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Posts
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Joined
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Well, if you're going to be logging in all your characters anyway, you can do what I did: jot down my Inf for each on a piece of scrap paper.
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Well, I'm gold only because I manually turned it on -- after read the thread on how to do it
. And I resisted for a long time, but the peer pressure!!! I'm weak
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Just like this: comic strip
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Do you have your Pets window open? Here's an example of my blaster with the Pets window over the powers tray. See that little arrow on the side of the Pets window? If you click it, it will display the buff icons your pets, in this case the FFGen, has off to the side of it. In my example, I don't have the buff icons displayed. Note: the Team window has a little arrow on the side too, if you haven't noticed. When you cast Grant Invis on the FFGen, you will see the pink icon (which look the same as the power button) appear and the FFGen will wobble as an additional dynamic visual indicator (just in case people have color blindness, etc.) The FFGen doesn't fade out as team mates would, which I guess could be a bug, but I never really gave it much thought.
Note: if you don't see the Pets link on your Team window's header bar, then you'll need to look in Menu-->Options to enable it.
As for your build, don't worry too much about it. When I'm trying out a new powerset, I always pick up every power to see what it does, how it works, and if I can incorporate it into my play style. Almost every power sucks when you first pick it up. Most powers will require several slots before you can really get a feel for how effective they are. And sometimes you just need more overall experience in the game. Each archetype plays very differently. Even different powersets within an archetype may require you to rethink everything. When you're on a team, watch how the other players play. Yeah, well, some are idiots, but watch them anyway so you'll know when to retreat.
Later on, you will have access to respecs where you can reselect your powers (powersets stay the same, but you can reshuffle which powers you pick up and in which order). There are Respec Trials you can run (team required) where their reward is a respec (or Merits). You will have the opportunity to "earn" 3 such respecs (unlocked at levels 24, 34, and 44) by running the Respec Trials. Plus, the Devs give out "free" respecs with a game update to everyone whenever they make significant modifications to an existing powerset or during holiday events. In fact, they're pretty free with them sometimes. You also get respecs as veteran time rewards. So bottom line is, if you're not satisfied with your build, you can change it later on.
And if that's not enough, you have access to a "Second Build" at the Trainer. Its purpose is to enable you to have separate theme builds, like for soloing, teaming, support, pvp, etc. If worst comes to worst and you can't stand your current build, but don't have a respec available yet, you can use the Second Build as a pseudo respec. The difference is that the Second Build is completely independent of your First Build so you will need to buy a whole set of enhancements for it. Regular respecs allow you to reuse enhancements or cash in unused ones for sell value. You can swap back and forth between your First and Second Builds after a 15 minutes wait. Note: Once you open up Incarnates at level 50, you'll have access to a Third Build. -
Quote:Hmmm. If Fusionette has been fighting Rikti exclusively for all this time, perhaps she's now overly specialized? Whereas Flambeaux has had to deal with a wide assortment of heroes. Given time, if she survivesFusionette is atomic powered, flying, veteran at this point... She was a new hero back in Faultline. That was six years ago. She's now a veteran in vanguard, which she joined a year later. So she's been fighting the Rikti at lvl50 for 5 years now.
Flambaeux on the other hand is a new hero that was just introduced to us earlier this year and at best is a loner that does high level street crime..., she could conceivably develop to be a better fighter.
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My bet is on Fusionette.
Fusionette has more of a "can-do" attitude even when she can't really, so I expect that she'd put more gusto into the fight.
While I haven't done many tips to meet Flambeaux, I've picked up the impression that she has a defeatist attitude and thus I expect her to lack follow through. -
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How to find global channels for your server (besides going to the particular board for the server here at the forums
)
- right click the center of a chat window
- at the pop up menu, select "Channel Search"
- search for your server's name
- click the column header to sort by channel members quantity or currently online
- join 2-3 of the channels
- NOTE: you might want to set up these channels in their own Tab in one of the extra chat windows (ie the "1 2 3 4" links at the chat window's header bar).
- NOTE: most player moderated global channels default new members to be in "silenced" mode. This is to deter gold spammers. You'll have to wait for a channel mod to get around to unsilencing you. But if you see someone recruiting for something that interests you, you can send a tell to them directly.
- NOTE: you can left-click a player name in the chat to get the pop up to send a tell or to team invitation.
- NOTE: you may want to go into Menu-->Options-->General tab-->(scroll down) Chat-->Individual Name Colors = Enabled
(it really makes a difference if there's a lot chatter going on)
- NOTE: while you're there in Options-->Chat, make sure the Show Villain/Hero chats are all enabled. Sometimes that defaults to disabled and you'll be blind to part of the server's chat. -
The Survivalist compound is at the green NW section. See that inset rectangle in the vidiotmap, that's it. It's the block that's barricaded with makeshift rusted metal pieces and has the trainer and store guy.
