Claws/DA
Erm, a friend told me claws/da even when rightly slotted, still sucked major end, from the RV test is where he's getting the info from, though.
BUT: from DA you usually want:
Dark Embrace, Murky Cloud, Obsidian Shield, Dark Regeneration, Cloak of Fear.
Hmm.....
Don't see how it can possibly chew through my End faster than say a DM / DA due to Claws fairly light End use. This needs investigating
Thanks for the power advice however
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Dark Embrace, Murky Cloud, Obsidian Shield, Dark Regeneration, Cloak of Fear.
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Cloak of fear is why DA's end drain is famous. It outstrips stamina AND base recovery fairly easily, so skip it. It's been nerfed extremely hard, and OG is a far more realistic power choice.
The 3 shields are a must, 3 res 1 end.
Death Shroud can be a nice move, if you have the slots to spare. I'm planning on getting it back, and with 2acc/2dam/2endredux it does some decent damage.
Dark regen, slot to taste but I use 2acc/2recharge/2end redux. This is THE defining power of the set. Take it or just roll a /regen already.
Cloak of Darkness is great. -perception debuffs won't bother you, you reduce your aggro, and you can ghost.
Cloak of Fear: If only it hadn't been nerfed. It stops minions hurting you, but it's unrealistic to run. MASSIVE end drain, only 5% debuff, and only 50% accuracy. Skip it.
Oppresive Gloom: It's sick. It's awe inspiring. For about .1 endurance per second, you stun any minions that come near you, for a minor health cost. The health can be restored with Dark Regen when needed.
Soul Transfer: Skip plz. It's a self rez. Powerful, far better than revive, but still, it's a self rez.
Ok, here's what I'm currently thinking of building towards...
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Scrapper
Primary: Claws
Secondary: Dark Armor
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01) --> Strike==> Acc(1) Dmg(15) Dmg(17) Dmg(19) EndRdx(31) Rechg(34)
01) --> Dark Embrace==> EndRdx(1) DmgRes(3) DmgRes(3) DmgRes(5)
02) --> Slash==> Acc(2) Dmg(15) Dmg(17) Dmg(19) EndRdx(31) Rechg(34)
04) --> Death Shroud==> EndRdx(4) EndRdx(5) Acc(9) Dmg(31) Dmg(37) Acc(37)
06) --> Murky Cloud==> EndRdx(6) DmgRes(7) DmgRes(7) DmgRes(9)
08) --> Combat Jumping==> DefBuf(8)
10) --> Obsidian Shield==> EndRdx(10) DmgRes(11) DmgRes(11) DmgRes(13)
12) --> Follow Up==> Acc(12) Dmg(13) Dmg(25) TH_Buf(40) TH_Buf(50)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18) Heal(39) Heal(39)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Dark Regeneration==> Acc(22) EndRdx(23) EndRdx(23) Acc(25) Rechg(50) Rechg(50)
24) --> Focus==> Acc(24) Dmg(29) Dmg(33) Dmg(33) EndRdx(33) Rechg(34)
26) --> Cloak Of Darkness==> EndRdx(26) DefBuf(27) DefBuf(27) DefBuf(29)
28) --> Spin==> Acc(28) Dmg(37) Dmg(40) Dmg(42) EndRdx(42) Rechg(43)
30) --> Eviscerate==> Acc(30) Dmg(39) Dmg(40) Dmg(42) EndRdx(43) Rechg(43)
32) --> Acrobatics==> EndRdx(32)
35) --> Oppressive Gloom==> Acc(35) DisDur(36) DisDur(36) DisDur(36)
38) --> Aid Other==> Heal(38)
41) --> Petrifying Gaze==> Acc(41) Hold(45) Hold(45) Hold(45)
44) --> Dark Blast==> Acc(44) Dmg(46) Dmg(46) TH_DeBuf(46)
47) --> Tenebrous Tentacles==> Acc(47) Dmg(48) Dmg(48) Immob(48)
49) --> Aid Self==> Heal(49)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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Please feel free to pull it to bits, point and laugh or advise on alterations (the last bit would be great, as I said, not had any fun with the DA powerset yet, this is a first attempt)
Try to take Focus and Eviscerate earlier.
Drop the medicine kit (you have dark regen)
Drop Spin.
Get Body Mastery, Dark requires redrawing. Conserve Power, Focused Accuracy.
Drop Opressive Gloom, Get Acrobatics at 38, Shockwave at 32.
Hasten at 35.
Conserve Power at 41.
FA at 44.
SS at 47.
Soul Transfer at 49.
VOILA!!
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Erm, a friend told me claws/da even when rightly slotted, still sucked major end, from the RV test is where he's getting the info from, though.
