Schismatrix

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  1. Schismatrix

    Ninja Run

    Quote:
    Originally Posted by Hellsminion_CoH View Post
    Cel, you just want to make mad, passionate love with anything that pleases you! HAHA!
    Your reply, i think it pleases him.

    And, yes, i think Ninja Run is one of the best booster pack powers. Actually i'd say it's the best so far.
  2. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Yes, it does suppress in PVP.
    It suppresses like any other travel power, PVE or PVP. Great for travel, but Combat Jumping is much better while fighting.
  3. Quote:
    Originally Posted by Sapphire7 View Post
    Apparently the hair style doesn't scale well if you've adjusted the cranium slider.
    Average 1-3 and Strong don't look too bad with Braided Buns, but all other standard head shape settings give you varying amounts of bald patches.
  4. Quote:
    Originally Posted by Nishastra View Post
    So far I love this pack, but I have to point out that the "Braided Buns" hairstyle doesn't scale at all with the "Cranium" sliders, so if you increase them you start balding.
    Braided Buns with the "youthful" head scale setting looks partially bald with bangs in front and braids hanging in the back. From the front it sort of looks like a Japanese haircut whose name i can't recall. Or a botched version of a European monk's tonsure.
  5. Quote:
    Originally Posted by Epic_ View Post
    This

    Add a worthless power and destroy the servers. good job. i see my 30 bucks was well spent this month
    Heeee. i like you, you make a good bad example.

    Ooh! Ooh! As the poster above me shows, the Dev Digest sometimes allows you to find out when your assumptions are wrong before you post and look like a tool*.



    *Stanley wouldn't use the Dev Digest, but Parsons, aka Lord Hamster, would. Stanley is less than a quarter Parsons' mass and yet he's ten times the tool. Remember kids, read the Dev Digest and you might avoid being a tool like Stanley.
  6. Quote:
    Originally Posted by Johnny_X View Post
    I can't make up my mind which I like better.
    The worthless walk power (the devs really have that much time on their hands) or the never ending Halloween crap.
    Either one the question remains, why?
    You're new to this aren't you?
    There's at least half a dozen threads where the new walk power, and how BAB found time to do it has been discussed and explained.
    A quick browse of the Dev digest for posts by BAB in the past week or so would answer your (probably rhetorical) question.

    Or, Johnny X, you could go play with your talking dog until something else that moves you to post occurs. (Please, no using your rectal flame powers in the forums. The regular flames stink enough.)

    td;wra* version: the walk power is something BAB has been working on here and there for some time, since players have been requesting the ability to walk for over five years, and walking happened to make it into the last build.









    *too dull; won't read anyway
  7. While the Devs won't be making making any additional packs for a given origin until they finish releasing one for each, they could release more themed costume packs that incorporate pieces you'd like to see. The Valkyrie pack and Wedding pack were released as non origin-specific packs and could be followed by an Age of Steam pack for all the steampunk/clockpunk/gaslight fantasy fans or something else entirely different before we get packs for the remaining origins, since none of them are tied into a specific origin.
  8. Quote:
    Originally Posted by B_L_Angel View Post
    Isn't redraw supposed to be baked into the powers now ?

    There seems to much conflicting posting on this, and I vaguely remember a post of BAB's that said that redraw time was built into all powers.
    It was baked in originally. That is no longer true.
  9. Schismatrix

    Wtf

    Quote:
    Originally Posted by Alpha_Zulu View Post
    Good job bringing down the servers for no reason.
    Yeah, it wasn't due to am unexpected hardware failure at the server site or one of the intermediate hops. No, it was totally some guy sitting in an office at the site going, "I'm bored. Now what could I do to make things more interesting around here?"

