Santorican

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  1. Santorican

    My new project!

    Defenders are not good in PvP, at all.
  2. I've read that sonic's -res goes very well with radiation's debuffs
  3. Santorican

    My new project!

    Quote:
    Originally Posted by KillfanB View Post
    You forgot to say if he will be ANY decent in PVP, Which,

    Regen is good but ele seems so... good in a diff way.

    Whats your idea on this?
    I'm not sure how /Electric will do in PvP. It has good resistances and a nice heal. You'd probably want to go to the PvP section and see what it'd take to build a good resistance base. I'd imagine you'd need a lot of recharge, +hp, and +regeneration bonuses.
  4. Quote:
    Originally Posted by Shadowraithe View Post
    I tried defense but I like being overall useful even in PvP.

    How much recharge are we talking about? Over 40%?
    Defense sucks in PvP, everyone and their mother has some access to to hit buff powers. You're better off going with around 500% passive regeneration and going for around 60 to 70% recharge bonuses and +hp bonuses. I have a PvP build for my fire/regen in the PvP section that has a lot of good info.
  5. Santorican

    New Set: DP

    Just to let you all know that when you choose swap ammo you get all three ammunition types, I think...
  6. Quote:
    Originally Posted by Humility View Post
    Greetings all, I'm looking to farm up some merits, but don't really have the ability to run TFs (familial duties) so I was looking for some advice on the best way to get them solo. I know I can run oro arcs to get them, and was just looking for some advice on some of the more efficient arcs as far as time to reward ratios.

    Currently doing this with a 27 scrapper so the higher level content would not be available to me (yet) but feel free to include it as I am steadily rising.

    Much appreciated!
    I have a Fire/Energy blaster that works perfectly for the negotiator badge, takes 5 minutes to run if you're quick and you get two merits for each run. You can get about 10 runs an hour if you're efficient and you'll be right at the 20 merits/hr ratio which is pretty good imo.

    Here is the link to the mission

    http://wiki.cohtitan.com/wiki/Tony_K...s_get_involved
  7. Quote:
    Originally Posted by black_barrier View Post
    PVPers rarely buy that IO because it's worth so much more to RPing PVE-ers.
    I think I have it on my pvp fire/regen but that still doesn't say a lot lol
  8. Santorican

    Farming Scrapper

    Quote:
    Originally Posted by ClawsandEffect View Post
    Shield is worse than SR in PvP. The powers that make shield great, AAO and Shield Charge, are next to useless in PvP because no one is going to stay in melee to fuel AAO, and it's very hard to hit with Shield Charge and Lightning Rod on a moving target.

    Coupled with the fact that any serious PvP build has plenty of accuracy and to-hit buffs, and you might as well carry a chunk of styrofoam on your arm for all the good it will do you. It might be an ok fight clubber (melee vs melee) but any ranged character will destroy you.

    Elec/Shield is a great farmer though, so it should work good for that.

    Note: Don't think you have to farm to play the game. There are plenty of ways to earn stuff without farming.
    Lies! Its CoF not CoH! Duh!
  9. Yeah you could do that, you'd just need around 30 to 35% postional defense to melee and range
  10. Santorican

    Farming Scrapper

    Quote:
    Originally Posted by KillfanB View Post
    I was thinking a ELetric/SD But Idk if its good for farming? (off topic question.. What about PVP? )
    Shield can be average in PvP I've seen a few in PvP and they weren't all that great. Electric/Shield is great at farming, but for farming I'd rather roll a Fire/Kin. Nothing can even match the efficiency of a Fire/Kin.
  11. You could roll a katana/regeneration slot for a lot of postional defense and recharge and you're golden
  12. Here check it Claws...

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  13. Quote:
    Originally Posted by ClawsandEffect View Post
    That shouldn't be the case. It should grant 20-36% regen (depending on the enhancement slotting of the power) no matter where it is.

