Super Boosters:So where exactly did that come from?
AFAIK, there hasn't been any "official" word saying there won't be any more booster packs than 5 that match up with the origins, but we do know there will be at least five.
Considering their popularity, I'd say that there will eventually be more; after all, the boosters are a money maker, and if it's working to pull in profit, there's no good reason to stop.
More accurately, people are saying they won't be making more super boosters for an area they've already covered, until they've covered all of them. So after two more releases, anything goes.
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While the Devs won't be making making any additional packs for a given origin until they finish releasing one for each, they could release more themed costume packs that incorporate pieces you'd like to see. The Valkyrie pack and Wedding pack were released as non origin-specific packs and could be followed by an Age of Steam pack for all the steampunk/clockpunk/gaslight fantasy fans or something else entirely different before we get packs for the remaining origins, since none of them are tied into a specific origin.
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Another possibility is to produce additional Super Booster packs that still retain the Five Origins flavor.
They could call it, as an example, Super Booster VI: Dark Magic or whatever they want and still tie it to a specific origin. I read lots of requests of what people wanted to have appear in the Super Booster packs that didn't make it in there.
I sure they could easily produce one every 3-4 months to keep it fresh enough without overloading the desire to own for the "gotta have it" crowd.
The Valkyrie pack and Wedding pack were released as non origin-specific packs
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The wedding pack was released before super boosters were ever announced (almost a year; in Feb 2008, vs Sep 2008 for booster packs). It accompanied the valentine event where Sister P and Manti were married. The wedding pack's undeniable success was probably what prompted the devs to release the super boosters.
Neither were released as 'super boosters'.
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Besides the occasional random-themes like wedding and valk, I imagine we'll eventually see this:
Super Booster VI: Tech Pack II
Super Booster VII: Magic Pack II
Super Booster VIII: Science Pack II
Et cetera!
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The only Super Booster I want is "Super Booster Magic 1/2: We Finally Gave Females That Wicked Cool Baron Jacket To Use"
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You forgot to bump everything by one for Super Booster VI: Inherent Pack.
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Super Booster VII: Incarnate Origin
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So, is "Martial Arts" the Natural pack, or is that still coming?
Niv clarified that it's the natural pack.
Each of the Super Boosters so far have represented an origin. In most cases this may be a niche representation or narrow view of that origin, but they still do each stand for an origin. That's part of the reason why I think after we get mutant, the cycle will start over with Tech II.
Wedding and Mac Pack have not technically been super boosters, but rather extras that have a different theme. Remains to be seen if we'll get more of those in the future.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Well, they could easily play with semantics. Magic and Science were specifically origin references, while Cyborg and Ninja are more specific. That does leave things open for specific 'Technology' and 'Natural' packs down the line.
Mind you, I have a feeling that they didn't decide on the origin theming until after the Cyborg pack was out.
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Niv specifically said Martial Arts was the natural pack. Which leaves Cyborg to be the tech pack, since it certainly isn't a mutant pack.
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Personally I'm looking forward to the Mutant booster myself to see what fantastic new stuff we'll get of it. Having all the boosters so far has given me some fantastic new character concept opportunities, and depending what comes from the Mutant pack I can only imagine there will be tons of fun concept ideas to play with, especially considering new mutant/monstrous parts + size/gender change ability = incredibly unstable mutation. However, beyond that I'm almost MORE excited to see them start the cycle over (assuming they're going to, which seems a safe bet) so I can see what ELSE they can throw at us beyond the already impressive stuff we have. Steampunk tech pieces, some high fantasy magic pieces, perhaps even some more freakish experiment looking parts for a science booster (Would kill for a brain in a jar head).