The DUST Training Facility is at the (left-center of the) yellow NE section. Like Snow Globe says, where the history plaque #4 is. It's the 2 block area surrounded by the concrete walls. I usually park my guys on top of the dome roof building (you can't miss it). -
Quote:On large teams, especially high level teams, most players tend to initiate their attacks with a massed AOE barrage. Usually after the Tank or whoever is "tanking" goes in or the Controller/Dominator contains the spawn group, but not necessarily. Anyway, the purpose of the massed AOEs it to immediately eliminate the minions in the group and maybe most of the lieutenants. Then they'd follow up with dealing with the boss and other leftovers with single target attacks. You will notice that the experienced players may seem particularly aggressive in rushing to the next spawn groups. That's because they want to be able to acquire a target in prep for the AOEing before "everything dies". So like Fulmens says, newer players who aren't of this speedy mindset may see themselves as not contributing as much because you're just slower to get react and to get into position. Don't worry about it. As long as you're seen as participating, most teams won't even notice.Not that I'm leveling fast, really. In fact, solo, I seem to do things especially slowly. I (well, my "main", the rogue) amis a Dual Pistols/Traps corruptor. I kinda thought my primary would be more important to me for soloing, and the secondary for team...ing, but it almost seems like the opposite. I've been focusing on my primary powers, but I seem to kill things extraordinarily slowly regardless. So my traps have been the only things keeping me alive while I chip away at an enemy's health. When I do stay alive, that is. Conversely, in a team, there have usually been power sets with far better crowd control than I have, and things go down so quickly anyway that the only help I could give is if I helped us plow through things even quicker. But aside from maybe when lowering enemies' resistance, I don't really seem to contribute much in increasing damage output either.[B](3) Is going solo just a grueling crawl for everyone? For every corruptor? Or am I doing something wrong?
In addition, you're playing a Traps secondary which involves setting up your stuff. Unfortunately, which you may not have time to do with everyone rushing around. I strongly suggest that you pick up Grant Invisibility and Stealth from the Concealment power pool. Stealth so you can sneak in close a few seconds ahead of the team so you can start laying down your stuff. Note: if you can, try to get a +stealth IO or Superspeed to double stack the stealth effect and thus become effectively invisible (Superspeed has a stealth component). Grant Invis so you can make your Force Field Generator invisible, otherwise all the enemies will notice it wandering up to them as it follows you in and start shooting at it and then, you. On fast teams, you may only be able to lay down one trap at a time. I usually alternate Acid Mortar and Poison Gas Trap between spawns. Note for each, just add in recharges before anything else so they're available quicker.
In terms of slotting priorities your powers, for anything that needs to hit (like attacks), I always start off with 2 Accuracy enhancements (of the best type you have access to). You'll just be wasting your endurance if you can't hit. If you're running out of endurance even after Stamina is slotted up, add a slot for 1 endurance reduction on your attacks. After that, then whatever enhancements for whatever that power is for, damage, holds, etc.
As for priorities in slot allocation (ie when you level up), I always put the first few into at the first 2 attacks so they're good enough for you to at least get through your missions solo. After that, slot up any powers that will aid your survivability (FFGen in your case), then any that will aid in your team mates' survivability if you're playing a heavy support powerset (like those that cast shields on allies or heals). Of course, somewhere in between, slot up Stamina (don't put it off too long). Then slot up whatever powers you get as you go. You may want to check some guides on your powersets to get an idea of what powers are of particular importance so you give them a little extra priority in getting slots.
Edit:
I just want to emphasize that as a Traps player, once you get higher level and have more of your bread and butter Traps available, if your play style is anything like mine, you will want to get to the next spawn way ahead of the Tank/Brute/Scrapper/Controller/Dominator. Acid Mortar can briefly "tank" for you and Poison Gas Trap can hold the entire group. Then you're free to unload your Dual Pistol AOEs with low risk and you can probably take out most of the spawn group by the time the rest of the team catches up. -
Can we get some red names to reveal their stashes? Inquiring minds want to know!
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Just a general reminder: email is not a safe place to store valuables for any length of time more than for a quick transfer. The email server has crashed a few times in the past and each time many people found that all their outstanding or saved emails were wiped out. While the GMs were able to restore their lost attachments, why bother with the hassle?