    It is, however, a good idea for exemping.
    I'll have to check it out again but thats what seems to be happening...
  14. Stalker vs Stalker comes to mind
  15. Quote:
    Originally Posted by Ravenswing View Post
    except /ice Brutes, they don't work.
    Yeah like dark brutes are any better
  16. Quote:
    Originally Posted by ClawsandEffect View Post
    The procs (Numina's, Regenerative Tissue, Miracle) are enhanced by any enhancement you have in the power they're in.

    If you have Health enhanced by 95% and put all 3 procs in there The Numina's regen component is being enhanced, as is the Regenerative Tissue. However, since you cannot slot Health for endurance modification, the recovery component of the Numina's and Miracle are not being affected at all.

    Since you can slot Physical Perfection for both regeneration and recovery it would be the preferred place to put them, because you can enhance all aspects of all 3 procs in that power.

    What I would do is this:

    Enhance Health to 95% and put the Regenerative Tissue in it. That will give you 48.75% regen boost from the proc rather than the 25% it grants in an unslotted power.

    If you put the Numina's and Miracle in Physical Perfection and enhance the regen and recovery both by 80% (which you can do with 2 common level 50 IOs of each) you end up with: 36% regen from the Numina's proc and 54% from the recovery components of both combined.

    If you slot the Numina's and Miracle in Health you are only getting the base 30% from the procs. In PP you are getting 54%.

    Then add the enhancement of PP itself and you get 72% regen and 76.5% recovery total. That is assuming the Regenerative Tissue is in Health still. All 3 in PP would remove the ability to enhance both by 80% forcing you to decide which is more important.

    Putting all 3 in Health nets you: 137.75% regen and 30% recovery (because you can't enhance the recovery procs in Health)

    If one of the enhancements in either power is Numina's Heal add 12% for the set bonus to regen. If one of them is Miracle Heal add 2.5% to recovery.

    So, for a Willpower character that can access both QR and Stamina I would go with the option of Numina's and Regen Tissue in Health, and the Miracle in PP. For a Shield Defense who only has access to Stamina I would put the Numina's and Miracle in PP. Since you will (presumably) be getting hit less, the regen isn't quite as important, while you need all the recovery you can get to sustain endurance.
    I have Numina's proc in True Grit, it seems to grant more regeneration there than it does it Physical Perfection
  17. Santorican

    Elec/Shield/Fire

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Is that because of accuracy or because I have nothing to heal the hits that do get through?
    I'm not sure about your accuracy but I know that your regeneration and resistances aren't very high so you're going to have fun lol
  18. Santorican

    MA/FIRE for pvp

    Fire is pretty good but it will take a lot of influence in order to make it really viable. I'd search in the PvP section for a few builds to get an idea of what it takes to make a PvP scrapper.
  19. Here is one I made a while back that shouldn't cost too much influence

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  20. Santorican

    Elec/Shield/Fire

    This build should do fine for +2 x8 but it might run into trouble with +4s, you'd definitely need to rely on inspirations once you're soloing +4x8. Other then that it looks good
  21. Looks like a good build, switch the Miracle Unique into Physical Perfection to increase your recovery.

    One suggestion would be to see if you can get Dark Consumption, it looks like your endurance consumption over time will leaving you without endurance, could be wrong though.
  22. Quote:
    Originally Posted by Nameless_Hero View Post
    Hey all... I'm usually a Brute/Scrapper player, but I keep wanting to try something new. Each time I try out a blaster, I end up dropping it because I'm not enjoying ranged attacks.



    So I come to you guys, and ask: Just what IS a blapper, and how do you go about making one?
    Blapper is a melee oriented blaster that runs in and out of melee in order to use their melee powers.
  23. Santorican

    Hey Devs!

    Quote:
    Originally Posted by Neutrino_Siphon View Post
    Perhaps a "Toxins" set of some sort.

    Although that doesn't sound too much better than Poison
    Chemistry sounds a bit more innocent lol
  24. Brutes do about the same level damage as scrappers but only at about 90% fury and have a lot more hit points.