Katana/regen (C'mere, Umbral)
I made a few small changes, you'll lose some AoE defense but you will gain around .2 end/s
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Virtue: @Santorican

Dark/Shield Build Thread
Here's what I would do:
- Lose FA entirely and take Conserve Power(Which you likely won't even need, but will fill gaps where you may, and prevent premature usage of MoG).
- Move slots to Build Up to slot the GSFC set.
- Move remaining slot to Weave to get 9% Acc set bonus.
- Slot Kismet in CJ by removing slot from MoG(losing only 6.2 seconds)
- Replace the Purple Dam in both GC and GD to get the Acc/Rech and Acc/Dam/Rech, respectively.
- You could eliminate PP if you chose then and take another power of your choice: Assault or Super Speed. I kept PP in for the build below.
- All attacks have 95%+ Acc vs. +4, no Def lost, and End issues are gone.
edit: I checked and if you remove PP and add in Assault, you only lose 0.8 DPA on GC and gain 4.2 DPA on GD by trading out the Purple Dam in each.
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I'm bouncing around some possible solutions to my minor end issue, but I'm not sure which way to take it.
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Switch out Resilience for Conserve Power and FA for Tactics. Pull the extra slot out of BU and put it into Tough for the Steadfast Prot 3% +def IO. Not only is Tactics a lot cheaper than FA, but you're also going to have Conserve Power to fall back on as well.
Conversely, if you really wanted FA (tohit debuff resistance is nice), you could drop Resilience for CP and pull the slot out of BU to put into Tough.
Of course, if you wanted to preserve that extra slot in BU, you could pull the Miracle Heal out of FH (and lose a bit of +regen) and put a Perf Shifter EndMod into PP. That could help out even more.
Here's another alternative, which is simpler:
- Take Tactics instead of FA and take Conserve Power instead of PP.
This would reduce your end consumption by .23 while allowing you to keep the GSFC proc in an active toggle for the added DPS. Also, you'd be able to keep the Purple Damage IOs in both GC and GD since you won't need any added Acc or the Kismet unique.
Conserve Power would be there in case your 2 End procs don't fire often enough and allow you to save MoG for more desperate situations. I didn't do this in the build below, but you could afford to remove one slot(recharge IO) from MoG(6.2 sec loss) and move it to Conserve Power(25.6 sec gain) or Build Up(1.2 sec gain) if you wanted to.
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Apparently Umbral was posting while I was typing.
(Partial tangent from the initial problem, but this is equally important)
Unless the numbers seriously differ when including arcanatime, the few seconds in BU shouldn't matter unless I can get its recharge down to be up every 4th attack chain; otherwise, I'm always going to round it down to the 5th chain (because I'm not going to fire it in the middle of a chain).
If we could get it to 26 seconds (4 chains), which 3 slots would do, then that would bump the DPS for sure, and I'd be all for that. I think the 6ish seconds out of MoG would totally be worth that, if the math comes out right.
If we can work that into the rebuild, as well as fixing the endurance (with Tactics and CP), I think everything would be perfect and I can stop fighting with myself over this.
I actually have to run to the airport real quick, This is what I'm looking at now,
better?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dam%(3), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Rchg(13), Achilles-ResDeb%(23)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Heal(7), Panac-Heal/+End(29), Mrcl-Rcvry+(43)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(21)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
Level 6: Build Up -- RechRdx-I(A), AdjTgt-Rchg(45), AdjTgt-ToHit/Rchg(48)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), LkGmblr-Def(37), LkGmblr-Rchg+(39)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(15), Dct'dW-EndRdx/Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- RgnTis-Regen+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Heal-I(37)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Dmg/Rchg(45), Oblit-%Dam(45)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(31), Aegis-EndRdx/Rchg(36), Aegis-Psi/Status(43)
Level 24: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), HO:Enzym(36)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(36)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(48)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Enzym(42)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
God that was a long drive.
Stole a slot from IH to get CP to a 50%(ish) uptime. Stole a slot from MoG for BU to have 3.
BU is coming back in 26.1 seconds, and the attack chain runs at 26 seconds (four 6.5 second chains)
If that still works after arcanatime, then I think this build will do.
I could flop a def/end in maneuvers for a Kismet, just to top off the tohit, but that tags the endurance consumption a bit, too... so that's probably not a good idea.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Here's what mine looked like...
The ability to run the best Katana chain when DA is not needed
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I'm stuck.
I worked with Umbral forever ago on this build. The one he used was pre-BotZ fix, however, so I've tweaked it to maintain 20+ ranged and AoE defense.
I did actually respec into this build in game, but I find that its endurance sustainability is a little... unstable at times, due to the use of 3 procs. Sometimes I'll just run straight out of end and have to MoG out, only to have a third of my end restored seconds later. So I'm looking for a bit more recovery to smooth out the procs.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dam%(3), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(13), Achilles-ResDeb%(23)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Heal(7), Mrcl-Rcvry+(46), Panac-Heal/+End(48)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(21)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), LkGmblr-Def(37), LkGmblr-Rchg+(39)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(15), Dct'dW-EndRdx/Rchg(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- RgnTis-Regen+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Heal-I(37)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Dmg/Rchg(45), Oblit-%Dam(45)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(31), Aegis-EndRdx/Rchg(36), Aegis-Psi/Status(43)
Level 24: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(50)
Level 28: Instant Healing -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), HO:Enzym(36)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(36)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(43)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), HO:Enzym(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
The slot I'm considering to be "free" is the second in BU. I could potentially throw it into CJ for a kismet, so I don't have to fun FA as much, fixing my endurance. Or I could put it into PP for a Perf end mod (which yields +.1end/sec), and/or switch the two numina in Integration to 2 miracles for .05 more (bleh).
Or, to save a respec, I could flop one of the Rech IOs in MoG to the kismet (unless that would mean it only fires when MoG fires... then obviously not.)
I feel like the kismet to CJ is my best option... but I'm just looking for alternative routes to fixing this.
^Professional Katana/regen build thread