Spines/DA Advice


GooglyMoogly

 

Posted

Looking to roll up a spines/DA and was wondering if anyone had any advice or good build ideas on one. Influence is not too big a issue. Main worry is end and damage output. Def just mid-high road would be fine. Thanks for any and all advice!!


 

Posted

I made a build with s/l/e/en defense around 30%. The build should have enough endurance.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(39)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11)
Level 2: Death Shroud -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Acc/Dmg/Rchg(7), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(34), EndRdx-I(34)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 8: Impale -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(46), TmpRdns-Acc/Dmg/Slow(46), TmpRdns-EndRdx/Rchg/Slow(46)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(33)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Dark Regeneration -- Theft-+End%(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), H'zdH-Heal/EndRdx/Rchg(43), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-Acc/EndRdx/Rchg(43)
Level 18: Quills -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-Acc/Dmg/Rchg(19), TmpRdns-Dmg/Slow(37), TmpRdns-Acc/EndRdx(37), EndRdx-I(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(25)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 26: Ripper -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(27), Erad-Acc/Rchg(27), C'ngBlow-Acc/Dmg(29), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Acc/Rchg(31)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(31), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(36)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 35: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36)
Level 38: Soul Transfer -- Erad-Dmg/Rchg(A), Erad-Dmg(39), Erad-Acc/Dmg/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Super Jump -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

Quote:
Originally Posted by GooglyMoogly View Post
Looking to roll up a spines/DA and was wondering if anyone had any advice or good build ideas on one. Influence is not too big a issue. Main worry is end and damage output. Def just mid-high road would be fine. Thanks for any and all advice!!
Check out my thread there are a few builds posted up.

http://boards.cityofheroes.com/showt...ghlight=spines


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by GooglyMoogly View Post
Looking to roll up a spines/DA and was wondering if anyone had any advice or good build ideas on one. Influence is not too big a issue. Main worry is end and damage output. Def just mid-high road would be fine. Thanks for any and all advice!!
AoE damage wont be a problem. One or more -KB IOs will help close /DAs KB weakness. The Performance shifter proc and the Theft of Essence proc are highly recommended investments to mitigate any endurance issues. With the right IOs you can probably get away with selecting another APP besides Body. A general rule of thumb to keep in mind is that if you see your Net Recovery dipping above 55s (or lower than 2 end/sec) the scrapper will most likely have end problems( highly dependent on your chosen attack chain)

Many different ways to build one. The build below focuses on S/L defense (38%) and some recharge. I took both CC auras (definitely not required to get both I recommend the stun aura) and went with the Body Mastery APP. My ST attack chain is Ripper--->Impale--->Throw Spines; My AoE chain is Throw Spines--->Spine Burst --->Ripper. I can run both chains without gaps when Hasten is up. I usually solo (BM,Carnies, BP) at +3x8 (no bosses) no problems or I drop down to +1 or +2x8 with bosses.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (45) Kinetic Combat - Damage/Recharge: Level 35
  • (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (50) Kinetic Combat - Damage/Endurance: Level 35
Level 1: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (23) Steadfast Protection - Knockback Protection: Level 30
  • (43) Reactive Armor - Resistance: Level 40
  • (46) Reactive Armor - Endurance: Level 40
  • (46) Reactive Armor - Resistance/Endurance: Level 40
  • (46) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 2: Spine Burst
  • (A) Obliteration - Damage: Level 50
  • (3) Obliteration - Accuracy/Recharge: Level 50
  • (3) Obliteration - Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (5) Reactive Armor - Resistance: Level 40
  • (42) Reactive Armor - Endurance: Level 40
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
  • (7) Recharge Reduction IO: Level 50
Level 8: Impale
  • (A) Decimation - Accuracy/Damage: Level 40
  • (9) Decimation - Damage/Recharge: Level 40
  • (9) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (40) Decimation - Accuracy/Damage/Recharge: Level 40
  • (42) Decimation - Chance of Build Up: Level 40
Level 10: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (11) Reactive Armor - Resistance: Level 40
  • (40) Reactive Armor - Endurance: Level 40
Level 12: Build Up
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (13) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (13) Recharge Reduction IO: Level 50
Level 14: Death Shroud
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (15) Multi Strike - Damage/Endurance: Level 50
  • (15) Multi Strike - Accuracy/Endurance: Level 50
  • (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
Level 16: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance: Level 30
  • (17) Theft of Essence - Accuracy/Endurance/Healing: Level 30
  • (17) Theft of Essence - Accuracy/Endurance/Recharge: Level 30
  • (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (37) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 18: Quills
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (19) Multi Strike - Damage/Endurance: Level 50
  • (19) Multi Strike - Accuracy/Endurance: Level 50
  • (23) Multi Strike - Accuracy/Damage/Endurance: Level 50
Level 20: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (21) Luck of the Gambler - Defense/Endurance: Level 50
  • (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 22: Hurdle
  • (A) Jumping IO: Level 50
Level 24: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (25) Miracle - +Recovery: Level 40
Level 26: Ripper
  • (A) Obliteration - Damage: Level 50
  • (27) Obliteration - Accuracy/Recharge: Level 50
  • (27) Obliteration - Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (37) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Cloak of Fear
  • (A) Siphon Insight - Accuracy/ToHit Debuff: Level 50
  • (29) Siphon Insight - Accuracy/Recharge: Level 50
  • (29) Siphon Insight - ToHit Debuff/Endurance/Recharge: Level 50
  • (34) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
  • (34) Siphon Insight - ToHit Debuff: Level 50
  • (36) Endurance Reduction IO: Level 50
Level 30: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (31) Performance Shifter - EndMod: Level 50
  • (31) Performance Shifter - EndMod/Recharge: Level 50
  • (31) Performance Shifter - EndMod/Accuracy: Level 50
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (33) Positron's Blast - Damage/Recharge: Level 50
  • (33) Positron's Blast - Damage/Range: Level 50
  • (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (34) Positron's Blast - Chance of Damage(Energy): Level 50
Level 35: Oppressive Gloom
  • (A) Absolute Amazement - Accuracy/Recharge: Level 50
  • (40) Absolute Amazement - Chance for ToHit Debuff: Level 50
Level 38: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (39) Kinetic Combat - Damage/Endurance: Level 35
  • (39) Kinetic Combat - Damage/Recharge: Level 35
  • (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (45) Performance Shifter - EndMod: Level 50
Level 47: Kick
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (48) Kinetic Combat - Damage/Endurance: Level 35
  • (48) Kinetic Combat - Damage/Recharge: Level 35
  • (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 27.4% Defense(Smashing)
  • 27.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.8% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.05% Max End
  • 37.5% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 14% FlySpeed
  • 155.6 HP (11.6%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 7.7%
  • 10.5% (0.18 End/sec) Recovery
  • 30% (1.68 HP/sec) Regeneration
  • 3.47% Resistance(Fire)
  • 3.47% Resistance(Cold)
  • 14% RunSpeed
  • 2% XPDebtProtection

