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Joined
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...and it's barely been five minutes!
I logged a toon that I've not had out for a long time. Essentially it was a concept toon that became a placeholder for a not very exciting name. I just logged into it to see what it was about.
It was in Outbreak.
Suddenly I realised how much I miss the old training mission. I know why of course. I mean technically, the new one is far superior - it gets you through the whole thing in no time, a level and a half, a badge, a shop item, new enemies, contact with real signature heroes...
But for me, and I dunno, maybe other vet players, Outbreak was a rite of passage; doing the hard yards for the Isolator, solo and just getting a "feel" for the character. Maybe running and button mashing and killing guys (who incidentally throw non-lethal rocks at you) and maybe... I don't think I did this every time... inventing a back story for the character.
It's not quick, it often wasn't painless - sometimes a grind but not in a bad way.
Sure we can revisit Outbreak via Ouroboros, but it's not the same - it's frenetic and there's a lot more going on and it's ultimately a lot less satisfying. When you had the two, then it made sense but now...
I dunno. I'd just like to play the old Outbreak more than the Ouro one I guess. -
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Quote:Oh i hope they never add access to a vet reward/the reward tier, theres already a huge gap between a new VIP and anything above tier 6.
Edit: I even saw somebody in local chat the other day being confused that a player couldnt use /auctionhouse thinking that all VIPs had it[love that btw! Aint been near a WW since it came out!]
MAybe not a high tier but I'd just like to get access without doing the arc every time... it's not like the Midnight club is a secret any more. -
Quote:What's also baffling is that they killed Statesman, but the alternate Marcus Coles introduced don't look to be going anywhere.
So Statesman is a relic of some bygone age, best left behind and forgotten, but evil Statesman? They're just fine and dandy, and will be plaguing our characters for months if not years to come.
Is there a hidden message (maybe even hidden to themselves) that they remember Jack more as a tyrant than as a statesman?
How you figure? We kicked Reichsman's butt to Kingdom come in Kahn/Barracuda TFs and we're about to deliver Emperor Cole some unholy vengeance straight up his left nostril.
That will effectively put both to bed nicely. -
A partial solution would be to get a Midnighter club access as a Vet Reward
I don't think the arc per se is bad, but it's monotonous once you've done it the first 47 times. Once we've done it a few times it would be nice not to have to do it for every toon. It's not like the ITF is skippable content is it? -
I think.. erm... it's your... ahhhhhhhhhh... soul!
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More frequent releases creates a significant issue - that of consistent quality.
If quality dropped, then that would be a bigger issue than waiting for a month. There's plenty of content in the game for most characters - so the SSAs keep with the comicbook feel of the game.
I don't know that there's really any benefit to them being released more frequently -
hasn't anyone made this into an AE story yet?
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Quote:For the next year, have 12 heroes from each server fill in for Miss Liberty (one hero for each month on each server). That would be a lot of contest winners! The characters must not only look the part, but have a bio that shines, because trainer bios are now readable. (Which is awesome!!!)
Devs could pick from the runners up in the upcoming Freedom Phalanx contest. It would give a lot of depressed finalists a pick-me-up!
I really like this idea! -
I suggested Hero One as the new owner of the STF - but I suspect it'll go to BAB
That's more hunch than anything but I see it like this: BAB has never been a member of the FP, and I don't see much reason for him to join now - he's always been more individual. But he could own the STF quite easily.
Hero One is (at the time of writing) on the cusp of being cured and he now has quite an extensive story. To then park him on a ship in IP rather wastes that several years of Game Lore. But to rehabilitate him into the Freedom Phalanx or have him very closely associated with them permits a number of things:
- He's been through more than most of the FP put together. Even if we are the new "top dogs" in the game, there's still a compelling argument for a Mentor figure in the game - somebody we can go to for something as simple as a metaphorical pat on the back. You know the scenario - you've just had seven buckets of the proverbial kicked out of you and you're on a forced solo mission - so you need some spiritual guidance or similar. I strongly suspect Hero One is being held back for big things in the wider tale.
- Back Alley Brawler is a figure of great renown but he hasn't actually done a huge amount during the history of the game. Mostly his Regulator activity seems to have taken place in the 70s and 80s and then he became a trainer - very much our version of Luke Cage. Giving him a primary role in the leading SG would grate a little. On the other hand, being the guy who once trained us at level one, getting to offer us one of the most challenging TFs in game has a big synergy to it.
- There's quite a compelling argument to say that the existing signature characters haven't actually done what they set out to do and need to move on and let the young bloods (ie US) take over. They've been in charge for the best part of a decade and spent all their time firefighting and not putting anything to bed. The number of loose ends in the game is getting to be beyond a joke now and we really need closure on at least one or two before we push the story forward. This gives us the opportunity to say "Move over Freedom Phalanx. You did your best but now it's time for the real heroes to step up to the plate and fix the stuff you simply contained." That would take guts from the Devs to put their characters far further in the background but in terms of Lore it makes a lot of sense.
