Question about market pricing
1) It's never just as simple as "a flipper is selling those"- there is an expectation in people's minds, set partially by the last 5, and *everyone* is setting prices (and paying them) based on those expectations. Expectations are also set by legitimate rarity and by demand. (Quality is folded into "Demand", before you ask.)
2) I use the "penny tray" metaphor. Those things in stores- take a penny, leave a penny? People take and leave pennies because they don't care about a penny.Maybe they even leave a nickel. For me "a penny" is about 5000 inf. If I pay a quarter instead of a penny (125,000 inf instead of 5000 inf) i don't really care much. More than a quarter, I start to notice. MAybe. 10 inf is not meaningfully less than 5000 to me. A trip to the vendor to make 5000 more inf? Not worth it. (Go ahead, make a million inf buying salvage for 5 and selling it to the vendor for 250. I'll wait.)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
hrm.. Well when i see salvage has been sold for 5 inf and i know it is 250 i will either store it or sell it to a vendor.
Is there some standard guideline to pricing recipes and crafted IOs? I don't mind selling cheap 1 mill is way more than i had. But what i am having a hard time with is knowing prices are skewd some and being a new player i do not know there actual value/demand. That would help me not only with selling but buying. For example i have a level 10 blessing of the zephy in my market there are 11 bidding 8 for sale and the last bid for those was 5 days ago for 20 mill.. i put mine up for 10 mill and it just sits there so clearly that is not the asking price( or what those 11 bidding are wanting).
This is like some kind of twisted mini game >.<
It is exactly "some kind of twisted mini game". A very easy one, if you know the rules; a much harder one if you don't.
This and this should help explain.
Alpha-Six, you have successfully figured out two major things: 1) The "sell price" is usually much higher than the "list price" and 2) you have to list under the other guys (but over "what you'd be happy getting") to actually sell. The kicker is 3) You have to be selling something that actually moves fairly frequently. You can look at the "last 5 dates" for a LOT of things before finding something that sells frequently. Max level [and sometimes min level] sell frequently; multiple-of-5 levels sell frequently, especially level 25 and up; ranged damage, melee damage, healing, resistance, defense are good bets; any kind of mez is a bad bet.
There's a thousand ways (maybe literally) to make inf in the market, and any given person is only covering, like, maybe twenty. I made a bunch of inf at one point buying Super inspirations and reselling them for more. I ran into someone once who made money flipping wing recipes. There are all SORTS of ways to make inf. There's a guide somewhere on "Creating artificial salvage shortages and profiting off them." (I don't do that. I tried artificial shortages three or four times and it's almost the only thing I've ever done that lost me money.)
Start with something like Doctored Wounds, Thunderstrike, or Crushing Impact at level 50- buy for something under half a million, spend half a million crafting, list for 2 million and 1 inf, sell for 2-5 million. Don't do very many at a time. Realize your niche may collapse at any time. Realize you will screw up, lose money, and learn from it. But you'll make WAY more.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Start with something like Doctored Wounds, Thunderstrike, or Crushing Impact at level 50- buy for something under half a million, spend half a million crafting, list for 2 million and 1 inf, sell for 2-5 million. Don't do very many at a time. Realize your niche may collapse at any time. Realize you will screw up, lose money, and learn from it. But you'll make WAY more.
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This. When you are starting and learning, buy batches of 2, 3, 5 at most. Sooner or later some recipe will crash on you, and you dont want that to happen when you are starting your career and are short of founds. And if it happens, it will happen with a small number (2, 3, 5), and easy to recover.
Other that what Fulmens said, other 2 good sets to learn are perfomance shifter: end red/end mod, and efficacy adaptor. They are not expensive, and will net you low but steady profit
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
The market. Best PVP COX has.
Teams are the number one killer of soloists.
Some people here are not volume crafters like me. I'll get deep into a given IO. For example I'll craft and sell 30 numina's heal/endurance at a time (I bought extra tray and auction slots). Oh and I also sell that many 2-3 times a week, despite there being around 200 up for sale. I do this with 3-5 different IOs with similar profiles.
Typically the cost will be 100k to 2 million for the recipe and another 2.5 - 3 million for salvage and crafting costs. The max cost is about 5 million.
The lowest you can list for and make profit is 1.11x the total cost, so you could list at 5.6 million or so and make profit.
I typically list around 6.7-7.2 million and almost all of my IOs sell at 8-12 million.
By being a vertical volume crafter vs a horizontal shallow crafter you open up the risk of glut if you dont price aggressively enough, but I'm lazy so that risk doesn't bother me.
In exchange for that risk I can do marketing in 5-10 minutes per toon and keep profits rolling in and workload down.
I do handle some horizontal niche toons but they may not turn over as often.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Not exactly sure what to call it.. so i apologize if the title is misleading in anyway but...
When i see a IO for 20 mill across the board i can assume that is a flipper selling those. What i am not understanding is when i see sales for 5,5,5,100,5,5,5.. Is that someones attempt to obscure the actual pricing by putting in a recipe or IO for 5 then buying it back?
when i understood flippers i could start making Inf. since the price i'm seeing is not the actual price. but this 5 and 10 inf stuff makes no sense because i will see that and just sell my stuff to a vendor.