Claws/Spines and Shields


BrandX

 

Posted

What is the technical reason why claws/spines cannot be pared with shields? I remember someone mentioning that its weird to stab someone in the face with a claw and hit them in the face with a shield but there are quite a few animations that punch with the left hand and would cause the edge of the shield to hit them in the face.

Also can you imagine the awesomeness of shockwave and shield charge in one combined package?!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

The technical problem is you cannot attack two objects to the left hand.

Shields is a left handed object, which negates the use of katana/spines/claws.


 

Posted

Quote:
Originally Posted by _Lith_ View Post
The technical problem is you cannot attack two objects to the left hand.

Shields is a left handed object, which negates the use of katana/spines/claws.

My understanding is that it can be done, it just looks like crap. Clipping and such.


 

Posted

I always thought that it was an attempt to inject actual reality into game reality.

If you have spines protruding from your arm, then the shield won't rest flat against it and the shield will be unwieldy, undermining your defense. The shield would also impair spine attacks because of its weight, as well as prevent spines on the shield-bearing arm from puncturing the enemy. You would actually be shielding your adversary from some of your attacks.

Likewise, I think that the diameter of most shields would exceed the length of the claws, making it impossible to actually stab something with your shield-bearing hand. (I know that this wouldn't be the case for a small buckler-style shield, but it's probably too troublesome to animate for every variety of shield.)

Just my 2-cents' worth...

EDIT: forgot to mention that claws is a fast-moving attack power and the weight of the shield would interfere with that.


 

Posted

I think that people need to stop trying to find new combos to add with Shields.I have no shield toons,and really have no desire to touch the set at all,not even with a 10 foot pole and rubber gloves.

I find the amount of shield users a bit annoying.The main draw to shields is the Alpha Strike power called Shield Charge.Which dont get me wrong,i think its a great power,but makes horrible players decent,and the added power from Agenst All Odds,makes a bad,or half way decent player a God.

Then throw Fire Melee or Lightning Melee into the mix,and there pretty much unstoppable in missions and farms....unless there net fails or the game crashes on them,causing there death...(Crosses Fingers)

I guess im just picky,i dont really enjoy a set/s that makes the game so little of a challenge,that everyone and there grandmother are using it.

With all the power sets in the game,and costume options,the ability to change the color of powers..and even some of the animations for a few sets...whats the point of picking the same thing everyone else has already?I figure if people wanted that kind of narrow choice in a game,they would stick with WoW,or EQ or something like that,where choices are very limited....Ahh well,im just rammbling now....cheers!


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I find the amount of shield users a bit annoying.The main draw to shields is the Alpha Strike power called Shield Charge.Which dont get me wrong,i think its a great power,but makes horrible players decent,and the added power from Agenst All Odds,makes a bad,or half way decent player a God.

Then throw Fire Melee or Lightning Melee into the mix,and there pretty much unstoppable in missions and farms....unless there net fails or the game crashes on them,causing there death...(Crosses Fingers)
Jeez, you sure sound a bit butthurt. You probably shouldn't look at what people can do with willpower or super reflexes either then. Just because a number of people have good builds with shield defense doesn't mean everyone with that power set is good. If you actually tried a shield character, you'll find out that it's actually not as great as you believe it to be without IOs.


Global - @Seigi no Akuma | Freedom mains:
Galvanized Justice - Electric Melee/Shield Scrapper
Overclocked Justice - Fire Blast/Traps Corrupter
Insanguinato - Fire Blast/Kinetics Corrupter
Insanguinata - Night Widow/Fortunata

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I think that people need to stop trying to find new combos to add with Shields.I have no shield toons,and really have no desire to touch the set at all,not even with a 10 foot pole and rubber gloves.

I find the amount of shield users a bit annoying.The main draw to shields is the Alpha Strike power called Shield Charge.Which dont get me wrong,i think its a great power,but makes horrible players decent,and the added power from Agenst All Odds,makes a bad,or half way decent player a God.

Then throw Fire Melee or Lightning Melee into the mix,and there pretty much unstoppable in missions and farms....unless there net fails or the game crashes on them,causing there death...(Crosses Fingers)

I guess im just picky,i dont really enjoy a set/s that makes the game so little of a challenge,that everyone and there grandmother are using it.

