Santorican

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  1. What is the technical reason why claws/spines cannot be pared with shields? I remember someone mentioning that its weird to stab someone in the face with a claw and hit them in the face with a shield but there are quite a few animations that punch with the left hand and would cause the edge of the shield to hit them in the face.

    Also can you imagine the awesomeness of shockwave and shield charge in one combined package?!
  2. Quote:
    Originally Posted by Lucky666 View Post
    not just you I find the drop rate comical too, some of these pvp IOs some are trying to buy off the market now for more then the influence/infamy cap.

    Even if these drops rates are what you claim there way to low to draw in the casual like they were suppose to(at least the impression I was under) and for the amount of people that actually pvp to actually be a viable option for builds. Unless they up the drop rate this aint gonna stop, I don't get it why can't they just change the drop rate to what it was when they first released these things.
    I honestly do not know why they changed the drop rate. It was adding insult to injury, sure you ****** up PvP and honestly didn't give a **** when you did so now you add a carrot to draw people in but now you raise the carrot even higher and make it more difficult to get.

    People say the developers listen, even the developers say they listen to players, but when it comes to PvP they don't give a **** what you have to say.
  3. Santorican

    Kat/Regen help

    This is how I'd build mine, I wouldn't bother taking Energy Torrent and I'd pick up the Fighting Pool.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kat Regen B: Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(15)
    Level 1: Fast Healing -- Heal-I(A), Heal-I(29)
    Level 2: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(21)
    Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(50)
    Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
    Level 10: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(21), RechRdx-I(40)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(31), Tr'ge-Heal/EndRdx(45), Tr'ge-Heal/Rchg(45)
    Level 18: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
    Level 20: Swift -- Run-I(A)
    Level 22: Health -- Heal-I(A)
    Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
    Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(45)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(40), Dct'dW-Rchg(43)
    Level 30: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
    Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
    Level 35: Boxing -- Acc-I(A)
    Level 38: Moment of Glory -- S'dpty-Def/Rchg(A), S'dpty-EndRdx/Rchg(42), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(43)
    Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42)
    Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(46), S'dpty-Def(46), S'dpty-EndRdx(46)
    Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit



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  4. There are a few threads in the market section dealing with this, the ratio is alittle higher actually it's closer to 100:1 although I have seen some average ratios jump as high as 175:1 but those usually had lower numbers then your data.
  5. Quote:
    Originally Posted by black_barrier View Post
    it's illegal to bone downies in the united states.
    Guess they'll be carting me off to jail here soon.
  6. I honestly don't know why people can't be nice while they PvP. It seems like people find entertainment in being mean, so the only thing you can do is ignore them and enjoy yourself.
  7. Because that never happens with my spines/dark lol.
  8. Santorican

    AAo Numbers

    Noted, thank you Shred.
  9. Santorican

    AAo Numbers

    Why is it that AAo's damage buff doesn't stay constant? It will jump from 12 to 22 some times.
  10. Here is my spines/dark went for defense and recharge, dark regeneration recharges in 12.5 seconds without hasten.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spiritum: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
    Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(9), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(33)
    Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(15)
    Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
    Level 6: Swift -- Run-I(A)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(50)
    Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
    Level 16: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34)
    Level 18: Health -- Mrcl-Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
    Level 22: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Numna-EndRdx/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Theft-+End%(37), Nictus-Acc/EndRdx/Rchg(39)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 28: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(45)
    Level 30: Cloak of Darkness -- HO:Enzym(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(48)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
    Level 35: Oppressive Gloom -- Amaze-Acc/Rchg(A), Amaze-EndRdx/Stun(39)
    Level 38: Boxing -- Acc-I(A)
    Level 41: Tough -- HO:Ribo(A), HO:Ribo(50)
    Level 44: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(50)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit



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  11. My regen has some where around 600% ish +/- 10%. Try to shoot for 25+% positional defense and around 50% recharge.
  12. Quote:
    Originally Posted by BrandX View Post
    OP?
    Opressive Gloom

