Hey Devs!
IIRC, the devs said that Poison doesn't thematically fit heroes, and Empathy doesn't thematically fit Villains.
However, they created Pain Domination as a Villain equivalent to Empathy, so they may create a thematicaly heroic set with similar mechanics to Poison.
Additionally, with GR around the corner, "heroic" or "villainous" concepts may be thrown out the window.
TL;DR: Dunno.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Perhaps a "Toxins" set of some sort.
Although that doesn't sound too much better than Poison
Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.
You will return, for you are the mighty City of Paragon, the City of Heroes.
I can't see how Poison is any less heroic than Radiation Emission, which not only will cause problems for the villians, but for the people who later pass by (at the current rate, I'm amazed Paragon City doesn't have the highest cancer rates in the world; or maybe that's where the heroes we delete go...?).
I fully support Poison getting profilerated. Just, I hope that the ninth ability gets replaced, or it'll suffer from the same issue as Sonic Resonance; needing a teammate to reach your full debuff potential.
Arc #40529 : The Furies of the Earth
Alchemy.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
I've never understood the "omgwantnao" feeling people seem to have with Poison. You can tell by looking at it that it's built with Masterminds in... mind.
In a few limited situations, it performs well enough (against big, single-target enemies like EBs and AVs), but the rest of the time it's just Diet Radiation. On any other Buff/Debuff AT it would just compete with Trick Arrows as the weakest choice. And it might even come out looking worse, perception-wise, just because it wouldn't have the RPer/comicbook fan following that Trick Arrows has.
I've never understood the "omgwantnao" feeling people seem to have with Poison. You can tell by looking at it that it's built with Masterminds in... mind.
In a few limited situations, it performs well enough (against big, single-target enemies like EBs and AVs), but the rest of the time it's just Diet Radiation. On any other Buff/Debuff AT it would just compete with Trick Arrows as the weakest choice. And it might even come out looking worse, perception-wise, just because it wouldn't have the RPer/comicbook fan following that Trick Arrows has. |
Trick Arrows is anything but weak, and neither is Poison.
I read your posts on how Trick Arrows is needing to be given more power, and I wanted to reply, but I was laughing way to hard that I couldnt type, so I didnt bother.
I think Poison would have a following that pretty much matches Illusion Control on Controllers, by being very ST minded.Alot of players feel that if they dont take AoE blasts on Defenders, or Blasters, that they are safe from Agro, which would be horribly wrong, so they take Illusion for a Controller, because it focuses on 1-2 enemies at a time.
Since Plant has so many controls and damage in it, Posion would be a rather decent mix with it.Plant Control eats minions, and most Lts. with very little effort.Bosses are the only hurdle for most Controler Primaries, and looky there, Poison is a Single Foe set with harsh Debuffs.Not to mention the Noxious Gas that you could put on your Fly Trap, that half the time stands by you, and the other half of the time, its in melee range bitting a enemy in the mob.Either way, somethings going to choke on your mobile posion trap.So that power is more then effective for a Contoller......except for mind Control.
Besides, all the pets you can get for Controllers are available at level 32, and the Nox Gas would be gained at level 38, so I still yet again see it fitting a Controller.
I look forward to your next post.Your the one person Iv read on this forum that makes me laugh, keep up the good work!
Wow, and I thought I was obnoxious.
The Melee Teaming Guide for Melee Mans
Trick Arrows is anything but weak, and neither is Poison.
I read your posts on how Trick Arrows is needing to be given more power, and I wanted to reply, but I was laughing way to hard that I couldnt type, so I didnt bother. |
Dark/Dark
Sonic/Sonic
Traps/Rad
Storm/Elec
Cold/Ice
Maybe you should actually TRY playing a Trick Arrow Defender before you make blanket insults against people who actually have significant experience with the set? Or at the very least explain why you know better than people who have experience playing the set.
I tend towards "meh" where proliferating Poison to other ATs is concerned. I have no objection to it but I don't see a whole lot of point. It doesn't really offer anything to them that other sets don't do better. With the exception of soloing a GM or AV I would much rather have Rad than Poison.