With all the power sets in the game,and costume options,the ability to change the color of powers..and even some of the animations for a few sets...whats the point of picking the same thing everyone else has already?I figure if people wanted that kind of narrow choice in a game,they would stick with WoW,or EQ or something like that,where choices are very limited....Ahh well,im just rammbling now....cheers!
The set is good. It's balanced. And it's a cool option. Sadly, my one complaint about it, is that alot people who use it, basically make their concept "Look I'm from WoW/Forgotten Realms/D&D in general/Sparta...ect"


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I think that people need to stop trying to find new combos to add with Shields.I have no shield toons,and really have no desire to touch the set at all,not even with a 10 foot pole and rubber gloves.

I find the amount of shield users a bit annoying.The main draw to shields is the Alpha Strike power called Shield Charge.Which dont get me wrong,i think its a great power,but makes horrible players decent,and the added power from Agenst All Odds,makes a bad,or half way decent player a God.

Then throw Fire Melee or Lightning Melee into the mix,and there pretty much unstoppable in missions and farms....unless there net fails or the game crashes on them,causing there death...(Crosses Fingers)

I guess im just picky,i dont really enjoy a set/s that makes the game so little of a challenge,that everyone and there grandmother are using it.

With all the power sets in the game,and costume options,the ability to change the color of powers..and even some of the animations for a few sets...whats the point of picking the same thing everyone else has already?I figure if people wanted that kind of narrow choice in a game,they would stick with WoW,or EQ or something like that,where choices are very limited....Ahh well,im just rammbling now....cheers!
Shields isn't all that good without set bonuses. The base defense and resistance values are pretty low so without defense bonuses, it's very squishy. Only when you heavily invest in it, does it become godly. But then a agin, any secondary built correctly can be godly.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I think that people need to stop trying to find new combos to add with Shields.I have no shield toons,and really have no desire to touch the set at all,not even with a 10 foot pole and rubber gloves.

I find the amount of shield users a bit annoying.The main draw to shields is the Alpha Strike power called Shield Charge.Which dont get me wrong,i think its a great power,but makes horrible players decent,and the added power from Agenst All Odds,makes a bad,or half way decent player a God.

Then throw Fire Melee or Lightning Melee into the mix,and there pretty much unstoppable in missions and farms....unless there net fails or the game crashes on them,causing there death...(Crosses Fingers)

I guess im just picky,i dont really enjoy a set/s that makes the game so little of a challenge,that everyone and there grandmother are using it.

With all the power sets in the game,and costume options,the ability to change the color of powers..and even some of the animations for a few sets...whats the point of picking the same thing everyone else has already?I figure if people wanted that kind of narrow choice in a game,they would stick with WoW,or EQ or something like that,where choices are very limited....Ahh well,im just rammbling now....cheers!
I have seem many shield users die and die quickly. So no if you suck theres secondary that will cover that up, maybe wp lol.

Also there is no way to inject realize into this game, at all. Nothing about this game is even remotely realistic.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Nova Knight View Post
forgot to mention that claws is a fast-moving attack power and the weight of the shield would interfere with that.
Not if you have a super alloy metal shield that has a huge elastic deformation portion while being extremely light weight and no that isn't that far fetched, google super alloys and you'll be amazed.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Also Claws and spines have great AE potential. Imagine quills+buildup+AAO+Shield charge+spine burst+throw spines= dead spawn, bosses and all.

I was thinking of making a electric melee/shield defense scrapper, for farming, but then I realized I kill the Minions and LT's too quick, and by the time I do lightning rod the damage bonus from AAO would be gone, and only, what, two bosses in a spawn is left after Shield charge.

I would like to think that a claws/sd or a spines/sd would to so over-powered, and offensivly unbalanced, it would be insane.

I already hear people complaining (fire/kins) that SD is too strong and should be nerfed. with build up+SC and you can whipe 3/4 of a spawn out that are +3's is a little over powered, however to get that damage you have to take the risk of the alpha strike, that can flatten you before you hit build up. So I think the damage potential is very strongly weighed against the sets lack luster res/def.