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I've changed my mind.
I'll be perfectly happy with [Rock] -
thanks for the input chaps.
I will slot for end in my attacks and see if that helps. I've just got a /WP tank to 50 so I'm not terribly keen to run another /WP so soon and I have a TW/EnAura brute on Exalted - so maybe it'll be interesting to compare.
I will press on with this and wait til I get to slot with IOs - but I guess I can begin doing that now. -
I had a thugs/poison MM back before the rework but he got to 50 and then deleted. Back then that was considered to be THE AV killer in game but I frankly struggled with it. I love the concept of poison - but I've not managed to make it work for me yet.
It may go well with a fire/ control or maybe even rad/ crupper... it'll be fun to find out -
I'm relatively new to Melee toons but I'm really enjoying TW - except that it seems to be incredibly high in End use. I've got a TW/Inv scrapper at lvl 40 that's got an End Redux SO in almost every non-primary power that can take it and still can't overcome the issues.
Is this normal? I've got other TW toons that seem to find it heavy too so I don't *think* It's just about the combo - but happy to be corrected on that. If I remake, what would be a good secondary to choose? -
Earth Control/Fire Blast
lock 'em down and fry the bastids! -
Quote:You should definitely build for debt protection for your Blaster. Especially if you have ever typed the phrase, "hey, watch this".
Maybe once upon a time.
I hope the OP is being serious - but I'm genuinely uncertain why it's an issue - patrol XP and the like will prevent debt completely and any debt incurred is minimal.
If you're honestly trying to avoid debt, then go for survivability - not dying is the best way to avoid it after all - but building in preparation for death is likely to cause more problems than it solves. -
looks good enough to get on sale.
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Quote:This, along with all the quotes above about using Storm powers, just goes to show how much controllers get shafted on Incarnate trials. Think about it, the answer to "What do I do in trials?" is consistently "Use your secondary".
What does that say about the primary powers?
Okay, so that's not completely true. Controllers are useful against the regular spawns in trials that have them. They're probably most useful in Underground due to the sheer length and number of enemies.
However, a significant amount of time in all iTrials is spent fighting AVs that are completely immune to all control effects -- i.e. your entire primary powerset. They're also immune to recharge debuffs, which is unfair to Ice-based powersets, but that's another matter.
BAF is worse due to one of the phases having Lieutenants that are highly resistant to controls. Contrary to popular belief, they're not immune, and can be overcome if you manage to stack a mag 50 hold or stun on them. However, it's much easier to just kill them, and BAF is so easy in general that it hardly matters. So again, use your secondary!
BAF also has adds that ambush you during the AV fights. You might think that Controllers would be useful there, except that the adds are designed to get a stacking buff. If you just control them and don't kill them, they'll eventually break free and overwhelm everyone.
It's bad enough that in Issue 22, Controllers are being given automatic Containment on trial bosses. So yay, more damage, but really it's just a band aid for the fact that the devs have absolutely no idea how to balance Controllers in endgame content.
Dominators, you're in the same boat. You have attacks, and damage is the best thing you have to offer in an Incarnate trial, so the message is clear: use your secondary.
I prefer to think of powers in the round. Once past the powers selection page, in character creation I will have up to 18 of those powers with differing effects - plus pool powers and APPs and any from the Incarnate Trees. So however many powers I have I don't really think of them as primary or secondary - they are simply "what I do" - and I never organise my trays as primary then secondary etc... I put them where I think they will be most effective, rather than where they came from.
Let's remember that controllers are not intrinsically about damage - and we can get a bit gimped before we've got one or two level shifts but once we're up there we have some great control. If you don't believe my run a mind/ troller on an iTrial and put the adds to sleep for a bit -
I was playing my /storm troller the other night on an iTrial and I realised that now many buffs are league wide, O2 boost is left in the shade.
It's never been a fantastic power, but it's always had a bit of use for only a couple of slots. Perhaps the best way to think of it is a small buff with a bit of a heal, but when in a league, it's impossible to get halfway through a full 3 team league of 24 before you have to do it all again. That rather makes it redundant and gives it very limited use on iTrials.
There are several possible fixes:
- make it league wide as other buffs are
- increase duration of effect so that buffs don't wear out before they can be reapplied
- radically increase the heal so that it becomes a heal with a secondary effect
- make it a PBAoE with shorter cast time
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One of your best pieces and puts the Devs to shame again. -
I really can't get my head around the OP.
I don't think this is referring to the same game I'm playing -
Trollers are very good on trials. I'll agree that the BAF is a special case but trollers aren't just about holds and have many other abilities.
I've a number of trollers that regularly do iTrials - and all of them contribute in a significant way - however it did take a level shift to make a big impact! Once you get there you'll find things get a lot easier and you can get your first with the Alpha slot by running Apex & Tin Mage II