------------
Set Bonuses:
Kinetic Combat
(Lunge)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Spine Burst)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Decimation
(Impale)
  • MezResist(Immobilize) 2.75%
  • 15.1 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Multi Strike
(Death Shroud)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
Theft of Essence
(Dark Regeneration)
  • 10% (0.56 HP/sec) Regeneration
  • 1.8% Max End
Touch of the Nictus
(Dark Regeneration)
  • 25.1 HP (1.87%) HitPoints
Multi Strike
(Quills)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
Luck of the Gambler
(Cloak of Darkness)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Ripper)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Siphon Insight
(Cloak of Fear)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Positron's Blast
(Throw Spines)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Absolute Amazement
(Oppressive Gloom)
  • 4% (0.07 End/sec) Recovery
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)




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Hope that helps!


 

Posted

you could try this, there's a fair amount of diversity in this build.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(3), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(5), ImpSkn-ResDam/EndRdx/Rchg(5), ImpSkn-Status(7)
Level 2: Spine Burst -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(40), CtlSpd-Acc/EndRdx(40), CtlSpd-Rng/Slow(40), Dmg-I(42), Dmg-I(42)
Level 4: Death Shroud -- EndRdx-I(A)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 8: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(15), Enf'dOp-Acc/Immob/Rchg(17)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 12: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(17), Mocking-Taunt(19), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(21), Mocking-Rchg(21)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42), RgnTis-Regen+(43)
Level 18: Quills -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(37), CtlSpd-Acc/EndRdx(39), CtlSpd-Rng/Slow(39), CtlSpd-EndRdx/Rchg/Slow(39), EndRdx-I(50)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Ripper -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(33), CtlSpd-Acc/EndRdx(34), CtlSpd-Rng/Slow(34), Dmg-I(34), Dmg-I(36)
Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Super Speed -- EndRdx-I(A)
Level 41: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

Quote:
Originally Posted by The_Mighty_Goose View Post
you could try this, there's a fair amount of diversity in this build.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(3), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(5), ImpSkn-ResDam/EndRdx/Rchg(5), ImpSkn-Status(7)
Level 2: Spine Burst -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(40), CtlSpd-Acc/EndRdx(40), CtlSpd-Rng/Slow(40), Dmg-I(42), Dmg-I(42)
Level 4: Death Shroud -- EndRdx-I(A)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 8: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(15), Enf'dOp-Acc/Immob/Rchg(17)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 12: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(17), Mocking-Taunt(19), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(21), Mocking-Rchg(21)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42), RgnTis-Regen+(43)
Level 18: Quills -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(37), CtlSpd-Acc/EndRdx(39), CtlSpd-Rng/Slow(39), CtlSpd-EndRdx/Rchg/Slow(39), EndRdx-I(50)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Ripper -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(33), CtlSpd-Acc/EndRdx(34), CtlSpd-Rng/Slow(34), Dmg-I(34), Dmg-I(36)
Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Super Speed -- EndRdx-I(A)
Level 41: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
Level 44: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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This build is excellent at killing......

....your blue bar!

All kidding aside, how do you maintain your toggles with an endurance recovery rate of 1 end/sec? Are you entirely dependent on outside buffs and inspirations?

Personally I don't think reaching the soft cap is worth the sacrifices this build makes.