DM for tankers, scrappers and brutes.
anyone else out there think they should change dm's souldrain into build-up, like they did for stalkers? Would more people be inclined to play that powerset if it actually happened?
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Heretic!! Blastphemy!

Half the reason DM is so popular blueside is because of the 30 seconds of godhood Soul Drain gives you. With just SO's and Hasten it can be up pretty darned often, so why change it?
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
They can change Soul Drain to a build up type power when they pry it from my cold dead hands.
Virtue: @Santorican

Dark/Shield Build Thread
People would probably be less inclined to play the powerset if that happened
No, not really. With 3 targets (extremely common situation), Soul Drain is +16% tohit and +80% damage for 30s, 120s recharge (Scrapper numbers). Build Up is +20% tohit and +100% damage for 10s, 90s recharge.
Before slotting, Soul Drain is up 25% of the time, Build Up is up 11.11% of the time. After slotting, Soul Drain is up approximately 48.75%, while Build Up is approximately 21.66%.
Soul Drain matches Build Up for +tohit and +dam at 5 targets, and is capable of hitting up to 10, which would result in 1.5 time Build Up's buffs. And Soul Drain does damage, as well (especially good for Brutes and Tankers)
Soul Drain only really loses out on endurance cost (SD cost 3x BU), and how late it's available.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Anyone else out there think they should change DM's Souldrain into Build-Up, like they did for Stalkers? Would more people be inclined to play that powerset if it actually happened?
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Even against just one opponent, Soul Drain is 60% as effective as Build Up, but lasts for three times as long. A saturated Soul Drain is 50% more powerful that BU and Rage, but has no crash or penalty, and can even be made permanent at extreme levels of recharge. At more reasonable levels of recharge, it's running on a 36 to 40 second timer.
There's a very sound mechanical reason as to why BU is present for stalkers-- popping Soul Drain and Assassin Strike would just not work together. Tanks, Brutes, and Scrappers benefit enormously from Soul Drain.
No. No.
I don't think it would draw any more players to the set. Not everyone is a min/maxxer. Furthermore- a lot of people are fairly happy with the way things are right now with the set.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
The only change I could ask for would be for the "baseline" 50% +dam and 10% +tohit to be granted whether you hit the target or not. That way it would actually be moderately useful in PvP (when you want to hit your BU type power before you're in melee so that you can capitalize on what time you do have in melee) and more useful whenever you're operating with massive amounts of tohit debuffs (i.e. when you actually need the +tohit).
Actually...I'm pretty happy with how it is now.
Yeah...it's the suckie in PvP. But, sometimes some sets are going to be better in PvP while others are better in PvE.
BrandX Future Staff Fighter

The BrandX Collection
In addition to everything Fleeting Whisper said, the only reason the power was changed for Stalkers is because SD is not suitable for pre-emptive buffing so that you can get a hidden attack off. Changing it to BU actually reduces the possible damage boost the set has available. SD actually outdoes BU's damage contribution over time with just one target in range. +80%, 11% of the time is weaker than +48%, 25% of the time.
Of course, Claws for Stalkers is far worse off, considering they give up +30%, ~83% of the time. With the right builds, Claws can have +60%, 100% of the time (well, before misses).
BU is actually pretty bad compared to most of the other options for damage boosts.
* = Should all be Brute/Stalker/Tanker numbers.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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BU is actually pretty bad compared to most of the other options for damage boosts.
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Those situations where you are trying to eliminate a tough target in a short amount of time without alerting them to your presence are where BU is better.
Comes up often enough in PvE and is pretty much the only situation you'll receive in PvP.

If you're biased to the circumstances the power is given, yes. BU is better than SD or FU in the situation Stalkers use it in.
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If it makes you feel any better, my Widow has BU instead of FU because it suits her playstyle better.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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And I'm speaking of circumstantial terms. Because the game isn't suspended in a vacuum where performance over time trumps all.
I'm not biased toward BU. I already know it pales in comparison to fully saturated SD or on tough targets that matter (AVs/GMs) FU is better. But then it's all compare and contrast, not out and out ultimate fact as to which is better and which is worse.

What is this I hear about someone wanting to change Soul Drain to Build Up?
Don't touch my Soul Drain.
Don't EVER touch my Soul Drain.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
My little qualm I have with SD is that it does damage, and over time it kills my fuel for AAo lol.
Virtue: @Santorican

Dark/Shield Build Thread
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
But... doesn't successful use of your AAO buff kill your fuel for AAO?
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To the OP, you may want to check the forum rules about cross-posting.
@Rylas
Kill 'em all. Let XP sort 'em out.
To the people who mentioned it being bad in PvP, you could always hop into a group of NPCs to use it.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Very true, though you may not want to alert the villains to yur presence and possibly be debuffed by the MM.
I guess I should have specified on my question better.......don't exactly post much lol..... I guess I was mainly talking for pvp. I like it the way it is for pve, not so hot for AV's and such. For pvp I think it has some potential. But only if they change it for those zones.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Anyone else out there think they should change DM's Souldrain into Build-Up, like they did for Stalkers? Would more people be inclined to play that powerset if it actually happened?