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I've been wanting to get a tally of all my characters for a while, but as usual, I've been procrastinating. Thanks for giving me the nudge. I was hoping that I'd have more, but I see that I'm in the middle of C. I'm a frugal person and my builds aren't anything special, so my bank was built up fairly slowly over time. It was interesting to see the distribution of funds. Of course, my older characters who haven't been played as much nowadays had the most because they could wait out the Market.
I am surprised by some of the replies here so far. For a few of you, I was under the impression that you had way more than you revealed. -
I have one of my infrequently played characters casually working the level 30 Razzle Dazzles. I only check in on the character once a week, so I can't really say how well the Razzle Dazzles moves, but I'm usually sold out. I only have a couple of each piece on sale at a time, though. Most of the pieces in the set are selling for about 10 million and the cost to craft is maybe 1.5 million because of the rare salvage needed. I price mine at a little over 8 million. The proc cost more because it needs 2 rare salvages, but is returning 25+ million at times. The only cheapo is the non-rare of the set, but it still brings in 2-4 million at times. The recipes are fairly cheap and easy to get, less than 100K, except for the proc because people have noticed its crafted sell price. As a cheapskate, I low ball the recipes though, so my inventory isn't being refresh by a lot.
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If you haven't already, you ought to join your server's TF recruiting global channels. Note that TFs can last 1-3 hours (depending on which one and how your team does), so make sure you have enough time to stick it out. That said, TFs guarantee that you will be on a full team (usually) for a least a couple of hours, unlike a pick up team which usually last only as long as the team leader, so they're really good for XP.
To find your server's global channels:
- right click the center of a chat window, on the pop up menu, select "Channel Search"
- search for your server's name
- click the column headers to sort by channel population
- join a couple
- note: you may want to set up the channels up in a dedicated chat window (one of the "1 2 3 4" links on your chat window's header bar)
- note: most public global channels default new members to be in "silenced mode", so you'll have to wait for a channel mod (another player) to unsilence you
- but if you see someone recruiting, you can still send them a private message that you're interested
- note: you can click on the person's name in chat for the pop menu which includes send chat or send invite (if you're the one recruiting) -
After meeting all your contacts, you discover that they all use the same service provider.
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Trials are the only time I don't even bother clearing out my inventory first, but you're saying you get a lot of drops from them? I always assumed my low drop rate was due to the larger distribution spread of the league.
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Quote:Yeah, I always go to RedTomax's info if I want to quickly eyeball a powerset.Besides the Wiki, there's also the old RedTomax database which is now maintained by CoH Titan. It's a very helpful guide to picking powers and understanding classes (ATs) regardless of your experience level with City of Heroes.
http://tomax.cohtitan.com/data/powers/ -
I hadn't looked at the books in years, maybe even in a decade, but as I watched the video, I was constantly surprised with every ship and scenes I recognized. I dug out my copy of the book, so I can reread it again.
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I think they're a pretty dumb idea. With regular roller skates or roller blades, you have control of your speed along with flexibility in your stance for balance and maneuvers. With these things, you might as well ride a Segway like Lothic mentioned. There certainly won't be any health benefits to using them except negative ones like for falling damage.
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I loved the Terran Trade Authority books
when I was a kid. Lots of pictures of space ships with interesting designs. And now some guy has recreated the pictures in one of the books as a 3D animation! Check out his video!
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I've never actually watched how much was really subtracted from my bank. Usually, by the time a character finally gets enough day job time in for the accolade, I'm pretty well off. Good pick up on the bug!
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Quote:Well, he could have just done the /chatload right away or take the scenic route by going to:Good.
NOW, before this happens to you again, once you have the chat window arranged to your liking, type /chatsave
This will save your chat settings. If they ever get borked again, just type /chatload
Menu-->General tab-->(scroll to the bottom)-->Chat-->click the [load default file] button
(this assumes the default chat layout wasn't already screwed up) -
Without repeating already mentioned sites, these are additional ones I'm reading:
Schlock Mercenaries
Sinfest (mild fan service, language)
Girls With Slingshots (mild fan service, topics)
Today's Cartoon
Saturday Morning Breakfast Cereal
Doghouse
The Trenches
Octopus Pie (1-2 times a week updates)
Romantically Apocalyptic (weekly, maybe, updates)
Atland (bi-monthly updates, fan service)
Citizen Dog (reruns of ended newspaper strip, but I rank it right next to Calvin and Hobbes!)
New series stuff I found, but haven't completely caught up with yet:
El Goonish Shive
Delilah Dirk and the Turkish Lieutenant
Lackadaisy (seems to be paused, excellent art!)
Boxer Hockey
Completed, but really worth the read:
Ugly Hill