    Of course i was less than 1 second from either beating the boss of the mission or getting my *** kicked when it happened. We were both at barely more than slivers of health and i had clicked an attack just before the server went down.
  10. Quote:
    Originally Posted by Golden Girl View Post
    Like a Jack-free-environment, not-working-with-Jack, no-longer-in-the-same-building-as-Jack, and no-longer-in-the-same-company-as-Jack?
    *sigh* Are you one of Jack's exes? i have never seen anyone so persistent about belittling, deriding and bad-mouthing someone, and everything they are involved with, as you are about Jack without a direct personal relationship being at the heart of it.

    Show me on the flowchart where the bad man touched your game.
  11. Quote:
    Originally Posted by DrMike2000 View Post
    I would agree with all this - Empathy is less than stellar on full teams of 8. It shines both in superteams and on small 3-4 person teams, PuG or otherwise.

    Its weird really, how the "heroic" Empathy set is all about choosing favourites for your buffs and leaving everyone else out in the cold, while the "villainous" counterpart Pain Domination applies its buffs much more evenly to the whole team.
    It's almost like a variant manifestation of the hero=specialist and villain=generalist paradigm.
  12. Schismatrix

    Epic

    Quote:
    Originally Posted by Silas_Gray View Post
    Extraordinary International Price Cuts?
  13. Quote:
    Originally Posted by Dr_HR View Post
    To sum up things for everyone...people here just have way too much time on their hands.
    So you're saying this is part of the the internet?
  14. Quote:
    Originally Posted by Ultimo_ View Post
    As for teams breaking up and facing different foes all over the map, I've always thought that's how the game should be (but often isnt). <snip> Personally, I blame the devs for lazy game design, making it nearly impossible for this kind of thing to happen.
    *sighs* *shakes head* i think you're wrong, but that's neither here nor there. Though i guess that designing an MMO that broke many previous MMO conventions and introduced capabilities and gameplay that had never been done before in an MMO is clearly a sign of game design laziness.
    ...
    Hey, i happen to know of a new superhero MMO where this works so well that players rarely bother to team at all. i think that there are a number of issues* in the game currently, including the fact that i don't care for much of the art style, that make me reluctant to play it yet, but it sounds like it would be right up your alley.



    *In my case it's mostly certain aspects of the powers balancing/design and interface design issues/teaming mechanics, but i'm not about to stop playing CoH even if i do eventually play the other game.
  15. Quote:
    Originally Posted by vernichterhelge View Post
    all things you mention are not special enough.
    like in the topic mentioned it should be special for ITF and there the best supporter which is possible
    A skilled player who knows how to use the character's powers effectively is the best supporter possible.
    Other than that i'd go with what everyone else has already posted.
  16. Quote:
    Originally Posted by Shaytanah View Post
    'Wooly Pete' is a term used by the Canadian and British (and, I assume, American) military. Comes from 'WP'--white phosphorus. Basically...I coulda just said 'nuke 'em' but that would have been way too clear. :P

    Darzer--they call it 'Willy Pete' Stateside?
    i've always known it as 'Willy Pete'. i had no idea that Canucks and Brits used 'Wooly'. Learn something new every time someone posts in this thread, i guess.

    In fact, one of the supervillains in Adam Warren's 'Empowered' series, a 'fire elemental'/perverted murderous *******, is named Willy Pete as a reference to the heat of white phosphorus. He 'uses' his victims' eye sockets since bone takes a little longer to burn away. Prefers superhumans since their bodies are generally durable enough to last slightly longer. Not a very nice 'guy'.
  17. Quote:
    Originally Posted by Dr_Mechano View Post
    Yeah but doesn't anything falling down towards the endless sea get teleported into the same communal pool at the center of the building which means there's no way of getting rid of it...

    ...eww...
    Actually, only people and similar scale objects get transported to the central pool. But that lacks the 'ewww' factor and thus should be ignored. Also, the pool obviously has some sort of filtration system considering the water is clear no matter how many people splash around in it. Probably it's drained to the waterfalls on the surrounding islands and refilled from the sea. Somewhere far enough away that all the people pooping off the edges don't affect it.