    Here is my spines/dark build, it does pretty well against +2 x8 demons. I still have endurance issues while running my travel power but when I shut it off my endurance bar lasts a few mobs before I have to click Conserve Power.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Murcielago: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
    Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(9), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(33)
    Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(15)
    Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
    Level 6: Swift -- Run-I(A)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(50)
    Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
    Level 16: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34)
    Level 18: Health -- Numna-Regen/Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
    Level 22: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Numna-EndRdx/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Theft-+End%(37), Nictus-Acc/EndRdx/Rchg(39)
    Level 24: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(48), AdjTgt-Rchg(50)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 28: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(45)
    Level 30: Cloak of Darkness -- HO:Enzym(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(48)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
    Level 35: Oppressive Gloom -- Amaze-Stun/Rchg(A), Amaze-Acc/Rchg(39), Amaze-ToHitDeb%(39)
    Level 38: Boxing -- Acc-I(A)
    Level 41: Tough -- HO:Ribo(A), HO:Ribo(50)
    Level 44: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(48)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Conserve Power -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit



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  13. I would switch out CoF for OP due to endurance and I wouldn't take Blaze, you're already doing so much AoE Fire Ball would be over kill.
  14. My little qualm I have with SD is that it does damage, and over time it kills my fuel for AAo lol.
  15. They can change Soul Drain to a build up type power when they pry it from my cold dead hands.
  16. Santorican

    elec/regen

    From Electric take: Havoc Punch, Jacobs Ladder, Build Up, Thunder Strike, Chain Induction, and Lightning Rod.

    From Regeneration take: Fast Healing, Quick Recovery, Reconstruction, Integration, Dull Pain, Instant Healing, Moment of Glory.

    Pool powers to take: Fitness, Fighting, Speed, and Leaping.
  17. Quote:
    Originally Posted by _Elektro_ View Post
    The reason I bring this up is I'm starting to see shields as a 'jack of all trades' / 'master of none' kind of secondary. Would you agree with this?
    I'd say it's pretty damn good at everything it does

    Quote:
    1- Why do so few people seem to slot TRUE GRIT with health? I am only level 26 but seeing some nice survivability bonuses from greater hitpoints. Am I missing something?
    Because they're crazy, plain and simple. You're better off getting the +HP from TG then the minute amount of resistance.

    Quote:
    2- DEFLECTION: To me this seems to benefit defense/resistance equally. I see very few people slot it for resistance, why is that? Personally I have taken TOUGH early, and slotted DEFLECTION 6 times with a combo of end rdx/Def/Res. Is this a bad idea?
    If you have slots to spare and are at the defense soft cap (45%) to all positions, I would slot for resistance, but I like other bonuses.

    Quote:
    3- PHALANX FIGHTING and GRANT COVER: Are these powers in anyway useful as a solo player?
    PF is very useful buffs your defense by 3.75% to all positions, Grant Cover is nice to have not game breaking/gimping if you don't have it. Gives you a nice defense debuff resistance and recharge debuff resistance. If you have room take it, if not no big deal.

    Quote:
    4- This might be a little vague but can a Shield Defense scrapper take on AV'S? (without uber slotting?).
    Uber slotting is relative, if you mean spending less than 100 million influence no it probably can't.

    Quote:
    5- With Shield Defense, is TOUGH mandatory for late game survival?
    Not at all, but its nice to have to slot the stead fast protection: defense/resistance enhancement.

    Feel free to use the search feature and look through a few of the threads I and a few others have stared concerning dark/shield. There is a lot of good information there
  18. A lot of what people are saying are isolated incidents. I've been PvPing for a good month now and have yet to see anything remotely close to that happening. Yeah you have your dummies but you just hit ignore user and go about playing the game.

    Also to those who've said I'm here for badges and not PvP and expect NOT to get attacked are crazy.
  19. Katana/Regeneration is able to solo AVs without any problem.
  20. Quote:
    Originally Posted by black_barrier View Post
    exactly.
    as proof, i'll offer that thread about wp/ss tank builds.
    downies can't build, but spamming taunt, fossilize, total focus and ET isn't hard.

    still, i'll tell you what i don't have in my build: a hold proc in fossilize.
    I haven't read that thread, is it a good read?
  21. Are you saying I have to anticipate the incoming damage as soon as it hits me?
  22. Quote:
    Originally Posted by ConFlict View Post
    Max, they made i13 pvp so we didn't have to take specific powers to be effective. Did you miss the memo?
  23. You can't slot BotZ into Hurdle and that minute amount of defense won't make any different onto incoming damage.