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I have a claws/DA scrapper at 33.... I can confirm that endurance seems to seep out the bottom of my toons feet. I tried bigger boots but it really made no effect.
Anyway, someone said drop spin... I find that pretty useful a power when running with death shroud. Spinning ball of fluff, with claws...
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Drop the medicine kit (you have dark regen)
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True, but 33% of End per use is a little rough, and I tend to work solo or in small 2-4 man teams, where healing abilities are a little thin on the ground. This can lead to more hospital visits than enjoyable if something goes wrong (an unseen Malta Sapper toasting the tank, voids playing silly beggers with the PB, the list is nigh on endless)
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Hasten at 35.
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Nope, I would rather chew through my own wrists than go near this pool in general, and this ability especially. There are no words that can describe how much I hate it. None of my toons have it and they never will.
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SS at 47
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See above...
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Get Body Mastery, Dark requires redrawing. Conserve Power, Focused Accuracy
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FA is one of the biggest End drains I've met so far, doubled with DA's End use I avoided it, however, if this isn't going to be much of a problem then I might reconsider by the time Epic pools become a factor
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Shockwave at 32.
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Not a fan of the attack (and with Death Shroud active, why would I want to be sending mobs away from me?)
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Hasten at 35.
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Nope, I would rather chew through my own wrists than go near this pool in general, and this ability especially. There are no words that can describe how much I hate it. None of my toons have it and they never will.
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Why do you hate it? It will help you make a far better attack chain when it's up (Strike, Slash, Focus with Follow Up if necessary).
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Shockwave at 32.
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Not a fan of the attack (and with Death Shroud active, why would I want to be sending mobs away from me?)
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Shockwave is a far more useful AoE than Spin, you can use it with Focus to keep a boss or any other tricky mob (eg. Sappers) on the floor. If they're knocked back, they can't hurt you.
I definately think you should be getting Focus at 18, it's the best attack in the set and it will be painful to go all those levels with only 2 attacks.
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I definately think you should be getting Focus at 18, it's the best attack in the set and it will be painful to go all those levels with only 2 attacks.
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There are 3 attacks, (Strike, Slash and Follow Up) along with Death Shroud, more than enough damage early on to get by, and if I slipped Focus in at 18 I'd have to move Stamina back another 2 lvl's which would be really bad.
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Why do you hate it? It will help you make a far better attack chain when it's up (Strike, Slash, Focus with Follow Up if necessary).
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My main is a lvl 42 Claws/Invuln scrapper, he doesn't need hasten, and he never did. Also have a Claws/Regen, she has no need for hasten either. With Brawl set to Auto, any minor gaps are plugged between attacks (which are none existant on my main as there's so many buttons to press something is always ready to use) Even my Claws/Regen stalker doesn't NEED it, although since he hasn't got brawl on auto there are the occasional spaces in his chain, though that will be filled once he gets his next attack power, and he only ever scraps it out with one mob in a group anyway, (groups of 3, AS 1st, scrap it out with 2nd, Placate and AS 3rd)
I just don't like having to rely on a power being ready to use inorder to make my toons effective, Hasten is one power which some people can't live without, while others can manage easily. I'm one of the ones that prefers to be without it, not saying it's a bad power, I just don't like it. If it was still perma-able then I might reconsider, but it's not so I won't.
It's up to you, but I don't really consider Follow Up as an attack as such since the recharge is pretty long and the damage is pretty low.
And Brawl on auto? Ugh, I couldn't face having to keep redrawing my Claws every time. Still, it's up to you.
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Erm, a friend told me claws/da even when rightly slotted, still sucked major end, from the RV test is where he's getting the info from, though.
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I Got my Claws/DA Scrapper to 50 a few months ago, and i see nothing wrong with them. Granted the end does seem to dissapear quickly at the lower levels, but slotted right its ok....my end seems to never move.
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Could anyone give me some advice on which powers to avoid, which travel power and pool powers to pick to plug any gaps in the DA set?
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On the Claws side of things i missed out Spin and Confront, and got all the rest, and on the DA side of things i would say that they all can be usful so i would recomend them all (even if its just to try and see which ones suit you best and later respec some out)...DA does not have Knockback resistance though, so taking Acrobatics would be a good option. i dont see any need for the heal pool since if you slot enough recharge reductions on Dark Regeneration then you can use that most of the time.
I always hear people telling me "shockwave is useless" or "Stop using Shockwave!" while in a team, but i find this attack really useful...especially if you get yourself in over your head or need to get foes away from an ally, it gives you a few vital seconds to get out of there.
As for Pool powers i took Fitness, Hasten, Travel power i took Super Jump, and epic i took Darkness Mastery.