    Also, you can find a nice, unmarked lavatory behind a door on a platform underneath the main level of the time ship thingy. Being unmarked most people don't know it's there.
  18. Quote:
    Originally Posted by Dreaming_Shadow View Post
    Oh yay! Let the emo/godmodding RPs begin!
    Now that poeple can walk the bad*** invincible peeps will start coming out of woodwork :P
    i like to convert posts like this into simple logical proofs:
    If A=B
    And B=C
    Then A=Q

    And there you have it. A totally logical conclusion.
  19. Quote:
    Originally Posted by Ultimo_ View Post
    Would you believe I have a Super Strength Tanker that I spent three levels (L33-35) with the slotting: 1EndRedx, 1Acc, 3KB in all his attacks!
    Yes, yes i would.
  20. Quote:
    Originally Posted by Arcanaville View Post
    Frankly, if it was up to me, I would sooner eliminate all *non-KB* options than all the KB powers. In fact, knowing what I know now, in retrospect I would make all AoE damage deal knockback, and all powers above a certain DPA threshold deal mandatory knockback. That would be a deliberate shot across the bow of the efficiency police, and it would simultaneously resolve the problem with AoE balance in this game.
    i rather like this. Y'know, at this point i'm rather curious about how you would've designed CoH if you'd been hired as the powers designer back before launch and known then what you know now. i expect it would be both familiar and quite different. i'd expect things like diminishing returns and ED to be built in, but have often wondered if they would follow the curve that was used, especially for ED.

    i bet the game systems would've been coded to be more flexible and simpler to modify if the current Dev team had also been on board back then knowing what is known now, but then hindsight is like that.
  21. Quote:
    Originally Posted by Dispari View Post
    Which raises a good question... how will we be able to tell if someone's a rogue or vigilante and thus available for teaming? I suppose if there's a Brute standing in Talos it's obvious, but will the search results be able to search the Rogue Isles for available people? Will it only return rogues and vigilantes and not pure villains? Will I be able to see in my friends list if they're a rogue?
    Good questions.
    i'd be surprised if they hadn't already been considered by the Devs, but that doesn't mean it's all been determined yet. i suppose we can either hope a Dev reads this, knows the answer and is allowed to tell us, or someone can send a PM and hope the Dev knows the answer and is allowed to tell us.
  22. Quote:
    Originally Posted by ShadowsBetween View Post
    There were some shots of concept art for the demons at HeroCon. They look like nothing else in game. The best general description I can come up with is that they look animalistic, sort of like a cross between a flesh golem, a crocodile, and a gorilla. Oh, and they have skulls for heads. If the artwork of Desdemona and her demons is to scale though, the Assault Bot might finally have competition for "largest pet." The tier 3 demon looks absolutely massive.
    Right. Below is a shot of the concept art that was shown at Going Rogue.


    It turns out the concept art is very similar to um... flesh golems? (IIRC one of the golems)... from Guild Wars, but apparently this is only concept art, the demons hadn't gotten to the modeling stage yet, and the final demons will not look exactly like this picture. However, they will apparently be similar, but more scaly. This is from Dev comments reported in assorted threads, but i leave it to someone more willing to search for the exact comment. Anyway, the above is the current concept art as of Hero Con.
  23. Quote:
    Originally Posted by Darth_Bender View Post
    Was about to say, I thought when you check the info on an enemy, it has "Description" and "Salvage Drops" tabs, I don't remember there ever being an "Enhancement Drops" tab.
    Maybe they added an "Enhancement Drops" tab?
    i know the salvage drops tab has been there for some time.
    Will have to go look.
  24. *looks at Ares' signature*
    i'm not sure i could have someone who wants 'win' as a slash command as a soulmate.
    Talk about useless.
    Yes, the 'I Win Button' is a useful Dev tool, but as a player it would make the game utterly pointless.
  25. Quote:
    Originally Posted by Obsidius View Post
    Hrm, I thought there was a thread on this subject, but only looked in the S&I forums. I put up a suggestion here for an alternate idea for Time Bomb. Feedback would be appreciated
    Done.