Santorican

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  1. Yeah I like the awesome smiley's lol.
  2. Quote:
    Originally Posted by Eva Destruction View Post
    Then I'd lose even more HP bonuses. I should probably change out the Crushing Impact to a Dam/End though.

    Also, I'm not sure I should listen to you 'cause your avatars are creepy.
    You already have a lot of +hp, anything over 2k hp is gravy and lol at my avatar.
  3. Unless you PvP a lot it wouldn't matter if you had a dedicated PvP build. Skill matters more than what your build is like up untill you get good at PvP.
  4. If you have enough recharge you can go with 3 acc/dmg and 3 end/heal HOs and be at 95% for acc, end, dmg, and heal.
  5. Quote:
    Originally Posted by Andferne View Post
    If (and that is a big IF) I could afford the two PvP recipes. I would think about respecting into something like this. But it will be a long time before I could get anything like that. It does not have as much recharge as some of yalls builds. But the resistance is at 38.8 for S/L and all three Defenses just over soft cap at 46.
    Fern I'd suggest reading Fury's guide to making influence it will definitely help you on your road to build nirvana. Here are some immediate changes I made to your build. I'd definitely try to get more +hp and get your accolades fo sho.

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  6. Quote:
    Originally Posted by Eva Destruction View Post
    Because Santorican told me to, here is the build I am currently running. It doesn't have any actual problems really, but could be better:
    LOL, I'd probably go with the second build. More recharge means you can spam Siphon Life quicker and it also means you have Shield Charge up more often. The one thing I can recommend is to slot 3 dam/acc and heal/end HOs in Siphon Life as you have enough recharge to run Smite >SL >MG chain.
  7. Quote:
    Originally Posted by Reverence View Post
    I solo'd Dominatrix with my kat/ela... don't even remember how long that took.
    Yeah she has that effect, giggity.
  8. I've been pouring over my build for a few weeks now and I can't seem to find a happy medium. I want more recharge and recovery but I can't seem to do that without sacrificing soft cap which leads me to losing recharge or regeneration lol. I'm all for a total over haul if you see another way to increase recharge and recovery. I'd also like to keep the slotting in SL to what I currently have now unless there is some magical slotting that has around the same % with less slots

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  9. Holy **** Gaiden that is an excellent time !!!!!!!!!!!!!!!!!!!!

    I was inspired by your time to redo my challenge and lowered my time to 4:15
  10. This is the build that I have for my upcoming Pistols/MM blaster

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  11. I made a few small changes, you'll lose some AoE defense but you will gain around .2 end/s

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  12. I'd go Dark/Regeneration for the reasons you pointed out and Dark benefits from recharge as well as Regneration so in terms of set bonuses that is also a plus not to mention the heal from Siphon Life also helps out tremendously.
  13. Quote:
    Originally Posted by pyrite View Post
    AD and the SR click mez resist defiantly WILL NOT fire if you have an WW employee or trainer targeted, you should always clear your target reticle when entering a dangerous area.
    No it isn't having something targeted it is a bug or lag problem that doesn't allow the click mez to fire off on its own. I have that problem as well
  14. Santorican

    Spines/DA Advice

    Quote:
    Originally Posted by GooglyMoogly View Post
    Looking to roll up a spines/DA and was wondering if anyone had any advice or good build ideas on one. Influence is not too big a issue. Main worry is end and damage output. Def just mid-high road would be fine. Thanks for any and all advice!!
    Check out my thread there are a few builds posted up.

    http://boards.cityofheroes.com/showt...ghlight=spines
  15. Yes but an FF/anything defender can't kill an arch villian
  16. I've always questioned why Ghost Widow has a mag 100 hold. That is just infreakingsane.
  17. Quote:
    Originally Posted by Bill Z Bubba View Post
    I hear ya on Regen. The set is just too damn clicky for me, and with it causing redraw on claws, I've never understood how anyone can tolerate it.
    Because in the right hands it can be unkillable for a duration of time.
  18. Quote:
    Originally Posted by Umbral View Post
    The real thing that */Regen needs is debuff resistance, which an entirely different discussion.
    That has been beaten to death with no response from any of the developers. Can a guy get a little recharge and regeneration debuff resistance here!?
  19. Quote:
    Originally Posted by Gaidin View Post
    Do you use level 54 Comm Officers? Also, I didn't realize that they'd live through multiple SD since they're minions. My SD is slotted with a set of level 30 Oblits, so I might kill them. I looked at your build previously, but I can't recall if it's slotted with GSFC or Oblits to know if this might be true.

    Also, as far as AD/DDR goes, I wasn't overly worried about it against the pylon, but it not auto-firing when it's ready really sucks.
    I like using L51 Chief Soldiers, with my current slotting they don't die and usually aren't even at half health by the time the pylon is down.
  20. Farming is too time consuming to get influence, I like using went worths to make influence.
  21. I know that Power Forge soloed Lord Recluse on his dark/shield and as far as AVs go he's one of the nastiest.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's a pretty simple question that I promise to try not to make more complicated. I just had a look at Melt Armour from the Scrapper Blaze Mastery, and and while it looked like an interesting power in terms of description, its numbers leave me underwhelmed.

    Of course, it's quite possible I'm looking at the wrong numbers, because:

    1. I can't get the power's description from in-game real numbers as it gives me Melt Armour from FLAME Mastery for Blasters, not Blaze Mastery for Scrappers.

    2. Red Tomax's City of Data is now badly out of date and does not list Blaze Mastery at all.

    3. The newest version of Mids' Hero Designer does not list a damage resistance debuff component for the power, whereas the little tooltip (the only information I can gather on the power) does list a resistance debuff component.

    So, I guess, my question is two-fold: What does Melt Armour actually do and what is Melt Armour actually good for?
    There is no point to melt armor, it is a bad power.
  23. Because it takes a long time to animate.