spectrum build, use aid self instead.
CoD is essential, leave as is.
For the love of god, remove those slots from sprint. Unsupressed movement is one thing. But that many slots? Should for smacking things.
Tough drains more end than the dark shields. Drop some end reducers into it, possibly the end redux from sprint will see more benefit here.
More attacks are always good. Burst damage triumphs in PVP for anything but a brute or a dark/ scrapper.
With that many end redux in shields, feel free to add the third damage. I use 3 damres 1end redux, and am fine for even arena PVP, 10 minutes of slogging it out. Cloak of Fear and FA are what're draining all your endurace. Drop CoF and enjoy your new found damage.
If you have a power to spare, hasten is everybody's friend.
All I could think of right now, but it looks a fairly solid build. -
Done it before, but I like the "AAAH SWEET HELLFIRE THE GITS REZZED!" moments, so I'll gladly do it again.
Seriphos, level 42 DM/DA -
I'm assuming you know to slot more than one acc.
CoF is AWFUL in PVP. End draining, inaccurate, deosn't even drop toggles. ToF is excellent, the cloak is most definately not. However, OG is a wonderful thing, since it can stun and therefore detoggle any squishy. This becomes joy against controllers and certain defenders.
Resists should be 3 resist 1 end redux.
Dark Regen in PVP should be recharge, acc, and heal. 2/2/2.
Cloak of Darkness will help, and deal with any stealthy heroes.
Soul Transfer is for specialised granite-killers ONLY. Mine works wonders on granite brutes, but it's a bit of a power waste.
Death shroud needs slotting, and only the first tick builds fury. At a maximum of 1 brawl per tick, it's not a PVP power IMO. -
Dark Mastery has better utility.
Consider weapon: Targetted AoE slow, and single immob. Then ranged lethal damage.
And Dark: Acc debuff, knockback, hold, AoE immob, and ranged neg damage.
Depending on the mags of the hold and immob from dark, weapons might be slightly better PVPwise. But PVP is already owned by halving endurance, never missing, and ranged energy damage. So dark would win PVE (imo) -
Eh? Both unstoppable and MoG resist dark. No idea where you're getting that from.
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Air sup is not the be all and end all of existence which many people on this forum believe it to be....same with touch of fear
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Air Sup fills out the attack chain and adds damage mitigation. ToF is awesome for PVP, since it's so rarely resisted. I honestly don't see the point of playing a powerset without it's most useful move, and if you're talking PVP that's ToF. MG's immob is unreliable, but ToF stops anything that isn't /dark or /nin from moving, while giving a hefty debuff. -
I have to be DEAD! for getting no god-mode, I deserve the chance to own a granite
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A DA can easily drop granite and rooted, I do it regularily.
Of course, I need to be dead first. But soul transfer is a 10 second stun of mag 34 (or something like that, it takes Mako no problem). I have NEVER seen anything avoid a hit.
And if fear was a toggle drop, DM would be in need of a nerf. -
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Still, it's not that bad, I just make sure to have a healer in the group, greens in my tray and let the tank go first while I hop around slicing everything to ribbons.
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Empaths won't help you that much. As an SR, you would be much better off with an FF to boost your defence, or a dark miasma to debuff their accuracy. Either way, you're far better off than with a "healer"
Take aid self at some point, but stack up on purples. Work with what you have, and improve it. -
Get dark regen earlier, probably swap cloak of fear for oppresive gloom, it needs too many slots, but other than that a good build.
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FA end cost (when slotted): 0.3 end/tick (this is an example of hero planner laziness, FA ticks twice per second so in fact has double the end cost planners say).
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Huh, that explains a lot. What I meant was that according to the planner, end drain from all 3 is pretty much covered by double-slotted stamina. Also, the planner lists it as .73, meaning a drain of about .05 a sec, or so I thought.
Either way, take one slot from fly and put it in Reconstruction as a recharge, and 3 slot fly for speed.