The way i see SD, is like a lil less squshie version of fire, except is defense. The lack of a heal is a true weakness. I think the weak points of the build (res/def lack of heal) really justify the damage capability.

anyways back to the OP, Claws and spines would be vastly over-powered IMO.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Quote:
Originally Posted by Santorican View Post
Not if you have a super alloy metal shield that has a huge elastic deformation portion while being extremely light weight and no that isn't that far fetched, google super alloys and you'll be amazed.
I'd probably be more confused than amazed since I have no idea what "huge elastic deformation portion" means. Rather than googling, I'll just take your word for it. Encountering familiar words in unfamiliar combinations makes my brain hurt. I'll have to beat up some Hellions now; that always makes me feel better.


 

Posted

Quote:
Originally Posted by protector_knight View Post
Also Claws and spines have great AE potential. Imagine quills+buildup+AAO+Shield charge+spine burst+throw spines= dead spawn, bosses and all.

I was thinking of making a electric melee/shield defense scrapper, for farming, but then I realized I kill the Minions and LT's too quick, and by the time I do lightning rod the damage bonus from AAO would be gone, and only, what, two bosses in a spawn is left after Shield charge.

I would like to think that a claws/sd or a spines/sd would to so over-powered, and offensivly unbalanced, it would be insane.

I already hear people complaining (fire/kins) that SD is too strong and should be nerfed. with build up+SC and you can whipe 3/4 of a spawn out that are +3's is a little over powered, however to get that damage you have to take the risk of the alpha strike, that can flatten you before you hit build up. So I think the damage potential is very strongly weighed against the sets lack luster res/def.

The way i see SD, is like a lil less squshie version of fire, except is defense. The lack of a heal is a true weakness. I think the weak points of the build (res/def lack of heal) really justify the damage capability.

anyways back to the OP, Claws and spines would be vastly over-powered IMO.
While I don't think Claws and Spines would be vastly OP'd, whether it is or isn't is not the reason that they are not available with Shields. Every weapon attaches itself to a node on the player, each arm only has one node, Shields uses the left arm, so any weapon set that uses the left node cannot have a shield.

Back when BABs was first designing shields and there was a request thread for types, someone requested Fusionette and he said he could attach her to the arm as a shield. (He later retracted that statement due to some difference between character models and other objects or some such), but the point remains that there is only one place to put an object on the arm and on a shield user the shield is it.


And as far as the FoTM thing, I never thought I'd like a Shield Defense character. When it first came out I was just like "meh" whatever, but then I tried it and felt a whole lot different. It's a very well rounded set (much like WP). Plus after playing for 4 years its nice to have new things to play with. And as far as concept goes, my Elm/SD is a Energy producing Mutant who needs a suit to help control his powers, the suit creates an Energy Shield for protection and he is able to release Energy (ELM) as he punches. (I first leveled the idea as a SD/EM tank, but once Elm/ was released I made a new version.


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Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

I can understand that... I finally saw the tweaks to Stone melee. They turned the mallets into one handed weapons. And the animation is just so odd. I saw a brute in RWZ, watched her for a bit... I was not satisfied... Maybe cuz I have a stone/stone/pyre (not a granite runner, like the AE turned every tank into), and I liked the dual hand swings of a massive poop stick. I don't know maybe I am just ranting on that...

I felt much the same as you. I was very excited over shields launch, and knew I wanted one bs/sd for my self. However I waited for them to thin out some. I like the set... It is okay. I still like invun better.

I don't know I tryed a WP tanker up to 38, met the chopping block. I loved my stone/stone/pyre. My BS/SD is phat. However I still like Invun.. I actually got a dm/invun in the works. 5 lvls till invicibility...

urrmmm.. anyways back to shield... decent set, not my fave. However out of my three scraps, spines/sr, db/regen, bs/sd. My BS/SD wins hands down.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Quote:
Originally Posted by _Lith_ View Post
attack
attach

Because, the other way, was just a bit confusing.



 

Posted

I made a claws/shield build on mids and it is just making me bewildered at the idea of that. If you want to see it I can show you how to modify mids to allow you to make one lol.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

The main benefit of shields is making other grown adults feel insecure about the performance of their character in a videogame. It's doubly funny when these people claim not to care for performance either, only concept or fun. It's great entertainment in addition to being a fun and concept-friendly set.