But of course this is just my opinion, but you do have a point that there isn't alot of Claws/DA Scrappers around, so if you want something different then all the /regen or /SR scrappers out there then i'd go for DA.
If you're doing PVP, dark regen wont help you. Therefore aid self for a /da is useful backup.
I agree with dropping spin.
Don't get body mastery. Claws recharge time isn't that bad, and you won't be able to run FA, except when CP is up. The rest of the time, you're screwed after about 20 seconds.
DO NOT drop OG. If you skip both the mez powers, go for another powerset. OG is extremely sick.
Acro must be ASAP. Since knockback is what gets a DA killed almost all the time, since DR is a lifesaver.
Soul Transfer really isn't better than aid self.
If you don't want speed, you aren't gimping yourself. Claws attacks fast enough to not need it. If you were DM, not taking hasten is ludicrous. But you aren't, so it's fine.
I'd also consider tough, depending on origin. If you're a magic user, you'll be fighting dark/fire/psi, so it's not a glaring issue. But I've noticed that when it comes to 3 or more carnie strongmen in melee range, unless I arrest them VERY quickly, I'm in trouble.
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And Brawl on auto? Ugh, I couldn't face having to keep redrawing my Claws every time. Still, it's up to you.
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Kinda lucky that you don't have to redraw your claws at all when you brawl then really I guess (or any other weapon for that matter, the only reason I don't have it on auto for my stalker is because it slaps a target before I can AS them from hidden which is really bad), kinda handy if you ask me, fills those 0.5 second gaps between powers nicely, and for finishing off a mob before you slap your next target upside the head with Focus instead of having to use such a nice power just to take out the last 10 HP of the last target.
Heh, I forgot that inherent powers don't make you redraw. My bad.
I rolled a Claws/DA last night too funnily enough, so to avoid starting another thread to ask a few questions i'll step into this one if you don't mind
I hear you saying go for Acro for the KB protection, and yeah thats fine, especially with PBAoE's etc.
But is it generally better thought of to go for Combat Jumping to stack with Cloak of Darkness defense wise, or could i go Jump Kick, to replace Brawl as a chain filler (although the animation is quite long, the KU effect is nice).
Or alternatively, I could go Hover for the KB resist, TP for travel. I've used this system on my Blaster before, and although effective, im worried that it wouldn't work for a Scrapper with only one Ranged attack until 32 (even though TP would fit in with the Concept/DA a lot better).
Does Cloak of Darkness just have the same defense bonus as say Stealth? Or is it higher?
If i don't take Cloak of Fear, and slot heavily for EndRed, is it possible to run Stamina-less?
I'd much rather have Stimulant/Aid Self/*other* than the fitness pool tbh.
I've run 3-4 toons past 30s without Stamina, but i think DA could be the set to break my tradition
Oh and is the General Consensus that Follow Up is slotted correctly here (heavily damage) or, slot for Recharge for the stack-able double damage buff?
Cheers guys, much appreciated.
Jump kick causes redraw and is an awful, awful move. Get CJ for combat manouverability. TP costs too much for a /da.
CoD has the same defence (I think) but don't bother slotting it, it's not much. Also has no movement penalty.
Due to the fact that Acro is pretty much a must, you can't go without stamina.
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Dark Embrace, Murky Cloud, Obsidian Shield, Dark Regeneration, Cloak of Fear.
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Cloak of fear is why DA's end drain is famous. It outstrips stamina AND base recovery fairly easily, so skip it. It's been nerfed extremely hard, and OG is a far more realistic power choice.
The 3 shields are a must, 3 res 1 end.
Death Shroud can be a nice move, if you have the slots to spare. I'm planning on getting it back, and with 2acc/2dam/2endredux it does some decent damage.
Dark regen, slot to taste but I use 2acc/2recharge/2end redux. This is THE defining power of the set. Take it or just roll a /regen already.
Cloak of Darkness is great. -perception debuffs won't bother you, you reduce your aggro, and you can ghost.
Cloak of Fear: If only it hadn't been nerfed. It stops minions hurting you, but it's unrealistic to run. MASSIVE end drain, only 5% debuff, and only 50% accuracy. Skip it.
Oppresive Gloom: It's sick. It's awe inspiring. For about .1 endurance per second, you stun any minions that come near you, for a minor health cost. The health can be restored with Dark Regen when needed.
Soul Transfer: Skip plz. It's a self rez. Powerful, far better than revive, but still, it's a self rez.
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QFT!
Okies, I'm thinking of starting a Claws / DA scrapper as I've never really seen any about and fancied seeing how they worked out, my only problem is a lack of knowledge when it comes to the DA powerset.
Could anyone give me some advice on which powers to avoid, which travel power and pool powers to pick to plug any gaps in the DA set?
Thank ya kindly