Well according to your other thread you have the following defenders:
Dark/Dark Sonic/Sonic Traps/Rad Storm/Elec Cold/Ice Maybe you should actually TRY playing a Trick Arrow Defender before you make blanket insults against people who actually have significant experience with the set? Or at the very least explain why you know better than people who have experience playing the set. I tend towards "meh" where proliferating Poison to other ATs is concerned. I have no objection to it but I don't see a whole lot of point. It doesn't really offer anything to them that other sets don't do better. With the exception of soloing a GM or AV I would much rather have Rad than Poison. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I wouldn't mind Fire_Minded, Adeon. He seems to enjoy picking on the weak sets by playing them briefly (less than 20 levels), and then deeming them "fine." I've seen him do similar things with Fire Armor, Energy Armor, and several other Tank/Brute sets. When people try to tell him that yes, they are fine, but other sets are far better, he gets angry and starts throwing out insults.
|
I think your funny.
Trick Arrows is anything but weak, and neither is Poison. I read your posts on how Trick Arrows is needing to be given more power, and I wanted to reply, but I was laughing way to hard that I couldnt type, so I didnt bother. |
I read Trickshooter's thread as well before making my Archery/TA corrupter. Not only was it very well written, he presented facts. If you want to negate what he said you should try the same instead of just tossing out instults backed by nothing but your inexperienced opinion.
Edit: and for the love of god learn to spell when you're trying to make fun of someone! It's "YOU'RE funny" and "TOO hard".
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
Trick Arrows is anything but weak, and neither is Poison. |
"Trick Arrows is anything but weak, and Poison is also not anything but weak."
Hate to be uptight about it, but hey, I'm funny that way. Or I guess so you can read this in your version of English: My funny that way.
I read your posts on how Trick Arrows is needing to be given more power, and I wanted to reply, but I was laughing way to hard that I couldnt type, so I didnt bother. |
I think Poison would have a following that pretty much matches Illusion Control on Controllers, by being very ST minded. |
Alot of players feel that if they dont take AoE blasts on Defenders, or Blasters, that they are safe from Agro, which would be horribly wrong, so they take Illusion for a Controller, because it focuses on 1-2 enemies at a time. |
And wait, is your argument that people incorrectly play Illusion to focus on ST and that Poison would be good for those people?
Since Plant has so many controls and damage in it, Posion would be a rather decent mix with it.Plant Control eats minions, and most Lts. with very little effort.Bosses are the only hurdle for most Controler Primaries, and looky there, Poison is a Single Foe set with harsh Debuffs. |
Not to mention the Noxious Gas that you could put on your Fly Trap, that half the time stands by you, and the other half of the time, its in melee range bitting a enemy in the mob.Either way, somethings going to choke on your mobile posion trap.So that power is more then effective for a Contoller......except for mind Control. Besides, all the pets you can get for Controllers are available at level 32, and the Nox Gas would be gained at level 38, so I still yet again see it fitting a Controller. |
I look forward to your next post.Your the one person Iv read on this forum that makes me laugh, keep up the good work! |
Arc #40529 : The Furies of the Earth
Why wouldn't Controllers at least get Noxious Gas? They have other powers that only work with allies, after all. And they ( except for Mind Control ) have pets to use them on.
|
As far as using it on pets, they probably wouldn't allow it just because the tier 9 would be useless for Mind Control.
Arc #40529 : The Furies of the Earth
Caution!~Angry Drunk Posts may occure in 1 or more people who take Alchohol.Side-Effects are jerk comments,foul mouthing,sarcasim,and being a complete and total *BLEEP!*.
If these problems persist,you should stop taking Alchohol,and contact a pot of coffee. In more then 1 case of Alchohol,Public Apologies have been reported.You should not opperate Heavy Machinery,or Forum Boards,as Alchohol can make you look stupid |
Hey Devs, and all you's guys out in CoX land.
How many of you would want to see the Masterminds Poison Secondary on a diffrent AT?
Id drool and melt in the chair if I could have a Plant/Poison Controller.
I dont want any votes, or any petitions for this, I just wanna mention it would be FRICKIN COOL!
Anyone else?