Also, I'd go with the above advice of swapping hasten and ToF. Awesome though it is, fear is pretty weak until SOs, and the lowest I use it is 30 (sirens) -
Right, so enough of that, I knocked up a build using those powers.
[---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Scrapper
Primary: Dark Melee
Secondary: Regeneration
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01) --> Smite==> Acc(1)Dmg(3)Dmg(3)Dmg(5)Rechg(50)
01) --> Fast Healing==> Heal(1)Heal(5)Heal(7)
02) --> Reconstruction==> Rechg(2)Rechg(7)Heal(9)Heal(9)Heal(11)
04) --> Shadow Maul==> Acc(4)Acc(11)Dmg(13)Dmg(13)Dmg(15)Rechg(15)
06) --> Air Superiority==> Acc(6)Dmg(17)Dmg(17)Dmg(19)
08) --> Quick Recovery==> EndMod(8)EndMod(19)EndMod(21)
10) --> Dull Pain==> Rechg(10)Rechg(21)Rechg(23)Heal(23)Heal(25)Heal(31)
12) --> Touch of Fear==> Acc(12)Acc(25)Fear(27)Fear(27)Fear(29)Rechg(29)
14) --> Fly==> EndRdx(14)EndRdx(31)Fly(31)Fly(45)
16) --> Integration==> Heal(16)Heal(33)Heal(33)
18) --> Dark Consumption==> Acc(18)Acc(33)EndMod(34)EndMod(34)
20) --> Swift==> Run(20)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24)EndMod(48)
26) --> Soul Drain==> Acc(26)Acc(34)Rechg(36)Rechg(36)Rechg(36)TH_Buf(37)
28) --> Instant Healing==> Rechg(28)Rechg(37)Rechg(37)Heal(39)Heal(39)Heal(50)
30) --> Hasten==> Rechg(30)Rechg(39)Rechg(40)
32) --> Midnight Grasp==> Acc(32)Acc(40)Dmg(40)Dmg(42)Dmg(42)Rechg(42)
35) --> Revive==> Rechg(35)
38) --> Super Speed==> Run(38)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(43)EndRdx(43)TH_Buf(43)TH_Buf(45)TH_Buf(45)
44) --> Laser Beam Eyes==> Acc(44)Dmg(46)Dmg(46)Dmg(46)
47) --> Energy Torrent==> Acc(47)Dmg(48)Dmg(48)Dmg(50)
49) --> Resilience==> DmgRes(49)
---------------------------------------------
01) --> Power Slide==> Run(1)
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
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Disclaimer: I'm not experienced with /regen. I slotted where I saw most bonus. Example, the third recharge in reconstruction is worth 2 seconds. YMMV, but I hardly think 2 seconds make a difference of life and death. UNLESS you're rooted in shadow maul. One recharge in revive, because I think it sucks. You don't want to be dead, and with resilience I really think you could get by with wakeys, maybe taking shadow punch or siphon life to fill out your attack chain.
If you're going purely PVE, then whip the slots out of ToF, or drop it for another attack. It's nice, but without any backup it can't stop a boss. That's a PVP slotting of it, mostly designed to hold a squishy long enough to... well, squish.
Didn't 6 slot fly, you have SS for speed and 2 slotted stamina covers the one slot I moved from fly, and is more usable elsewhere. In fact that slot means stamina completely covers SS, integration and FA, leaving base end + QR to keep your blue bar full.
Slotted Dark Consumption like I did because if you need end often, then I have failed you. Or you're fighting an /elec. Either way, 2 minions and you're at a full bar of end (from 0). It'll be accurate enough too.
Only put 2 accs in your key powers (buffs, SM, and MG) when you have FA.
Your attacks should cycle well enough, but as I said I would consider dropping ToF if it's PVE, or Revive if it's PVP. And yes, I know that shadow punch is quicker, cheaper, and faster recharging than siphon life, but it's always nice to keep that green bar high enough that Reconstruction gathers dust.
Hope that helps.