WHAT'S THIS
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What is this i have a scrapper and normally i hit a group of four villains that are 2 lvl's above me to pulp.
Now my scrapper can't even hit two off them to pieces and they are my own lvl range.
Are scrappers nerfd or something??????
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no...the def system also works for npc's..prooves the lazyness of the devs again
Bad luck, or you're figthing harder enemy type.
Bout time scrappers got the nerfbat!
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Bout time scrappers got the nerfbat!
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as a powerset?
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
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Bout time scrappers got the nerfbat!
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as a powerset?
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we can dream
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Bout time scrappers got the nerfbat!
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as a powerset?
[/ QUOTE ]Nah, scrappers are fine otherwise, they just need to double the endurance cost of /DA powers
Nerfbat/DA would be awesome. As your end goes down, you nerf them out of existence, so that brawl becomes their best attack. You then laugh at them repeatedly while resting, and repeat as neccesary.
My Scrapper Nerf wishlist: In this order:
Reduce damage (Or make blasters do more - cmon blasters are meant to be total damage and end up being on a par!)
Regen - swing that nerfbat as hard as it will go, states.
SR - Looking decidedly to good in issue 7. Ends up with more defence than an Ice tank? And Ice tanks are the most resiliant after GRANITE???. Needs some thought.
My scrapper buff list:
Dark Armour: Just a little less end drain, please?
Martial Arts: Does this really match up in terms of damage?
Taunt/Challenge: No-one takes it. Give it some loooove.
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Bout time scrappers got the nerfbat!
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lol I hope not. Might as well just reduce the game to 1 AT with 1 power, that's the way we'll be heading if this drive to 'balance' keeps on the way it is ...
I dont know... compare scrappers to blasters and scrappers seem to come off incredibly well...
MA's one of the best as it is, best single-target out there, since it ALWAYS has an attacked recharged and coupled together, boom... headshot.
So all in all, Cognito, it's fine.
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MA's one of the best as it is, best single-target out there,
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Claws, DM, BS, and probably Katana all come out ahead of it in terms of DPS, and probably burst damage aswell, as shown in the analasis done in the US forums on scrapper primaries. No way in hell is MA the best single target.
Awww, false info and sarcasm just cut right through me then. :-/
Even in the twisted parody world where scrappers outdamage blasters, DM shall win. THERE CAN BE ONLY ONE!!1 <<< see.
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I dont know... compare scrappers to blasters and scrappers seem to come off incredibly well...
[/ QUOTE ]Except when it comes to AoE damage, in which blasters totally win. And AoE is the king in PvE.
Blaster do better with AoE for sure.
But no-one uses them - have you seen the ratio of fire blasters to single target blasters like energy / ice?
Anyway I wont derail. I did a thread on why I think AoE users get a rough deal and Im still smarting from the flames!
*ouch*
Id just like the game to be have an unequivical demarcation that blasters outdamage scrappers. This only seems right as they have less HP and no defences. But, alas, everyone seems pretty happy with them being in the same ballpark.
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Blaster do better with AoE for sure.
But no-one uses them - have you seen the ratio of fire blasters to single target blasters like energy / ice?
[/ QUOTE ]Yes, which has been very good in favor to fire/AR/Archery blasters while I've been teaming with my tank. Lucky me, eh?
Yes, with my archer I find I do some very good AoE damage in my BU chain, it's good of course with a tank like MaX there though, otherwise, whatever I miss kills me
I think that blasters get good AoE because of the devs risk V reward system, it's very risky for a blaster to do AoE, hence the damage reward
Now, I'd say they're probably on par for ST damage, with the little risk, but scrappers have defence, so could better survive and AoE assault.
Risk vs Reward? Thats a joke!
Consider a scrapper and a blaster in a team:
Both will get the same reward (xp)
Who takes most risk? The single target aggro avoiding scrapper who has more hp and personal defences, or the AoE aggro grabbing blaster with less hp and no defences at all?
Reward - the same.
Risk - cmon! blasters are dicing with death far more than scrappers.
Taking down 5 times as many mobs as the Scrapper IS the Blasters reward.
Xp is just a nice addition
Yes, its a reward for both the scrapper and the blaster
Ahh, you're just blappers at heart... =D
Spines scrappers, Fire/Kins and Warshades can do just as much if not more AOE damage than most Blasters. Admittedly my Katana/Regen is generally pants at AOE, but he can pull his weight with Flashing Steel, Golden Dragonfly and Energy Torrent.
On "survivability"; whilst I don't really agree with the range-is-a-good-defense argument, I can say that my Blapper PB is a good bit more survivable when he's firing from a distance and hopping around with CJ than he is at melee range. (And he has two heals and a Phase Shift...)
One solution might be to tweak defiance so that it also raises defense (not resistance) as HP goes down...?
There needs to be some solution. THe whole blaster / scrapper thing is severely broken on two counts IMHO.
1. Risk vs Reward... Clearly blasters do far worse out of this than scrappers. I do mean clearly. Everybody I know who has played both will agree with this, no matter how skilled you are.
2. Solo vs Team. To my mind, the penalty for being easy to solo should be you are less valuable to teams (not by a lot mind). This clearly is the case for fenders, trollers, and tanks vs scrappers, but there dosent seem to be any meaningful difference in value when a team chooses a scrapper or blaster for damage output. And yet, scrappers are far easier to solo than blasters.
The whole thing is pretty screwed up if you ask me. Now I may get flamed by a load of protesting scrappers but please only do so if you have actually played both scrappers AND blasters.
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2. Solo vs Team. To my mind, the penalty for being easy to solo should be you are less valuable to teams (not by a lot mind). This clearly is the case for fenders, trollers, and tanks vs scrappers, but there dosent seem to be any meaningful difference in value when a team chooses a scrapper or blaster for damage output. And yet, scrappers are far easier to solo than blasters.
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I think being able to Nuke every other mob post-33 (counting slots) gives Blasters the edge in team damage output by quite a margin.......
I think its WAI at the moment to be honest.
The Risk Vs Reward thing can be looked at from many different viewpoints. You seem to be looking from the "Xp is the reward" where i think the Devs look at "Effectiveness" as the reward.
Hence for a Blaster AT, melee Range Blaps are more risky than ranged damage, hence deal more damage. So your "reward" for taking the "risk" is doing more damage.
Scrappers have LESS risk in melee because of their shields, so have reduced damage compared to Blasters.
IMO i think your two points are already in fine working order
What is this i have a scrapper and normally i hit a group of four villains that are 2 lvl's above me to pulp.
Now my scrapper can't even hit two off them to pieces and they are my own lvl range.
Are scrappers nerfd or something??????