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I think what he was implying is that Cyborg and Ninja are niche subsets of Tech and Natural origins, leaving the door open for more Tech and Natural packs later on, be they a broad interpretation (i.e. general power armor or hi-tech looking stuff for tech origin or rambo style gear and utility belts and what have you for natural) or something more specific in the subset (i.e. Steampunk pack for Tech origin or a Secret Agent pack for natural)
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Hell, they could release a completely unrelated to Mutants booster pack next, much like the Valkyrie pack had nothing to do with the origins booster series.
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The Valkyrie pack was not a booster pack. It was an enticement to get existing subscribers (who weren't playing on Macs and thus would have no reason to buy a new box) to buy in for some extraneous features in the package. If you were a subscriber prior to the Mac edition coming out, you would have zero reason to buy in to that. The Valkyrie set and mission teleporter were available for purchase separate from the Mac box it was tied to. Otherwise, if you wanted these features, you would've had to buy an entirely new "box" (good for one new account) just to get these two things you wanted.
You can't count it as a booster pack because it's flat out not a booster pack. Look here. It is illustrated that there are three categories used for these things: Super Booster (Cyborg, Super Science, Martial Arts, Magic), Mini Booster (the 30-day jetpack), and Item Packs (basically the non-content extras thrown into boxed editions). If you're a CoX subscriber on a PC, you probably don't need a Mac-centric copy of the game. But you might want the little pieces that were added to it that you can use. Thus, the item pack.
Remember when the Good vs Evil box was launched? If you already had both City of Heroes and City of Villains, would you really want to pay $30 more for Justice/Sinister/a non-accolade badge and a Pocket D port? Most people wouldn't so they released those goodies as, not a 'booster pack', an 'item pack' (because that's all that was in it was a few items). It seems like they use the distinction to adhere to an convention that might allow potential customers to tell them apart (but which is obviously failing to some degree).
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Yes but the Valkyrie pack was the cookie for the Mac Edition, the same way the other box editions since the original CoH and CoV had. In some ways the Architect Edition took the easy way out by simply offering one of the first two Super Boosters.
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It is my guess that we'll continue to see Superboosters for the forseeable (and unforseeable) future. They're too good of a revenu stream to give up. If they relase 2 a year that's similar to having a new expansion box on the shelves in cash intake (without having to deal with retailers gettign a cut) but not in subscription bumps/new subscriptions while being less labor intensive than a full expansion. It's a major win for NCSoft.
What I think will change is once the "Mutant Pack" is out we'll see a de-emphasis on "origin specific packs" and a new emphasis on the packs being "themed packs." While the end product won't be different, the marketing will be to see if there's a bump in purchase numbers. With that in mind, they can go in hundres of possible directions: fantasy pack, steampunk pack, victorian pack, horror pack, holidays pack(s), pulp pack, Golden/Silver/Modern Age pack(s), cyberpunk pack, alien pack, demon/angel pack(s) and on and on. The only real limits are their abilities to come up with a theme and enough "stuff" to make people want to buy the themes (powers will become a problem since eventually there will be so many powers that it'll take tray after tray just to hold the pack powers - I know that between vet, accolade, primary, secondary, inherent, preorder and pack powers, it takes 5-6 trays to do the trick now at 50 on many characters without any temporary powers in the tray).
Still waiting for an Items Pack: Discontinued Collectors' Edition Goodies.
Then I'd like to see a Super Booster Pack: Super Travels which contain underground travel and swinging (yeah, I know, copying goes both ways) and surfing (with customizable items to surf such as skateboards, surfboards, or manhole covers).
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I've been wondering....
I've seen a lot of members, when discussing potential super boosters, or what might be in them, that all the Boosters strictly adhere to one of the in-game origins and that's it and that's that. I.e. "They won't make a new tech booster 'cause cyborg was the tech pack" I can very easily see a Gadgeteer pack, an Arsenal pack, E.t.c. A steampunk pack, all kinds of goodness, so I was wondering if there was any official word on whether or not the Booster packs would be strictly adhering to the origins and not branching out,and if there would'nt be any other boosters not tied to the origins, or multiple origins per pack, or dual origins, all that goodness..
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