Anyone have a DP/MM build?
While I don't have a build myself, although I just started one up, the post below yours (as of my posting) was called 'a DP/psi build' and may have some useful info.
Another thread with discussion here.
I'm aiming for this:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Top Gun: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols
- (A) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (7) Apocalypse - Accuracy/Recharge
- (9) Apocalypse - Damage/Endurance
- (11) Apocalypse - Chance of Damage(Negative)
- (11) Touch of Lady Grey - Chance for Negative Damage
- (A) Enfeebled Operation - Accuracy/Recharge
- (9) Enfeebled Operation - Endurance/Immobilize
- (27) Enfeebled Operation - Accuracy/Endurance
- (33) Enfeebled Operation - Immobilize/Range
- (33) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (34) Enfeebled Operation - Accuracy/Immobilize
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Accuracy/Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (13) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Range
- (5) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Chance of Damage(Energy)
- (19) Achilles' Heel - Chance for Res Debuff
Level 8: Bullet Rain
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Chance of Damage(Energy)
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Range
- (23) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Jumping IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Rectified Reticle - To Hit Buff
- (19) Rectified Reticle - To Hit Buff/Recharge
- (25) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (25) Devastation - Damage/Recharge
- (27) Devastation - Accuracy/Damage/Recharge
- (33) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (29) Touch of the Nictus - Accuracy/Endurance/Recharge
- (34) Touch of the Nictus - Accuracy/Healing
- (36) Doctored Wounds - Heal/Recharge
- (36) Performance Shifter - Accuracy/Recharge
- (A) Numina's Convalescence - Heal
- (36) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (37) Endurance Modification IO
- (A) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Damage/Endurance
- (39) Ragnarok - Chance for Knockdown
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Doctored Wounds - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (50) Kinetic Combat - Knockdown Bonus
- (A) Unbounded Leap - +Stealth
- (A) Interrupt Reduction IO
Level 2: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 23.9% Defense(Smashing)
- 23.9% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3.63% Defense(Energy)
- 3.63% Defense(Negative)
- 3% Defense(Psionic)
- 21.4% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 60% Enhancement(Accuracy)
- 75% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 180.7 HP (15%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Stun) 4.4%
- 9% (0.15 End/sec) Recovery
- 60% (3.02 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.88% Resistance(Negative)
Softcap S/L defence and 70% Recharge, though I'm sure there are better builds out there.
Hope that helps,
Tux.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
This is the build that I have for my upcoming Pistols/MM blaster
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Virtue: @Santorican
Dark/Shield Build Thread
Thanks for posting the build Tex. I am working on one of these blaster at the moment.
Aside from swapping SJ for SS, I may borrow this build.
It does, however, look quite expensive. May take some time to get all the pieces.
-Oc
currently reading: A Mighty Fortress (David Weber)
Well thought I would share mine, Mine is build for concept (because I really wanted Rocket Launcher with my DP) He has 41+% defense to range.. I am thinking of moving out Bullet Rain for Psychic Scream (both share the same IO set so there won't be any changes) But I am still not completely sold on it.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
chrominator DP-MM: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(46)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(50)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(50)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(46)
Level 6: Swap Ammo
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(11)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Concentration -- RechRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(23)
Level 24: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg/EndRdx(46)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/EndRdx(29), CoPers-Conf%(29), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(36), RedFtn-Def(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Psychic Shockwave -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Rchg(40)
Level 41: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-%Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Surveillance -- AnWeak-Acc/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Post Comic book Fan Films that ROCK!
Fight my brute
Sorry...real quick...wife is yelling at me...anyone have a DP/MM build? I coudnt get def up high enough earlier. But wife needs me to out the door now.
Thanks in adavance.